Electronic Arts Buys Criterion, RenderWare 63
CFresquet writes "Gamesindustry.biz reports that Electronic Arts has purchased developer Criterion Software. Criterion is the game developer behind Burnout 3 and 'anticipated first person shooter Black', but also makes RenderWare, arguably the most popular 3rd party game engine solution used in PC, console, and hand-held game development. With this purchase, EA now suddenly has its fingers in the development of many of its competitor's games. Formerly independent studios now find themselves unexpectedly partnered with the gorilla of the industry, and EA could be in a position to leverage its ownership of this technology when negotiating with publishing agreements with studios." Intriguingly, this means that the engine technology powering Grand Theft Auto 3/Vice City (and GTA: San Andreas?) is now EA-owned, though Criterion's David Lau-Kee claims "a win for everybody", arguing the takeover gives RenderWare "the capability to step up today and say to the entire industry, you know, 'We'll help you out?'"
Will there be "secret" features inthe game engine? (Score:4, Interesting)
Re:Will there be "secret" features inthe game engi (Score:3, Informative)
Re:Will there be "secret" features inthe game engi (Score:3, Insightful)
Re:Will there be "secret" features inthe game engi (Score:2)
Re:Will there be "secret" features inthe game engi (Score:2)
If EA came out and told everybody that it used an optimized proprietary version of Renderware to make its own games, I suppose it would be OK. I don't think they would, though.
Rob
Re:Will there be "secret" features inthe game engi (Score:2)
Having an internal version of a tool which is more advanced than the version you license externally is a perfectly legal business practice. It doesn't even strike me as particularly unfair.
With only a few exceptions, businesses do not legally have to sell their products on equal terms to all customers, nor do they have to make available all the technology and services they use internally. And, quite frankly, why the hell should t
Re:Will there be "secret" features inthe game engi (Score:2)
From the DOJ Antitrust Division's website:
[The anti-trust laws] prohibit a variety of practices that restrain trade, such as price-fixing conspiracies, corporate mergers likely to reduce the competitive vigor of particular markets, and predatory acts designed to achieve or maintain monopoly
Re:Will there be "secret" features inthe game engi (Score:2)
With EA and Renderware, I would say that Renderware is not sufficiently important for them to be able to exercise monopoly power with it. There are competitors. If EA put up their prices or reduced the functionality, games
Re:Will there be "secret" features inthe game engi (Score:3, Insightful)
Why would they do that? Epic and id thrive on engine sales. Licensing a game engine to other developers has become a very lucrative business, perhaps even more lucrative than selling the games themselves (would you rather have a single million-selling game, or a license fee off of a number of million-selling games?).
how can this be good news? (Score:1)
no doubt they'll decide to start pumping out crappy games from their newly purchased studios
Re:how can this be good news? (Score:1)
EA will *start* to pump out crappy games...?
Re:how can this be good news? (Score:1)
i didn't say anything about the quality of the games they're currently pumping out, which are crappy...
I see no alarm. (Score:2)
Re:I see no alarm. (Score:4, Informative)
The problem is that i'm pretty sure RenderWare is a licensed product. They probably can't revoke the license for any current games, but they can certainly refuse to renew it for any upcoming games. So yes, they can in fact threaten to pull the plug.
And even if i'm wrong about the licensing bit, they can always just refuse to release any new updates publically and keep them for themselves (and any companies who choose to cooperate with them) instead, which would be almost as bad.
Re:I see no alarm. (Score:2)
Re:I see no alarm. (Score:1, Flamebait)
Re:I see no alarm. (Score:2)
If Criterion were to stop selling their platform to other companies the average quality of current games would go down slightly, with the exception of Criterion's own games of course. Criter
Could be a defensive move (bring on OpenWare?) (Score:1)
While Renderware is certainly the most popular console middleware provider by far, a minority of games actually use Renderware, so it might be hard to bring antitrust charges--Renderware certainly has far less of a monopoly than Sony doe
Let's call a spade a spade... (Score:3, Funny)
In another news... (Score:4, Funny)
Well expect these companies to... (Score:1)
Considering that many EA bought companies flounder or suffer, EA has a bad track record handling good software companies.
Re:Well expect these companies to... (Score:4, Insightful)
Blackbox is doing fine (NFS underground).
EA Tiburon (Madden) is doing fine.
People say EA destroyed Origin, but Origin was long dead before being acquired.
People bitch about EA's sports games, but those sports games are actually good.
And and there are studios that didn't survive their acquisition (or rather, their best employees were relocated, and the rest was shutdown). And of course there are some games EA puts out that aren't as good as the rest.
But get real, EA puts out a lot of really good titles. And EA must have great tools and libs. On consoles, a good portion of their games look better then the majority of other titles.
