Is America Ready For Competitive Gaming On TV? 84
Thanks to GameSpy for its editorial discussing whether America is ready for more TV coverage of competitive gaming, following on from last week's QuakeCon, of which it's claimed: "Television coverage of the event was almost non-existent... although many media outlets did a story on QuakeCon, and taped a few interviews with competitors at the event, none covered the finals in a play-by-play fashion." One editor suggests gaming just isn't appealing enough: ("Deathmatch as we know it just isn't it yet. Visually it isn't too sexy if you're not, yourself, a hardcore player"), whereas a contrasting view is presented by another editor ("The competitive FPS scene in America is also ripe for television. All we'd need to do to get that up and running in the US is copy what the Starleague has done [using StarCraft] in Korea.")
The Korean analogy... (Score:5, Insightful)
Although I belive that since it's gotten far enough this ready (QuakeCon, CPL championships, etc.) game coverage TV certainly isn't a far fetched idea - nor far away from becoming a reality. In the next decade, at least, I assure everyone that you'll be hearing about and following champion game players and teams in the same manner we do today with football, baseball etc.
Re:The Korean analogy... (Score:4, Insightful)
I assure you that is a very far-fetched notion. Do you have any idea how many people follow football, baseball, "etc"? Personally (see my user name) I play video games more than the average bloke, but even I can't stand watching people play video games, if for no other reason than -- heck, I could be playing video games! But I watch a lot of hockey, football, baseball, and college basketball, if for no other reason than -- damn, they are pretty good!
Even the best Quake player is absolutely zero fun to watch. But hey, in today's era of a thousand digital channels, many dedicated to even smaller niche clientelle, why not some video game coverage? Obviously there is some small market for it.
But putting it on the level of football, baseball? The next time you see 50,000 people paying an average of $50 to sit in the cold and watch someone play video games, let me know! 10 years? Maybe -- maybe -- 100 years. It would take such a monumental shift in American culture that I just can't see it -ever- happening. We enjoy -real- violence and -real- sport, it is nearly instinctive.
Reminds me of a quote which I'll have to paraphrase since I can't remember it fully: "Hey, there's this new video game, with unbelievable resolution, perfect frames per second, no lag! It's called real life."
Video games are something fun to do when it's too dark/cold/rainy to go outside.
Re:The Korean analogy... (Score:1)
Re:The Korean analogy... (Score:2)
So- when the day comes that what is computer generated, and what is real cannot be determined on my screen- I won't really give a crap whether it is a game, or if it is real.
But the part that will be missing, is when one person (or group of people) triumph over others. I guess maybe the back-story could be about the gamers themselves.
"Stevie has wonderful hand-eye coordination, and the ability to sit for hours without blinking. If it weren'
Re:The Korean analogy... (Score:2)
Ummm... Movies? Last time I checked, they were mostly not real life, and mostly enjoyed by large audiences.
The draw of sports is not whether they are real or not, it's the competition, the winners and losers, the skill of beating the other guy. I'm sure you've noticed that 'wrestling' shows you have over there in the US. Surely you don't think that is real.
The basic point holding games from becoming a spectator sport is the difficulty o
3rd person (Score:5, Insightful)
Re:3rd person (Score:2, Funny)
Congratulations for being the only person that watches "G4 TechTV" since the switch.
Re:3rd person (Score:1)
This would make great entertainment
Re:3rd person (Score:5, Insightful)
First off, don't show it live! At least not the first year or so, because you're gonna need practice to get good coverage. Think of what's more cinematic to see, a live NFL game or one of the "NFL Films". This sort of brings us to our next technical limitation.
This is easy to cover in existing PC games (especially modded ones -- who knows, iD games might already have this), it's a bit more difficult for console games. Specifically, you would need to create a utility that "tapes" the game, in a replayable, demo format. From that point on, a spectator should be able to access that feed and basically see it from any angle, including pause, rewind, fast-forward, and preferably, some sort of slo-mo to get that hip* Matrix style everyone is talking about.
