NYT Profiles Creator of Black & White and Fable 278
Amy's Robot writes "The NYT has a profile of Peter Molyneux, creator of 'Populous,' 'Black & White,' and the upcoming 'Fable.' In Fable, the moral decisions you make affect the character's appearance, the outcome of the game, and so on. You get the impression that Molyneux's unconventional approach to game design infuses each of his creations with something more than your average game. Fable will be released for X-Box on September 14."
First RTS game (Score:5, Interesting)
I've had several discussions with my friends who swear up and down that since this guy was responsible for Populous that he basically invented the real time strategy game. I don't think this is true. I remember playing Utopia on the Intellivision years before I played Populous, and it was definately real time strategy.
Don't get me wrong. I repsect the hell out of Molyneux. The two titles I have played by him - Populous and Black & White - were very enjoyable. I just don't think he invented the RTS genre. Some unknown dude at Mattel did.
Re:First RTS game (Score:2)
Re:First RTS game (Score:5, Interesting)
That would be Don Daglow [stormfront.com], who at last reckoning would be at Stormfront Studios. He was the primary programmer of the Utopia [intellivisionlives.com] game.
Calling it an RTS would be kind of stretch, though. While it had the same diversity of resources/buildings that games like Warcraft and so on have, there were no real military units beyond a couple of boats and terrain tiles representing rebels. There was little opportunity for tactical play, or even basic "rushing."
Re:First RTS game (Score:5, Funny)
Re:First RTS game (Score:2)
Badass [AWP] diedagain.
Re:First RTS game (Score:2)
Of course the game can be won with non-miliatry means, that was the point of my issue with calling Utopia a "Real Time Stategy" game. The RTS genre's defined by heavy unit manipulation in real time; Utopia's semi-turn based. You could only control one unit at a time, which had to be a naval unit. Land units were "terrain," not units. Buildings ha
Re:First RTS game (Score:2)
Tactics: The military science that deals with securing objectives set by strategy, especially the technique of deploying and directing troops, ships, and aircraft in effective maneuvers against an enemy.
Face it, "RTS" games are nothing but "RTT".
Re:First RTS game (Score:2)
And I would agree with you... I personally hate the genre for that very reason. (I prefer turn-based games.)
But I'm not the one who uses the terminology in magazine articles, game reviews, and press releases. "RTS" has a whole connotation now that makes it a mild misnomer compared with the denotative meaning of the individual words.
It's like calling George W. Bush a liberal. Even though it's literally true (for sufficiently economic [wikipedia.org] definitions of "liberal"),
Re:First RTS game (Score:2)
anyway i found this article [google.com] that goes over the history of RTS in detail.
The Modern RTS Prototype (Score:3, Informative)
Although, IMO, the paradigm is a hoary old Cliche Golem here in 2004, when 'Dune II' arrived more than a decade ago as the unheralded sequel to an unsatisfying adventure
Reviews (Score:4, Interesting)
Re:Reviews (Score:4, Insightful)
if you trusted those then pirates of the caribbean would have been a good buy and maybe even daikatana.
with a game such as this(and from this particular guy) you would do yourself a favor and see when the unaffected reviews hit the net after it's available from the stores(because you can't trust these previews on if it's buggy or seriously flawed or not, all you can trust them is the basic premise and story backgroud).
with some of the linked so called reviews containing gems such as **"Well, it looks like this drawn-out story is finally coming to an end. The game is slated for actual release in Summer '04, which means that it's finally ripe enough to warrant a closer inspection. Having been afforded such an opportunity at the recent GDC convention, let me go on record saying that it was well worth the wait: Fable might well be the coolest game the master craftsman has dreamt up yet."** you can bet your ass that they're sugar coated(if not with anything else then with the "can't say anything bad because i didn't have the final version" complex of reporters doing it for living, sadly that makes such reporters totally worthless).
so you know it'll be released "summer 04" so you create a "review"? remember that there's a strategy guide for halflife2 that has been out for almost a year too. a half competent journalist can create seemingly accurate reviews from just ten mins of gameplay, or just from screenshots!(wouldn't be the first either)
Re:Reviews (Score:2)
Re:Reviews (Score:2)
yes it's all about trust. in them order to get the games they have to build a trust relationship with the publishers - not with you. this includes things like not bashing the game if it has some bugs that just might get fixed before the release..
you see, there was once upon a time a perioid when game review magazines could if they wanted write "shitty commando clone" as the total review of a game(and be accura
Re:Reviews (Score:2)
Re:Reviews (Score:2)
Re:Reviews (Score:3, Insightful)
Re:Reviews (Score:2)
deja vu? (Score:3, Insightful)
reminds me of Star Wars KOTOR...
