Marine Finds Duct Tape on Mars 536
mhore writes "It seems that one of the biggest complaints about Doom 3 has been resolved. Thanks to Glen Murphy, you may now use your flashlight and weapon at the same time, thanks to the ingenious 'Duct Tape' mod! While some may think this ruins the game play, I disagree and think it is worth noting." There's plenty of other Doom 3-related coverage over at PlanetDoom, including a pointer to a new IGN review, which PlanetDoom considers "a lot more fair and balanced than some of the reviews we've seen so far", with an overall 8.9/10 score.
Thank the lord (Score:5, Insightful)
Thank the lord-A vain attack. (Score:5, Funny)
Flashlight on helmet==target.
Helmet==messes up hero's hair.
Re:Thank the lord-A vain attack. (Score:4, Insightful)
Or a light on at least one gun (Score:2)
Re:Thank the lord (Score:2, Funny)
Combat survival 101 (Score:5, Informative)
One of the things any real soldier knows is that once you give your position away you MOVE. So a sniper never stays in one place after a shot (make note snipers who are suprised that after they shoot me I kill them in computer games). With night fighting the flash of your weapon means that after you fire a round you move since the enemy now knows exactly were you are.
Same deal really with search lights. Sure they make it easier to see but the poor guy operating it will probably be the first to die as he is the easiest to target.
Putting lights on your body or weapon is a big NO-NO. Why not just paint your self a big fluorescent target on your chest and be done with it?
The only ones who use lights on their guns are special forces like swat teams. They operate at such speed and with such overwhelming force that the enemy doesn't have time to respond. A swat team could go in with sirens on their head since they are not supposed to stay still and engage a heavily armed enemy.
Watch the movie ET and the opening scene where all the cops are walking with their flashlights shining. Now imagine they are soldiers and you are the enemy waiting in ambush. Who do you think is going to win?
There is also an other reason why not to use a flashlight at night. Your eyes can adjust to the dark and make use of what little light there is available. Start shining a flashlight around however and your eyes won't adjust. You will see very good in the small cone of the flashlight and be blind outside. Not good.
So lights on weapons or worse the body are a clear sign you are watching a movie. They can only really be used when you are reasonably certain that you are operating at such speed against a less prepared enemy that the giving away your position and presenting a brightly lit target makes up for you being able to see.
How does this relate to doom3? Well what happened is pretty realistic. The marine realises he is not in a normal combat scenario so he uses duct tape to adjust to the situation. So the question is not why the marins do not have lights on their weapons or body pre-fitted. The question is why ID did not give their soldier some duct-tape after he learned of the changed situation. Then again how many FPS have you seen where the hero tapes clips together for faster reload, tapes two guns together for extra fire power? We seen it in the movies, gotta be sound tactics or they wouldn't use it.
Re:Combat survival 101 (Score:5, Interesting)
And were this a better simulation of reality, eyes adjusting to the darkness would be a useful thing, but since the game doesn't program such things into it, and thus it's not possible to see into that dark corner now matter how long you stare at it, using that kind of logic for doom3 is simply flawed.
More duct tape, less stupid story driven programming.
Re:Combat survival 101 (Score:3, Insightful)
Did you get similarly annoyed that in Doom1/2 you could jump of a ledge of any height and not d
Re:Combat survival 101 (Score:3, Insightful)
Re:Thank the lord (Score:5, Insightful)
I was also slightly disturbed that the majority of people on Slashdot and elsewhere, rather than thinking along those lines, seemed to instead jump to the idea of duct tape, and occasionally helmets. But then I realised that perhaps if the majority of people, a) only use one hand for everything, and b) have an obsession with duct tape, I would probably be happier not thinking too much about it.
Re:Thank the lord (Score:5, Funny)
Although I know it is mainly to make the game darker and scarier, which is more enjoyable to some people (and I rather take fun over realism), I think that it is still not too unconceivable. I am sure they have all of the technology there, but they don't always have their stuff together. One email in the game mentions how they got a shipment of chainsaws by mistake and there seem to be other logistical blunders. So I would guess things don't always run too smoothly there. Maybe their shipment of gun lights and night vision equipment was sent to the moon by accident.
That, and I have to wonder how many flashlights do they need. It is in the future when they would think power should be readily available and everything is supposed to be brightly lit.
