Game Publishers Doing More Damage than Pirates? 75
thenextpresident writes "Over on JoeUser.com, there is an interesting article, from the creator of the previously mentioned TotalGaming.net subscription service, that discusses two things: the PC game market vs the console market, and how one game developer views game publishers as a bigger problem than the software "pirates". "So don't talk to me about piracy. It's not the pirates that have ripped us off of hundreds of thousands in lost royalties. It's been "Real businesses" doing that thank you very much. The position of royalty eating parasite has already been taken." He also digs into all the problems PC games have: usually being buggy on release, CD keys, patches (and more patches), hard drive space while still requiring the CD be in the drive. All together, a really interesting look at the game industry from just one developer."
Copy Protection (Score:5, Insightful)
It doesn't even stop at games. I can't play Let It Be...Naked by The Beatles in any CD player I own because of the copy protection. There's even a disclaimer on the back stating that it may not work in all CD equipment. However, I'm sure you could download the entire album in 10 minutes if you wanted to.
Re:Copy Protection (Score:4, Insightful)
Re:Copy Protection (Score:4, Informative)
It is true that many software companies are shooting themselves in the foot by using too much protection, but the root of the problem stems from the buyer being unwilling to pay the price. The problem simply builds on itself when enough buyers feel this way and unite to make cracks and even whole programs easier to aquire than a purchased version of the program.
Some major reforms are going to be made in the future concerning how we buy software/music. I'm willing accept the revolution, as long as the revolution doesn't have irresponsibly priced products.
Re:Copy Protection (Score:2, Interesting)
People - regular people, not just geeks, are buying MP3 players. Lots of them. They want to turn their CDs into MP3s. If they can't press the "make MP3s" button on whatever software they're using, they're going to turn to their techie friends, and *they* are more than likely going to introduce them to the wonders of file sharing. (The CDs *will* be available on these services,
Re:Copy Protection (Score:2, Interesting)
I actuall had to find a no-cd crack to play the (bought!) game....
Re:Copy Protection (Score:2)
Couldn't agree more. The last three games I've bought won't run on my PC because of copy protection issues. A forth only ran because I installed a completely clean copy of Win98, but the sound didn't work until I downloaded a large patch. And of course, once opened, no store will accept the game back.
I won't buy a game anymore unless I know that I can download and run a cracked version, so that I know I can actually realise my investment.
Burned at both ends (Score:2, Insightful)
Re:Burned at both ends (Score:2)
I don't deal with CD protection (Score:5, Insightful)
When I lost my CD to Armed and Dangerous [amazon.com] awhile back it really got me looking for a legitamate place where people who bought software and wish to not have to lug out a CD each time they want to play a different game could go. Are there any other place besides gamecopyworld that are like that? I do not want to download any EXE from some random P2P user.
Re:I don't deal with CD protection (Score:2)
Rob
Re:I don't deal with CD protection (Score:1)
Re:I don't deal with CD protection (Score:2, Informative)
One obvious advantage to Daemon Tools is that it's free.
The other obvious advantage is that the website used to have on its front page, in large, friendly, letters, "THERE IS NO ILLEGAL MATERIAL ON THIS WEBSITE." It's not quite as reassuring as "DON'T PANIC," but
disagree (Score:2, Insightful)
Games released in bad condition, my last experience - Temple of Elemental Evil are hurting the industry FAR more than any copy protection issue, as much as the casual pirate would like it to be otherwise. Yes, the article has a point, publishers DO hurt game sales, but mainly b
Great! (Score:4, Funny)
Re:Great! (Score:1)
Re:Great! (Score:2)
So true (Score:5, Insightful)
As for the patching issues, i didn't mind when patches were minor or to improve the overall experience, but most PC games are so buggy and slow lately that patching is mandatory. Again, if the product needs work, move the deadlines forward a bit and focus on delivering a quality product.
Re:So true (Score:4, Informative)
Actually, CD-Keys (and other subscription style software) are one of the few protection systems that work. They are very effective at restricing the pirate's ability to use online portions of the game, if it is implemented correctly. (i.e. the game only works if there the CD-Key has been printed at the press.)
Even though there are alternate servers or cracks to allow bypassing the CD-Check, not many people use them, and as a result, the pirate is placed in a smaller group of servers or players.
However, I do agree that other forms of protection can be eventually broken - if the system trusts the client at all, than it is vulnerable.
Re:So true (Score:2)
That "trick" won't work forever. When you return a game and it turns out that the CD-key was cut out of the package, you place yourself at risk because of a paper trail of making a purchase and getting a refund.
This isn't a simple thing like copyright infringement - it's something that can get you blacklisted at various software stores for fraud.
Re:So true (Score:2)
Re:So true (Score:2)
Re:So true (Score:1)
I bought Neverwinter Nights and the first expansion recently. The CD key on the NWN package is printed with absolutely worst font ever. 'A' and 'R', and 'D', '0' and 'O' look the same. Took me about 16 tries to finally get it right.
