On the Pointlessness of "Hours of Gameplay" 121
KaiEl writes "An article on TotalVideoGames is quoting Rockstar Games co-founder Dan Houser as saying Grand Theft Auto: San Andreas will have 150 hours of gameplay. That's all well and good, but what does it really mean? The way I see it, a game that I enjoy for 20 hours is much better than a game that I hate for 150. So why the obsession in video game media with quantifying gameplay time?"
Just like everything else... (Score:4, Funny)
AOL 9 is better than Netscape 7, which is better than MSIE 6.
Firefox 0.9? Forget it.
An Athlon XP 2000+ is better than a P4 1800MHz.
V-8 is better than 7-up.
etc.
Re:Just like everything else... (Score:2, Interesting)
Re:Just like everything else... (Score:1)
Big words for someone who is irrational.
Cheers
Re:Just like everything else... (Score:1)
Re:Just like everything else... (Score:1)
Re:Just like everything else... (Score:2)
Mods... (Score:2)
I can just picture some 15 year old kid at home with mod points going "Really!? WOW!!", tossing his 7-Up out the window so he can go buy some V-8, dig an AOL CD out of the trash, and find a pawn shop with an Amiga 4000.
Re:Mods... (Score:1)
Quantity + Quality over Quality (Score:5, Insightful)
While I agree with this statement, what about a game that you enjoy for the first 30 hours, and then hate for the next 120 over a game that you enjoy for 20 hours. I'm looking forward to this game because of the vast amount of things I expect I'll be able to do. I'm guessing with all of the options there's only a slim chance I'll hate it right off the bat... I'm sure I'll get bored with it eventually just like the other 2 gta 3's, but if it provides me a decent amount of fun before it hits the repetitive wall I will consider it a good buy.
Re:Quantity + Quality over Quality (Score:1)
Re:Quantity + Quality over Quality (Score:3, Interesting)
I kinda dig shorter games, but I'm in the smaller margin.
Re:Quantity + Quality over Quality (Score:3, Interesting)
the earlier gta's had all kinds of stuff to increase the overall gameplay time that was only necessary if you wished.
besides, if it's _quality_ gameplay you'll enjoy for 30 hours, what does it matter that there's 120 hours still available for you one day. it's not like it made those 30 hours any less fun that there's shitloads of more in the game unless you want to be a 'beat it all' in 30 hours in which case you'r
Re:Quantity + Quality over Quality (Score:3, Insightful)
Re:Quantity + Quality over Quality (Score:2)
I like to 'finish' all of the games I play, and it frustrates me when I don't/can't.
Looking through the games I currently own, I've got 6 games that I'm still holding onto, because I need finish it. One game just has the final boss battle remaining, and it pisses me off. Why, oh why, does the final boss battle need to be an exercise in absolute frustration?
A good game that I can finish is very satisfying. Possibly I'll go back and play more, maybe not, but it will remain in m
Re:Quantity + Quality over Quality (Score:1)
Since I am no longer a student, I've found that shorter games like Max Payne 2 have been ideal for me because I can actually finish them, then get on with other things like PlanetSide [planetside.com].
I have a massive stack of games that I've never got round to finishing due to either getting a bit bored half way through or something else coming along, e.g.
All of the above are great games, and I want to finish them, but I have a feeling I may never get round to it
I'd still rather... (Score:1)
Re:I'd still rather... (Score:2, Insightful)
Adding numerous ways to complete levels, optional/hidden items, and perhaps even multiple routes through the game makes it much more fun to go back and play it again. If a game is only good for one play-through before its gameplay is completely exhausted, I would be reluctant to shell out my cash for it.
Re:I'd still rather... (Score:2)
Re:I'd still rather... (Score:3, Interesting)
I disagree. I have a job, I'm home at 7pm, then I have a few hours to do a lot of things.
