Sims 2 Goes Gold 199
Dan Farina writes "The long awaited 'The Sims 2' has gone Gold, as seen on the latest posting on Maxis' The Sims 2 updates page. It appears that it will be on time after all, an unusual occurrence in this industry." I'm already having a strange obsessive twitching in my left leg. I think I might need to use up some vacation time in September.
No way! (Score:5, Funny)
I'm sorry what did you say? I was busy playing Half Life 2.
Re:No way! (Score:4, Funny)
The Sims 2 isn't on time (Score:3, Informative)
In other news... (Score:5, Funny)
Re:In other news... (Score:1, Insightful)
Of course, the feature that's really going to sell more copies of the Sims 2 is the feature that makes me sad for humanity: Virtual people making more virtual loving! Great... now that's excitement. Here's a tip people: the real thing is just a little bit better (or so I've heard, I obviously haven't experienced it since I post on slashdot)
And what kinda games do you like? (Score:5, Insightful)
Oh yeah. That is fun.
All games get old really fast. The trick is not to make the gameplay to varied. It is to make the basic gameplay so much fun that people want to do it again and again and again. Kinda like sex. Except is usually a lot easier to cheat in a maxis game.
Re:And what kinda games do you like? (Score:2)
exactly. for me, the best game ever is Virtual Pool 3. I like pool and VP3 simulates pool accurately and with simple and effective controls.
that's why I'm still playing it 4 years after buying it, whereas many of the "greater" games are done after a month or so.
best 20 UK pounds ever spent (except maybe 20 pounds spent on Spaced series 1 and 2 box set - bes
Licence to print cash (Score:5, Interesting)
The Sims Franchise Celebrates Three Years at the Top (feb. 2003) [ign.com]
The Sims franchise has shipped over 24 million units, including more than eight million units of the core product, The Sims.
Since the launch in 2000, The Sims franchise has spawned five expansion packs and a deluxe, console, and online version. The Sims has been translated into more than 17 languages and is sold worldwide.
According to The NPD Group, The Sims base product was the number one selling PC game in 2000, 2001, and 2002.
The Sims franchise games held five of the top ten spots on the 2002 best-selling PC games in North America chart, released by The NPD Group.
The game's long list of honors has included being selected "Game of the Year" for 2000 by the Academy of Interactive Arts and Sciences and by numerous other publications in the United States and abroad. The creator of The Sims, Will Wright, was inducted into the Academy of Interactive Arts and Sciences Hall of Fame in February 2002, joining such industry legends as Sid Meier and Shigeru Miyamoto. Will Wright has also been recognized by ISDA in 2002 for his extraordinary body of work and enduring legacy he has established in the interactive entertainment industry.
Re:Licence to print cash (Score:3, Funny)
Will Wright has also been recognized by ISDA in 2002 for his extraordinary body
Re:Licence to print cash (Score:2)
Really? What about, oh, the First Person Shooter? Or, oh, RPGs? The Sims isn't the most popular concept for a game in history. The reason the Sims is such a big seller is it is one of about oh... 5 games like it in the history of gaming. B/c the Sims type game is so rarely made and only done well once (The Sims) is it such a smash hit for the genre, which is now named after The Sims. Go figure.
I remember an ol' 286 game with a virtual dude wh
Re:In other news... (Score:3, Funny)
Re:In other news... (Score:3, Funny)
School (Score:3, Funny)
Glorified Doll House? (Score:5, Insightful)
Probably why I never play it... dolls and doll houses don't interest me. I'm not saying it shouldn't interest you, it just doesn't interest me.
Re:Glorified Doll House? (Score:5, Interesting)
But there is definite gender attraction to this...My wife's been chomping at the bit to get ahold of this since it was announced...She already has a Best Buy gift card set aside just for its purchase.
Re:Glorified Doll House? (Score:5, Interesting)
After working it up they realized they had something that could be sold for entertainment.
