Videogame Piracy - Is a Stricter Approach Necessary? 205
Thanks to GamerDad for its editorial focusing on recent attitudes to videogame piracy, in which a change in approach is argued for: "The [ESA] should be less focused on the ratings system... and more focused on educating consumers that downloading games is theft, plain and simple.... Consumers only understand one thing, the game is available freely on the Internet with a minimum of work and that means they don't have to pay for it." The writer continues: "I can't bring myself to download games, even the things at a place like The Underdogs which specializes in supposedly 'out of print' games to download. Out of print used to mean something was rare and worth something. In the digital media world it apparently now means 'Ok to steal.'" He concludes by suggesting ways to make games more attractive again: "One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?"
theft (Score:5, Informative)
It may be wrong, it may be illegal, but It's not theft. Plain, simple, or otherwise. It's copyright infringement.
Re:theft (Score:5, Insightful)
Re:theft (Score:2)
Re:theft (Score:2)
Re:theft (Score:2)
Re:theft (Score:2)
Re:theft (Score:2)
I think your trouble is with the word "take." If I take something from you, then you no longer have it. Words matter.
Re:theft (Score:2)
Yes, but does a message like that resonate with people? I mean, I know that a century begins when we hit '01, that bats aren't blind, and that Eagles fans threw snowballs at Santa Claus at Franklin Field and not Veterans Stadium, but so what? You're absolutely right, but so what? It's just more of an effort to call it copyright infringement and then explain the difference between that and theft than to call it theft and be done with it.
Re:theft (Score:2)
And the message it sends is "Copyright is an artificial method of promoting science and culture that people are beginning to question."
How many people pirated Tetris? And how many versions of Tetris and Tetris clones are there? Seems to be a lot of both - perhaps the current Copyright system isn't so broken? And perhaps the companies owning these IPs don't really need any more money - just for the sake of being granted a Copyright.
Re:theft (Score:2)
Re:theft (Score:2)
Re:theft (Score:2)
Re:theft (Score:2)
Re:theft (Score:2)
Maybe instead of dropping the price of games they need to improve the quality. I think it's absolutely rediculous when developers are working on a patch before it's even hit the stores. Most publishers put so much pressure on developers to release that they often release a buggy product. It seems to me to be part of the reason why people are more willing to warez.
I guess I just don't believe that people are inherentl
Re:theft (Score:2)
The problem is that people do pay $50 and end up with a steaming pile crap game that is worthless. You can only get burned so many times. I have d/l'd games simply to check them out because $50 is a steep price to simply find out if a game is playable or not. I'll always buy the game if it holds my interest for more than an hour, otherwise I delete it and move on. Not only do
Re:theft (Score:2)
Still, bosses starve & slave their developers giving you reasons to hate them.
Re:theft (Score:2)
Re:theft (Score:2)
You are correct, because if downloading a game is theft then so is buying secondhand.
Re:theft (Score:2)
According to the RIAA, it should be. [google.com]
Re:theft (Score:2)
http://www.lib.ncsu.edu/scc/tutorial/ba s ics2a.html
Theft is generall the taking of property with the intent of depriving the owner of that property. With Intellectual Property, the law changes a bit. The argument the IP holders make is that the distribution of this software is theft because the legal definition of theft can include the loss of "potential profit." Proving that i
Re:theft (Score:2)
Who are the biggest thieves? (Score:2)
Laws that retroactively cause works previously in the public domain to become copyrighted are theft.
Anticopying measures that prevent rightful use of legal copies are close to theft.
Laws that extend copyright duration are close to theft too - works that would otherwise become public domain are kept under private monopoly. Same goes for laws that extend copyright cove
Re:theft (Score:2)
Piracy means taking property from others using violent force. This definitely doesn't apply to 99.999% of those who mis-appropriate Intellectual Property.
Re:To those who keeps whining "Not theft!!!11" (Score:2)
Theft is if you run into a store and take a copy with you,
If it's worth playing (Score:5, Insightful)
Re:If it's worth playing (Score:3, Interesting)
Unfortunately, with the relative absence of demos for obscure games, pirating is usually the easiest way to see if it's actually worth playing. Furthermore, it's sometimes (as mentioned in the article) the only way to get a game to play on your system. And, for me, I wanna know if the product I buy will run at all. 85% of the time, the answer is no.
