Hobbyist 'Spring' RTS Engine Takes Shape 53
Dragon45 writes "Some interesting developments have just occurred on the hobbyist RTS game engine scene. The Swedish Yankspankers, long known within the Total Annihilation community for their professional-caliber modifications and add-ons, have released the first screenshots and videos of Spring, a 3D RTS engine under development (and under wraps) for quite some time. It works. Apparently, real-time terrain deformation (Before|After) and network play are already working. Spring HQ has more information, and needless to say, this one is definitely worth a look." The official FAQ explains: "We aim to get an early test release out quite soon (within a month or so)", and the 'About' page explains that, as an initial starting point: "TA Spring reads the [Total Annihilation data] formats directly without conversions needed."
Hmm (Score:4, Interesting)
Re:Hmm (Score:4, Insightful)
I just hope it isn't your standard RTS that has been defined by warcraft....
RTS is "defined" by Total Annihilation, not *craft or Red Alert or any other game/series.
Re:Hmm (Score:1)
Re:Hmm (Score:2)
Agreed (Score:5, Interesting)
Even after playing WC3 I still return to Total Annihilation and Red Alert 2, surely two of the very best RTS games. I wish developers would realise that it is the gameplay and character of a RTS game that is crucial, not the pandering to D&D nerds with 'super' characters or allowing/forcing you to view the action from about 2 feet off the ground.
If I could change one thing about current RTS games, it would be to let me see the action from the same altitude as Total Annihilation running at 1280x1024... I want command and control, dammit, not a nice view of my soldiers faces as they get slaughtered because I am not zoomed out enough to see attacks coming. C&C Generals and WC3 were both particularly guilty of this - in Generals you can barely fit 3 buildings in one screen. In TA I could fit dozens of buildings in a screen and still know wtf was going on.
Re:Agreed (Score:3, Insightful)
All this shouldn't imply that WC3 is a bad game. It's a great game for what it offers, just not really a strategy game except in the loosest sense.
Daniel
Re:Agreed (Score:2)
I have a friend who had to play it as a strategy game - his computer was too slow to allow him to play it tactically. His framerate was so low when he tried to interact in battles that he inevitably lost, so he just sat on the edge of the combat and gave orders.
Turns out that strategy just doesn't work after the first two chapters - you can only win certain battles with specific interactions (or if you get extremely lucky). Hence, WC3 is a tactical sim.
Re:Agreed (Score:2)
Both generas require strategy and tactics to win, but the genera is still RTS for warcraft style and RTT for myth style. Think of calling something tactics meaning "no resource managment".
Re:Agreed (Score:2)
Daniel
Re:Hmm (Score:2)
Re:Hmm (Score:1)
Remember, no matter how new and innovative you think an idea is, somebody else probably thought of it before you.
Re:Hmm (Score:2)
Not one game "defines" an RTS unless it is capable of surviving holes poked by other RTS games.
What really defines "RTS" is a set of games that show examples of how a game should be written. TA is an element of that definition, but the slightly newer games have shown that it is not the only component.
As bad as Red Alert 2 was, it does have a part in defining an RTS - the fact that units don't stand still after th
Re:Hmm (Score:1)
afaik Dune II was the first RTS game, developed my Westwood in '92.. and they haven't changed much since.
(Westwood also did Command&Conquer and red alert, and every *craft just cloned those)
They should keep the TA engine (Score:2)
Furthermore, the use of actual ballistics for the guns was very cool - your units had
Re:They should keep the TA engine (Score:3, Interesting)
* High resolution maps, viewable from all angles and ranges
* Dynamic map with craters from weapon and unit explosions
* Work with unit files from Total annihilation
* Realistic 3D trajectories for weapons
* Fully 3D aircombat
* Several camera modes to suit different tastes
Knees buckle... oooooohhhh yeeeeeaaaahhhh!
Re:They should keep the TA engine (Score:2)
Red Alert 1 is hard to manage in comparison to TA. In particular, you are only allowed construction of one item from a set of a unit type (i.e. one infantry, one vehicle and one building.) In addition, the AI player gains its strength solely from the massive buildtime advantage that the player does n
Hobbyist? (Score:5, Insightful)
And hobbyist means what, exactly? Free? Open? If it hits big it'll be turned into a commercial project? The last is the one I suspect. I hate to be a zealot, but I'd be more impressed if it were open-source. I've switched to Linux for 90% of the work that I do (I work on cross-platform software development, so I occasionally have to work on windows and OS X.) As such, I only get really excited when I see exciting new developments or Linux gaming.
To counter-balance my curmudgeonly opinions, this is probably a very good thing in the eyes of fledgeling game developers, as it shows there are paths into gaming other than the standard, so I say bravo ti the team, and (hint, hint) when are we gonna see a Linux port? (Even if it's not open source?)
Re:Hobbyist? (Score:5, Interesting)
Re:Hobbyist? (Score:4, Insightful)
Re:Hobbyist? (Score:1)
Re:Hobbyist? (Score:4, Insightful)
Another point is that I do not entirey see a motivation (I do not, they obviously do) to recreate TA, even make it load TAs resources, and then not release it as open source. I mean, there already is a closed source application that can do that, namely TA itself, and if this new one stays closed source, it will not be any better in terms of "runs on new and different OSs" and all that, because it will do so only at their goodwill, just like the original TA.
