Uru Resurrects Fan-Operated Multiplayer Shards 13
ToriaUru writes "Over at Cyanworlds.com, there's now a newly launched Until Uru page, providing fans with all the information they need to download a new client and/or create their own server for the canceled online part of Uru: Ages Beyond Myst. Thanks to all the hard working people at Cyan who made this happen!" We previously reported on Uru Live's cancellation, and the Until Uru FAQ, along with a 'giant gnarly disclaimer', explains the downloadable add-ons are "enabling independently run [fan-maintained] servers that any client can connect to... this is not URU Live" - though there is a "nominal fee" of $5.95 for player authentication for those who want to try the service.
More Flamebait (from a 10-year MMOG dev). (Score:0, Insightful)
I designed my first area for a MUD in 1992. I adapted my first Diku in 1994 and coded my first MUDbase in 1998. I've worked on about 6 MUDs and my name's in the manuals of 3 commercial MMOGs.
You can call it idle flaming if you want, but that's my experience. It's easy to determine from circumstantial evidence when a MMOG has gone "over the hill", and like I said, the hard core playerbase at that point will have a difficult time accepting the decline of their favorite game.
Personally, I think an 'outreach' to this sort of person - especially with a $6 fee attached - in the wake of the failed game, is nothing more than last-ditch exploitation. URU will not survive because of this program, but it will offer URU fans a little hope in exchange for their money, which I think is unethical.
I repeat, it's dying and that can't be stopped. Choleric animals are killed to stop their suffering. "Mercy killings" exist. Artificially prolonging the life of URU's fanbase to make an extra buck, when the game is doomed in spite of it, is morally indefensible.
Re:Let it die. (Score:1, Insightful)