Frankly, I have no gender aversion to dolls or doll houses. They really are valuable tools for design and I like designing. Being able to animate them is a major plus. Call them "models" if you get all weirded out by names.
They're also fun to play with. Sue me.
But I have absolutely no interest whatsoever in the game.
KFG
Re:Glorified Doll House? (Score:3, Interesting)
Close. The virtual people in the original design weren't just for looks. The idea was that you would have no direct control over them, but you'd indirectly control their lives via furniture place
Re:Glorified Doll House? (Score:2)
Will she get the service plan from Best Buy [slashdot.org] with that?
Re:Glorified Doll House? (Score:2)
Which is odd, since most of the people I know who play/played The Sims were men, including myself. MY wife hates the game. She thinks it's pointless. I liked it enough I ran The Wage of Sim website (now closed) for several years. Most of the people emailing me were male.
Re:Glorified Doll House? (Score:2, Funny)
Guesss that's a pretty good reason NOT to cheat on her
FPS+PMS=??
Re:Glorified Doll House? (Score:2)
They're *Action Figures* !!
Re:Glorified Doll House? (Score:2, Funny)
No, no-one ever thought this (Score:5, Funny)
It is also one of the best selling games of all time. Any game company with a brain would love to have a game like this. It is like having a money press in the basement. Just keep pumping out tiny little version improvements (the expansion packs) and reap the money. Just check the sales charts of the last few years. Not bad for a game engine wich even at launch wasn't that hot.
The most amazing story about The Sims is that no-one seems to have tried to copy it. You got the recent "Singles" and that is it. There seems to be a market for a non-violent, non-competitive game yet all we get is more FPS with extra-gore. Don't get me wrong I LOVE GORE. Just not all the time. Sometimes I want to play a nice game where I can control a households of lesbian teenage girls and get them to pee their pants in sync. Is that really so much to ask?
Re:No, no-one ever thought this (Score:3, Insightful)
I never did understand these games. I tried The Sims for about 2 weeks, got bored, moved on. I tried the Sims Online, realized you couldn't get anywhere or really do anything, got bored, moved on. I doubt I'll try Sims 2.
--trb
Re:No, no-one ever thought this (Score:2)
Re:No, no-one ever thought this (Score:5, Funny)
I've had endless fun winding up the missus by finding new and inventive ways to kill off her people.
From building them into rooms without doors, or even more evil intent, removing the ladders from the pool.
Making the Goths into toast was purely accidental though
burning Sims (Score:2)
Toaster ovens are a fairly reliable ignition source with untrained cooks. I never even use them in a game where I'm not trying to kill.
Re:No, no-one ever thought this (Score:2)
And what's up with that spinoff "The Urbz"?
Kinda ... (Score:2)
I played the game for a while, but it did start to feel exactly like that. It seemed I was spending all of the time performing minutia for the Sims instead of ever actually doing anything with it.
I guess maybe that complete immersion into making sure your Sim puts away the dishes might be fun for a while, but eventually you spend your day clicking on the housework and it feels like that's all you do.
Re:Glorified Doll House? (Score:5, Funny)
Re:Glorified Doll House? (Score:5, Interesting)
Re:Glorified Doll House? (Score:5, Funny)
Re:Glorified Doll House? (Score:2)
Perhaps by expansion pack ten or whatever it was a decent game, but the original which I owned was terminally boring - design a house, put things in it, and spend the rest of the game making your sims cook, wash, sleep and go to the toilet because they were too stupid to do those things for themselves.
After an hour of this tedium, the mind naturally gravitates towards ways to torture and generally fuck with the mi
SimLetMeSeeYouDoIt? (Score:5, Funny)
Re:SimLetMeSeeYouDoIt? (Score:2)
It's just as crappy but it has naked people in it!
Re:SimLetMeSeeYouDoIt? (Score:2)
Don't sell Singles short, it's far, far crappier than The Sims.
