History Of Doom Movie Debuts 147
Rogerpq3 writes "A G4/Tech TV feature on DOOM 3, offering a history of the DOOM franchise in the words of the folks at id Software. The clip can be found on the air on The DOOM Franchise, episode 310 of a series called 'Icons.' The piece offers clips from DOOM 3 and other games, interview footage, analysis and more, and for those without access to the program. You can download the movie at: 3DGamers, Doom3HQ, Doom3.de, Doom3maps.de, and FileShack. It's really worth the download for any Doom and id fans out there. (Thanks: BluesNews)"
Wow! It's a wonder Doom went anywhere... (Score:1, Interesting)
Re:Wow! It's a wonder Doom went anywhere... (Score:2, Insightful)
Re:Wow! It's a wonder Doom went anywhere... (Score:3, Informative)
Re:Wow! It's a wonder Doom went anywhere... (Score:2)
Re:Wow! It's a wonder Doom went anywhere... (Score:2, Informative)
Re:Wow! It's a wonder Doom went anywhere... (Score:1)
If you have to explain the joke... (Score:1)
Something good on G4TechTv (Score:5, Interesting)
TechTV wasn't a GREAT network, but I never turned to it and felt like my brain was being removed from the back of my head. Now, post merger, the content is trite, the reviews are lame (but getting better at least), and the Screen Savers has passed into unwatchable. Maybe I am missing some show that comes on in my off time, but what is good on the network?
Re:Something good on G4TechTv (Score:1)
Ah, the good ol' days of "HI LEO && KATE WHY DOES MY WEBCAM NOT WORK WITH WINDOWS?!??/1"
Live tech support at it's finest.
Cinematech (Score:1)
Re:Something good on G4TechTv (Score:1)
Re:Something good on G4TechTv (Score:3, Funny)
what's the point?
Re:Something good on G4TechTv (Score:3, Insightful)
I think its great when they are warning people about the latest MS bug, and note that the open source alternative is uneffected... then they cut to a microsoft commercial! Have to get some damage control in during the breaks I guess.
Re:Something good on G4TechTv (Score:1)
It seems that the shows that feature interviews with people in the gaming industry are always my favorites - Filter and Icons being the two regular ones, as well as the "Road to G-Phoria."
Invent This was one of my favorites from TechTV, and i'm glad it carried over. Too bad the same didn't happen for Big Thinkers.
XPlay is a show that hasn't changed its basic form, and is still pretty good. The reviews are solid, the hosts know what they're talking about an
DooM (Score:2, Redundant)
More Mirrors (Score:5, Informative)
http://www.scifience.com/g4_icons_doom3-hi.zip [scifience.com]
My mirror will be live at about 9:40AM EDT; I am uploading the file now at 1000KB/s.
FilePlanet also has this:
http://www.fileplanet.com/files/140000/143505.sht
So does FileFront:
http://files.filefront.com/3469815;/pub2/Doom%203
Re:More Mirrors (Score:3, Informative)
as well
Re:More Mirrors (Score:1)
This is not the mirror we're looking for. You may go about your business. Move along, Move along.
Re:More Mirrors (Score:5, Informative)
torrent [66.90.75.92]
currently:
seeds: 5 seen now, plus 0.982 distributed copies
peers: 9 seen now, 34.8% done at 378.8 kB/s
Re:More Mirrors (Score:2)
Re:More Mirrors (Score:2)
Re:More Mirrors (Score:1)
bittorrent (Score:1)
Cacodaemon (Score:1)
MIRROR on Gbit Server (Score:2, Informative)
Re:MIRROR on Gbit Server (Score:1)
history of dooom (Score:5, Insightful)
Re:history of dooom (Score:1)
Re:history of dooom (Score:1)
Re:history of dooom (Score:2)
Re:history of dooom (Score:1)
Re:history of dooom (Score:1)
Re:history of dooom (Score:1)
Alright, who feels old?
