Strange Attractor - On High Concepts For Games 55
Thanks to Scott Miller's Game Matters weblog for its article discussing how to design a game from the start with a 'winning concept'. Miller argues: "Too many games are sunk from day one because they lack a compelling concept. And even though these games may get made with the highest production values and polish, they will find only a small audience." He goes on to identify specific factors to follow, including uniqueness ("You should be able to say:'"Wow, why has anyone else thought of this?!'"), an easily conveyed premise ("e.g. Tomb Raider = female Indiana Jones"), and lack of obvious ancestry ("The concept is so distinctive that if anyone else does it after you, it'll be obvious where they got the idea from.")
Its all the same (Score:5, Insightful)
Re:Its all the same (Score:5, Insightful)
Is it all the same? (Score:1)
Your point with DOOM/Max Payne is good, but if someone likes that game play, as you liked DOOM's, then maybe they would play it over and over.
And now for a personal example: Playing GTA3, I got tired of the missions, they got too hard and too repetitive. While the story line was decent, I want
Re:Its all the same (Score:1)
I don't think story kills replay value: Story gets you to tolerate game's deficiencies until you've finished playing the story through.
Imho, the real factor is (duh)
Re:wow! (Score:2)
Obviously, game companies don't get it... (Score:5, Insightful)
What baffles me is why there aren't more games out there that use traditional literary modes as bases for plot. I'm dying to play a good Raymond Chandler-esque game; imagine a game based on something by Kafka. A game based on Snow Crash would be killer, too. But what do they stick on the shelf? Deer Hunter XXIII and GenericFPS 12. Bah.
Re:Obviously, game companies don't get it... (Score:2)
No, you don't get it. (Score:5, Insightful)
Not every game has to be extremely original and revolutionary. Many games do very well simply by being what the customers enjoy playing, even if they shamelessly copy a previous successful game.
Obviously in those cases, the games need to be built well (of course there were dozens of Doom 1 clones, but not many of them were created well enough to be as enjoyable as the Doom series).
Yes, it's a shame that very few publishing companies will go out on a limb for a new game concept, but it's not a terrible shame that game players are getting what they want from the same old games with new titles.
Re:Obviously, game companies don't get it... (Score:3, Insightful)
Re:Obviously, game companies don't get it... (Score:1, Insightful)
Google defines "game" as...
Google is a dictionary now? Interesting.
Re:Obviously, game companies don't get it... (Score:1)
Re:Obviously, game companies don't get it... (Score:2)
And we, the customer, support this by buying crap, time and time again.
Woah. I just realized that I haven't bought a new game since, oh, 1989 or so. iirc, I think it was the Magic Candle, or something like that, for the apple ][. Well, I guess it can be said that I don't support any of this newfangled crap!
Re:Obviously, game companies don't get it... (Score:5, Insightful)
In any case, it's certainly true: People (and as a subset of people, gamers) have a marked affinity for rehashes, sequels, and clones. For the most part, they display aversion to anything new or innovative. We humans are strange that way, we find comfort in familiarity. I'm very much guilty of this myself. Rather than an innovative new game I'd much rather play a remake of one of my old favourites, whether that be X-COM, Master of Magic/Orion, Doom, Diablo, whatever, it doesn't matter.
And, regarding your last question, literary devices rarely translate well to a game, just as movie devices rarely translate well to a game. It can be done, but it's a delicate process, and will require changes to be made the literary devices to make it work.
Re:Obviously, game companies don't get it... (Score:3, Insightful)
I know I am, God for
Re:Obviously, game companies don't get it... (Score:2)
I was in a gamestop the other day and was looking at some bargain games when a group of teens walked up next to me and started looking at them also. One spotted BMX XXX (the leader of the group, as he was explaining the games to his lesser friends). He described it as "strippers on motocross bikes" to which all
Obviously, game companies get it... (Score:2)
Very occasionally a new game appears that captures people's imaginations, but by and large - what people want is sports sims and FPS.
You'er very vague, by the way - what _kind_ of game based on Kafka? What game mechanics are we talking about? What viewpoint?
Seig Heil, Grammar Nazis. (Score:1)
I believe this can be attributed to a conglomerate assault on intelligence by game publishers. We don't need another mind-numbingly crappy FPS or one more turd of a platformer with assorted effeminate woodland-creature antiheroes and wise-cracking marsupial side-kicks. Show innovation, please. Or offer a free lobotomy with the game.
Compelling concept? (Score:2, Insightful)
One of these things is not like the others.