I installed Diablo II last sunday (old but good), and played it for 6 hours, quit when I moved from act 1 to act 2. Now RPG's are games which require you to have a lot of hours to waste. Assuming I don't have 2x10 hours to waste on it in the weekend, I could play it for on average 1 hour/evening. If it takes 200 hours of treadmilling
Re:I'd still rather... (Score:2)
I work 9-to-5, have to deal with running errands, have social contacts I kinda like hanging out with, books I want to read, TV I want to watch, etc, etc... my time for playing video games is very limited. I PURPOSEFULLY look for games which are short, as a result. Games I can beat and clear in the time I have available, before the next game comes out. (A 150 hour game wou
Re:I'd still rather... (Score:1)
I like long games. Sure, I have plenty of games I've purchased and never finished (like everyone else), but I don't look for short games. A good short game is just like a good long game, only . . . shorter.
Re:I'd still rather... (Score:2)
(Carnildo-bar-hum-neu, killed by a wand of death on level 9)
stupid (Score:4, Insightful)
Re:stupid (Score:2)
Re:stupid (Score:1)
Re:stupid (Score:1)
Requirement and capacity (Score:1)
That said, does anyone have the ship date for GTA:SA for PC?
Ship date (Score:1)
Optional hours of gameplay (Score:3, Insightful)
But if you are like me you probably will do all the side missions. And you will enjoy them too.
Re:Optional hours of gameplay (Score:1)
Re:Optional hours of gameplay (Score:1)
At least 150 hours afterward, right? ;-)
I know what you mean, though. For the last two, I played through in my usual bumbling way: ignored packages unless I happened to be walking past one, etc. Then, after I got to the "end" I'd head to GameFAQs so I could get the 100%.
Re:Optional hours of gameplay (Score:2)
There's no way that I'll buy SA unless they put in some kind of "old geezer" mode so that 30+ year old people like me can skip things and at least be able to finish the game without spending so much time at it we lose our jobs/social life.
Re:Optional hours of gameplay (Score:1)
Xenogears (Score:2, Interesting)
Non-Linear RPGs (like Fallout, etc) are good if long if you enjoy the setting.
Something like GTA 1,2,3 and 3.5, though...for me, every mission
Re:Xenogears (Score:1)
I'm in the middle of Xenosaga (or towards the end?) and it's just as good as the first, if not better.
Xenosaga episode II is coming out soon and I'm looking forward to it.
To those who have not played these games, I highly recommend them. I believe they're planned to be a series of 6 games, including Xenogears?
Re:Xenogears (Score:1)
Re:Xenogears (Score:2)
But that's still better than 2000hrs of Enemy Territory and UT2004 and COD.
OMG that's still less than 20000hrs on slashdot.
Re:Xenogears (Score:2)
Re:Xenogears (Score:2)
Maybe actually playing the game instead of sitting through interminable cutscenes?
Rob (Stunning concept, I know)
Yet another number that doesn't mean anything. (Score:5, Insightful)
What are they measuring? One playthrough with everything? I doubt it, for the same reason as above. I get the impression that there are enough side paths that it will take you multiple passes through the game, and that will total 150 hours. Compare to the average MMORPG, if you go all the way to endgame content. Compare to, actually, most games with multiple paths.
And the most important point... play time varies by player.
Re:Yet another number that doesn't mean anything. (Score:2)
Oh yeah? EverQuest? (And other MMORPG treadmills)
Oh yeah... That little thing.
Butbut...
Must... get... next... level....
Re:Yet another number that doesn't mean anything. (Score:2)
It started meaning something (Score:5, Insightful)
A lot of RPG's at the time were suffering from being too short to satiate the player. I remember beating Dragon's Quest in about 4 hours. I also remember the week that I dedicated to beating the original XenoGears in one sitting. I slept on the couch, through 70 hours of gameplay... and the game they shipped wasn't even finished. I could see a fully implemented version of Xenogears reaching near to the 150 mark, and it would have been a damned good ride too.
Furthermore, play time is a metric that all video game developers must use. If you are creating an FPS with 10 levels, each level being 5 sections long and each section taking 5 minutes to complete, if the player has to restart every level once, how much gameplay are you really providing them? In this case, 500 minutes, or about 8 hours. Add in another two hours for setup, cinematics, and (sigh) loading, and you have a 10 hour game. You had better think seriously about your lead programmer's suggestion for implementing cooperative multiplayer, because you're going to need the meat.