Pirating isn't all evil and theft... a lot of it is test driving. Just not officially sanctioned test driv
Re:If it's worth playing (Score:2)
In any case, I resist the idea of calling it a "test drive" - after all, if you do a test drive without permission, that is stealing, and this is just copyright infringement.
Ah, so if I can't support a car I can steal yours? (Score:2)
So I figure I got a moral right to download x-wing as I once paid for it. If you never bought it then you have no right to it. Buy a compilation CD and if that is not available then that doesn't give you any moral let alone legal right to download it.
Then again it would be trivial for game companies to make available their old ga
Easy? (Score:5, Interesting)
The 'consumer' does not find this easy or fun. The 'consumer' probably doesn't even know that they could be trying to do this. People who are downloading complete games illegally are fairly sophisticated users. I would guess that they all know full well that they're doing something illegal. I just think that they don't care.
Re:Easy? (Score:3, Informative)
Re:Easy? (Score:2)
A Simple Recipe (Score:3, Informative)
Your crash course guide to Sweden (Score:2)
What really amazes me is that you seem to think there are only 20,000 people in Sweden. Sweden is home to more than 8 million people. That's closer to
Why do I suddenly feel I'm about to be booted out of the village as a small butterfly flits by?
How about offering a game download? (Score:5, Insightful)
Pirate game:
1. Game was released today!
2. Download for an hour
3. Play
Instant gratification.
Legit game:
1. Find online shop with game.
2. Wait for shop to have it in stock.
3. Agonize that other people are playing this cool game while ytou wait.
4. Wait for the package
5. Open package, rip CD, toss rest of crappy cardboard away.
6. Play!
Now what if the developer had a Steam like download avaliable? Preferably before the game was in the store? Then it would be as easyer to download a legit game than downloading a pirate game...
Re:How about offering a game download? (Score:2, Interesting)
And what about easier to get it running? Crappy cd 'protection' like securom and starforce annoys a lot of user: they buy a game in the shop, but the copy protection doesn't function properly on their hardware. You buy a game and have to find a crack to get it to work.
Re:How about offering a game download? (Score:3, Interesting)
I downloaded a bootleg and loved it. After a few days I decided to throw some cash their way, so I bought a CD. Never could get the legit copy to run.
Re:How about offering a game download? (Score:3, Insightful)
As you mentioned, Steam is quite a nice improvement on that, and the pre-loading of games (if you're about to buy it) is quite a cool thing, imo.
Then again, I will buy my copy of HL2 in a store , as i rather have something i can touch when i buy it (same goes for me buying CD's instead of using Itunes).
Re:How about offering a game download? (Score:3, Informative)
I contacted Cenaga about having a dodgy CD2 for UFO:Enemy Unknown. They concluded that my CDROM drive was at fault, to which I asked the question, 'both of them and my DVD rom drive?'.
At that point the conversation stopped and I was never offered the chance to return the media, even after saying that I'd be happy to pay a small charge for new media. Bear in mind that I'd already bought it, it's just t
Re:How about offering a game download? (Score:2)
Re:How about offering a game download? (Score:2)
-1 Troll (Score:5, Insightful)
There should be a way to mark a whole article "-1 Troll"...
Re:-1 Troll (Score:3, Insightful)
Or in other words:
"Oh no, poor us! We can no longer artificially inflate our products value by purposefully underproducing it! Woe is our industry!"
So not just troll, but overrated too!
Invalid comparrison. (Score:5, Insightful)
This is copyright protection, after the authors don't exist anymore (companies died) the copyright is not protecting anyone anymore... kinda like artists' right to make money on their creations?
Perhaps read something Orson Scott Card wrote on this subject once and you would change your mind.
A collector will still strive to own the game... but I'm more interested in the art of it, than in it's physical manifestation.
I'm still interested in buying it if I can... but not on e-bay or in a way that will not benifit the original authors.
The author is just plain silly...
Then again... this is from someone who has 3 legal copies of NWN and Quake 3....