Re:deja vu? (Score:2, Informative)
from the article: "majority of malevolence is caused on a whim"
I can't wait to try this game... finally I can be evil and get away with it >:]
Re:deja vu? (Score:2)
Fable seems like it will be different in this regard. How well it does at it remains to be seen.
Re:Choose your own adventure books (Score:2)
Does this trivialize ? (Score:5, Insightful)
A bit in to the NYT article, it is said that the actions define the characters. It definitely does interest, but fail in the face of scrutiny since it is still too thin, too amateurish which leads me to believe it was a design choice to leave it less complex. For e.g., the characters tend to look their part, defined by the direction they take when presented with choices throughout the game. That is, one looks godlike, when said character chooses to be pious and honest, where as the same character look like a devil (with horns) when he consistently choose the wrong path. Why would Peter Molyneux decide to make a mockery of who the character is, is what stopping this game from achieving its full potential. Why cant the character look the same, act the same and still be good/evil? We certainly do not see people or beings among us with horns or wings?
The picturisation of these characters and giving them a blessed or cursed look depending on their choices kind of trivializes or cheapens the whole experience in my opinion. I read a while ago that in the fairy tales and tales of kings long ago lived and fallen, one could clearly draw a line between those who were good and those who were evil. Yet, if we attempt to do the same now, that line will fall across the souls of each of us as that line will not seek to divide one from the other, rather it will show how that line which differentiates the good from evil is now resting upon our own soul.
Re:Does this trivialize ? (Score:3, Insightful)
Re:Does this trivialize ? (Score:2)
That certainly would make me rethink the whole not going to church thing thats for sure.
Re:Does this trivialize ? (Score:5, Insightful)
The fact that this game doesn't choose to depict a perfectly realistic world but instead chooses to draw upon a fairytale like mythos deepens the fictional world it depicts. It isn't supposed to be confused with real life.
As the title "Fable" suggests, the contrasts of good and bad, light and dark are all going to be exaggerated and if it's written well maybe it'll actually have a "moral" at the end to be drawn from this world of sharper contrast than our own.
Molyneux's gimmick - old, old stuff (Score:5, Insightful)
Today that hackneyed convention lives on in countless genre pieces, comic books, and indeed much of the output of Hollywood and TV, even if modern people have come to see that the real face of evil may look as shiny, plump and friendly as the face of, say, an Enron CEO or a leader who lies to his nation. In this way, our imaginative fictions too often fail us by repackaging our tribal prejudices as villains. Typically in modern life it is the devil who looks and sounds normal--a paragon of the banality of evil--that one must fear, not some dark-skinned and different-looking Other!
Re:Molyneux's gimmick - old, old stuff (Score:2)
Re:Molyneux's gimmick - old, old stuff (Score:2)
Re:Molyneux's gimmick - old, old stuff (Score:2)
Brilliant Sig!
Re:Does this trivialize ? (Score:2)
This is on topic.
Re:Does this trivialize ? (Score:2)
Plus, it's a video game, come on.
(By, they way,
Re:Does this trivialize ? (Score:2)
What happened to that? They already did the stupid good/evil morphing in Black & Wh
Re:Does this trivialize ? (Score:2)
and...
Hmm. I haven't RTFA either, but I imagine that in some cases, R'ing the FA can provide answers to these types of questions... :-)
Re:Does this trivialize ? (Score:2)
Black & White (Score:2, Insightful)
Ultimately though it came down to micro management and resource gathering.
Nothing revolutionary.
Re:Black & White (Score:5, Funny)
Well, I Villagers need food... really liked the game.
In fact, I found it quite Villagers need food... addictive.
Hell, I had a game tester job back in those Villagers need food... days, and I would spend my evenings playing that after a hard day's playing something else. Villagers need food...
It even did stuff like tell Villagers need food... you you'd been playing for a long time in a fun way. Once I came home straight from work and just played until the little devil Villagers need food... helper told me "Hey boss, its gettin' kinda late. Maybe you should rest a little.", that was surprising, and it made me realise it was 11:30 and I'd been playing for over 5 hours straight! : )
Villagers need food...
death...
But man, the last level was a bitch, I never actually finished it. I get the feeling the game was released unfinished. In fact, I'm sure it was death.... That's why I like console games better, at least there is an authority such as Sony or Nintendo that forces the devs and editors to actually FINISH the game before they release it. Villagers need food... On PC its free-for-all, "patch it later" mentality. Sad really.
death...
death...
Populous... (Score:2, Interesting)
B&W, on the other hand, is the worst game I have ever purchased. Awesome graphics (at the time) can not make up for bad gameplay, buggy code, and an AI that simply didn't work.