And as to the question of why there was no duct tape around, I think the demons knew what they were doing. The first thing they probably did was take all of the duct tape, since they knew its awesome power. Why else would stuff all of sudden start breaking and failing through out the base? Hell does tend to break loose when you can't find any duct tape to hold it in place.
He DID Have a Flashlight! (duh!) (Score:4, Funny)
He did have a flashlight on his helmet. His real goal throughout the whole game has been to find his helmet!
Sorry, correction (Score:2)
Re:Sorry, correction (Score:5, Funny)
Re:Thank the lord (Score:2, Interesting)
Do you really want to be blinded everytime a light flickers, and see the stunning reflections and shadows in a dull, fuzzy green? IMHO the id developers did well not to give the player night vision. It would have ruined the atmosphere created by the masterful creation of photons that bounce.
Re:Thank the lord (Score:3, Interesting)
Well, infra red also needs an active light source - which is just invisible for normal eyes. But you can't expect your enemies not also to be able to see that infrared light - especiall if they come from hell.
Re:Thank the lord (Score:3, Interesting)
Apollo 13 wouldn't return home without duct tape [octanecreative.com] solutions. In space exploration it can - and it does! - happen that all the modern technology becomes useless due to some sad coincidence and suddenly duct tape or old-fashioned flashlight is your only hope. Afte
Re:Thank the lord (Score:3, Funny)
Well this is all due to our hero... (Score:2, Funny)
Re:Well this is all due to our hero... (Score:2)
Poor guy... (Score:5, Informative)
Re:Poor guy... (Score:5, Interesting)
Actually, the server is so far holding up fine. I don't think quite so many Slashdot people click on gaming-related links as other stories.
I'm more worried what will happen if visitors go elsewhere on my server, as there are some quite large files there. Oh well :D
If the access logs prove to be interesting, I'll summarise and post them, as I was always curious what it was like to be slashdotted.
Poor guy...Eulogy for a server. (Score:5, Funny)
Well first the room lights dim to red, and a warning klaxon goes off. Then there can be heard the increasing sound of steam escaping, with the gagues on front registering overload. Then the server case starts bulging, rivets popping and flying across the room. There's a call for evacuation over the intercom, while solid steel pressure doors drop down. Standing outside five minutes latter, a muffled boom can be heard. A moment of silence, then a call is placed to Dell.
Re:Poor guy... (Score:3, Funny)
Re:Poor guy... (Score:4, Insightful)
Re:Poor guy... (Score:3, Insightful)
Kudos to the author for recognizing non-IE users and fixing the bugs that affect us.
Still waiting for the gamex86.dll source... (Score:2)
More important... (Score:4, Insightful)
Most were licensed by id. There were problems because their servers were supposedly hacked before they could license the game engine out to other developers. No matter, id licensed the Quake engine out to many companies. Many games were fighting against Quake yet they were using Quake's engine. Next everyone else got into the market - making their own engines.
This is what I hope happens with Doom III. In 6 months I want to see screen shots of other games using this engine. I love the game, it is pretty awesome, but wait till other artists get their hands on it. Competition always keeps things spicy.
Doom mods will be nice, but new games will rock.
Way to be prepared. (Score:4, Interesting)
Re:Way to be prepared. (Score:2)
*Red Green Voice*
The Sysadmin's Secret Weapon - Duct Tape [redgreen.com]
Soko
Re:Way to be prepared. (Score:5, Funny)
Not that I
id blew this one (Score:2)
With the flash light if you tried to shoot while using it, it just used the flashlight as a stick instead of switching to your guns.
Re:id blew this one (Score:2)
HOW-TO: Fix your Gamma in game (Score:5, Informative)
Pull up the console (Ctrl + Alt + ~)
type "r_gamma 2" (max is 3, default 1)
Adjust brightness downward a notch or two; especially if you cranked it up while looking for the fucking gamma control like I did.