-grin-
Re:Invalid comparrison. (Score:5, Informative)
Re:Invalid comparrison. (Score:2)
You mean he wrote something that doesn't have "Ender" in the title? Surely you jest.
Re:Invalid comparrison. (Score:2)
-smile-
Shipping games with stuff in the box (Score:5, Interesting)
Anyone remember the "evidence" that came with Deadline, including two "pills" that were actually Smarties candy (yeah, I ate 'em)? Maps, booklets, and other details like that really helped set the stage for those text adventures.
I personally won't download games from "warez" sites, but I'd bet that if more care went in to the final product, people might value them more.
Re:Shipping games with stuff in the box (Score:2)
Re:Shipping games with stuff in the box (Score:3)
The rot goes a bit further and was thrown into sharp relief by the recent 'Driv3r' astro-turfing debacle...there used to be a day when you could by a gaming magazine (Remember Zzap!64?) and get a fairly honest review by someone who had a slight shred of integrity. Now you get six months hype, a bit of viral marketing and review that frequently and suspiciously a
Re:Shipping games with stuff in the box (Score:3, Informative)
New Ideas, Same old problem. (Score:5, Insightful)
Here is the problem, it is the way the games and programs are marketed for the most part. Who do most of the games market to in the PC world? Males age 14-28. This group is heavily marketed since they are about to turn the corner to being males 29-36 and are known as the most economically secure in America.
Meaning, we need a way to just make games cheaper or free and put more marketing in them to lead the soon to be older audience. You can't stop them, so market them.
I know what the thought to that is... Then game quality sucks. Or ends up looking like a NasCar add.
Whole movie production have been paid for with product placements. We even got to see Hallie Berry's chacha's for seeing a product for 25 seconds in movie.
Now I wouldn't product place to sell the product to the people playing the game today, but product place for the people who will be stronger consumers tomorrow.
Mc Donalds did this in the early years and still does it today. They lose money on the playground, happy meals, and birthday parties, but make customers for life.
For these reasons we need to see a paradigm shift and let the entertainment be free, and the quality can be the same.
Re:New Ideas, Same old problem. (Score:2)
Okay, enough of that I guess. The difference today is the number of dollars at stake and the scale of the illegal market.
Making games cheaper may help to an extent, but there is an element that will never pay for games. Product placement might be a good way to offset some development costs, but it could backfire if it hurts the enjoyability of the game (e.g. some games overdo cutscenes already, so adding more for product placement could un
Out of Print Games (Score:5, Insightful)
I know that the real answer here is to convince the copyright holders to release their old games into the public domain--it's good for the gamers, and good PR for the producer, or at least to address the underlying legal structure (release things into the public domain on which maintenance/profit have lapsed, or some similar solution.) But until that occurs, I don't mind downloading, say, a MAME ROM for such a game.
The other aspect which makes, say, games a bit unique is that of "what if it sucks"? I don't really feel the need to justify my behavior here, but I like grabbing a game and trying it out a bit before I buy. A lot of good games do decent CD key checking online, so you almost have to go out and buy it--plus, if I really like it, I want the booklet, the case, whatnot.
I really do not have an issue with downloading a cracked version and giving it a spin before buying, whether there is a demo version available or not.
For me, this goes in the same direction as being able to get your money back in a lot of movie theaters (at least in the US) if a film is so crappy that you have to walk out of it. I recently downloaded Ubi Soft's IL-2, Call of Duty, and Vietcong; I love CoD, and am going to buy a copy. Jury's still out on the other two.
The argument's been made for people like me that if I don't buy a game, the creators will go out of business. Fine. I don't pay for games that suck; it's called "survival of the fittest". I realize that not everyone can be relied on to adhere to this sort of principle, and that if stricter copy protection becomes standard, we'll have no choice but to buy a game before playing it. But when that occurs, I'll probably go back to Angband or having a life.