Now, once this is done, you need to get a really good editor to put all this together, as well as a director. They don't need to come from the "traditional" film world -- I think Randall Glass [warthog-jump.com] would be excellent, for example, or . So now, say, a match on Blood Gulch (to stay with the same game), isn't just a first player perspective, but a third-person view. You have overhead shots of a gunfight, behind-the-vehicle shots of a Warthog, etc. This makes it much more exciting. Replay multiple angles of a scene, etc.
Here's another important part -- narration! You don't want to dumb it down too much but you don't want to use too many "insider" words. "That noob spawn-camped on the RFK. That's LOL! 45 TTT! Hahaha!"
The end result should be very close to watching a narrated action movie. Oh, and I don't want to see the players during the game! I don't care! They're mostly not photogenic at all.
The reality is that you have shaky video playing over someone's shoulder, and then the narrator saying "As you can see, Edgar300 is going wild!" with a shot of explosions in UT that don't tell me what he's getting "wild" about.
There just is not any interest in me seeing that sort of crap, and I think I'm probably a good target audience, considering I'm into games but not a "hardcore gamer".
* If this was 1998.
Re:3rd person (Score:1)
Re:3rd person (Score:2)
If you don't show and don't involve the players, then you just have a CG action film. There needs to be a human side to any show to make it more balanced. Poker coverage on ESPN is a good example of this: the show isn't 100% dedicated to watching poker hands. That would get boring fast. Instead, interviews with players are mixed in, as well as other tidbits that emphasize and bring to attention the
Re:3rd person (Score:1)
Which would actually likely appeal highly to the target audience. I have to agree with the parent poster - while I'd be greatly interested in watching the game, I have no interest in watching people playing the game. Current shows like the god-awful Arena simply show the geeks playing the game, and give the first-person view. As a gamer, I want to play games, not watch other people play games. If the show is centered ar
Re:3rd person (Score:2)
You could do this with an Unreal FPS by adding a totally customizible character editors like they have in many MMPOG (like City of Heros and StarWars).
Re:3rd person (Score:2)
Well on UT20
Re:3rd person (Score:2)
First off, don't show it live! At least not the first year or so
Like you said, this sounds great for a trial run at how to do the coverage right. However in order for it to make the transition to live tv you'd also need to add some sort of ghost functinality to any game being used so you could have realtime "camera" operators inside
Re:3rd person (Score:2)
One of Starcraft's patches added replay functionality. At the end of a game, you save the replay so you can watch it later. You can fast forward, pause, etc, when watching a replay, and you can choose to have the entire map revealed or look at things from a certain player's view.
Of course, I don't know what they do for live matches. Do they even have live SC broadcasts?
Re:3rd person (Score:1)
Re:3rd person (Score:1)
The 3rd person view would be essential, IMHO.
A game that lends itself well to this is the Best Game No One Played, Microsoft Allegiance [freeallegiance.org].
It's a RTS + FPS/Flightsim requiring team effort to win. Combining a StarCraft-esque viewpoint and econ management for the commanders and a Wing Commander space combat feel for pilots, Allegiance appeals to a wide potential audience.
When you switch from 1st person to 3rd person mode in Allegiance, the camera seemlessly pulls out of your ship and swoops upward into t
Re:3rd person (Score:2)
-Game is better suited to espectators.
-Real skill can be noticed.
-Every game seems different.
-You can actually say "woah, that combo was cool", grab your console and try it. All the skill in a FPS leads to teamwork (hard to see for a spectator anyway) or aim. Aiming is boring as hell. Yeah you can kill a pixel miles away. It doesn't look cool if you aren't doin
It can't be worse than... (Score:5, Funny)
FragTV (Score:5, Insightful)
Re:FragTV (Score:1)
Or... (Score:3, Insightful)
I guess I'd watch it. (Score:5, Funny)
Re:I guess I'd watch it. (Score:1)
parent is more relevant than you think: (Score:3, Insightful)
People will watch any competition on television if it's crafted correctly. Forget the other stuff people have said about making televised competitions look like movies. G4 does that sometimes and the result is boring.
No, the real kicker is personalities. The success of WSOP programs
Re:parent is more relevant than you think: (Score:1)
Futhermore, I don't think there is enough of an audience for gaming to make it as popular as poker is. Granted this will change to acertain degree as people who grew up playing games get older. But I think this will alwa
Fore! (Score:3, Insightful)
Watching games played on TV is exactly like watching bowling or golf on TV. To me, these three things (video games, bowling, golf) are fun to play, but not to watch. It kind of reminds me that I'm not doing anything but vegetating in front of the boob tube.