Re:history of dooom (Score:2)
Yeah, that'll be me. My first game was a Defender clone called 'Parsec' which ran on the TI-99/4A.
Doom wasn't released for another - what? 10 years?
Re:history of dooom (Score:2, Informative)
My first computer game (Score:2)
My first computer game was a version of Star Trek, written in some form of BASIC on a PDP-10, played on an ASR-33 teletype.
That's right, every time you wanted a map of the sector, it was printed out on a piece of paper at ten characters/second.
My first real-time interactive game was called Orbit.
It was written by a friend of mine and myself in FORTRAN for a PDP-11 with a Tektronix 4010 display.
It used the front-panel switches of the computer to control the spaceships.
It was similar to Asteroids without
Re:history of dooom (Score:2)
Re:history of dooom (Score:1)
Re:history of dooom (Score:2)
Re:history of dooom (Score:4, Funny)
Re:history of dooom (Score:3, Interesting)
More on topic, I also remember getting grossed out by the blood when watching my dad play wolfenstein 3d (specifically how you
Re:history of dooom (Score:2)
I remember playing Othello on the Vic-20 when I was like 4. I didn't really understand the strategy but I knew you had to have the most pieces to win and I sure tried to win. I also had one of these [m.nu] hot numbers, but it never wrote the data to the casette tape properly so I couldn't actually save & load anything. The good old d
Re:history of dooom (Score:1)
I also still play Rainbow Six among other FPS that probably had its root
Re:history of dooom (Score:2)
If you read some of the comments in this thread, I wonder how much people will remember of it :
For myself, I will always remember Doom, but even more, Quake 1.
As much as Doom rocked my socks off, Quake did a ten times better job at it and I'm still playing that game weekly. :)
Damn, I'm looking forward to Doom3
.torrent available (Score:5, Informative)
My Doom History (Score:5, Interesting)
- His mother had to kick me out after playing on the family computer for 8 hours at a time
- Could not afford a system that could run Doom
- Finally got a p100 and bought Quake
- Headfirst into the mod community
- Made levels for Quake, Q2, Q3
- Mods include Thunderwalker 2, Allstar2 CTF, Painkeep Arena
- Invented Doom for Columbine that will likely never see the light of day (for obvious reasons)
- Decided to design Doom 3 mod tenatively called "Doom 3 Bloopers" where we have some fun modding the orginal game
- Still can't afford a computer that can play latest Doom Game
Re:My Doom History (Score:2)
Re:My Doom History (Score:4, Interesting)
Doom for Columbine was in pre design for some time over at Sourceforge. We were going to try and do something to show that violent video games were not the cause of violent actions, but it was stupid to think that this would mean anything to anyone, and it was going to be far too difficult to do it in a tasteful way so that the victims families of the Columbine tragedy would not be hurt.
We tried several different designs out in concepts and none of them panned out. We looked at doing a mod where the main character was an undercover FBI agent trying to crack down on school gangs, and while it sounded good on paper, the display of extreme school violence still would have upset the families of the victims.
The other approach was to do a kind of nonviolent game where your goal was to obtain reputation by pranking different people in the school, but it seemed off-topic to do that, when the results of Columbine were so clear. Two students decided to wage war on their peers as a way of getting even for years of abuse. It was a tragedy that I think isn't too far in the history to warrant a mod using the game blamed for the violence in the first place.
Looking back, I would have liked to do a realistic Doom/Columbine mod that enabled people to go on shooting rampages in a school setting. This may sound outrageous, but we believed that the mod might enable students to get out some of their daily frustrations in a fairly realistic setting, before actually going as far as really killing students. The problem we faced was that of liability; if a student played our mod and decided they it was a good idea to start really killing students (you know, used free will) then there existed the possibility that we could be held responsible -- not that we should legally be held responsible for someone else's actions, but it would be a messy situation.
I guess our rights to do a mod using the Columbine theme exist, but we're not sure how to proceed with that. Suggestions are welcome if you want to see this mod made.