Re:Out of Print Games (Score:2)
That said, I can't afford to play everything that I want. I have to pick and choose which games I want to buy. This means waiting for the best of the best,
Fact is (Score:2, Insightful)
If I had bought Driv3r i would be seriously pissed off, and I probably would have too because for the first 2 hours it seems like it will be a really amazing game, but to be honest, It's not even w
Piracy Is Here To Stay (Score:2, Insightful)
Online Gaming (Score:2, Insightful)
No matter what, game companies are going to have to come to the realization that people will always pirate games, copy protection doesn't work, and pissing off the
Re:Online Gaming (Score:3, Insightful)
Yet I have seen a new development in this stage going : UT2k4 that has cracked exe's, so they can play on servers with those same patches applied.
When more games will be going towards online only, or focused on online play : The more of these patches, besides cd-cracks, are going to be created.
Simple steps to reducing piracy (Score:5, Insightful)
1) Get rid of region encoding. This also applies, to an even greater extent, to DVDs. Restricting products to certain markets alienates customers who can't buy them and encourages a "if they don't want to sell it to me, just take it" mentality. I'm not sympathetic to piracy in the slightest, but if there was perhaps one argument which would convince me to soften my attitude towards it, it would be this one.
2) If your game is online, use CD-keys. They work. Seriously. Admittedly, this doesn't help much with offline games.
3) Get rid of this cheapo DVD-style packaging for games. In the old days, when you bought a game, you'd usually get a hefty and well-produced manual, which would frequently do a lot more than just tell you how to navigate the menus and play the game. Anybody remember the manuals that came with Lucasarts classics like Their Finest Hour and Secret Weapons of the Luftwaffe?
Re:Simple steps to reducing piracy (Score:2)
Same with PC games. They came in these huge boxes that usually had 4 discs (or 1 floppy), a manual and that's it. If you shook a box, you could hear all the empty space inside. Did we need that? No. I applaud the shift to the smaller boxes. Those can ea
Boxes (Score:2)
Large boxes are good when they're used properly. I remember games like the old infocom adventures and others that used to stuff their boxes with all kinds of booklets, help sheets, maps, posters, cards - things that would actually add to the game, not just fill space, and would encourage you to buy the game. Trouble is, many publishers just ended up in a race to see who had the biggest box, and therefore the biggest presence on the store shelf, even though the
Re:Boxes (Score:2)
Re:Boxes (Score:2)
Well... hrmm... (shuffles uncomfortably)... you know... yes!
How strange am I?
Re:Simple steps to reducing piracy (Score:2)
as for "hefty manu
my thoughts (Score:3, Insightful)
I go to lan parties and find that most of the people there expect games to be pirated. Sure some people buy a legit copy, but its ussualy one person, and by the end of the party everyone has a copy. Most games come from downloaded cd images.
As far as im concerned, CD protection means nothing, All types of protection can be cracked in some way or another, its just a matter of time. But would removing copy protection spur more people to purchase the game? Nope. The issue is more complex than that.
I think most people would be willing to purchase a game for the right price. $50 for a game you might only end up play for just a few hours is ALOT. It better be a damn good few hours. Saddly most games can only offer a mediocre few hours.
I would be willing to purchase much more games myslef if the publishers stop taking me as stupid. I would love to be purchase and download games. But not for the same price as a retail box, Im not stupid, its alot cheaper for a publisher to distribute a download version. Why dont they pass on some of the savings. Instead of expecting us to pay the full price. Stuff like Condition Zero can be purchased via steam for $40, but you can probably find it in the bargin bin or for less than $20.
There will still be some people who will absolutly refuse to pay for any game, but still be wanting to play them. Those people should burn in hell.
Re:my thoughts (Score:2)
[sarcastic comment about marketing ploy of VALVe]
but.. but... If you buy CS:CZ , you can play the beta of CS:Source!
[/sarcastic comment about marketing ploy of VALVe]
Re:my thoughts (Score:2)
In the same price vein, I'm not going to be buying Doom 3 any time soon. I pre-ordered UT2k4 that came with a collector's edition tin with a special features DVD and a Logitech headset/microphone for $40. This game has, what, 7 multiplayer modes out of the box? I couldn't
Re:my thoughts (Score:2)
Yeah... (Score:2)
Abandonware -- Sell it or Lose It Copyright (Score:5, Interesting)
Clearly, if it's not worth selling, the copyright holder doesn't lose much if the copyright lapses early, 5Nth anniversary precious metal editions notwithstanding. Of course, companies who are in the business of selling the same pile of tripe every few years with a different name would suffer. (Quicken 2005? No thanks, I like Quicken 2000 just fine and don't want to learn anything new. What, you mean I can't buy Quicken 2000? I think some music labels and book publishers would find themselves in the same bind)
This belief is what makes me feel not at all bad when downloading abandonware games to play on my Commodore 64 emulator, for instance.
