Horizons Tries Playvault, Artifact Files Chapter 11 22
StanTheHand writes "Horizons, the Artifact Entertainment PC MMORPG, has joined forces with PlayVault to 'migrate' users from a bunch of other MMO games - it works by 'fetching your old game currency so [Horizons] can provide you with the proper amount of currency on your new game', meaning you can go from being rich on Ultima Online to rich on Horizons seamlessly." In related news, as noted by Terra Nova, Artifact Entertainment "has now filed for Chapter 11 protection from creditors in a move to keep operations alive", although "game play will not be interrupted at all by this decision."
In related news... (Score:5, Funny)
Good Riddance (Score:4, Insightful)
Re:Good Riddance (Score:1)
Re:Good Riddance (Score:1)
Economy? (Score:2, Insightful)
It did have potential (Score:2, Informative)
But the game ran out of content, and was plagued by problems and poor management. I don't really plan to play another mmo (played quite a few), they always seem to turn into a waiting game for more things to do.
How to take advantage of this? (Score:3, Interesting)
Whatever the method, there's probably a way to corrupt the system. Someone just needs to come out with a cheapass MMO game that lets you collect vast amounts of money so you can exchange it for currency in another game. You are a cube, you go out into the flat featureless plain where you fight smaller cubes who leave large amounts of gold when defeated. You then go back to town (a really large cube) and save the game.
If the exchange rate is determined by total amount of gold in the game, you jut put caps on the total gold so no one can collect a truely huge amount at a time. Everyone quickly collects (say) a million gp and then converts it to another MMO before collecting more. If it's determined by the compared cost of items, you can have the monsters drop a small amount of gold, but make a dagger cost a copper, and the Uber-Sword of Godslaying cost a single gold, etc.
Whatever the system, just figure out the right exploit, and charge a minimum monthly fee so people can just sit there collecting loot for the game they really care about. Sure, you'd probably get locked out of the exchange program after a while, but you might be able to get a month or so of decent income in before that happened :)
Re:How to take advantage of this? (Score:2)
Re:How to take advantage of this? (Score:2)
I'm also wondering if this could even be considered fraud or something similar, although it would certainly be dishonest and underhanded. If you tried a similar trick on the stock market you'd certainly
Re:How to take advantage of this? (Score:2)
Re:How to take advantage of this? (Score:1)
Re:How to take advantage of this? (Score:2)
Virtual World Bylaw #1 (Score:2)
An excerpt from my Virtual World Bylaws [christian.net] (rules to live by). This exact scenario fits the bylaw perfectly.
The world must be able to exist when the vendor loses interest and shuts down the hardware.
Peer-to-peer networking is an excellent example of letting a good thing keep running even when somebody wants it to come down. The same resiliency should be applied to virtual worlds. Distribute the servers that manage the virtual areas or worlds and localized hardware problems only mean a degredation in ser
Re:Virtual World Bylaw #1 (Score:3, Interesting)
Re:IMO... (Score:2)
Many times during the development, I sent personal email and posted many open letters to the management of Artifact Entertainment telling them how their customer service was lacking and that they should work just as hard on that as they did on content as it was just as importa
Re:IMO... (Score:1)
i watched as they posted awesome ideas and talked about what sounded like a freaking sweet game...then the suits came in and fired the
people with vision and "dumbed" the game down till there was nothing left...all of us on the message boards perdicted this was exactly what would happen...
i have 4 words for em
"WE TOLD YOU SO!"
so SUCK IT SUIT BOY!
Canceling your account (Score:1)
If you can sign up online, you should be able to cancel online. Period.
Re:Canceling your account (Score:2)
Of course, I had to call the # to find that out.
Re:Canceling your account (Score:1)
The worst part of this game is it feels so unprofessionally developed. The interface to log in is a web page, and you have to enter your login credentials twice just to log in. Then you proceed to pick your server/character