That's not to say that the metric has gotten out of hand. I can SAY that the game I'm developing has about 1,200 hours of gameplay, but the fact of the matter is that's just a lie. The problem is that the metric is A: unverifiable and B: linear. Hence, if someone else says "40 hours of gameplay," I must say "50 hours of gameplay," or I'll be second-string. Just ratchet that puppy up: nobody will know the difference.
Of course play time is not a good indicator of quality... Metal Gear Solid was just 10 hours long.
Re:It started meaning something (Score:2)
And it is becoming worthless when it it abused as it is now. It's like:
1) Pinball scores with six zeroes on the end completely obscuring the ACTUAL value of shots. The scoring system is meaningless.
2) "Low-carb." I can eat a bowl of Frosted Flakes or a Bowl of 50% Corn Flakes and 50% Frosted Flakes, essentially creating a "low-carb" Frosted Flakes. If you think I'm being ridiculous, think of the "low carb" sodas that are out now.
3) Video Game
Re:It started meaning something (Score:1)
But yes, the example sucked because it was "lower carb" rather than "low carb." I believe that's how the soda companies advertise it. However, after being bombarded with all of the "no carb," "low carb," and "lower carb" p
Re:It started meaning something (Score:2)
What's wrong is when reviewers start to criticize games and detract points for anything shorter than that.
Simply put, the mystical 10 hour mark can
Re:Yet another number that doesn't mean anything. (Score:3, Insightful)
Morrowind's creators claimed that there were about 300 hours of content in the entire game *before* the expansions were released. (They attributed the game's 6-year development period to this, and said maybe they went a bit overboard.) If you fly through the game the first time, you can finish in a lo
Re:Yet another number that doesn't mean anything. (Score:1)
What Is This Guy Talking About? (Score:3, Interesting)
I very rarely see reviews of games that cite hours played by the reviewer. Based on the knowledge and quality of most reviews, the reviewers rarely play the game for more than 1 or 2 hours. These game play times are generated by the company that is releasing the game, not by people reviewing the game. I mean, look at the cite that is provided - Rockstar games' co-founder Dan Houser is talking about number of hours of play, not an independent third party. The whole rant in Kyle Orland's blog is built on a false premise.
The premise is that these statistics are cropping up in reviews of games. This is not the case. They are cropping up in the marketing of games. And so why bother with a critique? What the marketing firms say about the game is entirely subjective and not even worth noting in evaluating a game.
Re:What Is This Guy Talking About? (Score:2)
I agree but on the other hand I see a lot of reviews complaining about that games are too short. I find it a positive sign that the reviewer didn't get bored with the game before he finished it, but I would feel a little cheated if I didn't feel like I got gameplay value for what I spent on the game.
Lines of Code (Score:2)
I guess Games are in that realm now.
Re:Lines of Code (Score:1)
Re:Lines of Code (Score:2)
Value (Score:2, Insightful)
Maybe that was unrelated, but the bottom line is that if your box says 150 hours and it costs $50, the penny-pinching gamer with no job will think "cost-efficient." A game that costs less than 50 cents per hour! Money money money.
i remember when games... (Score:1)
Now it's about hours of gameplay. Let's use the example of Metal Gear Solid. MGS I (for PS1) was, in my opinion, solid from start to finish, but one could easily fly through it in 1.5 to 2.0 hours. MGS 2, while on a next-generation
Why? (Score:3, Insightful)
I spent 100 hours on Knights of the Old Republic and loved every minute of it. I spent about 15 hours on Panzer Dragoon Orta and loved every minute of it. I spent $50 for both. Which one was the "better" value? Well, I can buy KOTOR2 with confidence, because the first one gave me so many hours of enjoyment.
I think most game developers aren't obsessing about game length, because they know the same thing you do, a game needs to be fun. But would a press release of "This game is fun" get any attention?
The players asked for more game hours (Score:3, Insightful)
Diablo 2 = 84 hours of game play per character (Score:2, Funny)
Nightmare level: 24 hours = oh fuck it's boring!
Hell level: 48 hours = I really, REALLY should get a life!
After Hell level: create another character and start from Normal again...