All the other open source game engines (freecraft, scummvm, ...) had the goal to make it possible for users of new or different operating systems to play some old games, what is their goal? Just learning to code an engine is fine too, sure thing. Is that it though? Am I missing something here?
openess (Score:2)
I heard rumors the Palito [9hells.org] team is going to re-activate their Free TA-inspired (not clone) project soon...
Re:Hobbyist? (Score:2)
Re:Hobbyist? (Score:5, Interesting)
1)Observing every other 3DTA clone they seem to all degenerate to a lot of discussion about background story and website design with very little actual coding going on. Better keep a small focused team.
2)If we went open source we could be pretty certain that the project would get forked and since it will probably have few players anyway none of the forks might hit a critical mass.
3)The cheating aspect, sure security through obscurity is never going to work but why make it easier.
Oh and about getting a publishing contract for it. We would probably release the current version with source and then work on a better version to sell.
Re:Hobbyist? (Score:3, Informative)
Just because a project is open source, you dont have to expand a team. Just a download of the source would be all it takes to make it open source. Also, if you are honest and good at what you do, I wouldn't worry about forks.
It all comes down to doing what is best in your minds. My only hope would be that i
Battlefield Annihilation? (Score:1, Insightful)
Actually I've used these texture/heightmaps for testing purposes as well. At first I thought perhaps they'd just done a photoshop job using BF1942 engine; but it looks like it's for real. Excellent! I loved TA; especially when we had a four player game lasting several hours; it started with a one hour base building/no attack period (no Krogoth at the
Re: (Score:2, Funny)
Re:Erm (Score:1)
Bah! I think it's a Subtle Tribute(tm) to Dune II.
Re:Erm (Score:1)
Looks good, shame about the reality (Score:2)
Closed development - for a free game? I am not sure why they are doing this... it seems the most of thier work has been spent loading TA models and information... again, something I find a little bemusing. Of course, if it means all the models and gfx created in mods for TA will work in this, then that sounds good.
I must say thier terrain deformation loo
The graphics look TOO good (Score:2)
Re:The graphics look TOO good (Score:2)
No, something much more powerful: one modern graphics card! ;-)
Re:The graphics look TOO good (Score:1)
Hey, check it out (Score:2)
Ah, memories...
I remember the halcyon days of my youth, stomping across the countryside, totally annihilating things in this baby. I never thought I see her again, but there she is in all her OpenGL glory!
The OTHER 4/5 of the TA Community (Score:5, Informative)
Just in case you didn't know about the "active" community, these are better places to visit:
http://tadesigners.com/
http://tauniverse.com/
And then there is always IRC for a potential game (newbies will be utterly whipped) on www.tauniverse.com:6667
Reminds me of Boson... (Score:2)
This was bound to happen... (Score:4, Interesting)
I still don't see why everyone thinks WC is some kind of RTS benchmark. Don't get me wrong. It is fun, but limited. Warlords Battlecry is a superior fantasy RTS. Check out the latest release here [warlordsbattlecry3.com]. Believe me, if you give it a try you won't go back to WC.
I just hope this team can "pull it off".
Re:This was bound to happen... (Score:2)
Re:This was bound to happen... (Score:1)
The single player campaign was really fun and compelling. But multiplayer, which is what gives RTS's staying power, IMO, was just screwed up. The persistent hero was impossible to balance. There were twelve races - which is two many to balance at all. Cosmetically none of the units looked nearly as good as StarCraft (never mind warcraft 3). Not even any of the heros had as much personality as a singl
Re:This was bound to happen... (Score:3, Insightful)
Don't count on it. If a person writes his own RTS from scratch with beautiful 3D graphics, a highly polished interface, and great game balance, it would overcome TA. While the game may have had those three elements at the time it was released, the other RTSs have managed to overcome TA in one aspect (and therefore poked holes.)
For its time, 3D graphics were impressive. TAK surpassed that but required a powerful computer t
Re:This was bound to happen... (Score:2)
Then I found this program called kali (10024 --5 digit newb). It let you play ipx games over tcp/ip. Kali + war 2 = about 3 years of my life gone. This was the first time I saw an online service for a game and got online to talk with people. The game was freaken awesome against other people. C
Sweet looking game (Score:2)
On other topic; am i the only one who considers Dune 2 the best RTS ever?
Re:Sweet looking game (Score:1)
Re:Sweet looking game (Score:2)
Dune 2, on the other hand, is the first RTS i remember seeing for the PC, and in it's time it was not only quite good, but there was nothing else like it. It has aged well (just like TA), for me atleast, and runs perf
Re:Sweet looking game (Score:2)
I think they eventually remade the game with better graphics, didnt they? Either way, was a great first rts. I took more of a liking to warcraft though, simply because I like the whole sword and magic thing better then sci fi.
Not to knock the team, but... (Score:1)
Has anyone taken a look at upcoming RTS games such as Dawn of War, or even just terrain engine demos, to see where the graphics are going? Props to the team, but in all seriousness the graphic engine isn't anything to lose your mind over.