Troika's Fallout 3 Pitch Prototype Showcased? 28
An anonymous reader writes "The No Mutants Allowed website has gotten hold of some screenshots of a post-apocalyptic RPG that was in development at Troika Games - the news story claims: 'Due to recent developments, [the prototype has] currently been put on hold.' Did the recent acquisition of the Fallout license by Bethesda kill chances of a Fallout 3 made by the game's original development team?" A recent messageboard post at the Troika-based Terra Arcanum fansite also suggests: "According to several unconfirmed rumors... Troika were also in the bidding for the license. In the end though... Troika were simply out-gunned."
Too bad... (Score:5, Insightful)
But this is what happens in the computer industry - the people with the most money get the better licences. Too bad that Bethesda's going to make the game that we *don't* want - endless, repetitive, computer-generated quests in a desert with Pipboy.
Arcanum had a great story but bad engine. TOEE had a terrible story but a terrific engine. Too bad they weren't given the chance to work with a brilliant francise using their TOEE engine - could have given us the game that us FO freaks wanted.
Re:Too bad... (Score:3, Interesting)
On the other hand, if it is related to the Fallout franchise, I would hope they could find a way to remove all the Fallout IP without either A) marring the game so badly its unplayable or B) make it an obvious Fallout ripoff (ie "this game includes your handy digital assistant Popboy!").
Re:Too bad... (Score:3, Insightful)
Re:Too bad... (Score:5, Informative)
for it to move onto a 3rd game/world system now would be amusing - and proves that the fans don't care about the IP - they want good games
Re:Too bad... (Score:1)
Re:Too bad... (Score:1)
Re:Too bad... (Score:2, Interesting)
based, and AD&D for cRPG just sucks ass. AD&D has tons of rules
that are originally left for the dungen master to enforce or not.
Further more, AD&D rules are quite limited, especially since they
are for pen & paper, minimizing calculations.
For example, in AD&D you have charisma/likability. If you play
as an ogre you get a penalty hit for charisma, I understand,
ogre deals with humans, charisma is shot to hell, but same ogre
charac
Oh what a load of crap. Create their own story (Score:5, Insightful)
But you need a big licensed name to sell you game nowadays. Kindly explain Star Wars Galaxies to me then. Biggest license around and doesn't sell.
If these guys got a nice engine for creating a post-apolyptical world then why can't they create their own story? Nobody "owns" hero must rebuild mankind. No law saying you can't create your own vault-dweller.
Instead of whining let them release their own game set in their own world. It is not like we are being overwhelmed with RPG's set in the future.
Arcanum and TOEE suffered both from one very simple thing. TO BLOODY BIG. There is no fun in walking around a landscape where a shed/building that is empty takes up several screens. Add the bugs to TOEE and they didn't sell because they were crap. It is sometimes hard to figure out why baldurs gate and its succesors worked. Just play some Arcanum and TOEE and it will become clear. Baldurs gate is smaller. Less gigantic areas with nothing to do in and far less walking involved.
On a side note, when are RPG games going to develop some code that makes sure only items are dropped wich I can use. Especially sucks in single player rpg's. Wow, my wizard got a gigantic asskicking sword. Can't use it and is to heavy to carry back. Nice. Usefull. Would it have been so hard to add class specific loot. Tip don't play nevewinter nights as a monk. You will have more money then creoscote and nothing to spend it on.
Re:Oh what a load of crap. Create their own story (Score:3, Insightful)
Actually, that's my wife is still playing it. She's finished it 5 times or so. She's even done the so-called "God's Quest". For her, it's like Morrowwind - she'll eventually finish the main story, but let's enjoy and wander around the world first. If you skip all the side stuff, it goes rather quickly.
Oh, and there's a new TOEE patch, you might want to take a look. My problem with the game is that it's too slow, it takes too
NMA's screenies look great! (Score:1)
Re:Stop repeating that PR spins. (Score:2, Informative)
to elude to.
Another nitpick, or to be overly pedantic Planescape Torment was
also released in the last 5 years.
I have not played Icewind Dale 2 to comment on it, first one I
disliked for same reason I disliked Diablos (1 and 2), both
were click fests and not imaginative, not giving ability to try
to pass the game by just talking out of a problem.
--
/apz, Power corrupts... Atomic power corrupts atomically!!!
Icewind Dale 2 (Score:1)
Re:Stop repeating that PR spins. (Score:2, Insightful)
Arcanum was bug ridden and had no game balance at all.
The bug ridden part also applies to both Fallout 1 or 2, with or without a patch. I'm not advocating that, but it barely hurt them any.
The whole "it must be from the orginal team" stuff is hillarious - the original team, black isle, produced more crap or canned software than good software in the last 5 years (lionheart anyone? canned fallout 3? ca
Let Trioka Die (Score:1)
Troika and Bethesda... (Score:1)
Imagine them working together, will we see more bugs or a better game
I don't know, Bethesda's RPGs are not the same. (Score:3, Insightful)
Re:I don't know, Bethesda's RPGs are not the same. (Score:2, Insightful)
Morrowind was all done ahead of time, with every little thing placed there specifically. Now, you could complain that they did not put enough thought into many of the NPCs, and failed to flesh most of them out properly, and you might ha
fallout 3 (Score:3, Insightful)
I think that the "original developers" company is a bit much, but maybe just some of the original writers?
Fallout 2 was just Fallout with a few improvements and a new (much longer) story. fallout 3 doesnt really have to be much different to make the real fans happy.
Re:fallout 3 (Score:3, Insightful)
Re:fallout 3 (Score:1)
Re:fallout 3 (Score:2)