And here's a bonus hacking tip, the developer's own config files (keybindings, video settings, etc) are stored in one of the *.pk? files (in D3's case pak000.pk4). Usually you can pull out some interesting command usage, especially when one developer has binds to useful commands and functions as in-game editing menus. From the johnc.cfg file, a few lines out of many such as rebinding console to a normal "~" and Flashlight Batteries (MP option?), plus the fact that he doesn't mind his game dark. Jonah Hex (aka [TFO]DogMeat to my MOHAA old mod friends
Flashlight + Pistol (Score:5, Informative)
http://dlx.gamespot.com/pc/doom3/moreinfo_61041
Appropriate name. (Score:5, Insightful)
1. Modding all the weapons to have this feature, and...
2. Modding all the models so they look like they have the flashlight strapped on 'em with duct tape.
Re:Appropriate name. (Score:2)
Re:Appropriate name. (Score:5, Informative)
Of course the anwer is yes, but you don't have any when this particular shit hits this particular fan. Sorry. Life is hard. And it's much scarier this way!
But, if you're as scared as this guy [slashdot.org] or this guy's friends [slashdot.org] then I have I a deal* for you (*not a monorail.)
It's easier to install than this new duct tape mod, requires no file download, and works 100% of the time. You're not restricted to a smaller-beam, or to duct-taping your flashlight to small arms only. And there's no modified doom3 files to cause problems in multiplayer when cheat detectors check your files.
Ready for it?
You think I'm effing with you, don't you?
I'm not.
Pull down the console (ctrl+alt+~ -- now that's security through obscurity! I be you were expecting just ~ eh?) and enter:
r_gamma 2
If it's still too dim for your panties to hold your dump, up it to something closer to 3 (over 3 is meaningless.)
Still crying mama every time you hear "come one hurry!"? Ok, open up Mr. Console again and do a:
r_brightness 1.6
You can push that up a bit higher if your teeth are chipping each other, but it gets ugly fast.
If you don't want to do that every game, find C:\Program Files\Doom 3\base\DoomConfig.cfg (or your equivalent in the case of non-standard install or other OS) and search/replace any existing settings of the above mentioned variables. Add them if they're not already there. Anything in DoomConfig.cfg gets executed on startup.
Be sure to use a nightlight and make sure mommy tucks you in, BTW.
And yes. There are monsters both under your bed and in your closet.
Bwahaha!
Re:Appropriate name. (Score:3, Informative)
What you and many other fanboys seem to misunderstand (or ignore) is that I'm not scared - I'm bored.
The 213th time a monster jumps out of a shadow it's not scary, it's tedious.
The game is pretty good, but it's kind of a one-trick pony in this regard.
Oh, look, more than three items on the floor. Must trigger a monster event... yep.
Oh, look, a dark room. Must trigger a monster event... yep.
Oh, look, the screen turned red... again...
To some extent this does improve later in the game, but I almost didn't
Re:Appropriate name. (Score:3, Funny)
Darkened room = less need for this mod (Score:5, Insightful)
If I play in the morning before work, when the sun has risen, my eyes can't dynamically adjust from the light room to the dark screen, and I can't see anything. Maybe I need to eat more carrots or something.
In any case, the bonus about doing it this way is that the game is way scarier at night.
Re:Darkened room = less need for this mod (Score:5, Interesting)
Re:Darkened room = less need for this mod (Score:5, Funny)
I eat about 6 carrots a day and the only reason I don't creep around in the dark anymore is because my wife says it creeps her out!
Get a few more FPS. (Score:3, Informative)
seta image_cacheMegs "32"
If you have a newer video card you can move the number up. I have a 9800XT and got it up to 96. Anything more than that and I start loosing preformance. The beta Radeon driver [ati.com] also helped a little bit.
Not buying it (Score:4, Insightful)
I bought RTCW, and I hated walking through a morg with monsters coming after me. It wouldn't been way cooler if Carmak and his crew designed something more realistic (but not 100%) like the Bourne identity. It freeks me out walking around in dark corridors not knowing what the heck is beside me.
Good job ID, you made it so scary I don't want it!
There was nothing scary about the firt Doom, the graphics were so bad that it didn't matter. Boy how that's changed.
Re:Not buying it (Score:3, Funny)
Pussy.
Re:Not buying it (Score:2)
Re:Not buying it (Score:4, Insightful)
sure, now they are bad, but back then, oh boy! i played that game again and again, and let me tell you how scary it was! it got me jumping out of my chair when my mother would walk into the room. the original doom used lighting as well to create fear, you must remember all the halls which were half lit, or with flashing lights, or the many traps where the lights would go out and a secret door would open releasing zillions of imps.
it was scray then, it is scary now, it is DOOM
Fair Review My Ass (Score:3, Insightful)
I have to honestly disagree that Doom 3 is a "good game" in any respects other than graphics technology. I can check out how well my current video card will run with entertaining benchmarks for free kthx.
