X-Wing, TIE Fighter 95 Fixed, Lego Yoda Revealed 33
Swifti writes "Ever since Windows XP was released, the classic games, TIE Fighter 95 and X-Wing 95 [the X-Wing Collector Series and X-Wing Trilogy versions of X-Wing & TIE Fighter], were left incompatible with the new operating system. The issue refused to be addressed by LucasArts whose basic solution was 'Deal with it.' Luckily, a fix was recently released for these two PC games over at LucasFiles, obviously made by a fan. These great games are now compatible with NT/2000/XP systems." Elsewhere, an anonymous reader points to a movie-annotated fan report on the previously mentioned "LEGO Star Wars game being demo'ed" at last week's Comic-Con, including footage of a whirlin' Lego Yoda.
Better then Lucasarts' modern games (Score:3, Insightful)
I still remember screaming along on my 386-33Mhz machine.
and better cutscenes (Score:5, Insightful)
Oh well just call me an old dinosaur who can't keep up with modern times. Except one tiny little problem Lucasarts. I BOUGHT all the old games. Now I don't anymore because while I now have far more money coming in I think your games are not worthy of me spending money anymore. Should lucasarts care? Only in so far as any company should care about losing a once loyal customer.
Ah! Relief! (Score:4, Insightful)
Best three space sims ever, IMO? Freespace 2, TIE Fighter, X-Wing. In best-to-least-best order. And now I can (maybe) play every one of them. I thank whoever did this. I really do.
Re:Here is an idea. (Score:2)
There's a reson that there are huge many-pages guides on how to get these games to run, at all, if not perfectly.
Doesn't work, at least with the original DOS games (Score:5, Informative)
I also have the Windows versions of Xwing and Tie Fighter called the "Collector's CD-ROM" and while I love the graphics and sound updates of these versions, I detest the fact that mouse support was removed so I have never attempted to install either on my Win XP system.
If I recall correctly, there are three versions of Xwing and Tie Fighter released in this order: the original DOS based games and their separate add ons released on floppy disks, the DOS floppy games re-released on CD-ROM with CD-ROM music and the "Collector's CD-ROM" with revamped graphics and music (including all the later add ons) intended to run under Windows. I think I have that right. Someone correct me if I am wrong, please.
Anyway, the patch only works on the last version, the "Collector's CD-ROM". Try turning the sound off if you can't get the original DOS version that came on floppy disks to work (due to extended/expanded memory problems).
FYI
Re:Doesn't work, at least with the original DOS ga (Score:3, Interesting)
http://dosbox.sourceforge.net/news.php?show_new
Re:Doesn't work, at least with the original DOS ga (Score:3, Interesting)
I have TIE95, but X-Wing CD! Argh.
Re:Doesn't work, at least with the original DOS ga (Score:1)
The Windows 95 versions of X-Wing and Tie Fighter was when they converted the games to the X-Wing vs Tie Fighter game engine (with some extra tweaks) and called it the X-Wing Collector Series (which came with a semi-demo for XvT). By converted, I mean they converted the missions as everything else was the same from the original games. Imagine flying about in the nice 3D engine only to come back to the low resolution interface and cutscenes of old. Of course, the conversion m
Re:Doesn't work, at least with the original DOS ga (Score:2)
Well, yeah. Crappy games tend to do that. "Ooh, let's let them fly the freighters, instead of the starfighters! Brilliant!" And the game was dead already.
Granted, that's not the only problem. But IMO it's the biggest one.
Re:Doesn't work, at least with the original DOS ga (Score:1)
Re:Doesn't work, at least with the original DOS ga (Score:2)
From what I could tell, the mission files seemed to be identical between the Windows version and the Dos version (aside from the "rebalanced" mission set). While I do know
Re:Doesn't work, at least with the original DOS ga (Score:1)
Do you mean introduced? I'm pretty sure I've been struck with engine wash in X-Wing Alliance (which came after XvT).
Re:Doesn't work, at least with the original DOS ga (Score:2)
Of course, forgetting to mention the scope would mean the later games don't have it. And as you know, that's obviously incorrect.
Re: (Score:2)
Re:Doesn't work, at least with the original DOS ga (Score:2)
I use it to play DOS CD version of TIE fighter (the best version IMO) and it works great.
I hate the graphics updates for the Windows versions; they use very low color depth and resolution textures that make the ships look... dirty. The vector based gouraud shading looked much better to me. Also, there is this really annoying engine sound that plays way too loud and has this short repeating sample (no, it can'
Fond memories.. (Score:4, Interesting)
Mission Editing (Score:3, Interesting)
I spent months creating and playing my own custom missions, and I think this was probably the start of my desire to customise everything which evolved into a love for hacking.
It's time for a new XvT game. (Score:2)
I don't know why Lucasfilm doesn't take advantage of today's PC specs and put out a new X-Wing vs. Te-Fighter game. Especially since they can add craft from the new trilogy.
XvT is one of my favorite LAN games ever. I'd love to see a new edition.
Re:It's time for a new XvT game. (Score:1, Insightful)
And that more or less answers the question... (Score:2)
Re:And that more or less answers the question... (Score:2)
Re:It's time for a new XvT game. (Score:2, Interesting)
I really hope Lucasarts do reconsider making anot
Re:It's time for a new XvT game. (Score:2)
Privateer (Score:2)
Re:Privateer (Score:2, Interesting)
This is for the Windows/DirectX remakes of the games - Privateer was only ever a DOS game, so it won't be patched so easily. However, DosBox should be able to emulate it soon if it doesn't already.
qfixapp is a more generic solution (Score:1)
Virtual PC was a savior (Score:3, Informative)
So far all my games have worked without any problems.
Works in WineX -- no patch needed (Score:2)
The game is officially marked as a zero (not working at all) though the forum comments say that's not true.
Why didn't Lucasarts do this fix? (Score:4, Insightful)
The thing is that unless you take a lot of care when backing up your old code, it can be very easy to find yourself in a tricky situation, especially if the person who did it originally has left the company.
Re:Why didn't Lucasarts do this fix? (Score:1)
Does anyone know about any master repository holding more of these kinds of fixes? This is the first one I've seen that wasn't built-in to the toolkit.
X-COM/UFO (Score:2)
Just go here [xcomufo.com] for more info, you can get the full game (including the XP fix) at The Home of the Underdogs [the-underdogs.org].