Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
Games Entertainment

EVO2K4 Competition Shows Off Crazed Street Fighter Skills 65

Thanks to Shoryuken.com for its new post discussing one of the highlights of the recent EVO2K4 fighting game tournament, in the form of "a video of the amazing ending to the Daigo [Umehara] vs. Justin Wong match of the Evolution [Street Fighter 3] Third Strike finals." The video shows in-game footage and crowd reaction to Daigo's nearly dead character "parrying each hit [of a super] individually... then going for a jump in combo." Elsewhere, the brief game-by-game results of the popular multi-title tournament are posted on the official EVO2K4 site.
This discussion has been archived. No new comments can be posted.

EVO2K4 Competition Shows Off Crazed Street Fighter Skills

Comments Filter:
  • When SFII first came out in my town someone decided that when Ryu or Ken do a dragon punch, the "sho-ryu-ken" sounds like "Paul Newman".
    So everyone started calling dragon punches Paul-Newmans to this day. How cheeky is this post ?!?!?!
  • by Anonymous Coward on Friday August 06, 2004 @07:38AM (#9898046)
    Bakc off Slashdotters, I'm downloading this now.
    Do not under any circumstances click the link to the video!!
  • etc..etc..etc..

    These games are great fun to play as long as your winning, I have seen real fist fights break out over time. Interesting as it may be I find that this style game is going to be the next "Dance Danced Revolution" spin off.

    I can just see people actually trying to pull off judo moves over a sensor. Hell, I am looking forward to loosing some of the weight I have put on over the years. Dragon punch off about 15 pounds....

    • DDR spinoff? Street Fighter was years before DDR, and every version to date has had normal controls (arcade buttons/stick or console controller). What the bloody hell are you talking about?

      As far as a sensor-based SF game...it wouldn't work. Beyond the fact that most of the moves are physically impossible to pull off, us geeks don't need to be seen throwing Hadokens in public. :)

      • Actually, the first Street Fighter implemented a pad which you punched.
        • No it did not. I played the original SF for a very long time. It has the joystick and the six push buttons, the same setup as SFII etc...
          • Yes it did. [gamespot.com] There were two versions produced, one with the traditional layout, the other with the punch pads.
            • From what I understand, though, the "punch pad" version was quite a bit rarer. I've never seen it, but that may have more to do with the fact that I was born in the mid-eighties and grew up with SF2.

              I don't think that Capcom is going back to that control style anytime soon, though...imagine trying to pull off special moves or combos with those controls. >_

    • sensors??? Wha - you aren't talking about the Street Fighter are you? It's still played with button/stick, not sensors, right?
    • the GameCrazy up in Pheonix, Az had a Virtua Fighter machine with sensors ala the Sega Activator (google for it, I'm too lazy to link). Actually never played it myself, but it looked fun. Still, you couldn't expect to do combos or anything that way.
  • Killer Instinct (Score:3, Interesting)

    by 1001011010110101 ( 305349 ) on Friday August 06, 2004 @07:50AM (#9898094)
    I remember the big competitions, every day, in a local arcade near work. I usually left work at 6, and player like for 2 hours. Not a big crowd, but at least 10/15 persons every day. Very fun. Didn't see that kind of group form around a game (unless you count DDR). It was fun, and everyone kept raising the bar. Usually from time to time someone from outside the group came in, adding some new tactics that got assimilated into the group :)
  • by Tofuhead ( 40727 ) on Friday August 06, 2004 @08:02AM (#9898166)

    Unlinked supers against an anticipating player from across the screen in any of the SF3 games are stupid, especially spaz supers that bring your character in and have predictable hit timing. People train hard to parry against unpredictable hits, even from within staggered combos; how did that player expect to get away with this unpunished? He should have known better than to try to kill off a top player with tick damage, which is what it looks like he was trying to do.

    He got what he deserved. That said, I'm no extreme parrying master myself, and I have no doubt that I would have had much greater trouble anticipating and parrying with the skill of the Ken player, with such a low life meter weighing on my mind. (I tend to worry more than I should about my own life meter.) Very, very well done on his part.

    < tofuhead >

    • I think that the chung li player was assuming that the power that goes down even with a successful block was going to kill the ken player and win the round. If you look, the ken player has just a pixel of life left.
  • Looks like he hit block several times during a slo-mo kick. Is that impressive? The crowd went wild, but how accurate does the timing have to be?
    • by Anonymous Coward
      no he didn't block...if he had just blocked he would have taken some small damage which at high life would have killed him...

      He "parry'd" taking no damage and it HAS to be SPOT on. Every single one of those parries had to be perfect or he have died.
    • dunno..

      but it was the finals and the ending of that.. the crowd would(should) have gone wild any outcome.

      winning moves in most sports are rarely spectacular...
    • Considering that the kick shouldn't BE in slow-motion, yes. The game seems to have slowed down for just a moment with each parry.