Re:SimLetMeSeeYouDoIt? (Score:1)
Re:SimLetMeSeeYouDoIt? (Score:2)
Re:SimLetMeSeeYouDoIt? (Score:2)
Seriously, could they not just have them retire to behind a closed door and have some bed springs creaking or something? But that.. that's just too much!
Re:SimLetMeSeeYouDoIt? (Score:5, Interesting)
Given that one of the favorite past times of a number of people with the first Sims game has been killing off their Sims in a variety of ways, I think the "sinister and creepy" line was reached quite awhile ago. One of the favorite methods seems to be drowning, as Sims can't get out of a pool if there's no ladder.
On a related note, one of the people working on Sims 2 posts on another message board that I'm on. He created a serial killer character who lures women back to his house and then paints their deaths, as Sims will now paint pictures of what they actually see. He did have to use a cheat though to make the painter keep painting instead of reacting to the death itself.
Re:SimLetMeSeeYouDoIt? (Score:5, Funny)
Re:SimLetMeSeeYouDoIt? (Score:4, Funny)
one word: handcuffs!?! (Score:2)
What about her makes him think "handcuffs" ?!
If there was ever something Sims need more of, it's action, but then, that might make the game *too* unlike the reality of it's players...
Someday, somebody will make bank by releasing an adults-only version. Some day... when I get a little more spare time...
Vacation Time (Score:5, Funny)
Seriously, it looks like they did a great job with this game. Don't know if I'll like having my sims age and die on me but we'll see.
Also gamespy has a brand new interview with Will Wright [gamespy.com] about the game.
Variety pack? (Score:5, Interesting)
I played The Sims when it first came out. First, I loved it. Then, I ended up realizing that I was neglecting my real life chores in order to make sure that I played the game and got my Sims to do their chores.
I'd like to play The Sims I some more, but what I want is a way to get the base game + all the expansions in one easy box. I don't want to buy a $30 game plus 5 or 6 expansion packs at $20 a piece. If I can plop down $50 for everything, I'd do it (on my Mac, Aspyr). There is "The Sims Mega Deluxe", but that only has 3/7 of the expansion packs.
I don't need a prettier version, I enjoyed the game play of the first one a great deal.
Sequels and time frames (Score:4, Insightful)
It would be far more poignant to ask how late the first one was!
Re:Sequels and time frames (Score:4, Interesting)
The timeliness of The Sims 2 probably has more to do with the fact that EA was able to buy enough time to develop the game properly by releasing the last couple of expansions (can anything seriously argue that The Sims Makin' Magic was anything other than a cynical attempt to milk two fads at once?) and The Sims Online. It's a lot easier to bring a project in on time if you don't have Marketing saying "Three years is too long, finish it in two years!"
It also helps a lot that they do know how late the first one was, and more importantly, why. Remember Fred Brooks' motto, "Plan to throw one away."
Non Windows Version... (Score:5, Interesting)
They could have paied monkey boy for the year they were late to do a port and ship the binaries on the release disk.
That's probably about a extra 10% to the market, or mabe upto 20% if you look at the minimum specs.
Mac and Linux have less games so they get more bang for the advertising buck, so they could possibly end up shipping 25% to Linux and Mac.
Far more important reason for linux and mac versio (Score:5, Insightful)
Right, user created content. The expansion packs are bought less for the extra content but for the extra capabilties given to content creators. New type of chairs, new types of clothing. It may sound strange but the original game had some severe limitations on what kinda seating you could have. You could create a low seat but any sim sitting on it would float.
So why are Mac and to a lesser extent Linux versions important? I think it is save to say that the Mac crowd has a higher percentage of people who like to create artwork. Linux has a higher percentage of coders.
It is telling that a lot of the free content sites I visited had very clear instructions for how to use their content on the mac version.
Blah! (Score:5, Funny)
Only way for The Sims to become playable for us Real Men, would be to include ninjas and pirates ( also replace all relationshipstuff with killing, and "build your own house" should be changed to "destroy your neighbours house").