Failing "Sell It or Lose It Copyright", I'd love to see a non-profit corporation in the business of buying the copyright to abandoned software, particularly games, and releasing it to the public domain. In my mind this would involve finding out what copyrighted items people were most interested in, reaching a deal with the owner, and then raising the money online. I have no idea whether it would work, but I'd love to see it tried. I'd put up a few bucks to see EA's 8-bit software collection enter the public domain, and surely a lot of geeks would do the same. Would it add up to the piles of cash Electronic Arts would demand? Well, I don't know.
Just shorten the durations. (Score:3, Insightful)
If you can't make money from a work within 7 years, then that work sucks or you suck.
If a software maker cannot make a new program sufficiently better than 7 year old programs, so that they will make enough money out of it, then perhaps we'd see real innovation rather than stupid bloat or lock-in.
There's lots of wasted resources going to "slightly better" or "no longer supported by vendor - but vendor owns copyright
"Out of print used to mean something was..." (Score:4, Insightful)
With video games, "out of print" doesn't mean the game data is rare and valuable. It means just what it says. "Out of print".
Umm, article poster needs a clue. He sounds like quite the conscientious idiot to me.
Original game "paraphanelia" for out of print would be quite valuable yes. Even if there are newer versions of the game out. An unopened retail box of an original "tetris" for the NES would, I'm guessing, be worth a lot to some people.
The game DATA is not that valuable. It's a string of bits. Anyone can make perfect infinite duplicates of it. That tends to decrease the "rareness" aspect of it.
Look, original article poster guy, good for you that you don't download games. I don't download games either - for another reason entirely - I tend not to play them. And your suggestions for what game publishers can do are nice.
But your apparent doe-eyed naivety about copyright infringement, and the attitude... makes me wonder.
-Laxitive
He brings no solutions there. (Score:2)
With most fps's they don't even bother anymore to print a manual ; yet, with those printing costs gone, i don't see a lower price for me as consumer.
"One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?""
Seriously, they throw the game on the Net within 15 minutes of release (
Balooney (Score:2)
Some food for thought:
- Downloading a cracked copy of a game is not theft. It's not even copyright violation in itself (you may own a legit copy and be needing a backup).
- I believe I have the right to evaluate a game for a few hours before I buy it. If I like it and I'm going to use it, I'll buy it (as I have always done). If I don't, then I'll delete it (or keep a copy if someone wants to try it). I do not buy games without trying them first, and by tryin
Re:Balooney (Score:2)
I never said I was legally entitled to do so, I just said I think I have the right (as in "morally") to do so. I used to read reviews before I buy, but, as everyone knows, they are v
no doubt on piracy of games for computers (Score:2)
Given the huge decline in PC sales, PC development, and rise in console usage (and piracy), then, yeah, I would be EXTREMELY surprised to find out more PC games were being pirated now than before. (This is very different from more bandwidth being used by PC games--the games are bigger now than they used to be.)
Oh that line about out of print is completely insane--whether or not you agree that information should be free, I thin
Suprise, the excerpt is misleading (Score:5, Insightful)
The mindset that's so pervasive with the RIAA is the same one that's causing PC game publishers to treat their buyers like they're criminals first, and customers second. Piracy probably is at an all-time high, but so are the number of PC users.
I remember back in the days of Hero Quest and Leisure Suit Larry, no one had legitmate software. Everything was on a floppy that was copied from the friend of a friend of a friend who downloaded it off the BBS of this guy who knew from 2 states away, because the only place to buy the game was from some specialty store a two hour drive away, staffed by irritating, condescending Alpha Nerds, full of overpriced hardware, and reeking of french fries.
Now, PC games have become infinitely more accessible. Even Target carries current titles. Best Buy, Future Shop, Fry's, CompUSA, Circuit City and their ilk have large portions of their stores devoted to hawking practically any big-name software made in the last 5 years.
