QuakeCon id Software Keynote Coverage 254
ruiner5000 writes "If you are not at lucky enough to be at this year's QuakeCon, then you might be wondering what John Carmack and crew are up to. Well, John is a father of a baby boy as of yesterday, so he was not here for his traditional talk on what id is up to. Instead, he appeared on pre-recorded video, followed by normal Q and A session with other id personnel. AMDZone has full coverage of the id keynote, including some pics for your enjoyment. If you want to know about the next engine, the Xbox, OS X, and Linux ports, id's standing on piracy, or Carmack's vision of game engines for movie rendering, then give it a read." S!: There's also continuing QuakeCon coverage over at GameSpy, including a long interview with Todd Hollenshead.
Great (Score:2, Informative)
Re:Great (Score:3, Informative)
Huh? (Score:5, Funny)
Where's my duct-tape?
Re:Huh? (Score:5, Informative)
Re:Huh? (Score:5, Interesting)
picture [doomzone.com]
Re:AIEEEEEEEE! DEVIL DOG (Score:2)
Re:Huh? (Score:4, Funny)
That's how Doom 3 came about.
Re:Huh? (Score:2)
At least, I would hope so.
Re:Huh? (Score:3, Funny)
It's a man, baby (Score:3, Insightful)
Piracy... I'm thinking no (Score:2, Flamebait)
Re:Piracy... I'm thinking no (Score:3, Informative)
Re:Piracy... I'm thinking no (Score:2, Interesting)
Re:Piracy... I'm thinking no (Score:5, Informative)
I had used clonecd in the past, had uninstalled it 2 years ago, and Doom 3 refused to install, claiming that it couldn't read the cd until after I regedited away the lingering registry entries from clonecd.
Completely bogus, especially because clonecd was not installed anymore, and I've never used it to make an unauthorized copy of anything (I use it so I don't have to expose irreplaceable game cds to my 4 and 1 year olds. They're bad enough on my disks, you wouldn't believe how many children's game cds and DVDs they've nearly destroyed (most can be fixed with a DVD doctor).
I had long ago switched to using Alcohol (even kids game cds now feature the most sophisticated protection methods)--and I promptly unloaded it and disabled the virtual drive it offered, but Doom III still insisted it couldn't read the CD until after I scanned my registry for clonecd-related entries.
I briefly considered returning Doom III, but my desire for virtual blood and gore exceeded my indignation at being labeled a pirate by id.
Re:Piracy... I'm thinking no (Score:3, Informative)
Copy/Pasted:
Re:Piracy... I'm thinking no (Score:2)
Re:Piracy... I'm thinking no (Score:2)
It's supposed to take about 20 hours, which is not bad for a FPS. I wouldn't call it a short game by any means. Then again, I played pretty slowly, since I was afraid of what might jump out at me.
Re:Piracy... I'm thinking no (Score:2)
Re:Piracy... I'm thinking no (Score:3, Interesting)
Professionals will have the equipment to make a virtually perfect clone of the CD which will get around any CD Protection. The ameturs which are over 12 years of age will work out how to get around the CD protection.
Personally once the first patch is out, I'm seriously tempted to install
Re:Piracy... I'm thinking no (Score:2)
And, on top of that, requires admin rights to run. Not cool.
Re:Piracy... I'm thinking no (Score:2)
Next Week (Score:4, Funny)
They have it running on a mac (Score:5, Interesting)
Hopefully since Apple finally dropped ADC, more manufacturers will be willing to make mac cards(basically pc cards with modified firmware). I am willing to pay a $25-50 premium, but the $100+ premium for current vid cards is just rediculous, a 9800 should not be over $300....
It's not that Mac vid sucks... (Score:5, Informative)
Oh, and PCI Radeon 7000s with Mac roms still go for around 80$ on ebay (the last time I looked). Nevermind something like, say.... AGP. The pricing on Mac graphics boards is absoluttely disgusting
So as a mac user, your options are video that can't even run current games (my Pismo horked on UT when UT and my Pismo were new.... modern iBooks and Powerbooks fare no better), or paying out the smegging nose for something that'll do the job.
