Favorite All-Time Videogame Box Art Rated 61
Thanks to GameSpy for its feature discussing and rating the best videogame box art of all-time. The author cheekily argues: "Video games have indeed been graced with some wonderful covers over the years, art that you'd be proud to put in a frame and hang on your wall for all to enjoy... Except when girls come over, when it must be hidden in the closet", before highlighting game covers including Pinball Construction Set ("Rather than showcase a typical pinball scene like most pinball games have done, this cover is mostly symbolic"), the non-U.S. cover for ICO ("Impressionistic and surreal, as if it's capturing a moment in fantasy or memory rather than reality"), and DOOM ("Bottom line, this is a classic.") What's your favorite game cover art of all time?
what art ? (Score:5, Funny)
Re:what art ? (Score:2, Interesting)
Same here. And when I actually bought games the box, manual and marketing filler would get tossed after a week.
So what "best of/worst of" topics are left for these game sites? "Best Bar Code Number"?
Altered Beast (Score:2, Interesting)
Re:Altered Beast (Score:1)
People who think like you have a complete lack of understanding of what hypertext is all about.
Minimalist (Score:3, Interesting)
Of course, the cover of Spellcasting 301: Spring Break [mobygames.com] is not to be missed either.
Re:Minimalist (Score:2)
I don't know, I think MobyGames.com taking credit for Ultima VII is a bit tacky.
Re:Minimalist (Score:2)
defender of the crown (Score:1, Informative)
Re:defender of the crown (Score:3, Informative)
Oh, and don't forget... (Score:2, Interesting)
Is this a joke? (Score:3, Insightful)
Re:Is this a joke? (Score:2)
No Atari boxes. (Score:5, Interesting)
Atari had great artwork on their boxes. Actually, they set the standard for others that followed.
Check out Defender [atariage.com], Berzerk [atariage.com] and Missle Command [atariage.com]
Even Mattel Intellivision (boo, hiss) had some cool artwork.
Article seemed kinda biased to late 80s / early 90s if you ask me.
Re:No Atari boxes. (Score:5, Interesting)
Bias is reasonable (Score:3, Insightful)
Re:Bias is reasonable (Score:1)
You right to some extent. But, "pop art" or not, some of the box art was very cool. And, wasn't that the point of the article anyway?
Here's another favorite: Haunted House [atariage.com]
Re:No Atari boxes. (Score:2)
Re:No Atari boxes. (Score:1, Funny)
My favorite game art (Score:2, Funny)
My favorite game art is from Slashdot The Game (C)(TM) [slashdot.org]. It comes with many different gameplay modes. For those who like camping in hidden places, theres snipe mode, where you constantly hit refresh, and then paste in a carefully prepared post as soon as a new story shows up. For those who are into party games, there's the mode where you say something slightly incendiary, or misguided, and try to see how many people you can get involved in the conversation. And, of course, there's always my favorite, try
Re:My favorite game art (Score:3, Insightful)
Infocom (Score:3, Interesting)
http://infocom.elsewhere.org/gallery/suspended_mas k/suspended-mask.html [elsewhere.org]
Shocked I am... (Score:2)
On the other hand, I'm happy that Double Dragon graphic was mentioned. I remember seeing both the "second cheek" version and then the "one cheek" version on th
Re:Shocked I am... (Score:4, Insightful)
Of course, in those days, you had to use your imagination, which I think lent to more immersive gameplay. Sometimes, though, the gulf between the expectations raised by the game cover, and the actual game was just that bit too wide...
Re:Shocked I am... (Score:2)
An Infocom classic (Score:5, Interesting)
(I'm too lazy to google for links. Be my guest and explore the Internet yourself!)
I will give you a link to my absolute favourite [if-legends.org], tough. I love the way it all looks completely different from what I'd pictured in my head, especially the house. I guess Infocom's motto still holds true...