So, is there more priacy now? Undoubtedly. But PC games (and PC software as a whole) has matured from a tiny, largely enthusiast-driven niche market to a full-blown industry. Relative to the number of users, I'd bet 'piracy' is down from years ago.
But, the idiots publishing the games aren't gamers any more than the idiots at the RIAA are musicians. They're old, out-of-touch, and disinterested. They're not technically savvy, and think they can prevent piracy; it's like a 5 year-old thinking he can prevent all crime in the world by becoming a policeman.
They can't stop piracy. The developers know it. The consumers know it. Yet, the publishers refuse to learn. Either that, or they're genuinely stupid enough to believe it's worth pissing off thousands of legitimate, paying customers in the name of futily attempting someone from getting the game off some 0-day warez site and playing it relatively unhindered.
Atari's an instance of such a company... I had to get cracks for Neverwinter Nights, UT2k3, and Temple of Elemental Evil to get them working, despite having bouhgt retail copies of the 3 games. They'll never be seeing another penny of my money.
Re:Suprise, the excerpt is misleading (Score:2)
I wrote them a very critical letter, explaining that I was no longer purchasing games from them, and it was a very difficult decision because they have a contract with one of my favorite developers: Bioware. I spelled out the idiocy, referenced articles, and explained in clear language why they are utterly
Re:Suprise, the excerpt is misleading (Score:2)
Which is why you probably haven't noticed that the copy protection probably wouldn't let you play the game just for having software that gives you that capability on your computer. What you're doing isn't normal, but normal users are getting fucked too.
Out of Print (Score:5, Insightful)
If we're concerned about morality here, than ultimately we want the appropriate people who worked on the game to be compensated. But that doesn't happen with "out of print" games. The person getting the money when Dave buys that still in shrink wrap copy of Starflight for the Amiga isn't Greg Johnson, Binary Systems, or even EA. 100% of however much Dave spends on the game goes to the collector. No one is getting compensated with out of print games that really deserves it. So how does Dave justify this? If Dave really wants to be do the "right thing", he ought to download the game from Underdogs and then send the game creators a check. Buying the physical product off of ebay does nothing at all.
And secondly, he's tying games to books with the out of print comment. There's a big difference between out of print books and out of print games. Books are so cheap, and so easily distributed that rare books are specific editions, and not the actual book itself, what we would consider, say, one intellectual property unit. What is rare is a first edition (I assume) of Catcher in the Rye. But just because it's rare doesn't mean I will never be able to read Catcher in the Rye. With games, there are no editions. A game that is out of print really is unfindable, save perhaps paying a collector who had nothing to do with the game's creation. What's more is that the public - in the form of libraries - has maintained books for public use. So who's doing this for games? Perhaps because games are still viewed at as pure entertainment and not as a vehicle of communication we have yet to see gaming's Carnegie. That will change, but it will take some time.
The creator of Underdogs is, in my opinion, a far more moral person than Dave. Underdogs is more concerned about the money reaching the actual source rather than a collector. If I were Dave, I would be doing some serious reevaluation of a morality system that allows the rewarding of collectors for scouring garage sales and reselling them at a vastly inflated price, instead of compensating game creators for making a game worth finding 10 years later.
A Catch 22 (Score:2, Interesting)
Somebody brought up a point that many movie theatres will offer refunds to people that walk out of a movie early because they don't like it. Of course, they won't refund you if you sit through the whole movie, I believe they only will
EB has this to a degree... (Score:2)
The law is the law but... (Score:2)
The best I can come to is trying them out first and buying if it's worth teh money. But most games aren't even worth the download time lately...
out of print? (Score:2)
Here's the thing: (Score:2)
Now, the government has an interest in keeping printing costs down. And they have an interest in seeing that a proper supply of money is available at all times, so as to
Re:Here's the thing: (Score:2)
OOP (Score:2)
How about... No (Score:5, Insightful)
I can't bring myself to download games, even the things at a place like The Underdogs which specializes in supposedly 'out of print' games to download. Out of print used to mean something was rare and worth something.