Author's Comments (Score:5, Interesting)
While this mod is not for everyone, I've tried to maintain a certain level of paranoia by making the flashlight only attach to your smaller guns (but not the pistol - that would spoil the early early game), and making the cone of projection much smaller than the hand-held flashlight. This leads to situations where you're in a pitch black room, but can only see a very small area, which for some is much more claustrophobic than holding the default wide-angle flashlight. This especially applies when swinging your view around, and catching a glimpse of an enemy, who you are then unable to find as they've run off into the abundant darkness.
Granted, as you can still use the current flashlight it does make things slightly less scary, but Doom3 has plentiful amounts of scariness to spare. Like playing the marine in Alien vs. Predator, I know of several people who still can't play it even using this mod, due to fear.
PlanetDoom's inherent bias? (Score:5, Interesting)
Re:PlanetDoom's inherent bias? (Score:3, Insightful)
Flashlight=Greatest Weapon Ever (Score:5, Funny)
Okay, it's the future. Dudes in the future should have high tech badass gear. I mean, nightvision, we have, but in the future, shit, man, there should be some crazy shit that looks through walls and sees DEMONS. And, it sees them in the dark! Damn, in the future, they might even have dogs that wear electric turbons that allow them to focus energy that allows them to make peanut butter and jelly sandwiches. WOW.
This is a game. He went in without a weapon. Apparently, which is plainly obvious, there are idiots that work on Mars and do stupid shit. They're conjuring Hell and demons and crazy ass spiders. It's clear they care little for their own safety; and, therefore, they have not duct taped flashlights on their machineguns.
I'll continue playing without a pussy flashlight taped on. I'm in hell, and I'm kicking demon ass. F a flashlight, and F this mod.
Down with the DEMONS.
porp
Re:Flashlight=Greatest Weapon Ever (Score:2)
Re:Flashlight=Greatest Weapon Ever (Score:2)
Yep, like PDAs and Laptops twice the size of the ones I own in 2004. Later in the game its revealed you're in a steam-powered amusement park haunted house and just really, really confused and going to spend a lot of time in prison.
Whoops, I should have written ***Spoiler
Re:Flashlight=Greatest Weapon Ever (Score:3, Insightful)
Graphically it rules with the darkness too. And boy is it scary. Rules.
This mod is for people who have no patience in my humble opinion.
Heh.. (Score:2)
When you come back from hell, in d3... you do get another item that you must pull out & utilize at certain points. It's just another way of adding a layer of challenge to the game. The flashlight is no exception.
Although in the game, it is 2145..at a research facility on mars. I find it hard to believe that there isn't one piece of duct tape anywhere on the planet. Great game, play it how it was originally meant to be played. I'm not exactly sure if it's worth $60, but it is something t
maybe now... (Score:5, Funny)
John Carmack should have thought to include toilet paper with the game.
Re:maybe now... (Score:2, Funny)
Fortunately, I never had to use it.
Re:maybe now... (Score:2)
Don't do it! (Score:5, Insightful)
First off I've beaten Doom3 with no mods or outside info of any sort, it was awsome. Now about the flashlight....
Needing a seperate flashlight ADDS a LOT to the feeling of vulnerability, that something could jump out and attack you when you are most vulnerable!
Lets put it this way, How do you feel when you have your gun out with light, versus having no light? You can't see well, you're not sure about your surroundings...something may be over there...but it still provides a sence of security.
Taking away the gun takes away that sence of security. You can see better, but now you're vulneable, you'd feel better if you had that gun out wouldn't you?
So basically I think it's great game design. It greatly enhances the feeling of insecurity and vulnerability. I think even having this mod is great proof that id made a design that makes some people feel a little too insecure :)
Re:Don't do it! (Score:5, Insightful)
I will not install this mod.
Yes, it makes sense -- space marines in 2045 should have duct tape and/or helmets with flashlights and/or nightvision and/or fucking-A genetically engineered cat-eye night-proof eyes-from-hell.