I've had it with you linux-loving, Sims playing fairies, I will no longer read any other website than the best page in the universe [xmission.com]. You can keep on discussing about the latest Barbie's Pony game and when it's linux port is coming out.
( I don't need to include the smiley, now do I? )
Re:Blah! (Score:2)
Only way for The Sims to become playable for us Real Men, would be to include ninjas and pirates...
Boy, do I know the game for you [atomicsockmonkey.com].
You never played it eh ? (Score:5, Funny)
- Lock them inside a room with a nice flaming fire, near some combustable furniture.
- Make them swim, then take the ladder away.
- Starve them in a room.
- Give them a guinea pig for a present - guaranteed fun !
Heck, if there ever was proper modding for the Sims 1 (creating objects yourself, it never arrived...), I bet people would even find ways to generate some attributes that would make this more 'easier'.
But somehow I got the feeling that Sims blazing around the house with uzi's, bazooka's and the ever-so-funny boobytrap behind the new door was not the intention of the original Sims creators.
However, now the Sims 2 is out, perhaps they put out some more of those long-promised development tools for Sims 1 ?
Re:You never played it eh ? (Score:2)
Re:You never played it eh ? (Score:2)
On time? NO WAY (Score:5, Insightful)
Sims2 was due out in _MARCH_ originally.
Not only that, it was supposed to have precursor tools/applications out in Nov 2003.
The project in fact is about 6 months overdue.
PLD.
Re:On time? NO WAY (Score:3, Funny)
I think they had some problems with getting all their splines reticulated correctly.
"Recomputing Mammal Matrix" (Score:2)
I want to be a SIM person! (Score:5, Funny)
I want to get one of those green diamond things above my head!
No you don't... (Score:2)
Gotta go... must go to the bathroom, cook dinner, get the mail, use computer to find a job, watch TV then sleep now.
Ripoff (Score:5, Informative)
Ulrik
Re:Ripoff (Score:4, Funny)
Re:Ripoff (Score:2)
The original sims... (Score:5, Funny)
Re:The original sims... (Score:5, Interesting)
I used to date a highly intelligent, but emotionally needy software designer. She bought the first Sims when it came out, and played it daily. I did notice many nights where the television wouldn't get turned on, meals went uncooked. Laundry remained dirty and friends and family didn't get phone calls. I could care less about all these things, but I did notice her obsession with the game.
One day out of sheer curiosity I fired up her PC, logged in as her, and loaded up her saved game. Sure enough, there was our place, right on the monitor. She had gone to painstaking detail to make sure everything was as close the reality as possible - nevermind the fact she'd been ignoring reality for a month solid.
I think folks with control issues get a kick out of this game, as they can do whatever they want to the charcters, their enviornment,etc.
Pots and Kettles (Score:2, Insightful)
One day out of sheer curiosity I fired up her PC, logged in as her, and loaded up her saved game.
This act in and of itself speaks volumes about the disconnect in your relationship and the disconnect you have about judging control-freaks and seeing the same behavior in yourself.
Re:Pots and Kettles (Score:3, Insightful)
I usually name one of my rpg party characters after myself and my fionce because it's pretty funny to watch ourselves kill things and do silly stuff. Even when playing top spin, I made myself as a m
Re: That Guy (Score:2)
Re:Pots and Kettles (Score:2)
Ahhh the Sims (Score:5, Funny)
Proxy Passions (Score:2, Insightful)
Feels just like they're walking on broken glass (Score:5, Insightful)
Re:Feels just like they're walking on broken glass (Score:2)
Sounds like you need to re-think your interior design more than anything.
Makes for an interesting discussion. (Score:5, Interesting)
Re:Makes for an interesting discussion. (Score:2)
could it not be that these games a serve as a safe fantisy reality for people who would never in real life be prostiutes or drug lords.
i think reality, where real people are involed, and virtual charachters in a game make for a bad comparison
Re:Makes for an interesting discussion. (Score:4, Interesting)
Also, when looking at tso, you have to rememember that it was a game where there was nothing to do. I played in beta, and it took me about three days to relize that there was no game behind tso besides crappy mini games you would get for free on yahoo and watching your character hit a pinatta for 8 hours.