Re:Fore! (Score:1)
Re:Fore! (Score:3, Insightful)
I think good commentating would play a large part in keeping a televised gaming event interesting. Someone to describe to the home viewing audience what is happening on screen ("we can see here in the r
People watch sports (Score:2)
Reminds me... (Score:5, Interesting)
Re:Reminds me... (Score:5, Funny)
We turned it off.
Re:Reminds me... (Score:2)
Re:Reminds me... (Score:2)
Like 28 minutes of interviews and 2 minutes of actual gameplay.
No strategy discussion at all.
Fink was the man though!
I'd consider watching this... (Score:3, Interesting)
Of course, sound would become bad... really bad. So, 1 screen it is... but whose? The winners, or one of the losers?
Boring (Score:5, Insightful)
This would be really boring on tv to people who don't even know what these games look like, or what the point of th em are.
There are some ways to help that though. The first thing is to slow the game down to maybe half life speed running speed. Quake and unreal are maybe a bit too fast. It's hard to get an eye for where someone is when they cover ground so quickly, and hard to soak up changes when the field moves around so much.
There needs to be an overhead map showing all the teams on at all time. The map has to color code the teams, show who is carrying the flag, and highlight who we are watching. This would be hard to accomplish on maps with multiple floors.
Another thing they could do, is break down the game for us. Let's say that one guy is running back with the flag, some defenders hot on his heels. Ahead of him in a room, defenders have set up an ambush. Just as he gets in the room, the ambush is sprung, and they start firing on the flag carrier.
But out of the corner, some defenders pop out and frag the ambushers, drop down, and stop the other defenders.
On tv coverage, I'd like to see them pause before the flag guy gets into the room, set up the scene by paning around and showing me the situation, the flag guy is running into an ambush. Show the guy run in, tell me it's lights out for the flag guy, showing me an angle where I am behind the ambushers and can see the flag carrier. Then, as the attacker's friends run in, pan up to show them emerge and start shooting and scoring the frags. Let the announcer show me this blow by blow, explaining it the whole way.
This way, I know where they were on the map, watched them set up the play, and can see how well executed it was.
Basically they just need to break it down and explain it, and pause the action to show us split screens from a 3rd person view, and show someone's uncanny aiming ability from first person view, and also show me health and armor values as the fight progresses.
Either way, the game still isn't going to be fun to watch by someone who has never played the game being shown, as you'll only be watching graphics and animation, and won't appreciate the skill of the players.
In athletics, everyone can relate to someone running fast or jumpping high, you can't relate to a great ability to rail someone after seeing them on the screen across the map through a little tiny window for half a second.
Re:Boring (Score:2)
Not only that, but how can you cover a multiplayer LAN game on TV in real time? In, say, soccer, you follow the ball. How can you cover the (normally
Re:No (Score:3, Insightful)
The first problem here, obviously, is that people just don't realize how much of a gap there is between the top players in almost any given video game and the people that just play alone, or a random public game maybe a couple times a week. Sure, most people
Re:No (Score:2)
This may be true of some of the more shallow games out there, but you're very, very wrong on this skills point with regards to the games that are played at competetive levels. I've played against some of the best FPS gamers in the UK (who are competetive at the highest level available) and believe me, the skill difference
Poker (Score:2)
How's that for irony.
Steven V>
What about the announcer? (Score:1)
Yes, On One Condition (Score:5, Funny)
Re:Yes, On One Condition (Score:1)
At least the little bits of "competitive gaming" TechTV had on some of their shows, it was just talking to one of the people, showing the game for a moment. It wasn't an entire tv show.
Re:Yes, On One Condition (Score:2)
Amen to that, G4 took over TechTV and the tv shows are so dumb downed, it smells like FOX news.
Im waiting to see who is voted off the Island....
Are we ready? (Score:2)
My hunch is, however, that most people couldn't care less about this, which is why it hasn't been done. It certainly would be a cheap and easy show to produce.
Then again, have you ever watched someone else play a first person shooter? Two minutes of that is enough to make you vomit from dizzyness.
