Dragon's Lair - A Forbidden Love Affair? 87
Thanks to WoS for its article exploring the low critical regard that laserdisc videogame Dragon's Lair is held in. The author argues that the game "is the most successful videogame in the history of the world that nobody will admit to liking. For over 20 years, Dragon's Lair games have been coining in cash hand-over-fist, while drawing nothing but bile from press and critics." He goes on to suggest: "Half-Life is almost as linear and pre-scripted as Dragon's Lair, and is just as happy to kill you instantly if you take a single step in the wrong direction", before concluding: "It's only the hardcore, the critics and the reviewers who tend to have it in for Lair and its ilk, and that may be because a game like Dragon's Lair renders both criticism and years of carefully-accumulated gaming expertise worthless."
huh? (Score:2, Interesting)
who actually will not admit to liking this game? I mean, fine, if you just don't like it... but to hide it? Don't get it...
NO! It sucked! (Score:5, Funny)
Nope, never did like the damn game, humm, I don't have the DVD yet.
Re:NO! It sucked! (Score:2)
Re:NO! It sucked! (Score:3, Informative)
Re:NO! It sucked! (Score:2)
Re:NO! It sucked! (Score:3, Informative)
Btw, Dragon's Lair for the C64 was a completely different game. It was actually more playable than the arcade (but no fancy graphics).
Re:NO! It sucked! (Score:2)
Disagree there. The arcade version, being LaserDisc FMV, could at least give you clues in the animations so that you could make a logical move. Even if the move wasn't obvious before it was requires, you should have been able to determine the correct move from the death sequence.
The C64 version did not have such clues because if the less advanced graphics. Sometimgs, yo
Try Dragons Lair 20th Anniversary (Score:3, Informative)
Re:NO! It sucked! (Score:2)
Re:NO! It sucked! (Score:2)
Technically superior at the time. (Score:4, Interesting)
I loved the humour in the games though, but I think the game lacked gaming value(?). It wasn't bad, just not as good as others to play.
Dunno... it was more like a demo I guess... you played it to be wowed by effects (which were cool at the time), but not fun to play. If someone else was playing, then great!
-mumble- -mumble-
I had mixed feelings at the time, as well as now...
Re:Technically superior at the time. (Score:3, Interesting)
Deprived Fans.. (Score:5, Interesting)
Re:Deprived Fans.. (Score:1)
Re:Deprived Fans.. (Score:1)
Re:Deprived Fans.. (Score:2)
Forget memorization. The game would TELL you where to go if you followed the flashing lights!
DL was better as an arcade game (Score:5, Interesting)
When it at last was released as a PC game, it was too short and too easy, when you no longer was limited by the amount of quarters in your pocket.
The game could actually be replaced by a "guess the number" game, where you guess one single digit at a time, and have to restart from scratch when you miss a digit. You even get a nice cartoon if you guess correctly. The catch is that the number you're supposed to guess is the same every time you play..
It isn't a game (Score:5, Interesting)
Instead, they released a "game" where the gameplay mechanic was watch some turgid animation, then at the critical junction move a joystick or hit a button at the right time to continue playing the animation.
Unfortunately, 9 times out of 10, the required direction or button wasn't clearly explained or worse still made no sense at all and then you got to watch the stupid death cartoon yet again.
Most people prefer pacman because in that game up makes you go up and right makes you go right.
Re:It isn't a game (Score:2)
Dragons lair as linear as Half Life? (Score:5, Insightful)
By comparison, Dragons Lair requires you to press a single button during a very short interval to choose between death and life. It is just a series of binary choices, with no hope of variation, ever. The beautiful graphics tend to wow people, but once you play the game you quickly realize it isn't a game at all.
Re:Dragons lair as linear as Half Life? (Score:3, Informative)
Re:Dragons lair as linear as Half Life? (Score:2)
Re:Dragons lair as linear as Half Life? (Score:2, Insightful)
Sorry, but in using Half-Life you only remembered 1/2 of what Half-Life is. And even in the single player game (and there are plenty of linearly scripted single player games) at least I don't have to twitch my hands in some repetitive illogical pattern every few seconds to survive. I can go about things in many different ways.