Polish is good to... (Score:5, Insightful)
me = devil's advocate? (Score:5, Insightful)
If some gaming company came out with an X-Wing clone in which the gameplay mechanics were exactly the same as the original X-wing, with no gameplay enhancements or innovations, and yet the graphics and sound were out of this world, and there was a new and compelling plot, I would buy the shit out of it.
I don't think a game has to be innovative. Just really damn fun. I don't think Zelda: A Link To The Past was innovative. It was basically The Legend of Zelda with some graphical bells and whistles and a more cartoony/fun world. But damn if it wasn't fun.
Re:me = devil's advocate? (Score:2, Interesting)
The Rogue Squadron series is not a space flight sim like the old X-Wing and Tie Fighter games (you fly, but the control is definitely lacking). Take the graphics from the latest Rogue Squadron games, put them into the flight engine of X-Wing, Tie Fighter, or X-Wing: Alliance, add a new story (dammit, I don't need to play through Hoth or the Death Star battle again!), and you'd have a sure-fire winner.
Re:me = devil's advocate? (Score:2)
Blasphemy! I want a game with JUST Hoth battles and Death Star trench runs.
Seriously, there is something about those two scenarios that have a sense of personality. They have a sense of uniqueness, not the typical "patrol-n-kill" missions you see in most space sims/shooters. There were some ship capturing missions in the original X-wing, and capital ship destruction missions in Wing Commander series, that made for interesting and compelli
Re:me = devil's advocate? (Score:1)
While that's true, and it's certainly why those battles are continuously revisited, they've simply been done way too many times. I agree that the typical "patrol-n-kill" missions are boring, and escort missions suck even worse (at least, when the game doesn't give you an adequate chance of your escort sur
Re:me = devil's advocate? (Score:2)
And now, I'm thinking about buying another joystick and investing another month of drool time. Yet again, Slashdot screws up my marriage.
Re:me = devil's advocate? (Score:2)
Eventually you find some rebel scum hiding on a container! You get to watch as 3 gunships are dispatched to take car
Typo, meant "Tie Fighter" (Score:2)
Concept gaming (Score:5, Informative)
Huh? All the truly original games that I've played recently have completely tanked, sales-wise. Ico, Rez, Noone Lives Forever, you name it.
For comparison's sake, let's take a look at some data on successful games. Top sellers of 2003 [npdfunworld.com], according to NPD.
1. Madden 2004
2. Pokemon Ruby
3. Pokemon Sapphire
4. Need for Speed Underground
5. Wind Waker
6. Vice City
7. Mario Kart: Double Dash
8. Tony Hawk's Underground
9. Enter The Matrix
10. Medal of Honor
Of these, I know that 7 are sequels -- some to strikingly original games, I must admit -- and 1 is a (bad) movie adaptation. Anyone want to weigh in on Medal of Honor and Need for Speed? As far as I know, they're respectively Just Another WWII shooter and Just Another Racing Title.
The 2002 Top Sellers [npdfunworld.com]:
1. Vice City
2. Metroid Prime
3. WWE: Shut Your Mouth
4. Tony Hawk 4
5. Yu-Gi-Oh! Eternal
6. Madden 2003
7. Splinter Cell
8. Lord of the Rings
9. Mortal Kombat: Deadly Alliance
10. Metroid Fusion
Six sequels, one movie adaptation, one original game (Splinter Cell) and again, two I'm unsure of, Yu-Gi-Oh and "Shut Your Mouth."
I'm not seeing a compelling case here for practically every top-selling game having a compelling and unique concept; I'm seeing the opposite.
Re:Concept gaming (Score:5, Insightful)
Need For Speed Underground is another game in a long series (at least four titles, now).
To be fair, you are skipping over a few points -- just because something is a sequel does not mean that it is not original. Metroid Prime, at least, while it is just another first person shooter, did some reasonably unusual things for the genre. It's no Rez, but it's got more than the typical degree of evolution in a game (that being said, I think that it was a lousy game, but still more unique than the average game).
A lot of games that people play *years* after their release didn't necessarily sell well. This guy is giving a recipe for cult classics, and for the sort of thing that a game reviewer, weary of the "same game" over and over, would like. You're right that this is probably not the ideal thing to do for financial success. Among other things:
* A game reviewer probably views a franchise tie-in (such as a movie) as a bad thing, as it limits content, plot, development time, and has had a bad history. Traditionally, franchise games have sold well.
* A game reviewer puts more emphasis on new and unique gameplay. He's played all of the dozen FPSes released in the last twelve months. If I buy two games a year, however, I'm quite happy getting vanilla examples of a game, because all the new things are interesting.
* A game reviewer gets more out of homage to other games than a light gamer.