Not just for the player (Score:1)
The "time to play" quantity is for the parent who's thinking, "Sweet! 150 hours of relaxation from the anxty teen!"
(This is in no way meant to imply that I support using videogames to detract from real parent-child interaction.)
you are so silly !! (Score:3, Funny)
bad game with 20 hours of gameplay = bad game with 150 hours of gameplay
good game with 20 hours of gameplay < good game with 150 hours of gameplay
Thus we can deduce that length of gameplay does not matter for bad games. However, for good games long gameplay makes the game better. That is why it matters.
Re:you are so silly !! (Score:2)
Re:you are so silly !! (Score:2)
good game with 20 hours of content content
That's really what we're talking about here, how much content they're putting in these games. GTAIII had probably 20 hours of gameplay, but had 40 hours of additional content in the bonus quests like taxi/police/fire/ambulance, not to mention finding all the hidden junk.
Traditionally, games were measured in hours because for a typical RPG, you had to go linearly, ie from town 1 -> town 2 -> dungeon 1 -> town 3...games thes
Re:you are so silly !! (Score:2)
good game with 20 hours of content < good game with 150 hours of content
Subject (Score:1)
The Fans (Score:4, Informative)
Just because 150 hours of gameplay is a selling point does not mean that it is necessarily a selling point for you. For fans of the genre, it can be a godsend. Take Disgaea, for example. One of the major selling points of Disgaea was that if complex RPG/Strategy games are your bag, then that one game will let you enjoy one of the pinnacles of your favorite genre for months in one stretch. And that's what the GTA developers are telling their fans. No more "Okay, I shot ten punks... time to shoot ten more punks" or "Okay, I've had Spidey deliver twenty pizzas, now I can... deliver twenty more". If you love GTA's style of gameplay, then they're promising than San Andreas will let you enjoy its main selling point -- its huge, content-rich world -- for as long as you want without doing the same great stuff over and over again until it nauseates you.
If you're not a really big fan of the genre, it doesn't matter to you, but if you are, then it means the world. If someone could promise me 150 hours of Ico and Prince of Persia's puzzle/action gameplay, rather than six or ten hours of it followed by six months of waiting for the next high quality game in that little niche to come out, I'd be there. Just like I was when Disgaea was released.
Quantity of Content (Score:1)
Having a large amount of content is especially important in the case of RPGs, where games like Baldur's Gate I/II and Planscape Torment could keep you occupied for hundreds of hours. If these games only had 10 hours of active content they would not have achieved the status
Re:Quantity of Content (Score:2)
To sum up: I suggest reviewers spend more time playing the game and less time worrying about how much time they played the game.
I think this is a red herring...I don't see reviewers harping that much on the amount of time spent. It's usually a # generated by marketroids, and it probably does an ok job of giving a rough idea of the amount of of content...
Tetris, despite it being a wonderful game, doesn't have much content. And that's fine.
150-hours does sound like a lot though.
Advertising Dollars (Score:3, Interesting)
Answer to his question (Score:1)
They can't really say much... (Score:1)
Then we have "Gameplay Time", which is an estimate at most, probably from how long it takes their testers to complete the game * 1.5 or some other formula they use to work it out.
The truth is, the marketing people have to use the same tactics as a ca
Re:They can't really say much... (Score:2)
Re:They can't really say much... (Score:1)
Artificial extension of gameplay time (Score:2)
Find X packages, markers, dogs, cats, gerbils, etc. (GTA III/VC, Kingdom Hearts, Banjo-Kazooie, countless others)
Slow down walking speed to a crawl to make the game world feel larger (Elder Scrolls III)
Get an ability at one end of the map that you have to use
Re:Artificial extension of gameplay time (Score:1, Informative)
A lot of people complained about that. But the walking speed in Morrowind is actually correct - it's other games that have your character moving at ridiculously high speeds, miraculously not even getting tired after running ten miles in as many minutes.
And anyone who doesn't like realism can just go and get the Boots of Blinding Speed, cast "Resist Magicka 100% for 1 second on self", put the boots on, and be happy f
Re:Artificial extension of gameplay time (Score:2)
Re:Artificial extension of gameplay time (Score:2)
It seems like a step backwards to have to find some magic item or complete some quest to solve an incredibly annoying problem that I already deal with in real life. I thought these games were supposed to be about escapism.