Re:Dragons lair as linear as Half Life? (Score:2)
* I can go about things in many different ways.*
the last time I played through half-life was just mere months ago, care to explain in what part of the single player game you can "go about things in many different ways"??
besides my comment was just a prod at the comment that said that half-life was a 'very free game', which it isn't if you've ever played any game that really gives you options on how to get from point a
Re:Dragons lair as linear as Half Life? (Score:2)
If you want to compare Half-Life to Dragon's Lair, fine, let's go. Exactly 1/2 way through Half-Life, I have the choice of using half a dozen different weapons, going back XX number of rooms/areas/maps, continuing forw
Re:Dragons lair as linear as Half Life? (Score:3, Insightful)
the only option you have to actually advance the game in any way would be to do the single one thing the script wants you to do(that would be pushing the button in dragons lair, or walking to the only possible next room in half-life).
basically the
Re:Dragons lair as linear as Half Life? (Score:1)
Umm I deside which wepon to kill most mobs with. In HL I do need to follow the script but I can deside to do somethings difrent with out diening which is a level of choice Which is a hell of a lot better than up or die; left or die; a or die;..
Re:Dragons lair as linear as Half Life? (Score:2, Insightful)
Re:Dragons lair as linear as Half Life? (Score:2)
.
Re:Dragons lair as linear as Half Life? (Score:2)
I can't tell if you're trolling, or you really think there's some way to compare Half-Life with Dragon's Lair... especially since your only argument seems to be that they're both linear. Oh boy, hold me down, cause that's one argument that's amazingly stupid and short-sighted. Apparently your idea of a "similar concept in gameplay" applies to every game in the history of the gami
Although never forgot... (Score:2)
Re:Although never forgot... (Score:2)
Rob
Re:Although never forgot... (Score:2)
Re:Although never forgot... (Score:2)
Re:Dragons lair as linear as Half Life? (Score:2)
though why i'm mentioning it here is that you did have genuine choices on how to get some things from someone for example - hell you had some choices on if you even wanted those things from that person.
*shrug* does anyone read my comments to end? i'm not saying it's uncommon for there to be a direct linear plot in a game, or that a game would be bad because of that. only t
Re:Dragons lair as linear as Half Life? (Score:2)
Dude I think everybody agrees with you in that regard - including, actually,
Re:Dragons lair as linear as Half Life? (Score:2)
pretty bad one at that, it's just this one thing... if one has played any games the really give that(system shocks, ultimas, nethack, deus ex..) it's painfully obvious that half-life isn't that great at maintaining the illusion of choice.
for the first time you play dragons lair it's almost just as much free, just with quite a bit less of work to get to the only possible way of getting further.
Re:Dragons lair as linear as Half Life? (Score:1)
1) I can walk into the room with the trigger from many sides in HL
2) When facing a monster in HL I can:
Re:Dragons lair as linear as Half Life? (Score:4, Interesting)
Even though the plot line in half-life is heavily scripted, there are still hundreds of different ways to tackle most of the goals in the game. For instance, after you take care of the big gigantic alien in the round room and hop on the little train car (can you tell I never beat the game) and run through the tunnels dealing with tons of soldiers who want to kill you, you can play all kinds of cute tricks with the train like tossing a satchel charge on it and blowing it while it cruises past the soldiers. In other words the game is about as complex as you want it to be. Meanwhile dragon's lair has what, two paths through the game?
Dragon's Lair sucks ass as a game. It's a group experience. You memorized the moves and you played it in an arcade to amaze and impress the people who couldn't finish it. At the end, everyone cheered, patted you on the back, shook your hand and shit like that.
I got dragon's lair on DVD free from someone, or I wouldn't have it. I've never played it. Maybe someday I'll rip it and make a music video out of it or something. I was as impressed with it as anyone when I was a kid. Cliff Hanger, Space Ace, and uh that other one whose name I can never remember were all well in the same category. Frankly, even as a child I Was more impressed by the fact that it had a laserdisc player in it than anything else.