* A game reviewer is going to generally be more willing to learn rules (especially since he may already know the rules of a genre) than a light gamer. Things like tutorials, unless very clever and unusual, are unlikely to interest a game reviewer much, but may matter very much to someone who is not familiar with the latest-and-greatest in the genre.
* A game reviewer is generally going to be more tolerant of high hardware demands than a light gamer. Most people out there do not have high-end machines. This is generally not an issue for a game reviewer.
* A game reviewer is generally going to be more tolerant of patches than a light gamer. Most people out there do not want to screw around with seeing whether patches are coming out and running patches, if they even know what to do and how to do it.
Re:Concept gaming (Score:2)
1-8 are all sequels. Need for speed has had quite a few games under its name, and not much variety I don't believe.
9 is a horrible movie adaptation
10 is another WW2 shooter, but one of the better ones, and one of the firs successful ones
From 2002:
1,3-4,6,9-10 are sequels (Metroid Fusion to the original Metroid game and Super Metroid, Shut Your Mouth is Just Another Wrestling Game)
2 is a semi sequel, based on older games but with a whole new style of gameplay
5 is possibly a sequel, or it could be
Re:Concept gaming (Score:1)
Bzzt! The first successful WW2 shooter was published twelve years ago.
Re:Concept gaming (Score:3, Interesting)
1. Sims Superstar from EA
2. Sims Deluxe from EA
3. Command & Conquer Generals from EA
4. Warcraft III: The Frozen Throne from VU Games
5. Sims Makin' Magic from EA
6. Sims Unleashed from EA
7. Sim City 4 from EA
8. Call of Duty from Activision
9. Age of Mythology from Microsoft
10. Battlefield 1942 from Microsoft
Unfortunately, the list is cluttered up by expansions to The Sims, maki
Re:Concept gaming (Score:1)
I wouldn't expect creativity from big-name PC games, either. Actually I wouldn't expect creativity from any big-name game or publisher (with the possible exception of Nintendo, but even they are playing it save due to strong competition ATM).
Re:Concept gaming (Metroid Prime) (Score:1)
It's the inspirado (Score:5, Insightful)
Simple and cool is the toughest thing to do in movies, music and video games. Hell, make that the toughest thing to find in *all* software, laws or even women. That's why if you succeed in finding that core concept of simple and cool, the rest is just getting out the games' way and not messing it up.
Everything is tied to everything else, so it's usually only with hindsight that you can see that, for example, GTA III is really very unlike any of the first person shooters, adventure games, or racers that it borrowed its' core concepts from.
This kind of transcendance isn't anything you can plan or control, either. They key, as with anything supposedly creative, is inspiration. An truly inspired effort will either produce a new kind of game like GTA 3 or Wolfenstein 3D, or games like Halo or Warcraft 3, old concepts but still a blast to play.
Ultimatley what shovelware [gamespot.com], movie licenses [gamespot.com] and sequels [gamespot.com] tend to lack is a distinct sense of inspiration.
Occasionally though, an ambitious developer's reach [gamespot.com] exceeds their grasp. [gamespot.com] I've seen many underserving developers get alot of flak thrown their way, I wish that more gamers were aware of the big picture.
Yes, we all love seeing the paradigm shift, but let's face it, that's really rare. I'll take a great old game [gamespot.com] anyday.
It's other way around (Score:3, Insightful)
It doesn't work like this (Score:2)
Best concept for a game ever (Score:3, Funny)
Look at what sells (Score:2)
Original Concept: .hack//SIGN (Score:1)
Re:Original Concept: .hack//SIGN (Score:1)
Has anyone attempted a female James Bond, yet? (Score:2)
Yes
The Operative in No one lives forever [noonelivesforever.com] fits the bill. An great game with a compelling story that for some reason is overlooked a lot. Its sort of a tribute/spoof of the old 60 spy movies/TV shows with a female protaganist. The in-jokes are worth the price of the game alone. (especially the used PS2 games)
Re:Has anyone attempted a female James Bond, yet? (Score:3, Informative)
There are two ways to go... (Score:3, Insightful)
1) Innovate, and develop a new genre of game. (Example: GTA series)
2) Bring an existing genre to a level of maturity previously unattained. (Example: Half-Life)
That being said, there is nothing wrong with doing "another FPS" as long as it brings something worthwile to the table. Half-Life is an excellent example of this. It pushed the FPS genre to a higher level of maturity without fundamentally changing the genre.
Re:There are two ways to go... (Score:1)
Miller is brand focused (Score:1, Interesting)
I think his grasp of gameplay, on the other hand, can be kind of shaky...
I bought my PSX for SILENT HILL (Score:1)
Look at what sells??? (Score:1)