Meanwhile, because we're nerds, we've been looking at doing a bloopers mod for Doom 3, to make fun of the serious and scary theme Id Software spent millions putting together. Why? Because I think it will be easy enough to pull off without having any models people onboard. We can use existing models to create the mod, and as you may know it takes quite a bit of time to do even one Doom 3 model, let alone animate the damn thing. Plus, my experience tells me that models people are the least reliable type of team member because they generally get snapped up for big bucks when they are any good, thus leaving free projects desolate of talent above the age of 15.
The bloopers could be a total rewrite of the Doom 3 game, but by fouling up the script and making the levels dysfunctional. I think it would be funny as hell if chainsaw weilding enemies dropped their weapons during a crucial cutscene, or someone turned on the lights when a really scary part of the game came up. Or if the guys forgot or messed up their lines in the game...
The greatest need on that kind of project would be for voice talent. I could easily program all the events by simply changing and rearranging the scripted events. The dialog would be pretty damn funny and I could write most of it myself. Level alterations, I could do too.
Since I've been in the mod community, I've noticed that you just can't rely on people to work hard at something, unless they've got a good reason to.
The negative press we received for Doom for Columbine overshadowed what we were trying to do with it. It made it so it wasn't going to be fun to make that kind of mod. The negative press stole away any desire I might have had to do something with Columbine. But I really think a bloopers mod would be fun as hell to do, and it would be played by everyone if it was hilarious enough. Plus I wouldn't have to rel
Re:My Doom History (Score:2)
Now I read that the project has come to a halt, I think the second mistake (but i think that would be clear by now) is that you guys made a public statement about something you clearly did not put too much thought in (yet).
I'm in no way trying to flame you, and as I said,
Re:My Doom History (Score:2)
We were taking ourselves way too seriously with Doom for Columbine, and that was the biggest mistake. Games aren't meant to be taken seriously. They are supposed to be fun, and that's where we're going with Doom 3 Bloopers.
The name Doom for Columbine is just as unfo
Re:My Doom History (Score:2)
I agree.
"I think we were trying to make a statement, and it really failed. People got the wrong idea about what we were trying to do, and they only listened to their own misled conceptions about where we were going with the project. No matter how hard we tried to explain ourselves we were flamed everywhere for it. We got the hint and dropped the project."
I can see how misled conceptions would lead to a scarcity of designer
Re:My Doom History (Score:2)
And even after the New York Times interview with me, the art and models guys couldn't commit to Doom for Columbine. It was a horrible nightmare for me, after so many near misses with modding.
Thunderwalker 2, Allstar2 CTF, WireTap...etc. Just a shitload of coulda-beens/never-wuz vapourware... it's just annoying to have so many great ideas without the manpower to pull it off.
And I think Doom 3 will spell a whole new era for game de
Re:My Doom History (Score:2)
Here's a concept for you. Feel free to use it as you will.
D
Re:My Doom History (Score:2)
When I was at this stage, we solved it by playing on the school's computers. I fondly remember all long... *cough* school days.
Of course we were thrown out a couple of times and soon got a bad reputation (our class happened to be the worst abusers of school resources), so was it really worth it...?
Hell yes!
Re:My Doom History (Score:2)
Re:My Doom History (Score:2)
The title... (Score:2)
My guess is that the only reason why Tomb Raider was made into a (bad) movie, was because the opportunity for *cough* "eye candy" was so much higher. Not that it mattered in the end. Jolie was nothing like the
Re:The title... (Score:1)
Can't rtfa w/o link (Score:1)
For those of us with TVs... (Score:2)
Re:For those of us with TVs... (Score:1)
Re:For those of us with TVs... (Score:1)
http://www.g4techtv.com/show_schedule.aspx?show
Damnit (Score:2, Funny)
The wait is killing me!
Books (Score:2, Funny)
Re:Books (Score:2, Informative)
Interesing comments from Carmack (Score:2, Interesting)
Re:Interesing comments from Carmack (Score:1)
Re:Interesing comments from Carmack (Score:1)
Re:Interesing comments from Carmack (Score:1)
Re:Interesing comments from Carmack (Score:2)
face it.