But that's not what this space marine happened to have handy when the shit hit the fan.
And I like it that way!
Re:Don't do it! (Score:4, Funny)
Yes, it makes sense -- space marines in 2045 should have duct tape and/or helmets with flashlights and/or nightvision and/or fucking-A genetically engineered cat-eye night-proof eyes-from-hell.
But that's not what this space marine happened to have handy when the shit hit the fan.
Exactly. If the year 2045 is anything like the year 2004, the duct tape is in that drawer with dominos coupons, scissors, random notes, a few screws, a can opener, a few overdue bills, a popsicle, some salad tongs, a few bottle openers, and a bunch of other shit.
Obviously the marines couldn't get the drawer open.
Re:Don't do it! (Score:3, Insightful)
If you think the flashlight is a separate weapon because id Software didn't realize they could attach it to a helmet or something, you're entirely missing the point. They did this for immersion -- not everything is about realism; that's why we have monsters coming out of hell in the first place.
The light thing (Score:3, Insightful)
This really upsets me with Doom 3, for those moments when I can stop playing it. It's not quite the letdown that Metal Gear Solid 2: Sons of Crushing Disappointment turned out to be, but it's got the same sense of wasted potential.
I can see why gun-mounted lights got left out. It would take away a lot of the stress & fear that comes from playing the game. But here's just a few ways they could have accomplished the "Player's vision is severely restricted in the midst of a firefight" effect, without ripping the player out of the game:
1) Only the pistol can have the flashlight out. Think about it, modern-day cops have a flashlight and a pistol out simultaneously all the damn time (flashlight held high with the non-weapon hand, pistol in weapon hand). It wouldn't have been that hard, and then they could have stuck with the massive heavy mag-lite they modelled.
2) Helmet light. Make the flashlight bob a bit with the player movement, lead the camera on quick turns (Marine turns his head), jiggle with recoil, etc. Lots of opportunity to immerse.
3) Right-angle flashlight in a breast pocket, a la Silent Hill 3. This is my favorite of the ideas. Put the light a little bit lower, and then if the player moves to fire a two-handed weapon, the arms begin to obscure vision, casting massive shadows everywhere and bright light back from the Marine's pale white arm into the player's face. I mean, it's not like the marine gets much sun, he's pretty reflective.
I hope someone takes that last idea & runs with it, but I'm not optimistic.
On the other hand, for a game as deeply flawed as Doom 3 is turning out to be, it is undeniably stressful, entertaining, and has that "just one more corridor" hook to it. Much like a Renny Harlin film, I enjoy it in the moment, but take even greater pleasure in deriding it afterward to my friends.
multiplayer (Score:2)
In case anyone missed it. Beta Catalyst 4.9. (Score:5, Interesting)
I tried them out of curiosity, and I am indeed seeing improvement in framerates in Doom 3. I wonder though, if these tweaks are designed for OpenGL, will they translate over to other OpenGL games like Call of Duty?
Great game! (Score:4, Interesting)
Secondly, this game delivers exactly what it promises to deliver: an old-school fps which is designed to be terrifying. It isn't a mistake that the maps are linear! I used to hate running around across a level trying to figure out what to do next in Quake 2. If you save partway through a level, you don't have to worry about being lost when you come back two months later to play again. You can't say the same for many games. When I pick up an FPS I'm not doing it to solve puzzles; I want to splatter some blood across the walls, and I don't want a learning curve.
As an adult, the more complex a game is, the more unlikely I am to play it. I've been waiting for a game to beat Half Life in its first person experience, and I can safely say that Doom 3 beats it hands down. If it makes you bored, stop complaining and find another game. No one is forcing you to play it, and it's a lot of fun for myself and many others.
Only complaint so far: memory requirements. When they said 384 megs min, they were being honest. I'm hitting the VM a lot with only 256 megs and it causes slowdown at inopportune times!
Ingenious? (Score:5, Insightful)
How about an aimbot mod for singleplayer, would that be "brilliant"?
Re:Ingenious? (Score:3, Insightful)
I'm going to have to agree. Doom 3's whole flashlight versus weapon gives the player a *constant* feeling of vulnerability. Makes the game fairly exciting in my opinion.
Then again, the people who complain about doom3 are the same people who are pissed off that IDKFA doesn't work.