Of course, once you have a decent video board, your game options consist of Blizzard, iD, Epic, and whichever of the various companies have ported the DnD games.
Re: (Score:2)
Re:It's not that Mac vid sucks... (Score:2)
Re:It's not that Mac vid sucks... (Score:2)
Why does it run just fine on my iBook? Don't tell me you got yours with the default 256 meg RAM!?
Re:It's not that Mac vid sucks... (Score:2)
Re:It's not that Mac vid sucks... (Score:2)
Re:It's not that Mac vid sucks... (Score:2)
Macs ship with the amount of RAM the customer wants. I was a PC user for 15 years before I switched, and in that time I never found a manufacturer whose minimum configurations had enough RAM either.
Re: (Score:2)
Re:It's not that Mac vid sucks... (Score:2)
Re:It's not that Mac vid sucks... (Score:2)
Re: (Score:2)
Re:It's not that Mac vid sucks... (Score:2, Funny)
Re:It's not that Mac vid sucks... (Score:5, Interesting)
The G5 is the obvious choice if you want to be a Mac user and still have it double as a "gaming computer". The Radeon 9800 cards in a G5 play everything I've ever seen ported to Mac just fine. Sure, you may not achieve "insane frame rates" like some PCs get - but that's more a wet-dream for benchmarking weenies than what you realistically need to enjoy a game.
In fact, my G5 only has the Radeon 9600 Pro in it, and I have no complaints about video speed with it either. I've played everything from Halo to UT2004 to Medal of Honor to Spiderman on it, and it all works fine for me.
I think the bottom line is this, though. Mac users aren't purchasing their Macs specifically to be a *game system*. They have other reasons they want a Mac, but they just feel it should be able to run some good games too. Everyone likes to have fun once in a while, but not everyone thinks gaming is so critical that it justifies building a second machine just for it.
Re:It's not that Mac vid sucks... (Score:2)
Re:It's not that Mac vid sucks... (Score:2)
Macs are for people who work and might occasionally play a game. PCs are for gamers. No one is gonna argue that point. But there really aren't that many hard-core gamers, and there are a hell of a lot of people who need to get work done.
Re:It's not that Mac vid sucks... (Score:2)
Err. PC's represent 99% of most offices. I work as a web dev on a PC. I garentee at least 95% of all web devs use a PC. Pc's include linux boxes so most of the net, most programmers, and most people who work with a Comp. use a PC. Mac is used for some very specific very ni
Re:It's not that Mac vid sucks... (Score:2)
In relation to *games*, the subject at hand, if you buy a Mac, you've *at the start* said "This machine is not solely for gaming." By choosing a Mac, you've decided that there are other things that are more important than the ability to play every game on the market. If you want a machine solely for gaming, you buy a PC. If you want a machine for both work and gaming, you can choose either, but if you choose a Mac yo
Re:It's not that Mac vid sucks... (Score:2)
very true. and only a small portion of the computer using populace buy a PC as a gaming platform. Most people buy it for other reasons. The fact that Dell sells most of it's PC's Without a decent card tells that PC's generally aren't gaming machines.
Re:It's not that Mac vid sucks... (Score:2)
From this we can see that point 1 is a fallacy, or at best, a generalisation since I suppose Mac OS9 might be "not for work" whereas Mac OSX is.
Re:It's not that Mac vid sucks... (Score:2)
2. Unix is for some other work
3. Mac != OSX all the time. although thats a technicality.
3. 2 and 1 is not mutually exclusive.
