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Star Wars Prequels Media Movies Entertainment Games

LucasArts Restructures, Moves More Development Off-Site 20

Thanks to LucasArts for its press release indicating a significant restructuring of the company's internal development teams. It's explained that "31 people from the development studio were laid off as the company will be concentrating on fewer titles", and GameSpot has further details, noting "the publisher has farmed out development on its as-yet-untitled Episode III game to [recent Indiana Jones developers] The Collective", and "an informed industry source said the team attached to the early stages of development on Knights of the Old Republic 3 was let go in yesterday's layoff." We previously reported on earlier layoffs at LucasArts in April.
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LucasArts Restructures, Moves More Development Off-Site

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  • by LeninZhiv ( 464864 ) * on Friday August 13, 2004 @07:00PM (#9964410)
    I think this is exactly the message the gaming community has to offer the 31 new lay-offs: credit where credit's due [slashdot.org]
  • Fewer titles? (Score:5, Insightful)

    by mbourgon ( 186257 ) on Friday August 13, 2004 @07:15PM (#9964469) Homepage
    I had to do a double-take on this quote.
    31 people from the development studio were laid off as the company will be concentrating on fewer titles.

    Fewer? [gamespot.com] Fewer?! [avault.com] Fewer??!?!?! [gamespot.com]

    Hell, pretty soon I'll be working on more titles than they are. And I don't.
  • Loss of talent... (Score:5, Insightful)

    by dmayle ( 200765 ) on Friday August 13, 2004 @07:34PM (#9964594) Homepage Journal

    It must have Jar-Jar, because people don't seem to want to work at LucasArts any more. They lost Tim Schafer, noted for "work on Day of The Tentacle, Full Throttle, and Grim Fandango" who's currently doing work on Psychonauts. (I'm eagerly anticipating this.)

    I'm of the opinion that LusArts ditched what they were good at so they could try to milk the Star Wars franchise. Whatever happened to DOTT, and Loom, and Full Throttle? I used to eagerly await LucasArts new releases, and nowadays it's YASWG (Yet Another Star Wars Game)...

    • by Lisandro ( 799651 ) on Friday August 13, 2004 @07:59PM (#9964720)
      I still can't beleive they could be stupid enough to can titles like the sequels to Grim, Full Throttle and Sam & Max. It's not like those games wouldn't sell well (and, looking back through LucasArts history, be any good). But just like you said, they went for the quick bucks with Star Wars franchises. Result? People get bored and don't care about the company anymore. Nice going.

      After seeing Family Guy cancelled, i thought no one could make poorer management decisions. Oh well...
  • by genrader ( 563784 ) on Friday August 13, 2004 @09:21PM (#9965068) Homepage Journal
    I don't know Chewie, fly casual.
  • by Picass0 ( 147474 ) on Friday August 13, 2004 @09:50PM (#9965203) Homepage Journal
    ...would be a new X-wing vs. Tie Fighter.

    I don't want to play an online rpg. I don't want to play a Starcraft clone. I'm bored with first person shooters. I just want another XvT.
    • They made W-Wing alliance, and nobody bought it. I guess that the bigwigs at Lucasarts think that only FPS RTS and RPGs sell. Since space sims are not one on the list, we won't see a new XvT any time soon.

      • God, one out of four doesn't sell as well as expected, and they decide to sell the farm... I'm glad they're going under. Good riddance. Lucas already dug his hole with the new movies... By the by, start spreading the word: don't see Episode III. I want to see some real momentum behind this. And why not SW games, as well? They're crap too, nowadays!
    • The X-Wing, Tie Fighter, and X-Wing vs. Tie Fighter games are some of my favorite computer games ever made, and I'd be first in line for a new XvT game. Hell, even if it was just a rehash of the same plot, but new and improved graphics I'd go for it.

      Sure, some would look at it as a cash-grab - another Star Wars game, and worse yet a rehash of an old one, but at least it would be a rehash of a classic...
  • by Pluvius ( 734915 ) <pluvius3NO@SPAMgmail.com> on Friday August 13, 2004 @10:23PM (#9965343) Journal
    LucasArts plans to change its name to "Star Wars Games," awaiting approval by its president, chairman, and majority owner, Satan.

    Rob
  • They should just make new versions of KOTOR. Make it so the next one will be ready when the average gamer has finished the current one :)
  • pow (Score:1, Funny)

    by Anonymous Coward
    Lucasarts will probably just go away altogether and a real publisher will take over the star wars license. They had lots of talented programmers & artists but jar-jar was running the front office.
  • "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC" - Mike Nelson, Luca$Farts acting manager on the cancellation of Sam & Max 2. Seriously, this guy was probably promoted for this, and the guys that were let go were probably the only ones to suggest not making a Star Wars game ripped of from another popular game. Let's see: Republic Commando? Dumbed down Rainb
  • by MemoryDragon ( 544441 ) on Saturday August 14, 2004 @09:12AM (#9966949)
    I think LA has been creatively dead for almost 10 years now. Face it, the best people left the company around the mid nineties. The once creative company just put out one garbage star wars game after the other. The spark of creativity which once kept this company running was lost back then.

    They tried to revive older franchises with mediocre sequels instead of getting the old peopled on board (monkey island) and the only good game in the last years was done by the ex Black Isle division which has reformed under another name (Obsidian)

    I think the doom of this company was the day when Tim Schaefer and others left the company. The final nail onto the coffin was the day they decided to focus on mediocre Star Wars games. (The ones which came out after X-Wing and Tie Fighter, which were both excellent)

    • As much as you all may moan at the thought of no more adventure games, the fact is that many simply can't compete in the gaming industry these days. With all the 3D shooters and such, an average gamer will not give much thought to an adventure game. Add on to the fact that they have little or no replay value, I'm not suprised that most gamers turn to MMORPGs and FPSs. Games like Curse of Monkey island were excelent, but just couldn't compete. It's no fault of lucasarts. You have to sell games to make money,
    • Shhh! Too much truth. I'm hurting

Business is a good game -- lots of competition and minimum of rules. You keep score with money. -- Nolan Bushnell, founder of Atari

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