Are you telling me FIFA doesn't look awesome? Are you telling me SSX 3 doesn't look gorgeous? (and runs at 60 fps on a ps2 for most areas)
I've noticed that people always hate #1. No matter the industry, the sport, etc. People hate EA, people hate Michael Schumacher, etc, etc.
Pitch this one to CBS Execs!! (Score:1)
Re:Pitch this one to CBS Execs!! (Score:1)
Re:Well expect these companies to... (Score:1)
Re:Well expect these companies to... (Score:1)
Apart from their office being shut down on 12 feb 2004 you mean, and some people getting severance packages. When even EA is shutting down studios like Maxis and Origin, it makes the rest of us nervous.
Re:Well expect these companies to... (Score:2)
In any case, NBA Live 2004 was crap, looked bad, and was soundly thrashed by ESPN NBA 2K4.
I've never considered EA #1 in anything, and I'never hated them, just the bad games they spit out. They make the big budget everyman game as far as I'm concerned. They don't just suck by default, but they also don't usually go the extra mile to polish up a game to take
Re:Well expect these companies to... (Score:1)
But then again... Medal of Honor: Allied Assault has enough security holes it could be considered the "Los Alamos Lab" of FPS games.
Punk Buster anyone?
Re:Well expect these companies to... (Score:2)
I am still bitter at EA for not giving enough support to C&C Renegade, canceling C&C Renegade 2 and producing the abomination that is C&C Generals (which basicly ripped off Warcrap III)
EA now owns every developer who uses RW (Score:4, Insightful)
Strategically, it means every studio has to get off of Renderware ASAP or they could be crushed if EA ever looks in their direction.
Since Renderware is basically console-only, its only real competitors are/were NDL and Alchemy. Neither are as big, but both may be perceived to be needed to fight against EA.
(I'd post a disclaimer here, but its no longer relevant)
Re:EA now owns every developer who uses RW (Score:2, Insightful)
Re:EA now owns every developer who uses RW (Score:2)
You clearly don't understand where the revenue is in games vs. middleware. "Yummy" fees are microscopic. RW grossed less than $50K from the $1B+ that GTA3 made. Middleware is important strategically but financially is currently in the noise. EA made a strategic move and has _no_ need for even 100x the current revenues of RW at their current margins.
Re:EA now owns every developer who uses RW (Score:2)
Re:EA now owns every developer who uses RW (Score:2)
I agree with you that most people arguing with you are psychotics who should understand how businesses work, however, this specific argument of yours is hollow.
Re:EA now owns every developer who uses RW (Score:2)
Re:EA now owns every developer who uses RW (Score:1)
Thank you, I was having a bad day.
Re:EA now owns every developer who uses RW (Score:1, Troll)
Seriously, this is press release bullshit. Find me some real numbers or shut the fuck up.
Re:EA now owns every developer who uses RW (Score:2)
Re:EA now owns every developer who uses RW (Score:1)
Re:EA now owns every developer who uses RW (Score:1)
Will EA destroy all? (Score:4, Interesting)
crap (Score:2)
This can mean nothing but canceled games, and studios getting bent over the deal-making table.
Re:crap (Score:2)
it's not like renderware was free to start with.
Sounds like good news for middleware renderers (Score:4, Interesting)
Re:Sounds like good news for middleware renderers (Score:2, Insightful)
Take out id software, unreal and source. Companies that use renderware generally put out cross platform products. By cross platform I really mean cross platform, and not just "pc and xbox", but gc + ps2 + xbox and possibly pc.
Re:Sounds like good news for middleware renderers (Score:1)
Check out this page http://www.unrealtechnology.com/ [unrealtechnology.com].
It supports ps2. Splinter Cell uses the Unreal engine and is available on gc, ps2, xbox and pc.
Paul Rutland
Re:Sounds like good news for middleware renderers (Score:1)
Unreal doesn't have a good rep amongst ps2 developers.
Do you actually know how splinter cell was ported to ps2 and gc? Certainly not through a common engine, toolchain and pileline!!
Read this:
http://www.gamasutra.com/resource_guide/2003071
Basically it was a brute force attack in ubisoft's shangai studio where labor is cheap (and competent).
Re:Sounds like good news for middleware renderers (Score:1)
Looks like crossplatform is a has been for this tech.
Burnout 2 was about identical on the Xbox and Gamecube so I fail to see why thre is a problem making the 3rd one cross platform, they are making a bad PS2 version.
Star Trek (Score:2, Funny)
Do not pass go, do not collect $200, in fact, we need your spleen and your left lung if it's not too much trouble.
I for one, hope that EA is like some kind of dying start, where it's gravity gets more intense as it gets full and they eventually explode all over the place.
Winning Eleven (Score:2)