Playing EQ as a newbie, most everybody I interacted with was really helpful, taking an hour or two out of their time to help me get a corpse or guide me through a new area when I was lost. The nature of the game is what shapes people's behavior and the type of people you get in the game. The game doesn't prove a point about humanity besides showing that similar people will play similar games.
The gaming demographic (Score:5, Insightful)
In the past, it was simple. You had PC gamers and console gamers. The former mainly played simulatorss, strategy games, fpses, "Western" RPGs and the more "highbrow" sports games. The latter had platform games, beat-em-ups, "Japanese" RPGs and the "arcade" sports games. There was a bit of crossover and plenty of people owned both a PC and a console.
These days, I follow what would once have been the "mainstream" games for both PC and consoles. The games I've been excited about include Doom 3, Half-Life 2, the next installment of the Final Fantasy series and pretty much anything from Bioware. However, in terms of games sales, I represent an increasingly insignificant force. The Sims and its expansions represent an entirely different gaming demographic all on their own, reaching out to a group which would never have been marketed to in the past, but who have brought a whole new level of purchasing power. Similarly, we've seen much-ridiculed genres such as the "deer hunter" games spring up and be largely ignored by the classic "mainstream" gamers, but go on to huge commercial success.
I don't think this is a bad thing; it's just an inevitable part of gaming moving further into mainstream society.
No duh it's on time (Score:3, Interesting)
Wow! (Score:5, Funny)
(When my wife and I purchased The Sims, we found the language they were speaking, "Simlish [ea.com]" to be really funny. Every time one of the characters got excited about something, she'd use that word. Then we started using it. "Honey, this pie is freydushey!")
What's the Catch? (Score:4, Interesting)
I don't want to knock it, and I probably will pick up a copy of the Sims 2 with the hope that the micromanagement tasks are optional.
Re:What's the Catch? (Score:3, Insightful)
That's why this game sucks. It's micromanagement at the stupidest level. Gosh, I bet there's more in a human being's life than cooking, mopping, sweeping, unclogging toilets...
I found The Sims to be a very addictive, horrible game.
The Sims is the very best example I got... (Score:5, Insightful)
Kjella
Re:The Sims is the very best example I got... (Score:2, Interesting)
Actually, that's exactly what happened. The Sims was turned down by multiple (don't remember how many) publishers. It was MIA for years, and Wil Wright had to fight for it. And after a while no one watching the development really expected it to succede (I'm a Simcity fan, so I was kinda half-interested). Funny, cos' I remember thinking "man, this looks like Batttlecruiser 3000AD all over again" (for the three people who don't
Re:The Sims is the very best example I got... (Score:2)
You bring up a good point, though. I find myself wondering if a no-name developer was presenting this idea, instead of Wil Wright, if it would have ever been produced.
more family fun (Score:5, Funny)
Delayed (Score:5, Informative)
me neither.... (Score:4, Interesting)
It was an interesting idea, and the execution was pretty brilliant, but it just wasn't fun for me. By the time I got the character done eating, shitting, cleaning up (usually in that order), it was time to go to bed again and go to work.
In other words, it was TOO MUCH like real life.
When I turn on a video game, I want powers beyond those of mortal men, epic struggles against a worthy foe or I want to see sexy dark elf babes in magical lingerie.
Sometimes I want to BE the sexy dark elf babe in magical lingerie, but that's a different thread.
The Simzzz (Score:3, Informative)
I found it utterly tedious and a complete waste of my time. Watch them sleep! Watch them eat! Watch them... walk around! I'm just glad I got it second-hand, as I would have been very pissed off if I'd paid full price for it. I gave it a fair shot to see if it got any better as it went on. It didn't so I haven't touched it since.