I hope it sucks less than B&W (Score:2)
Perhaps I shouldn't be so hard on him, but TFA makes him out to be some kind of visionary making truly revolutionary games -- which as far as I can tell, he ain't.
Re:I hope it sucks less than B&W (Score:2)
Re:I hope it sucks less than B&W (Score:2)
It is true though; how many of his games have you played and really be able to say 'been there, done that', as you say earlier on in your comment. Populous (amazing concept, good gameplay), Syndicate (amazing concept, amazing gameplay, amazing everything), Dungeon Keeper (what?!? I'm the
High Concept, Low Gameplay (Score:5, Insightful)
Now that I hear that a lot of the promises of Fable didn't make it into the final game, I wonder if the same thing will happen -- huge concept, big promises, but weak on the execution.
This isn't to say the games are bad, they're just horribly disappointing to me. A game that sounds like 10/10 ends up being more like an 8 or a 7/10, but given the expectations, tends to "feel" more like a 5/10.
Re:High Concept, Low Gameplay (Score:5, Insightful)
And from what I've seen Fable looks really good. I'll surely give it at least a rent.
Re:High Concept, Low Gameplay (Score:2)
Re:High Concept, Low Gameplay (Score:2)
Better than Black and White I hope (Score:5, Informative)
The problem was too much of this pioneering and doing your own thing, I think. Like the creatures, he decided to make them really trainable and to that effect gave them a pretty indepth AI... that sucked. Good idea, shitty execution. Same with gestures. Seems neat until your wrist is aching from having to do that fireball gesture 100 times.
Hopefully he learned something from that because Populus was just dynamite and I'd love to see more from him of that quality.
Re:Better than Black and White I hope (Score:2)
eventually the reality set in. despite all of the stupid and pointless things you cou
Re:Better than Black and White I hope (Score:2)
That's one reason I've NEVER liked consoles. The controls just **SUCK**. They're only good for simplistic stuff, unless you want to master the up-up-left-down-a-down-b combo crap. Too much work for something I'm supposed to enjoy.
My 2 cents anyway.
Hype (Score:3, Insightful)
That said, I am waiting with impatience B&W2 and Fable! Overhyped? I hope not!
Re:Hype (Score:2)
> he can... hum... that's about it
You forgot the most important aspect of the creature: the non-stop pooping all over Eden. That's a feature I could have done without.
I liked Black and White for a while, but playing it is like baby-sitting a two year old.
Black & White was horrible (Score:2, Interesting)
Game creators (Score:5, Insightful)
Re:Game creators (Score:5, Interesting)
Take Deus Ex (the first one) for example. Incredible story, awesome gameplay, and a complex game world all lead to a thoroughly enjoyable experience. Granted, it was a literary's game, as it had a lot of references to culture and literature, but I think that certainly added rather than subtracted from the overall gameplay experience. It had a head to it, unlike most games which are fairly base in their approach to entertainment.
Max Payne is another example of a stunning presentation and execution. Though drastically different in gameplay, it still had an awesome story and felt "finished". Nothing was out of place.
All the good films that are remembered tend to have these same elements. They get you involved with the characters and the story and help you form emotional attachments.
B&W had some good things about it, but the overall implimentation was lacking. The bugs were frustrating, the gameplay drawn out and poorly paced, and the actual goal and the method by which to execute it were pretty nebulous until you got further into it... never played Populous. I don't remember anything about it.
Re:Game creators (Score:2)
Max Payne: ditto, but the purest pulp, and I mean that in the absolute best way. Pulp can be great, but very few make for Art, in any artfrom, and to my mind, Max Payne, whilst cool, was not Art.
Homeworld: Art. Like Max Payne, it had the highest production values. Unlike Payne, it provoked real emotions. When you discovered your homeworld destroyed, with Adagio for strings playing (I always wo
Re:Game creators (Score:5, Interesting)
*By blunt I mean you can't miss the point, some SciFi have have good points about technology and society or pollution or something, but its fairly in your face lacking it subtlety and nuance. Also they don't seem to be drawn to behavioural novels, more plot driven ones.
Maybe if you stopped being snotty (Score:3, Insightful)
There are "gamers" and there are "gamers"."Gamer" means pretty much everyone from the die-hard who only talks about Counter-Strike ever, to the old grandma playing Solitaire and Minesweeper. We're talking people ranging from 2 year olds (yes, a friend was teaching his 2 year old son to play Wolfenstein) to teenagers to 50-60 year olds. (Yes, both my parents are gamers.) As for "tech
And now for the actual problem (Score:3, Insightful)
When they try to address any problem or issue, e.g., good vs evil, it's usually just a quick excuse as to why you're allowed to kill those people. They're just evil, go kill them already. Doesn't matter if they actually did anything evil at al
Re:And now for the actual problem (Score:2)
First off, let's have a look at this:
"Black and White didn't really address any issue of good or evil, and didn't even try to get into the subtleties of being evil without being purely self-destructive for no good reason."