Video playback problems. (Score:1)
Re: (Score:1)
Re:Video playback problems. (Score:1)
Took G4TechTV Off my dial (Score:2)
The G4 content is a bore. It's a fill of porn stars and games and how the two relate.
I ended my extended cable tier three weeks ago and wrote Charter a letter about my thoughts.
Anybody know of a way to get this - other than G4 - because I'm mildly interested if I run out of Tivo content.
ID software...how do you say the name? (Score:2)
Re:ID software...how do you say the name? (Score:4, Informative)
(IANAP).
Re:ID software...how do you say the name? (Score:3, Insightful)
Re:ID software...how do you say the name? (Score:1)
Re:ID software...how do you say the name? (Score:2, Funny)
Re:ID software...how do you say the name? (Score:2)
Re:ID software...how do you say the name? (Score:2)
Re:ID software...how do you say the name? (Score:2)
I've been enlightened a few years ago, going with the 'idea' pronounciation before.
the word 'id' has been taken from Freud, but I can't seem to remember what particular part of the brain it is referring to.
(from the site : id - Freud's primal part of the human psyche )
Same old * 2? (Score:2, Insightful)
Re:Same old * 2? (Score:2)
That, and I suspect that Id hasn't been into making games for a long time - roughly since Quake came out, I imagine. Why do I say this? Because they can make a LOT more money by licensing their game engine than they can by selling games. This is how they made so much money on Quake.
Re:Same old * 2? (Score:2)
Well then the tradition is continuing. Watch Alien, especially the part where Brett has to go and find the cat. There's a slow zoom of a pair of double doors which looked suddenly very familiar to me after I'd been playing Doom for a while. There are quite a few textures in the game which seem very similar if not actual copies from shots in the film.
Every gamer? (Score:3, Insightful)
Re:Every gamer? (Score:2)
Believe me, after it comes out, they'll know about it.
What's in the file? (Score:1)
Re:What's in the file? (Score:1)
Re:What's in the file? (Score:2)
I have no problem viewing wmv, quicktime or other multimedia. xine, mplayer, vlc are your friends.
G4 sucks (Score:3, Insightful)
Why must they destroy everything likable in the world...
Re:History of Doom, eh? (Score:5, Interesting)
Doom was released in 1993
Doom II was released in 1994
Quake was released in 1996
Re:History of Doom, eh? (Score:2)
Re:What? (Score:1, Informative)
It is pronounced as a word, because it is a word:
In Freudian theory, the division of the psyche that is totally
unconscious and serves as the source of instinctual impulses
and demands for immediate satisfaction of primitive needs.
It's not "eye-D"
and uh...router can be pronounced either way.
Re:What? (Score:2)
Re:What? (Score:2)
Huh? I take it by this comment you believe I should change my pronunciation of the piece of networking kit that routes (according to the COED, this is pronounced 'roots') packets to 'rowter', which is the way the name of the woodworking tool that routs holes in pieces of wood is usually pronounced, thus creating even more confusion by making the words homophones as well as homonyms.
No thanks.
Re:What? (Score:1, Redundant)
id, n; In Freudian theory, the division of the psyche that is totally unconscious and serves as the source of instinctual impulses and demands for immediate satisfaction of primitive needs.
So, unless id has changed their name over the years, I guess technically the show had it right.
Re:What? (Score:1)
Re: Rooter or rowter? (Score:2)
2. A router used in woodworking is always pronounced "rowter", because it comes from the word "rout", which is always pronounced "rowt".
However, "router" as used in computers is derived from "route", which can be pronounced "root" or "rowt", depending on what part of the country you are from (e.g., near "route 66"), your upbringing, etc.
Therefore, "router" can be pronounced either "rowter" or "rooter".
Since I am partially schizoid, I pronounce route "root", and route
Re:What? (Score:1)