Fortunately, the expansion had a saner font, but then it turned out they forgot to package the ambient sounds on the CD.
I've often wondered (Score:4, Interesting)
But then again, I'm not buying the bulk of these games, so I must be an evil pirate.
All that said, the article doesn't really address much. Mostly it's little "fight the power" and "I'm for the little guy" throwaway remarks interspersed with plugs for products. Shame about Strategy First not paying royalties. I wanted to like them.
Re:I've often wondered (Score:5, Informative)
Since the loss estimates are always based on "potential" sales minus costs instead of actual sales minus costs, you probably are an "evil pirate" in the industry's eyes.
Rob
Re:I've often wondered (Score:2)
Step 1 : Set a high, you-damned-well-know-its-unreachable "potential" sales estimate
Step 2 : Minus costs
Step 3 : ???
Step 4 : Sue pirates and drain more money from developers
Step 5 : Profit!
Re:I've often wondered (Score:3, Interesting)
But yeah, what you said is basically right.
Rob
Re:I've often wondered (Score:2)
Re:I've often wondered (Score:3, Insightful)
Gotta wonder what the 'potential sales' really are if somebody's willing to jump through the hoops to find, download, and install a game that could potentially have a trojan or something in it instead of simply going to buy it.
Frankly, I think legitimate demo downloads are the best anti-piracy measure. Sadly, it's all too often that th
Exactly! (Score:1)
In fact, would it hurt sales a lot if the game was released without CP? If the same game came in
Re:I've often wondered (Score:2)
The problem with demos is that they don't tend to give the player a good impression of the full game. The FF8 demo I played way-back-when, for instance, was horrible, especially compared to the actual game. The only demo I can think of that worked was Starsiege: Tribes, and that's mainly because it was an online-only game.
The best way to counter piracy would be to do what application developers do: Give your customers a free t
Re:I've often wondered (Score:1)
Face it, if someone is willing to download an iso of your game, and find a crack, and put up with not having patches or online play, would they REALY have bought it? I'll give you a hint, the answer is no.
Re:I've often wondered (Score:1, Insightful)
Re:I've often wondered (Score:1)
Re:I've often wondered (Score:1)
A car requires effort, money, and raw materials to produce 1 copy. Software, after the initial cost of production, cost nearly nothing to reproduce, and the impact is zero if I use MY bandwidth, and MY electricity to run the computer to download the software.
Taking software from a store without paying for it IS stealing, downloading a game is NOT. It IS copyright infringement, I'm not denying that, but it is not stealing, for stealing requires that someo
Re:I've often wondered (Score:2)
So, I want you to stand up for your rights. A $20,000 car maybe only has less than $15,000 in variable costs. I want you to proudly go to a dealer and give them $15,000 and walk away with your car, see how far you get. Because after all, it didn't cost them any more money than that $15,000 plus some fixed
Re:I've often wondered (Score:2)
Besides, with e.g. movies you have the chance to pay for two hours only or rent more for more hours with the price rising slowly, with a
Galactic Civilizations (Score:3, Interesting)
If we'd like to change things, perhaps it's time you voted with your wallet. That, and if you'd like to play a really good Turn-based strategy game.
Re:Galactic Civilizations (Score:2)
You've probably not heard of Firestarter - it installs easily, does not require the CD and does not require any CD-Key or any other license check to be performed. The game itself isn't a blockbuster, but it is a fairly inexpensive game that can provide a challenge.
Finally (Score:1)
NoCD Patches (Score:3, Insightful)
Re:NoCD Patches (Score:2)
It's our fault (Score:4, Interesting)
Including copy protection on a game, thus far, doesn't cost a publisher any sales. Who looks at a game and doesn't buy it based on its copy protection? So it doesn't work with users' CD-ROMs? Release a post-mortem patch, and people will start playing the game and stop whining.
At this point, regardless of what Stardock's big cheese says or doesn't say, it costs companies more to exclude copy protection than it does to include it. Until consumers stop buying games with copy protection and there is a visible drop in sales that can be unquestionably attributed to the inclusion of copy protection (a visible boycott), it will always exist.
Why do you think that copy protection on music CDs isn't on every single CD? Because enough people return the CD to the store. The only CDs with copy protection are corporate experiments. They're the ones the publishers are using to test the waters. But computer game buyers have been so pavlov-ed into the idea of patching and the inability to return a game that it doesn't even occur to us that we deserve a product that works on first try.
We do, and maybe we should start acting like it.
Re:It's our fault (Score:3, Interesting)
Obviously you've never been on a forum on the release date of any game in the past three years. Neverwinter Nights, Morrowind, GTA, Master of Orion 3, etc. etc. - many, many users were calling for blood because their
Re:It's our fault (Score:1)
Obviously you've never been on a forum on the release date of any game in the past three years.
