DAoC To Ameliorate Level Grind With Giveaways 32
Thanks to an anonymous reader for pointing to a 'State Of The Game' statement for PC MMO Dark Age Of Camelot, courtesy developers Mythic Entertainment, explaining that "We want to go even farther [to accommodate casual MMO gamers] and we will do so over the next few weeks." The "Gift of the Realm" system for the MMO is then explained, in which: "At certain time intervals... players will be able to go to their trainer and receive special rewards for their character. These rewards will include a new experience level as well as gold on a weekly basis. These changes are designed to help the casual as well as the new player succeed more quickly in DAoC." Could this be a solution to help reduce the grind in many MMOs? Update: 07/30 16:05 GMT by S : A commenter points to further details in a follow-up post from Mythic's Matt Firor.
More details now available.... (Score:5, Informative)
everybody to level 60 (Score:5, Insightful)
Like Carey in "Whose line is it anyway?": "Everybody gets a million points"
Oh, I see, the whole point of the game is to find the stuff and get the experience.
I see.
They're screwed. They are spoiling the children with faster and better toys.
Whatever happened to the days of 1d4 magic missiles?
Re:everybody to level 60 (Score:2, Interesting)
It's not 1d4 magic missiles. It's never *been* 1d4 magic missiles.
MMOs have always basically equated character power with the time the player's spent playing the game. Not in terms of player skill -- rather, it's a simple question of "I've spent 30 hours and you've spent 50 hours so you win".
What Mythic has done here is to reduce the pain the 30-hour people have to endure when they inevitably encounter the 50-hour people. And that's absolutely huge.
Re:everybody to level 60 (Score:1)
I agree, but I still think their solution does nothing to reduce the problems inherent with MMOs, nor does it really solve the problem that existed on DaOC.
Basically they turned what was originally supposed to be a PvP concept into a nightmare. From what I understand, the first expansion went fairly well (I played DaoC for a while before the expan
Re:everybody to level 60 (Score:3, Informative)
7 hours ridiculous? Try a 63+ hour ragefire camp in EQ, with every 6 hours or so requiring you to get a little group together kill off some firegiants. Its amazing what people will put up with to get that uber-leet piece of lewt.
The days of spells that "5uck3d!!!!" (Score:2)
You're comparing (or confusing) apples and oranges. Dungeons & Dragons is to Everquest/DAoC/FFXI as a backyard game of football is to Madden 2005. (Or Madden 2007, or whatever iteration will give you the ability to play a full season online)
Yeah, the basic idea, and even (sometimes) the specific rules are the same... but they're completely different monsters. A pen & paper RPG is about having fun with your friends, and playing a role (hence
The problem with DAOC (Score:5, Interesting)
Re:The problem with DAOC (Score:2)
Re:The problem with DAOC (Score:2)
But why? (Score:5, Insightful)
So what does this really change... (Score:5, Insightful)
But remember this is DAOC, a huge point of the game is RVR combat. Levels are only a small part of the RVR equation. All this is is cutting down a little bit of one treadmill so people can focus on the other treadmill.. oh did we mention the other treadmill involves your greenhorn character getting his ass pounded by over and over again by other players who have more Realm Abilities and all sorts of other goodies that only killing in RVR combat can gain. Sure you got to 50 faster great.. but when your facing that guy who has more Realm Ranks than you do you can guarentee that you'll be taking a trip back to the bind stone asap.
You still have to keep up with the Jones after you "finish" leveling. Full spellcrafted gear, artifacts, realm levels and whatnot.
Unless you are playing on Ghaeris(the coop server) not alot of difference will be there.
Re:So what does this really change... (Score:1)
Re:So what does this really change... (Score:1)
However after the change, they made tiers out of all the realm abilities and the first level of each is pretty cheap compared to what it used to be.
For example, I was RR 8 before I could finally buy Mastery of Concentration (for a Healer, that was pret
Re:So what does this really change... (Score:1)
Who...how...wha?...
WHY?!
Re:So what does this really change... (Score:2)
It seems that Mythic got a surprise when they released ToA. Players had been complaining that the PvE content was too shallow, too easy, too simple. They wanted interesting quests, challenging encounters, something new and different. Mythic tried to deliver this with ToA, and I think they succeeded. ToA was very different from what DAoC had to offer before then. But p
With gold/experience handouts it sounds like.... (Score:3, Funny)
Errr. Don't think so. (Score:4, Insightful)
Re:Errr. Don't think so. (Score:1)
By the time you get a decent group moving my hour was up and the wife was yelling
You lucky man. You actually got a whole hour on the computer before the wife started yelling. Or was she yelling the whole time and you just started paying attention after an hour?
Re:Errr. Don't think so. (Score:1)
the only way to truly eliminate 'level grind'... (Score:5, Insightful)
improving your character should be about skills and abilities, not "levels" that somehow magically give you more hit/spell points or greater damage capability or in some other way generally make your character more powerful than some newbie with practically the same character (like same race, stats, etc). this is the sort of stupidity that leads to a situation where a level 10 warrior class who normally fights with a sword, for some reason decided to fight with a weapon he's never used (staff for example) and yet he can still beat a level 5 who has specialized in using the staff as a weapon, just because that level 10 has more hitpoints or some arbitrarily assigned bonus to his WC just for being level 10. it's stupid. that level 5 should be the one who wins in that sort of situation.
Re:the only way to truly eliminate 'level grind'.. (Score:2)
If you ever present that idea on a messageboard for a game, you'll get instantly rebuked by eveyrone and their dog.
It turns out, most the 'vocal' players of MMORPG live for the level grind, despite their complaints to the contrary. They'll tell you that you HAVE to have levels in order to distinguish all the hard work they put in. They'll tell you it's impossible to have an RPG without levels. They'll tell you that anything else is 'carebe
Re:the only way to truly eliminate 'level grind'.. (Score:3, Insightful)
Levels were conceived for use in a Chainmail/D&D-style setting. They were a convenient yardstick for use by a couple geeks sitting at a card table in someone's basement, with a couple miniatures, a book or two, some graph paper, and a handful of D6s. Sure, levels glossed over virtually every technical aspect of character development, but they were a fair enough approximation for a game driven more by
Re:the only way to truly eliminate 'level grind'.. (Score:2)
it reminds me of IE's domination of the browser world. there's better stuff out there, but people are used to seeing the same thing over and over and don't feel like going another route.
which is really a shame. I've been playing Horizons since it went live and had a hell of a fun time with it. I've got buddies that sing the praises of Shadowbane, but by and large those two games are dying off.
and if you'
Re:the only way to truly eliminate 'level grind'.. (Score:2)
I do agree that in this day & age, there really isn't a terribly good reason to use a level-based system. It is just as easy to define a character by a set of skills as it is some arbitrary numbering system. But, for some reason, people gravitate towards games with levels. People
Re:the only way to truly eliminate 'level grind'.. (Score:2)
camelot - what they not telling you (Score:2, Insightful)
Is that it will take 3-6 months of playing - grinding away to reach a point where you can be somewhat even competive wise. (right in time for them to nerf your toon type into oblivion)
7 day free trial! *snicker* you might be able to get into a chibi mini battleground, good luck on finding someone to play with/against.
This from a game whos main drawing point was realm vrs realm combat. Yet they did not bother to address some of
Guild Wars (Score:1)