How many programers do you know. how many use OSX. I know 20 odd programmers. 0 of them use OSX. I'm sure it's non zero percentage of the over all pop. but I doubt it's significant. His point was Macs are for work PC's are not. Well, no PC's are for most work. Mac is for some specific work. And often, it's used for other thigns too because there is a popul
Re:It's not that Mac vid sucks... (Score:2)
Final Cut doesn't run on the PC.
Everyone who uses those, which is a pretty good cross-section of A/V production, uses a Mac.
Or did you just not read my comment and respond with something you thought would make you sound smart?
Re: (Score:2)
Re:They have it running on a mac (Score:2)
Right. 80% of macs can't run doom3 well because John Carmack is an incompetent idiot programmer who doesn't know what the hell he's doing. If they had a halfway knowledgeable programmer the it would run fine. Right. And you know this because you're one of the top game programmers in the world with 10+ years of exp
Re:They have it running on a mac (Score:2)
Doom3 related (Score:4, Interesting)
Re:Doom3 related (Score:2, Funny)
smurfs (Score:3)
take that you smurfing smurfed up smurfers!
Re:smurfs (Score:2)
Re:Doom3 related (Score:3)
Congratulations, John, and... (Score:5, Interesting)
Secondly... most really creative, innovative, and grand things are done by folks who don't have kids- not something that's talked about a lot, but this is a *general* fact certainly supported by history. I (selfishly) hope this happy event doesn't foreshadow a slowdown of Carmack's cutting-edge technology work.
He deserves spending time with his kids rather than coding if he wants, though. Meh. Who knows.
RD
Re:Congratulations, John, and... (Score:2)
I'm highly skeptical of this actually being some kind of rule. The only people I can think of who were real technological movers and shakers who didn't have kids were "mad-scientists"...And even some of those people seem to have at least had illegitimate children, even if they were never formally marrie
Re:Congratulations, John, and... (Score:3, Informative)
Of course it could be a youth thing or even a male thing, as statistically histories "greatest achievements" have been done by men. Please don't label me as sexist, I assure you I am not.
In fact it makes more sense if it is only men who are affected by this as it is young men who are trying to appear impressive in order to get a mate. Hmm, it makes you reconsider your timeplan for
Re:Congratulations, John, and... (Score:2)
Fathers do tend to spend more time with their kids now than in the even recent past. This is a good thing. Let's not worry about whether J.C's next engine will be as good as the previous ones. I hope he enjoys his son and don't fret about such stats, which onl
Re:Congratulations, John, and... (Score:2)
Your last sentence is one of the very few things that actually need to become sound bites, and get heard by a lot bigger group than slashdot.
10 comments and slashdotted (Score:2)
Re:10 comments and slashdotted (Score:2)
RTFA'd (Score:5, Informative)
working on it, won't be done before next year.
the Xbox,
Same demo shown as on E3, "The game, to put it simply, looks great, and it reminded me a lot of the recently released Chronicles of Riddick", dolby 5.1 sound, not as good as PC.
OS X,
Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much.
Linux ports,
Linux server done, client will be out when Duke Nukem Forever comes out.
id's standing on piracy
It sucks. Next game's international launch won't lag behind US launch.
Carmack's vision of game engines for movie rendering
next engine will be Good Enough.
Re:RTFA'd (Score:3, Interesting)
Re: (Score:2)
Re:RTFA'd (Score:3, Interesting)
Re:RTFA'd (Score:3, Insightful)
Not good enough. Electronic distribution is the only way to fix the problem. Even if it means they have to write their own "steam-type" distribution system.
(and before the anti-steam crowd gets their back up, I only mean that they should explore using a downloader client to download an encrypted version of the game to the local system, then allow people to purchase the keys that unlock the game on release day
Re:RTFA'd (Score:2)
Unfortunately, a number of shortsighted politicians [rechten.uvt.nl] are preventing that from being deployed commercially on a worldwide scale.