Out of print also means a variety of other things. In this case, it's just as likely that no one cares about the game except for the few thousand who will download it from The Underdogs.
One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?
Or how about just lowering the damn price tag on these games?! $50 is just too much for a game, even Doom3 (though I'll probably still buy it at this price). Sure, putting some "good stuff" into the box might entice me more to buy it, but generally, one man's good stuff is most people's trash. Do I really want a color poster that will no doubt clash with the rest of my room? The CD with music will be pirated just like the game, so that's not anything. Color manuals get scanned, etc. You need to include physical things that are not easily digitized, e.g. action figures, 3D glasses (whatever, kids games), etc. But ultimately, I don't think many people care so much about these games. It's all about the bottom line. If the price is right, people will buy these games instead of pirating them.
Prime example: this past weekend, I saw an ad on TV for ESPN NFL2k5 (coincidence that it just got a /. story) and saw that it was advertised for only $19.99. I checked the IGN review, and a couple hours later, I came home from the mall with a new copy of NFL2k5. I barely even gave a thought to looking for a torrent or checking FTPs or whatever. Why waste my time when it's only twenty bucks.
If publishers and developers drop the prices of their games, they will capture all of the people that would have bought it anyways, but pirated it instead because the price was too high and it was more convenient to pirate it. Once the prices drop lower, then it's not that much more convenient to pirate the game and the only people pirating the game are those who wouldn't have bought it in the first place.
Re:How about... No (Score:2)
I don't really think that this is the case. Think about it, it's not so much the comparative cost of the game, but the advantage of the price of the game over pirating the game!
Say in a few years, all the games do start costing $20. A worker makes say $20/hr. It's pretty much worth it to spend that hour of labor for the game as opposed to risking lots of legal fees, jail time, hassle, etc. and just the plain old effort to pirate the game itself. If it takes an hour of effort to pirate the game (finding it,
Hypocrisy? (Score:3, Interesting)
Stuart Campbell writes a lot of thought-provoking stuff on piracy... his main gist is that if games were cheaper and the industry didn't treat us with such contempt then they might sell more copies.
Oh my god, he's talking about added value! (Score:2)
God forbid someone actually give the customer some value for what their buying.
Re:Oh my god, he's talking about added value! (Score:2)
Call me crazy, but since the title is "he's talking about added value", I'd say the added value.
Infocom dominated the sales charts, with *zero* copy protection (unlike the rest of the competition), purely on the quality of their work, and the added value they threw in the box along with quality manuals.
When you opened an Infocom box, you really felt like you got your moneys worth. Maps, postcards, letters, Don't Panic buttons, bags of No
Pirated to get it to work. (Score:2)
Then after about an hour of fiddling with it with no results, I'll go to some warez site with all the latest hacks and whatnot. I'll download the hacked version of my game with all the piracy checking removed. Load it
Am I the only one ... (Score:2)
Look at me, I'm so great, I don't download games, I (and "gamers like me") am the greatest because of that!
When the whole article is written in this tone, it automatically makes me want to run to IRC and download all the latest games, just to spite the author.
What that article is doing here? (Score:2)
Pff... (Score:2)
Re:Pff... (Score:2)
Seems like whoever is providing out of print games (e.g. The Underdogs) could come to an agreement with the copyright holder. Buy the rights, pay small royalty, or just plain ask for the rights to distribute the game at no charge. The provider would not need to absorb the added cost on their own, since users could contribute to the provider on a voluntary or
If more anti-piracy... (Score:3, Insightful)
The most recent game purchase I made was Thief 3. One of my friends can play his pirated version just fine, but with my legit copy I have to uninstall the two CD-R utilities I have, and manually delete any reference of them from the registry before the game will load. Otherwise it pops up a dialog that says "Conflict with emulation software detected".
I can't return the game because it's open, and the tech support responce was to reinstall windows if I continued to have problems.
Gah! Is this really the way they encourage more people to be paying customers?
My two cents on this subject: (Score:2, Interesting)
Interesting (Score:2)
Guess what, the whole beginning of it goes into detail about how tighter copy protection on video games is a BAD idea because it only hurts those who follow the law. He then goes on to make the argument that the companies need to i