NovodeX Physics Engine SDK/Demo Released 32
JJC writes "If, like me, your favourite thing about Doom 3 is the test_boxstack demo map, you're in for a treat. To demonstrate their physics engine, NovodeX has produced a Windows program, called NovodeX Rocket, that lets you set up and manipulate a number of 3D objects and watch them collide and interact realistically. Included are ragdolls (human, deer, horse and monsters), dominoes, trebuchets and a giant Jenga tower. This coincides with the NovodeX Physics SDK v 2.1.1 becoming freely available for non-commercial use. I heard about this from David Weller's MSDN Blog."
Its all good (Score:1, Interesting)
Re:I'm not into FPS games anymore... (Score:1)
Re:I'm not into FPS games anymore... (Score:1)
Re:I'm not into FPS games anymore... (Score:3, Interesting)
Re:I'm not into FPS games anymore... (Score:2)
And there's Open Dynamics Engine... (Score:5, Interesting)
Re:And there's Open Dynamics Engine... (Score:4, Informative)
If you liked the ODE demo, you'll go postal over these.
Re:And there's Open Dynamics Engine... (Score:3, Interesting)
ODE is very commonly used for robotics simulation. Which is, coincidentally, what I'm using it for.
Screenshot [earthlink.net]
I also decided to write a Mahjong Solitaire game using ODE to box-stack it. So when you "give up" it's like a simulation of sweeping the tiles off the table. It's absurd.
Screenshot [earthlink.net]
Re:And there's Open Dynamics Engine... (Score:2)
That seems like a very cool application (the robotics simulator, I mean)! I could play with that for hours! =)
Is it a personal / school endeavour, or is it meant to be a commercial project?
Re:And there's Open Dynamics Engine... (Score:2)
It's a personal endeavor, meant to get me into grad school someday. I'm also building a physical robot ( ~75% finished ) of identical properties, and the AI runtime can just switch over to the physical version when it's ready. The interfaces are all abstracted, and I've written drivers for the serial hardware.
When I consider it to be version 1.0 quality, I'll release the program and the SDKs for free, public use. Probably GPL.
Even though it's really geeky/technical, it's still fun, because my system i
Re:I have nothing to really "say" (Score:1)
Re:I have nothing to really "say" (Score:2)
Well, a glimmer of hope (Score:4, Insightful)
Anyway, good to see they're at least thinking about tools that are open enough that they might be usable in a few years when Doom 3 is made Free.
As another example: I doubt that UT2k3 could be released as anything resembling Free software when it is a true legacy product and Epic's newer tech is attractive enough to keep people licensing the new instead of going for the old. It's got a physics engine that they depend on someone else to build for them, last I heard. (Can't remember the name of it right now. Karma? Ah well.)
Not that I'm waiting for Doom 3 to become Free: it's many years out and for now id's getting my cash as soon as the GNU/Linux binaries for Doom 3 are released. It's the least I can do for a developer that continues to give its source away when it's done with it. Of course, I'd like to see the new game too.
Re:Well, a glimmer of hope (Score:5, Informative)
Don't be misled by the submitter's mention of Doom 3's test_boxstack map, Doom 3's physics were done in-house at id by Jan Paul van Waveren (a.k.a. Mr. Elusive), who was also responsible for bots both official and unofficial in past Quakes. Gamespy interviewed [gamespy.com] him and Robert Duffy back in 2001, although the interview doesn't go too much into the details of exactly how Doom 3's physics work.
On the other hand, there was a press release [google.com] back in late March about how Epic Games will be using NovodeX technology in future versions of the Unreal engine.
Re:Well, a glimmer of hope (Score:3, Insightful)
Yes, that was my guess when I read this article. Marketroid: "People like DOOM3 right now. Hmm. Time to get a Slas
Re:Well, a glimmer of hope (Score:1)
Re:Well, a glimmer of hope (Score:2)
Re:Well, a glimmer of hope (Score:3, Interesting)
I see no reason to think that the Unreal engine will ever be released as free software, regardless of its ties to third-party software. It's really something special for id to release the Quake engines. You see it here and there with smaller and older titles, but John has said that the Quake 3 engine (still to be found in recent games like Jedi Academy and Medal of Honor) may be released by the end of
great... (Score:3, Funny)
some of the demos make great stress relievers... now where did i put that thumbdrive to bring this to work tommorow...
Re:great... (Score:3, Funny)
some of the demos make great stress relievers.
True, but some of them create stress.. the dead horse and deer ragdolls were just disturbing.
That didn't prevent me from throwing them high in the air just to watch them hit the ground, however.
I need help.
Re:great... (Score:2)
I got the deer to do it, but the horse is still giving me trouble.
Open Source (Score:1, Redundant)
It also has quite a few nice demos.
I don't really like the physics in D3 (Score:3, Interesting)
But when i tried the boxstack testmap, alot of times i've seen combinations, where gravity would have done its work in real life (eg. some boxes still staying upright when shooting one box halfway out).
I really like the Havok engine, currently being used in the UT series, and also available in the HL2-Source engine (looked way more realistic than the D3 physics do)
Re:I don't really like the physics in D3 (Score:2)
I've noticed what you observed about test_boxstack, too, but what bothered me more was the way the stack of boxes falls once you finally knock a piece far enough out. It seems like the stack ought to sink as one, but for now it doesn't look like a box starts to fall until the box below it has moved completely out from below it. I suspect this has to do with not actually running the simulation on objects unless certain conditions are met, since the amount of contact resolution that needs to happen in order t
Re:I don't really like the physics in D3 (Score:2)
It looked kick-ass in bullittime though