Re:RTFA'd (Score:2)
Re:RTFA'd (Score:2)
After the steam (or whatever) client downloads the encrypted version to your HD, an "unlock" program is created that's specifically tied to your purchase information (name, address, credit card number, network play ID, whatever). You're able to back-up the encrypted files and the unlock program to a CD (or DVD or whatever they'll fit on).
The unlock program only works with your specific downloaded version (some sort of key cryptography perhaps).
Then, if you
Re:RTFA'd (Score:2)
Re:RTFA'd (Score:5, Insightful)
It sucks. Next game's international launch won't lag behind US launch.
If id/Activision want to discourage copying, they're going the wrong way about it:
* The aforementioned staggered release dates (it doesn't matter if it takes longer to ship/manufacture in various countries; delay all copies till it's ready!)
* Making the official version less useable than cracked versions, by:
- Requiring a registration key (and telling you to look in the wrong place for it)
- Requiring the CD to be in the drive before playing
- Refusing to install if a copy of cloneCD etc. is present (and giving an error message about "DVD emulation"??) - this really pissed me off; it's not id's business what else I have on my machine
* Etc.
And another thing that annoyed me was the installer trying to access the internet (blocked by my firewall) without asking (auto-registration? how rude...)
Re:RTFA'd (Score:3, Insightful)
Linux server done, client will be out when Duke Nukem Forever comes out.
I sure hope not. I wasn't planning on buying until the Linux version came out just on principle. I do have a windows machine that will play it, but I'm still waiting for the Linux port since Linux is my primary OS.
Re:RTFA'd (Score:2)
So I'd guess it's alive but in need of finalising. Given the track record of id, I would be stunned if a Linux client does not appear. I will not however be buying until I can play it on Linux, I would still buy it though even if it would onl
Re:RTFA'd (Score:2)
Hrm, the track record of doom, doom 2, quake, quake 2, quake 3 linux binarys being released?
A quake 3 linux boxed edition being released...
and you wouldn't be surprised if id just goes back on their word this time?
When has id ever said anything that they did not meet?
Huh ? That's exactly what he said, read his sentence again : "Given the track record of id, I would be stunned if a Linux client does not appear."
In my English, this translates to "considering how they've always lived up to their promises
In other news... (Score:3, Funny)
Re:In other news... (Score:2)
Text (Score:5, Informative)
Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.
Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.
He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.
He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.
He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.
Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?
Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.
When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.
Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.
When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.
This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.
Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.
The next game will have a single player focus with simple multiplayer added on with the mod and othe
So, all you pirates... (Score:2)
CEO Todd Hollenshead particularly hit away at this issue. It is his belief that pirating only hurts the industry particularly as game production becomes more expensive. He feels studios like Looking Glass may be around if it wasn't for pirating. He worries
*brain explodes* (Score:5, Funny)
"I don't like team activities. Neither in real life, nor in computer games."
"I led a normal geek childhood... "
What's next, CowboyNeal on a date?
Re:*brain explodes* (Score:5, Funny)
Fathering a Baby shouldn't be a Team Activity. More of a 1 on 1 match.
Re:*brain explodes* (Score:2, Funny)
Only on Slashdot would this comment be modded as informative.
The infamous gameplay quote (Score:2)
From a disappointed Doom fan who thought the third one would finally break the trend...
fatherhood (Score:2, Insightful)
Audio? (Score:2, Insightful)
DOOM 3 (Score:2, Insightful)
Remember how many games have used the quake engine, too. At least a dozen come to mind. Even Half Life, as I understand it, uses a modified quake engine as it's base. I hope iD continues to make games, and set trends in the gaming industry. It's unfortunate that all of their titles have been first person shooters.. I think a genre change would definately garner success for them.
These ga
Re:DOOM 3 (Score:4, Funny)
Yeah, like Commander Keen..
It's Nice How Respectful They Are (Score:3, Interesting)
A Mac "gamer" asked about the port to OS X
Yes, that's right. It's not a Mac gamer, it's a Mac "gamer".
Thanks for the laugh, AMDZone.