Re:Artificial extension of gameplay time (Score:2)
Some are still too "short" (Score:2)
I don't think a game can ever be too long if you are having a lot of fun playing it. Most recently for me would be Thief 3. It had a lot of great stuff and had fun with it and I wish it was longer. And the whole MMO genere is based on providing enough "content" to keep you wanting to play for as long as possible. Sometimes this is great stuff, other times a boring
Re:Some are still too "short" (Score:1)
B
The way I see it... (Score:1)
Replayability (Score:2)
Brand. (Score:1)
The people in the video game 'industry' are among the most competitive alpha-dog meat-head types you will find.
I once worked for a fairly successful game company, and I've never been so disappointed in human beings as I have when, after the release of an online mulitiplayer game, we noted that there were some people who had been playing -solidly, the server gave us full stats- for 72 hours straight. the reason i was so dis
Re:Brand. (Score:1)
Re:Brand. (Score:1)
No, I did think of that at first, that it was 'just jubilation over the game release', but none of the people doing the jubilation liked that game or worked on it; they really were just turned on by the fact that they had a plebian gameplayer out there who was addicted, and whose life they 'now controlled'... we actually had a meeting later in that week to discuss 'ways and means we can exploit long-period players'. i left soon after that, no way i want to be responsible for building another matrix
indication of depth (Score:2)
Estimates of Vice City cites 50 hours of gameplay. San Andreas' reported 150 hours of gameplay tells me that there'll be much more to see, do, and experience.
Estimation of playtime is not an indicator of play quality -- that's why people read reviews. When you try to use hours of gameplay as the sole indicator of how much enjoyment yo
Opposite end of the spectrum (Score:1)
A question of choice (Score:1)
What happens when you give up on a game? (Score:2)
"So why the obsession in video game media with quantifying gameplay time?"
Because - as anyone who's played a crappy game that was also way too short knows - it's a way the game developer can hedge their bets. If your games isn't going to be good, you should at least delay the onset of futility as long as possible.
Quality is where it's at (Score:2)
Get a life (Score:2)
I thought the article was telling me to get a life!
Give me hours or give me death (Score:2)
Because some of us want good time for our money. We don't want to spend $50 on a game just to forget about it a week later.
If you don't like long games, don't buy them. Hell, if you're talking about GTA: San Andreas, you shouldn't even be concerned - it's an open-ended game, you can play as little or as much as you want. But I, for one, prefer games that last.
Yuck!!! (Score:1)
Games like this give a sense of accomplishment when you finish. When I heard "This could be the beginning of a beautiful partnership. You're a backstabbing ambulance chaser and I'm a psychotic killer." -- or whatever that last line was -- I had this happy moment. I was actually irritated, a little, when I found that
You Get to Pick and Choose (Score:1)
Time Whoring vs Game Play (Score:2)
Designer A: Ok, we have a great game, but it is beaten too quickly, what can we do to extend the game play time?
Designer B: We can take all the monsters at point X in the game, and make them stronger, so the player needs to be a higher level to beat them.
Designer A: Sure, why not?
This results in adding a few hours of waking around in circles killing most
Re:Time Whoring vs Game Play (Score:1)
Hours Of Gameplay = Rent vs Buy (Score:1)
If a game, like Max Payne 2, is a good game, but can be beaten in under 20 hours and has limited replay value. Why buy it for $50, when I can rent it for $6 and beat it in a weekend.
It's all about the rentals. (Score:1)
Hours of Gameplayer. (Score:1)
As I do not have an unlimited amount of cash to spend on games I make my purchases carefully and tend to buy games that have replay ability. If I saw a game with 10 hours of game play and n
FAQ ... (Score:1)
Q. Why does the game industry { advertise hours of gameplay | not innovate | sell the same game over and over | only make games for males | advertise polygon counts | only make violent games }?
A. Because that's what the customers want.
Missing the point... (Score:1)
I saw Metal Gear Solid mentioned above, and that's a perfect example. Did anyone care how long it was? If a player is paying attention to how long it's taking/taken to complete a game, the game