On Micropayments In Gaming 29
Thanks to DIY Games for its article discussing the possibility of using micropayments to pay for videogames. The author argues: "With the spread of high-speed Internet and some experiments with on-line game authentication, it seems only natural that game developers, especially the smaller ones, take advantage of micropayments", but goes on to point out possible issues, both monetary ("The most obvious argument against micropayments remains the real transaction cost. As the argument goes, each monetary transaction generates certain fees and these fees may be higher than the payment") and technical ("...the regulation of micropayments by European bureaucrats.") Are there situations where you'd prefer micropayments for playing episodic, small, or regularly updated games?
Shitty programming? (Score:2, Insightful)
No it won't (Score:3, Interesting)
Nothing else in the world can possibly encourage shitty programming.
Micropayments can actually tie a developer into keeping a game good, as it becomes a longer source of income, not just a WHAM bam, 2 week sales.
If people can get the game for a low price, but enjoy paying it, and the world evolves and keeps growing
Re:Shitty programming? (Score:3, Interesting)
Less popular MMORPGs with scavenged userbases who live under constant threat of their userbase going back to Everquest have a good incentive to keep their bugs dead, and they do (or die).
micropayments scropayments... (Score:1, Interesting)
A payment is a payment, how big it is depends on your capacity to pay, and how much work it takes to get it to the seller.
We'll stop calling them micropayments the minute they take off, they'll just be "small payments" then. In the meantime, they're micropayments because some of the intermediaries(your local bank in most cases) charges a transaction fee that's larger than the payment.
The solution to large transaction costs are batches, arrangements with loca
Alternate Reality Games (Score:1)
Micropayments are doomed (Score:4, Insightful)
Re:Micropayments are doomed (Score:1)
Re:Micropayments are doomed (Score:1)
I fear, if the concept of small payments ever takes of, we could be screwed, as this would start an avalanch of new payments that will be asked for!
I agree with your point, but think of it, once they start batching payments, then it wont be 'percieved' as 'nickle&diming', but rather as a (possibly) justified payment for made consumption.
That could be the backdoor. If you make a call on a ph
Re:Micropayments are doomed (Score:1)
I was thinking that I would like micropayments for online gaming, but then realized that the online games I pay for already have my credit card information. So no, I don't need micropayments there either. I just need a good MMORPG to come along that is will to charge by the minute instead of the month.
If I found a game that would do this in a fair manner (let's say $.02 for 5 minutes of play, coming out to around $10 for 40 hours)
Re:Micropayments are doomed (Score:2)
Phone companies charge by the second, and they have worked out who pays for what (some calls you pay for (you call them), some call they pay for (they call you)).
Down to the second.
Micropayments are already here... (Score:3, Interesting)
I agree people will pay for a product that's costs, lets say $2, if it's good enough, but most vendors aren't willing to sell anything for that low of a price because of the transaction costs involved, and the banks aren't willing to lower transaction costs because it really does cost them more money t
I'd support it. (Score:3, Interesting)
The only games I ever get to finish are short ones.
Console or PC? (Score:2)
A vast number of PCs, gaming PCs are internet connected so they have the capability of making micropayments.
Clearly this is a move to raise revenue from the "ailing" pc game industry - generally the quality and replayability of a PC game is much higher than a console (eg, half-life, BF1942, hack/angband, etc). Games like that sell once but are played for years after the initial sa
European regulation ? (Score:3, Informative)
Another fact they forgot is that (micro)payments trough SMS, for SMS or web services, are largely used and probably generate more revenue in the EU than the other forms micropayments worlwide.
They are right .. (Score:1)
Now if people treated micropayments as toy money, everything would be fine, but some don't, which is reasonable because they spent real money.
Ultimately I think there still will be micropayments, in fact I toyed with the idea of creating such a server, because of its cool, physics like laws, but my glass ball pre
Micropayments and billing costs. (Score:1)
Base rate $5 a month. This gives you 5000 world credits, or special bonuses, that allow you to progress in the game, etc.
When you reach certain goal points, moving through game chapters, which for the average player could be 3-4 days of playing, you can accumulate a few cents of transactions, that get dealt with in a very expensive way:
"insert into table user_trans(fldUser, fldItem, fldCost) values(" + theUser + ", " + theItem + ", " + theCostInCaseItChanges ")";
Now you use an ex
Or you could make it easier... (Score:2)
It's really no different than the game card you get at any of these neuvo-arcades like GameWorks. Each game you play there is essentially a micropayment, and unlike physical tokens, there isn't a real cost to processing the transactions. There's nothing to move back and forth -- just an account to debit.
That way your actual CC/paypal/gamecard processing transactions aren't any more frequent, aren't made after the use
silly (Score:1)
1) Say they tell you how much you payed per month. In this case, who cares how those payments added up? If you see that you payed $28.50 last month for the game, then you're gonna seriously evaluate whether that game is worth the extra money. Here's what's NOT going to happen: you're NOT going to curtail your spending for next month, because when you're constantly worried about your in-game spending, the gam
Re:silly (Score:2)
Gunbound has some funny micropayments. (Score:2)
Gunbound is a Worms incarnation, with a few differences : the main one being that one is able to earn cash in multiplayer games, and spend the gold earned on items which enhance your avatar (more attackpower/defense power etc) :
So pretty much, it works like an MORPG , whereas the more you play , the more money you earn, the better your avatar gets.
Now the developers also make it possible for someone not to '
No Thanks (Score:2)
First, it will encourage the large companies to start nickle and diming for every damn thing they can. Want to go to this zone? 25 cents. Want that new uber item? 25 cents. And of course, they would start out by giving people who pay these micropayments an edge over those who don't. You can get a free complete heal/mana regen for only .10.
And of course, there would be all the little games out there who would start charging tiny amounts to play, possibly a
I'd welcome this for MMORPGs. (Score:3, Informative)
Sadly, that's not an option, so I'm going to end up canceling my subscription entirely rather than pay fifteen bucks a month on a game that I'm not going to play every day.