Re:Ingenious? (Score:4, Insightful)
I have the same problem with games that have gimmiky boss battles. The boss isn't hard enough by himself so the devs make it so you can't hurt him unless he screams "slashdot effect!" which occurs for 2 seconds at 45 second intervals. It breaks the realism and just feels more like a trivial challenge. Unlike a boss battle that has a "logical" limitation like the fire monster can't be hurt by plasma weapons.
Re:Ingenious? (Score:5, Insightful)
Realism?
You're talking about a game where you're a military person in a science-based research lab, where they somehow manage to open a portal to hell that causes everyone to turn into demons and zombies, and that has convieniently placed guns and armor shards for you to add to yourself, and you're complaining that having to lower your torch to aim and fire with a shotgun or machine gun is unrealistic?
Still waiting on the SG-1 mod (Score:2, Insightful)
http://planeta.terra.com.br/lazer/stargate/blue
Hardware req's (Score:5, Funny)
Don't marine's have 2 hands? (Score:3, Insightful)
Yeah it makes sense for something like an ak, shotgun or rocket launcher but I'd hope a space marine could fire that pistol one handed.
It would also be sweet if you could use the flash light like a club. I would think the lighting effects of doing that would rock.
Re:Don't marine's have 2 hands? (Score:3, Informative)
Ummmm... You can... and it does.
:-)
Note to futuristic Mars Base designers (Score:5, Funny)
CHOOSE YOUR GODDAM LIGHTING SUBCONTRACTERS CAREFULLY.
How about no flashlight? (Score:4, Interesting)
If they hadn't given us a flashlight at all would someone have complained about it just because other games have had one?
Also, you can adjust the brightness of the game. It's SUPPOSED to be dark, that's kind of the point. That is the entire point, even. SOME games put you in a room that is supposed to be dark, but you can still see everything just fine, which isn't like being in the dark for me. I know when I'm in the dark in the real world, I can't see the demons and stuff running around trying to eat me. I don't see why a good game should be any different.
I for one have been enjoying the hell out of Doom 3, and I'm pretty jaded about games in general because on the whole, most of them suck.
Is DOOM 3 perfect? Well, no, but then I'm kind of bias against first person shooters. BUT I still enjoy it, so that should say something alone.
Also, I don't use the flashlight ALL That often, unless I find myself in an unussually dark spot and want to take a better look around, but the areas that are so dark they require that are actually fairly few. Most of the rooms are are lit just well enough that you can make out everything, even if only vaguely.
In my opinion the whole flashlight thing was so unimportant it simply never even occured to me that some children might cry about it.
Repeat After Me... (Score:4, Insightful)
Doom 3 is not any kind of Half-Life.
Doom 3 is certainly not any kind of Tom Clancy game.
Doom 3 is the state of the art in interactive terror. If you want a simple FPS, don't buy it. If you want a shoot-through RPG, don't buy it. If you want something that accurately represents military weaponry, don't buy it.
If you like having to sleep with the light on after a gaming binge, by all means, buy Doom 3!
Over-repetition (Score:3, Insightful)
It's not just this trick that gets over-used. The first time an imp spawns behind you during a fight, it scares the hell out of you. By the 20th time, it's getting old. By the 200th time, you can turn around and shoot the imp with your eyes closed.
Doom 3 is a good game... probably the best actual game we've seen from iD since the original Doom. However, I also agree with the criticisms in the IGN review (8.9/10 strikes me as pretty much bang-on, as scores go).
Stop and Think About it for a Minute. (Score:3, Informative)
The other key things to remember about Doom is that it's a dark game because it's dark where it's set - a sealed environment on Mars with no windows. When the power gets cut of course it's going to be dark. If you can't see even with the torch on, then make sure that your monitor is calibrated and there is little or preferably no ambient light - it's like taking a photo of something inside with a window visible - if the camera is set for outside (bright light around you) then the inside part of the scene will be underexposed (the monitor).
silly people. (Score:5, Interesting)
The whole apeal of the game is ruined if you're able to have the flashlight on all the time. Less things 'jump out' at you. The game would be much less suspenseful, and, IMO, less entertaining as a result of such a mod. Doom 3 doesn't offer much gameplay value (not to be confused with graphic quality or the engine, oh ye pedantics) without the creepyness/darkness, IMO, as FPS games are truly pretty run-of-the-mill now, and Doom 3 doesn't bring anything to that table in terms of gameplay. Removing the suspense that arrives from having to switch back and forth from a gun and the flashlight in a dark room in order to see what you're shooting at is foolish - even though it would be realistic in real life to be able to shoot and hold a light, it is not practical for the game. Suspension of disbelief is key in this game, just as it would be in film.