It CAN be done (Score:2, Insightful)
There are several steps pointed out in the Gamespy article that need to happen before competitive gaming becomes a reality. One of the major ones is the need for a game that looks great, is TV friendly, doesn't require hacked up config files to allow you to be good, and is fun to watch. Ladies and gentlemen: that game is Halo.
Halo is already tremendously popular on college campuses, and you'll get many guys who don't normally enjoy video games excited about 8 on 8 capture the flag games. It's almost as
Re:It CAN be done (Score:2)
I think CS would be better, it based in the real world, and everyone is terrorist crazy right now. And CS is the most played game.
A couple announcers go into observer mode, and do play by play. You could switch between announcers and players view while doing playbacks on nice kills. Get some nice replays, maybe do overlays like the NFL.
A perfect world would be, record everyones game, and then an editor/director could cut together the game the game, so a 20 minu
Re:It CAN be done (Score:2)
Disagree very, very strongly.
[Halo] definately requires a good amount of skill.
Agree.
There are already some video games that are fun to watch. the Grand Theft Auto series is one of them - the reason is because you can see all sorts of entertaining things and there is generally nonstop action.
Personally I cannot stand to watch someone play video games -- and GTA is one of the worst to watch.
The problem is the strategy (Score:1)
God, that sounds boring. (Score:2, Funny)
Re:The medium is the message (Score:1)
And this is different to playing soccer / baseball / football / whatever, how exactly?
Just because people get a little out of shape (or even disabled) doesn't mean they are incapable of playing sports. It does mean they won't be able to play at the highest level, granted - but that applies to pro-gamers as we
Re:The medium is the message (Score:1)
And as for a "Strawman" - what? Please, quite clearly and directly explain why you think I was misrepresenting your standpoint. Your premise was that to be competetive in gaming the primary barrier was financial - I rebutted, saying that skill and training were just as important in professional gaming as in professional sports. The one and only point where I possibly caricatured your p
The game must have a "TV server" mode. (Score:2)
As far as "boring" goes, compare videogames to golf, baseball, and curling.
TV? Not necessarily... (Score:4, Interesting)
Re: Bring TV to gaming, not the other way around (Score:2, Interesting)
I will make a prediction that the online console gaming networks of Sony and Microsoft will eventually morph and they will look more like media networks with daily programming schedules and that a large p
roll on (Score:1)
Have you ever thought about..... (Score:4, Insightful)
SF2 competition (Score:1)
I am not sure if I found it fun to watch because I like Street Fighter, or if I just enjoyed how serious those players got.
If anything, from watching competitions you can see moves that you never knew befo
All about getting inside (Score:2)
So, basically I think they
already done in the UK (Score:2)
I watched a couple of games on it but I found it boring, not because of how it was done. I just played TFC for several years and watching these guys just conc, bunny hop and repeat (tricks which makea really fast paced game but I totally hate) seemed no fun to me. I'd rather have a slower more tactical game.
It used to air every day 2-3 times a day and from what I know didn't do too baddly.
Maybe When the Gamers Participating Don't Suck (Score:2, Interesting)
It's really sad to be flipping through TV with some buddies, come across two teams playing a PS2 FPS none of us have ever played before, and the firsty comment out of someone's mouth within 30 seconds is "We've never played this game before and we'd mop the floor with both teams".
Having watched several different "competitive" gaming events on TV, s
Make it more than the game. (Score:3, Insightful)
Now that I think about it, that's a hell of a lot of restrictions. But third-party omniscient, professional commentary on "what they did, what they should've done, and what really happened" would very much interest me, especially if we're talking about times and places of major battles in the past.
Deathmatch or CTF? (Score:1)
Cameras :) (Score:2)
A nice set of panning views giving a good tactical overview like a football game would probably be far more entertaining
To the naysayers, I ask Why do people watch chess? (Score:1)
To them, I ask, Why do people watch other people play chess?
Maybe this is a culturally relitivistic thing, but there's an appreciation for watching others play computer games in Korea that goes beyond mere passing interest. Finals for Starcraft tournaments can pack small stadiums. Granted, it's Darwinistic -- since I've come here, I've seen computer ga
Some points to consider... (Score:1)