Re:It's Nice How Respectful They Are (Score:2)
Re:It's Nice How Respectful They Are (Score:2)
I mean, what they say has zero impact on your life. If they want to go on and on about how AMD stomps Intel or Microsoft is better than Apple on their own website
proof (Score:2, Funny)
Armadillo Aerospace Not Mentioned? (Score:3, Insightful)
Armadillo Aerospace is based in Mesquite, Texas, and is a rocketry research firm that is one of those trying to win the X-Prize. The Armadillo prototype crashed during its last flight test and it doesn't look like they'll be able to compete for the prize because of what it will take to get their vehicle rebuilt and flying again (in terms of money and time), but they'll keep going and see what they can do to reach the point where they're ready to launch manned flights.
Armadillo Aerospace's X Prize Prototype Crashes [space.com]
And there's a video available of the crash [armadilloaerospace.com] in MPEG format.
I'm still expecting the Scaled Composites team (led by Burt Rutan) to win, but I'm still intrigued by AA and the Canadian Arrow team; I'm still dubious about the DaVinci Project, which has yet to actually fly anything.
This is exactly what the X-Prize is meant to do, though: spur the development of a new industry by providing an incentive for privately held teams and individuals to step in and make space accessible to the public.
I applaud Carmack for not being afraid to try. It's amazing what ingenuity can do even when you don't have the deep pockets of government-funded space efforts. Or maybe especially when; necessity, as they say, is the mother of invention.
And yes, I bought the game; I'm proud to say that I, no matter if it was not done directly, helped to support an effort to put civilians into space with civilian launch systems.
Video of the id Q&A Session (Score:3, Informative)
Development Costs (Score:3, Insightful)
"videogames are costing more and more money to develop, taking longer and longer"
Did Todd Hollenshead breath martian air?
Earth to Hollenshead (and other developers): You don't need to spend millions to develop a graphics engine. You donn't need to spend millions to create super-duper render videos.
Just create good games.
Dispite the technological achievment of Doom 3, it's just a OK game. I don't say that Doom3 is bad. It's just not that great.
High costs don't mean good games. Enter the Matrix is another example.
OTOH there are games like Pikmin. I don't think that the development of Pikmin was just as expensive as Doom 3.
Heck, Solitaire is probably the most played computer game in the world.
I don't say that developers have to make cheap games. No. It's OK when a game has high development costs, but nobody is forcing you that *all* games cost a lot of money.
Carmack's development system (Score:2, Interesting)
linux port (Score:2)
e.g. OpenGL for graphics.
OpenAL for audio
SDL for inputs and stuff
some kind of cross-platform networking API (I would guess there is one)
etc
Why then cant they build the whole thing to be cross-platform from the get go and keep it cross platform all the way through.
As long as they dont use any windows specific items (e.g. windows API calls) or impelement a linux "port"
Re:This is it (Score:2, Insightful)
theres plenty of people who think doom3 didnt live up to the hype but the graphic quality is leaps and bounds ahead of quake3
RE: Doom3 thoughts (Score:2)
But the lighting in the game is too dark. IMHO, you practically have to edit the config file manually and bump up the gamma settings before you can play without getting eyestrain and frus
$7.50 shipping is too much! (Score:2, Insightful)
Re:$7.50 shipping is too much! (Score:2, Insightful)
id and piracy (Score:2)
Remember that a major driver of id games was multiplayer. The fact that Quake was widely pirated (and subsequently served, played, and modded) resulted in a significant value increase in the game to other players. I know a number of people that pirated Quake and then bought it (for the audio and because having the CD was handy). Admittedly, the lack of broadband back in the day was probably an important facto
Re:ID Software and Doom 3 (Score:2)
people are right to bitch.
Re:D3 theme song? (Score:2)
Just fetch it from the game itself. pk4's are just zip archives with a funny extension, and all audio files are plain ogg vorbis.