Re:Dragons lair as linear as Half Life? (Score:2, Insightful)
Wow, that sounds a lot like one of the most popular arcade games of today. Can anyone else see the similarities between Dragon's Lair and Dance Dance Revolution (or any of those other rhythm games)?
Re:Dragons lair as linear as Half Life? (Score:2)
You Want a Punishing Game? (Score:2)
This article deserves -1 Flamebait (Score:1)
Loved watching the game... (Score:1)
Re:Loved watching the game... (Score:2)
I liked Space Ace better than Dragon's Lair myself (c'mon - the infanto ray that turns people into helpless babies - classic). Did some googling, and here's more info [atarihq.com] on Cliff Hanger (oh yeah, it was 2 words
Re:Loved watching the game... (Score:2)
Re:Loved watching the game... (Score:2)
Re:Loved watching the game... (Score:1)
PS: Cartoon Network is showing Lupin III TV series. It is funny to watch--sometimes riotously so. I like how it is anachronistic at times for comedic effect.
PPS: Ye
I call BS (Score:3, Interesting)
The game was OK. It was more of a memorize/pattern match sequence than it was a true game.
There was humor. I know I laughed when I saw a few of my death sequences, but beyond that I don't think it brought much to the table in terms of "gameplay".
I liked it but I liked it for what it was. I don't claim that it was halflife. DL is so far from half life that a comparison is weak at best.
You know what. In reading the article I think that the author is full of crap. What was written was nothing more than a fanatic trying to bolster more support for the game and or himself. I guess the job was well done because I am another person that clicked on a link.
In summary: game ok for what it was; article lacked weight and read like a "look at me" type rant. Dont forget to notice the paypal link.
-drew
oh ya. mispellings and gramatical errors be damned.
DL rocked! (Score:1)
Ciao
Not all popular games are critically acclaimed (Score:4, Insightful)
Re:Not all popular games are critically acclaimed (Score:2, Insightful)
Re:Not all popular games are critically acclaimed (Score:2)
Re:Not all popular games are critically acclaimed (Score:2)
That's because
a) Most (hard-core) gamers didn't want a "slide-show" type of game. They wanted an interactive world - one that "felt" 3D. The whole time while playing, I missed mouselook. It was a beautiful world, and I wanted to explore it, dam'it!
b) It was too easy. The "puzzles" were a joke. At least 7th Guest, and the 11th hour kept the brain entertained.
Hmm, the former (Myst) had a better story at the expense o
Re:Not all popular games are critically acclaimed (Score:2, Informative)
It's a fun game (Score:4, Interesting)
I liked Dragon's Lair (Score:5, Interesting)
Nowadays, I like Dance Dance Revolution. All pretty much the same interface (except Dragon's Lair didn't have any moves where you had to hold the joystick/sword button down for a long period of time if I'm remembering right).
The day someone can combine the fitness involved in DDR with a game that looks like Dragon's Lair, I'll be there too
Now THAT's an idea. (Score:2)
You're right-- it's the same damn game. "Memorize sequence of arbitrary steps/directions and enter them on the pad/joystick at exactly the right moment.
You could probably hook the dance pad right up to an old DL machine, and play the game that way. If there's a PC version of DL, I'll bet you could use a PC DDR pad with it out-of-the-box. Of course, the steps are farther apart, if my old amiga version was any guide. Not quite as active.
Re:Now THAT's an idea that's been done! (Score:1)
As for the posters who have said that you can just stream some video linked to a few keypress inputs, that's only true if you've never played it before. There's a definite 'feeling' to it that most of the home ports just don't capture. (And I never saw one that was free, though there were some demos and a couple of magazine coverdisks.)
For those who know it well, you can play it just as it was in 1983 if you use the Daphn [daphne-emu.com]
Re:Now THAT's an idea that's been done! (Score:2)
Kudos to the folks setting this up-- it may be pointless, awkward to play, and a pain to set up, but that hasn't stopped me from wasting thousands of hours on similar futile excercises in geekery in the past, either.