      Then again, the most recent SF game I've played was Alpha 3. I know nothing about the parrying system...but even so, that was a damn impressive video.

    • by Godeke ( 32895 ) * on Friday August 06, 2004 @11:51AM (#9900209)
      The reason it was slo-mo is because he was issuing exactly the right blocks at exactly the right time: interrupting Chun-Li's kick is *not* an easy feat. She was my favorite character in fact because that hyper speed kick was death to all but those who were masters of the game (when not intrrupted she issues about 3-4 kicks per second on that special).
  • by Anonymous Coward on Friday August 06, 2004 @08:26AM (#9898335)
    http://db.gamefaqs.com/coinop/arcade/file/street_f ighter_iii_3rd_strike_parry_b.txt

    quick mini explanation
    ----------------------
    Parrying is a completely new technique first introduced to Street Fighter 3:
    Next Generation that's not been seen in any other fighting game. This technique
    allows the parrier to "negate" and/or "nullify" the damage of an attack
    simultaneously rendering the other player to vulnerability. This often grants a
    great advantage to the parrier as they can follow it up with most attacks.
    Parries are practical measures of reflexes, patience and anticipation all of
    which are vital to fighting games. It has became a necessity and skill that
    seperates the good, the bad and the ugly. Parries can be used to offend, defend
    or taunt depending on how it was used. It can be performed by anyone by a light
    'tap' on the joystick/control pad per attack. I was approached by newbies once
    and they described this as the "blue flashy thing". Yes, a parry occurs when
    light blue (or red) colour is animated over the parrier.
    • Not only, as XemonerdX pointed out, did Killer Instinct have combo-breakers, but there were a number of other games with parrying at least a year or two before SFIII. Dead Or Alive and Soul Edge spring to mind.

      I'm not a Capcom hater who thinks we should rank on them for being less-than-innovative but we shouldn't automatically assume their supremacy just because SFII defined the genre.
  • Reflexes Needed.. (Score:5, Interesting)

    by Icephreak1 ( 267199 ) on Friday August 06, 2004 @08:46AM (#9898497) Journal
    For those unfamilir with the Third Strike parrying system, it requires inhumanly fast reflexes and a virtual PhD-level knowledge of every character's basic and super combos. Combine that with needing to be perfectly psychic, uncannily lucky and able to bend your fingers into pretzels firing off insane combos -- you get the idea. That's what kind of dexterity and reaction time it takes to succeed at this game. Trust me, I watch the kids work their magic all the time at the local arcade. It's crazy like that.
  • That was the greatest thing I have ever seen... that Ken player got some mad skills. Those parries were just so good. Gotta keep practising my skills so that someday.... ohh... I have a life and a girlfriend. Dammit!
  • I'd swear all the pages are .php

    Am I missing something?
  • is it an arcade version or a console port? If arcade, what is the closest console version? I play Soul Calibur, but SF sounds too intriguing.
  • by Anonymous Coward on Friday August 06, 2004 @10:37AM (#9899390)
    I was in attendance during this match. First of all, this was the loser's bracket finals and if Daigo had lost this match, he would have been eliminated. Everyone was on their feet and there was a huge roar when Daigo parried about the 3rd or 4th hit of the super. You really DID have to be there. What's even more amazing is that Daigo parried the last hit of the super which is IN THE AIR. Unfortunately, the video cuts away after Daigo starts his super, so they didn't show him taunting Justin Wong after his own super.

    Daigo is one of the most famous fighting game players out there. Stateside, he is often referred to as "the Beast". This year, he won the SF2: Super Turbo tournament, the Guilty Gear X2 tournament, and took second in Third Strike. Last year, he did the same thing, but I think he also won the Capcom vs. SNK 2 tournament IIRC.
  • Not having played Street Fighter since 2 was good, I knew nothing about parrying and read this as "the video of the amazing editing"...
  • Fingers.. (Score:3, Funny)

    by Turn-X Alphonse ( 789240 ) on Friday August 06, 2004 @11:02AM (#9899639) Journal
    If I had fingers as good as his I wouldn't be playing street fighter... I'd be banned from slashdot for having a very very satisfied girlfriend...
    • Never underestimate how impressed young women are by touch typing skills - especially when you own one of those 'bendy keyboards' which they have never seen before (they seem to think it's harder to type on a 'natural' keyboard than a standard one for some reason - then again, so do most people I try to get to make the switch because for about a week it is weird to use).
  • Pshaaww (Score:1, Funny)

    by Anonymous Coward
    So Diago can parry. But how good is he at KAKUTO CHOJIN!!?!?
  • That was incredible. It's a shame this type of thing isn't considered a sport. (If Street Luge and SkyDiving are sports, then so is SF). Mad props to both players.

    D

Every nonzero finite dimensional inner product space has an orthonormal basis. It makes sense, when you don't think about it.

Working...