Well, no, your missing the point of parent's statement. Any user can sit down and just pound the keyboard with their ange
Re:It's our fault (Score:2)
Re:It's our fault (Score:2)
Because for every person who understands enough to hop on a forum and bitch, how many are simply sitting at their computer, wondering why that brand new CD they just bought isn't doing anything?
They don't understand about copy protection, safedisc, or firmware. They just know that their new purchase isn't working.
Re:It's our fault (Score:2)
1: Buy game
2: Install and get boned by CD protection
3: Look for patch or 'official' workaround (optional)
4: Bitch to developer or publisher about lack of workaround (extremely optional)
5: Surf the world wide web for no-CD crack
6: Return game cuz it just doesn't work
If people almost always stop at number 5, the publisher won't ever see how CD protection affects their sales - but they WILL go on claiming that x-thousand players
Re:It's our fault (Score:2)
The reason with returning the game is that most software stores refuse to issue any refund for opened software packages. As a result, you will find youself either confined to a small set of stores or from manufacturere-direct orders.
The only alternative is to take step #4 to the extreme: Not only do you send complaints to the developer/publisher, you also need to make those complaints public by putting it on a user review website.
Re:It's our fault (Score:2)
That and I never finished the first expansion, despite enjoying the original game.
Re:It's our fault (Score:1)
I would like to add... (Score:3, Interesting)
It is not only the copy protection that publishers are screwing up on. I hate copy protection as much as the next guy. I will not buy The Sims. I will not buy Battlefield Vietnam. I will not buy Soldner. I will not buy Freelancer.
But I will buy Doom 3; at least it has some creative direction and provides an immersive experience. I will buy Half-Life 2; at least it give syou a bigger possibility space (in the AI and physics) than other games. However, I will NOT buy, and will NOT even waste the time to download, titles that have been rushed out the door simply to make money. This problem exacerbates warez activity.
Is it the publisher getting whacked by its inability to meet the lowest common denominator (which is damned low these days) or is it laziness and incompetence on part of the developers? This is another reason people don't buy games sometimes and just download them. Freshness and originality are out and repetitive gameplay is in. Graphics, mindless multiplayer, and other console trappings are replacing personality, feel, and depth of gameplay. Do we want to ante up the cash for yet another Battlefield 1942 or Far Cry (which wins my award for repetitive unoriginality) clone? We don't; that's why we download games.
Does someone see a vicious cycle here? Developers and publishers work in tandem to develop games that aren't meant to be played but meant to make money. Jaded gamers routinely respond by doing the ole download-off-IRC and Throw-Away. The publishers feed back by introducing more copy protection, which fosters resentment in the community, which decreases the number of enthusiastic developers, which...
Re:I would like to add... (Score:2, Insightful)
Game play, doesn't matter. Replayability, doesn't matter. Graphics and buzzwords are the new game play, that's what's eye catching in the store, and replay ability is dangerous to them, if they want to release another game shortly after.
Expansion packs, something that we never used to see so soon after a game wa
Re:I would like to add... (Score:2)
You don't like it, don't buy it, and don't pirate it. Don't sit around on
Re:I would like to add... (Score:1)
Re:I would like to add... (Score:2)
No, you download games because a)they're something you want and b)downloading lets you get them for free. If you didn't want them, you wouldn't download them.
Re:I would like to add... (Score:1, Insightful)
Possibly, the frustration of PC gaming is driving more than a few people to alternat
CD Key Not a Big Deal (Score:2)
1. Putting a label on the front of the CD with they key number.
2. Adding the key to a word document I use to store all important numbers.
Eh (Score:2, Interesting)
Copy-protection methods are necessary. It's not the publisher's fault that copy protection is necessary, it's the fault of the software pirates. Placing the blame on the publisher for something that was caused by piracy is pretty poor planning.
The guy should have just said that we need less-intrusive copy protection schemes. Like those little scanners at the exit of every retail store in the United
Pirates steal regardless, blame hardware+game devs (Score:1)
We've long since passed the age of needing copy protection like SecuRom beca
Re:Pirates steal regardless, blame hardware+game d (Score:1)
This has already been tried. The Dreamcast used a proprietary "GD-ROM" format, in an attempt to staunch piracy. I have a spindle of backed-up Dreamcast games. The GameCube has a proprietary mini-DVD disc that spins backwards and is not available to the
Re:Pirates steal regardless, blame hardware+game d (Score:1)
Only we can stop the publishers (Score:2, Insightful)
Game publishing companies are aiming to be the digital equivilant to the RIAA, in many respects. With developers as the under-paid artists.
If the biggest dev studios (and small ones too) resorted to using their own means of publishing - such as "Steam", eBay, and Online ordering - then m