I just can't see the appeal. Then again, I can't see the appeal of shows like Big Brother either
Nice OO designed game (Score:5, Interesting)
Anyway, I just wanted to comment that I read an article about how the game was designed a couple of months ago and I thought it was very interesting. Basically the objects have all the code, and the sims have minimal coding. The expansion packs (for the most part), just contained new objects with new code that the sims reacted too. I thought this was a really neat and insightful way to code the game.
Of course it will be on time. (Score:3, Funny)
You're used to anxiously awaiting software by Blizzard, etc. EA will cheerfully release incredibly buggy software "on time".
And here's a little geek perk (Score:4, Informative)
If nothing else, perhaps the game will move away from the Leave It To Beaver sitcom earmunge. Duty now for the future!
Re:And here's a little geek perk (Score:2)
There seems to have been a mistake. (Score:2)
Note to Dan Farina (Score:2)
it's probably because the fungus growing in your REAL garbage needs to be taken outside. Why play a game that is the same as everyday life? Give me particle guns or a pirate ship or a fast car and a machine gun. and please don't buy your sims a video game so after work you can be playing a video game in which you make a person live a life in which they play video games when they
Invalid Customer Gender Asumptions (Score:2, Insightful)
Which leaves, guess what... that other deeply mysterious human gender, Women. Huh, who woulda thunk it, a game popular with the ladies..., Gosh!, maybe they even deliberately designed it that way. Which is probably why, statistically speaking, most slashdotters don't get it.
My daughter (age 16), and freinds, loves the original Sims+Pack+++ and is eagerly awaiting the new game.
The Sims is a beautifully crafted and delivered fantasy AI world where players pret
Re:Front Page? (Score:3, Funny)
Right inside our computer!
He Marketing (Score:2, Funny)
Re:Infantilization of the Western society ? (Score:4, Interesting)
And as far as Asian culture goes. The Japanese are addicted to dating simulators and who do you think MAKES anime. Not to mention the endless dramas on Japanese television. And an amazing number of video games come out of there too. Then we have Hong Kong. Come on. You've never seen a HK Action flik? Those are about as far out as you can get.
And I don't know the numbers, but Korea is, one of, if not the most wired country in the world. And do you know what they do with it? They have a computer in their homes, then go out to a PC Bang (PC room) to play Linage, Linage 2, or Starcraft for hours at a time, then decide which hotel to stay the night at with their boyfriend by which hotel has a computer in the room. How much more addicted and withdrawn from real life can you get? I know Japan isn't quite as bad, but they like their video games too.
I won't comment on the Arabic world, but I think they'll need to stop killing each other before they do much more than control a lot of oil.
I do agree that Asia will over take the western world, but I don't see the western world declining as you say, I just see their economy growing much faster than ours. We've just become laxidazical about staying out front.
Just a quick blurb on family and religion in Japan and Korea (these are the only countries that I can personally vouch for), but if you ask a Japanese person what religion they are over 90% of them would say none. And in both Japan and Korea the family is just what you call people you live with because you never see each other. The mom/wife is the only one that will see everyone. The husband will generally work all day, then go drinking with co-workers until late (several times a week) and MAYBE come home that night. Then you have the child that goes to school followed by cram schools (to learn everything else they should have learned in school if they were taking another 4 classes) followed by a couple hours of homework...I don't really see much of a family there.
Finally, I'd like you to name one city (anywhere in the world) that couldn't be hit by a well planned air strike by an extensively trained, well funded group that has no problems with knowing they won't live though the mission (Knowing you'll die doing this mission no matter what goes a long way in how far in you can push).
Disclaimer: All of this is very general and is not ever case or even close to it, but I've seen all this happen WAY too often not to mention. (Can you find the part that I've actually done?)
Re:Infantilization of the Western society ? (Score:2)
By "their" you mean "China's", right? Because that's not true of Japan and Korea anymore.
Not that China isn't in danger of recession, as I've heard some analysts say.
Re:Perky Pat (Score:2)
Re:Sims v. Creatures (Score:2)