Hell, if anyone complains about the 'default' game state with the claim of "reality", step back from your monitor and brain yourself with your keyboard. You're on Mars killing demons in a scientific lab which has, essentially, created an entropy engine/infinite supply of energy, FFS. Oh, and of course, there's the whole "portal to hell" bit.
Multiplayer is another story entirely. Doom 3 has introduced an entirely new form of camping - the "stand in the dark spot in the middle of the hall and just shoot" camp. It necessitates that a person turn on the barrel flare and projectile light features in DoomConfig.cfg - without doing so, you can't even see the person shooting you.
If you want to modify this mod (Score:4, Informative)
But... Gasoline? (Score:3, Funny)
(well, I guess in order to get the reference, you'd have to be seriously old-school...)
Fair to planetdoom... (Score:3, Funny)
The BEST doom3 review out there... by FAR... (Score:4, Funny)
http://www.afrotechmods.com/groovy/review/d3rev
Re:I disagree (Score:4, Insightful)
Doom 1 was seminal because it popularized FPSes. Doom 3 isn't innovative. Yes it uses some technology, but who remembers technical achievements? They're the minor awards at the academy awards.
People remember Mario 64 for having to chase baby penguins, because it was the first game to popularize the 3D platformer.
Doom 3 doesn't change the formula. Maybe, as a console gamer I'm biased, but Doom 3 is certainly the belle of the ball now, unless the mod community really takes off I don't seeing it being a watermark for gaming.
Re:I disagree (Score:3, Insightful)
Well, I for one will never forget the first time I saw GLQuake, or the first few games that I patched to use my new 3D accelerator card.
Broadly speaking, I agree with you - but don't be too quick to write-off new technology. Sometimes it does have quite an impact for those around to see the transition.
Re:I disagree (Score:3, Informative)
http://www.linux-militia.net/howtos/doom3/doom3.h
Re:I disagree (Score:3, Insightful)
Who cares? The "old" Quake 3 engine still looks great (I've been playing RTCW on Linux lately), and it's smooth. I don't give a crap about super-spiffy graphics. I want fun gameplay.
Look at GTA3. That's much closer to being the "seminal game of our generation", because it's fun.
Re:I disagree (Score:3, Insightful)
Re:Linux Performance (Score:2)
Last I checked, the doom3 technical support forum at gamespy had 16000 posts in 3 days. Hmmm... looks like I am not the only one experiencing slow frame rates with catalyst drivers on ATI cards after a million hacks and cfg modifications.
Re:Linux Performance (Score:2)
I'm playing it at 800x600 at high detail with an Athlon 2800+, Radeon 9800 Pro 128, and 1GB of RAM. Perhaps you should try turning down the detail/resolution a bit before trying it again on your 486?
(Okay, one caveat. The damn filters don't seem to work for multiplayer. Feh.)
Re:Linux Performance (Score:2)
Re:Linux Performance (Score:3, Interesting)
If it makes you feel any better Halflifeportal mentions something to the effect of "same generation nvidia cards will perform 50-75% as well at their ATi counterparts because of the nonstandard nature of the chips" so HL2 will be the other way around. [halflifeportal.com]
Basically
Doom 3 = Nvidia
HL2 = ATi
Medevo
Re:Linux Performance (Score:4, Funny)
Or I could just play Doom III on XP TODAY! BWHAHAHAHAHAHAHA! Have fun waiting.
Re:Uh... only enough duct tape for one weapon? (Score:3, Informative)
Re:Uh... only enough duct tape for one weapon? (Score:2)
Re:Nothing Wrong (Score:3, Informative)
Having had to compare shooting a handgun while holding a flashlight vs. having a handgun with an integrated flashlight, they're really incomparable.
I'd use GUN tape not DUCT tape (Score:3, Informative)
IMHO it should be called the Red Green Mod or RGM.