Re:An Infocom classic (Score:2)
Simple and smooth (Score:3, Interesting)
http://www.vgmuseum.com/scans/snes/ff2.jpg/ [vgmuseum.com]
http://www.vgmuseum.com/scans/snes/ff3.jpg/ [vgmuseum.com]
Call me a marketing moron but I think this sort of smooth, simple box art is the best way to gather attention against rows and rows (or stacks and stacks) of other video game box art.
Re:Simple and smooth (Score:2)
I do agree simplicity is nice - one of my favourite covers is the European version of Sonic The Hedgehog, which is just sonic on a cream background which has some feint[1] dra
Re:Simple and smooth (Score:2)
Depends on how it is done : I really liked the old NES gamecovers over the Sega Master system ones : Somehow the simple 'white with a grey grid' did not look right ;)
Re:Simple and smooth (Score:2)
These are my definitions and you can probably find better ones just about anywhere.
Re: (Score:2)
Another Gamespade top X (Score:2, Insightful)
Gran Turismo (Score:1)
Re:Gran Turismo (Score:2)
1993-1997 Chevrolet Camaro. I owned a 95 Z28, and found it interesting that they chose that car to be on the cover. Sure, 0-60 is fast, and it's alright in the turns, but it's no "real" racecar... stock anyways.
Re:Gran Turismo (Score:1)
Another question...do you know if that's the same cover they used in Japan? It seems the Camaro would resonate more with American audiences...
Arcade game flyers/maruqees are where it's at (Score:4, Interesting)
Check out http://www.arcadeflyers.com/ for a gallery of some of the most(IMO) beautiful artwork to have graced the decade. Sure, some are cheesy, but that's where it's at for me.
Re:Arcade game flyers/maruqees are where it's at (Score:1)
Best box art... (Score:2)
Viewtiful Joe. Love the box art. More than likely because I love the art style. Same with Disgaea.
Final Fantasy, at least in Japan. I love the logos. The name of the game in that crystallized text, with a picture representation of a game element in the background. (X had Yuna's sending dance, VII had a comet, VI had a Magitec armor. etc)
That's pretty much the best in my book. Everything else kind of blends together.
Re:Non-USA ICO Cover Art (Score:2)
That US cover definitely sucks though. For some reason the US seems to have a special trick of giving games with good covers bad ones instead.
Cock'in! (Score:2)
Check out this box art [c64.org]! Yes, this is a real game [lemon64.com].
-Isaac
Sam & Max (Score:3)
ALSO 10 worst boxes (Score:1)
Gamespy 10 worst boxes [gamespy.com]
Re:ALSO 10 worst boxes (Score:2)
Tommy Lasorda (Score:2)
Then again, I hate sports.
Sigh (Score:1)
The way it was written made me feel the guy was trying to hard to "be hip with the kids", he ended up just bugging me to the point where I decided not to read beyond page one (why do I need 10 pages for an article!?).
Daggerfall (Score:3)
Re:Daggerfall (Score:2)
Morrowind has a cool box too, IMO. I've never seen the Arena box. While I didn't like the game, Battlespire had very cool box art too.
The Legend of Zelda (Score:2)
It was a simple, dignified silver coat-of-arms on a gold background, with a tastefully-rendered title. No other box cover has ever communitcated so little, and so much at the same time.
A "Hand Cannon" can be intepreted in many ways (Score:1)
Burn: Cycle (Score:3, Interesting)
Missing... (Score:1)
Also, not even 1 leisure suit larry cover.
C'mon!
Re:Missing... (Score:1)
Myth [mobygames.com]
Myth II [mobygames.com]
Myth II alt [mobygames.com] (real nice)
Game Packaging Treasures (Score:2, Informative)
Marketing (Score:1)
Hmmm...what to buy?? The one with the guy that looks like he hasn't slept in 3 days or the one with they guy with the half broken controller reaching for the reset button?
Ok, now that I've written it out, maybe the artwork thing is a better idea.