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X-Wing, TIE Fighter 95 Fixed, Lego Yoda Revealed 33

Swifti writes "Ever since Windows XP was released, the classic games, TIE Fighter 95 and X-Wing 95 [the X-Wing Collector Series and X-Wing Trilogy versions of X-Wing & TIE Fighter], were left incompatible with the new operating system. The issue refused to be addressed by LucasArts whose basic solution was 'Deal with it.' Luckily, a fix was recently released for these two PC games over at LucasFiles, obviously made by a fan. These great games are now compatible with NT/2000/XP systems." Elsewhere, an anonymous reader points to a movie-annotated fan report on the previously mentioned "LEGO Star Wars game being demo'ed" at last week's Comic-Con, including footage of a whirlin' Lego Yoda.
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X-Wing, TIE Fighter 95 Fixed, Lego Yoda Revealed

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  • by Anonymous Coward on Sunday August 01, 2004 @12:05AM (#9856309)
    These games came out damn near 10 years ago, and still have better game play then some of the more recent Lucasarts games.

    I still remember screaming along on my 386-33Mhz machine.
    • by SmallFurryCreature ( 593017 ) on Sunday August 01, 2004 @02:28AM (#9856678) Journal
      perhaps it was because they could only do very basic animation (in fact really like animation, move images along each other to create motion) that they really had to think about it. But I enjoyed the cut-scenes in X-wing and tie-fighter a hell of a lot more then in later lucasarts games.

      Oh well just call me an old dinosaur who can't keep up with modern times. Except one tiny little problem Lucasarts. I BOUGHT all the old games. Now I don't anymore because while I now have far more money coming in I think your games are not worthy of me spending money anymore. Should lucasarts care? Only in so far as any company should care about losing a once loyal customer.

  • Ah! Relief! (Score:4, Insightful)

    by Rallion ( 711805 ) on Sunday August 01, 2004 @12:12AM (#9856329) Journal
    I hope the fixes work with the versions I have...there are a few versions of each and I can never keep them straight.

    Best three space sims ever, IMO? Freespace 2, TIE Fighter, X-Wing. In best-to-least-best order. And now I can (maybe) play every one of them. I thank whoever did this. I really do.
  • Fond memories.. (Score:4, Interesting)

    by Taulin ( 569009 ) on Sunday August 01, 2004 @12:31AM (#9856391) Homepage Journal
    I met one of my best friends because of X-Wing. He was playing a mission over and over and over again... His dormroom door was open when I walked by, and I just had to know WTF he was doing. Being an Amiga man myself, I was overcome, and just had to get a PC. Thanks Lucas Games!
  • Mission Editing (Score:3, Interesting)

    by Xetrov ( 267777 ) on Sunday August 01, 2004 @01:43AM (#9856569)
    One of the best things about the original X-Wing (DOS) game, was the mission editor I downloaded.

    I spent months creating and playing my own custom missions, and I think this was probably the start of my desire to customise everything which evolved into a love for hacking.

  • I don't know why Lucasfilm doesn't take advantage of today's PC specs and put out a new X-Wing vs. Te-Fighter game. Especially since they can add craft from the new trilogy.

    XvT is one of my favorite LAN games ever. I'd love to see a new edition.
  • Now we need a patch like this for Wing Commander Privateer. Every year or so I get to itch to want to play it again, but it hates XP too.
    • Re:Privateer (Score:2, Interesting)

      by Haeleth ( 414428 )
      Now we need a patch like this for Wing Commander Privateer. Every year or so I get to itch to want to play it again, but it hates XP too.

      This is for the Windows/DirectX remakes of the games - Privateer was only ever a DOS game, so it won't be patched so easily. However, DosBox should be able to emulate it soon if it doesn't already.
  • by figleaf ( 672550 ) on Sunday August 01, 2004 @05:52AM (#9857043) Homepage
    Since some of my favorite LucasArt games not compatible with XP I have been using Virtual PC to play the games.
    So far all my games have worked without any problems.

  • X-Wing 95 game page for WineX/Cedega [transgaming.com]

    The game is officially marked as a zero (not working at all) though the forum comments say that's not true.

  • by EnglishTim ( 9662 ) on Sunday August 01, 2004 @09:12AM (#9857494)
    I suspect that the reason Lucasarts didn't fix this themselves was because it's quite possible that they could no longer build the game. Certainly I've worked at games companies where we've wanted to do a build of an old game and suddenly foung it much harder than we'd expected. Sure, you manage to find an old version of the code somwhere, but it's not been packaged alongside the art assets. Suddenly you need to work out which version of the art assets go with which version of the code. You then find out that although somebody took care to save the source code, nobody thought to make a copy of all the libraries that you were using at that time. Or perhaps the incompatibility was due to a third-party library, and they don't do a 2000/XP version of it any more, and maybe have gone out of business.

    The thing is that unless you take a lot of care when backing up your old code, it can be very easy to find yourself in a tricky situation, especially if the person who did it originally has left the company.
    • The Windows Application Compatibility Toolkit is a wonderful thing. I'm surprised more companies don't use it to make older games playable.

      Does anyone know about any master repository holding more of these kinds of fixes? This is the first one I've seen that wasn't built-in to the toolkit.
  • It may interest ./ DOS gamers to know that there is also (finally) a fix to get UFO: Enemy Unknown, aka XCom, aka possibly the greatest game of all time, to work under Windows XP.

    Just go here [xcomufo.com] for more info, you can get the full game (including the XP fix) at The Home of the Underdogs [the-underdogs.org].

Think of it! With VLSI we can pack 100 ENIACs in 1 sq. cm.!

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