Re:I liked Dragon's Lair (Score:2)
Knob (Score:2, Insightful)
Dragon's Lair is little more than Simon with a Don Bluth cartoon. Some people will like this, some people won't.
My thoughts... (Score:3, Insightful)
Dragon's Lair looks great. It has an interesting story. The lead character is interesting. But in the gameplay department, it is SORELY LACKING.
Draogn's Lair was designed to eat quarters, and eat them it does, faster than any other game on the planet probably. Move the joystick three times and you have to put in another quarter. It's amazing anyone continued to play.
"Half-Life is almost as linear and pre-scripted as Dragon's Lair, and is just as happy to kill you instantly if you take a single step in the wrong direction"
That is a load of crap. I can put a quarter into Dragon's Lair and be dead three times in less than 30 seconds, barely having even touched the stick.
Half Life on the other hand, you can walk around for quite a while without encountering a monster, and when you do, you are very likely to kill it. And not only are you likely to kill it, but you are likely to actually MOVE THE STICK/MOUSE AROUND A BIT WHILE DOING SO.
Half Life is very interactive, Dragon's Lair is not. As a game, Dragon's Lair's only success is that it does what it was designed to do, and that is to eat quarters, and look better than all the other games sitting around it so people gravitate towards it and put quarters in.
DL Arcade Versions (Score:1)
For instance, the scene with the dropping platform. You'd normally get that scene after 3 (I think) other
Easy to port (Score:2)
That was fun ... NOT (Score:4, Insightful)
L R R Die
[insert coin]
L R L U D Die
[insert coin]
L R L U D R L Die
I can't think of any other game that wasted quarters so fast.
Re:That was fun ... NOT (Score:2)
Even in the 80s, I remember Dragon's Lair as taking 2 quarters... the first game I saw do that. So it's twice as bad as you think!
Comment removed (Score:4, Interesting)
Re:Why? Unresponsiveness. (Score:4, Funny)
Well then how do you explain this? [buckwheatzydeco.com]
Some counterthoughts about the article (Score:2, Interesting)
1. Comparing it it DDR and Wario Ware. While these game's machanics, compared to DL are similar, the main difference is the changing and adjustible difficulty. Almost every DDR song has at least three step patterns, each with their own degree of dificulty, and even those can be adjusted even further with options like flipping the step directions and trying to play on both dance pads. WW also has three degrees of difficulty on each game, and as you
Re:Some counterthoughts about the article (Score:2)
More importantly, if you miss a single step in DDR, you keep playing. You can RECOVER from errors. Dragon's Lair stops on your first mistake and waits for another $0.5 to restart from the beginning.
It's unbelievable... (Score:2)
Seriously. I considered myself something of a hard core coin-op gamer back-in-the-day, and just when I was getting bored with Ms. Pac Man and Galiga, along comes Dragons Lair, placed right in the middle of the place. I think, if I remember correctly, while every other machine in the place took $0.25, this thing took a full dollar. Well, look at the graphics...it's probably worth it.
I dutifily lined up like everyone else to give it a go, an
Sega Hologram game (Score:2)
Anyone remember what that game was called? It was pretty neat at the time.
Re:Sega Hologram game (Score:1)
The play of Hologram Time Traveler (Could
A javascript emulation of Dragons Lair. (Score:1)
-m
It was the "potential".... (Score:1, Interesting)
All of us D&D nerds at the time had stormed the castle and destroyed the dragon a million times, but only in our imagination. Here's a game that showed it in greater detail than ever before, and *we* were in control.
Yes, the gameplay and controls sucked, especially when compared to the masterpieces of simplicity that wer
ya know, this game... (Score:2)
Ehh? (Score:1)
This quickly devolves into utter pointlessness for the player. Because it's like playing any multiplayer deathmatch game (quake3/counterstrike/etc) in a quarter fed machine would be at the arcade - a real loud invitation for
Answer? : Don Bluth (Score:1)