And let's zoom in on:
"the subtleties of being evil without being purely self-destructive for no good reason."
Seems like a damn good definition of evil to me! Evil always has a reason which doesn't stand up to logic.
As for your last statement: that's what mods do
Re:And now for the actual problem (Score:3, Insightful)
You seem to be missing the whole point.
Both in history and in literature, the memorable villains weren't simply some random psycho who started shooting people off the street. They may be "evil", but they make for a piss-poor story or plot.
The villains that got famous in either history or in literature or in movies, were the ones who had a _plan_. A plan which involves gaining allies, power, seeming
Re:And now for the actual problem (Score:3, Funny)
I can explain. The "good" guys had water-tight intelligence that the evil-doers had the capacity to launch an attack in less than fifteen minutes, and had to pre
Re:Game creators (Score:2, Insightful)
Re:Game creators (Score:2)
Re:Game creators (Score:2)
Naturally, I tend to view these people as English students with a
Profiling is wrong (Score:4, Funny)
No! No more games! (Score:5, Informative)
But at the same time the game was seriously flawed -- your creature was *ALWAYS* learning, so you could never misbehave infront of it. You could spend weeks training your creature to be good, then for some reason you might HAVE to kill people in the game, your creature would see, he'd start killing people, and you couldn't stop him from doing it -- because at some point you actually had to play the game instead of baby sit your creature, and at that point your creature would wander off, kill people, and you couldn't discipline him for it.
Still a great game, finally a good use for my xbox :)
Re:No! No more games! (Score:4, Funny)
All I know about Bush is I had a job when Clinton was president.
you probably got your ass fired for playing B&W everyday.
Re:No! No more games! (Score:2)
I don't recall how long it took. Once I'd beaten the final AI opponent nothing happened. I left the game running overnight and eventually the win condition triggered itself. A fitting ending for a horribly botched game.
Dungeon Keeper (Score:2, Informative)
I remember loaning Dungeon Keeper to a friend (Score:5, Funny)
Now *there* is an endorsement for a video game.
Re:Dungeon Keeper (Score:3, Informative)
The concept is you're a James Bond Villain and you build your underground lair and defeat all the Secret Agents who try to infiltrate your base.
Face evolution (Score:5, Funny)
After doing some non evil stuff, my character now looks like this [buchkritik.at]
unconventional approach?! (Score:2)
same-sex marriages?!?! (Score:3, Funny)
"Mr. Molyneux is both excited and anxious about the amount of flexibility in a game that allows the male hero to murder or marry almost any woman or man in Albion."
oh no! this is going to be the downfall of video game families everywhere! everyone write their senators and congressmen immediately and help protect our video game family values!
Re:same-sex marriages?!?! (Score:2)
Old game, w/ same name (Score:2)
Namely nasty bugs, poor character development, and too many loose ends at the end of the game.
Ultima4 did this (Score:3, Insightful)
I think this was in response to the repeated destroying of towns (or the same town over and over) in ultima1-3.
"Alignment" Hardly Revolutionary (Score:3, Insightful)
Molyneux is a fucking hack. Much like dobby. (Score:2, Interesting)
Fable was NOT conceived of by Molyneux. It was conceived of by the folks who conceived of Dungeon Keeper in its pre-Molyneux (and pre-EA) form. Lionshead, due to Peter's enormous potential to gain funding from large entities (ie: EA, Microsoft) effectively bought out the entity that had been Fable. Fortunately
LionHead's 3D software engineer interview (Score:2, Interesting)
Bye!
Re:Will Fable actually be good? (Score:2, Funny)
Re:Will Fable actually be good? (Score:2)
If you still have it around, give it another shot.. but this time, give it a few hours.
Re:Will Fable actually be good? (Score:4, Insightful)
You should really realize this on the 3rd level. No creature, and you just sit around casting a spell, again, and again, and some more, and some more... It was boring as all hell. Any game where you start reading a book for entertainment while playing it has an issue or two.
On top of this, and the bugs, the game had no real challenge to it in the end. It's an exercise in slow, painful attrition, nothing more.
Really, if it was marketed as some virtual pet simulator I might have given it some credit, but as a strategy game it sucked.
Re:Will Fable actually be good? (Score:2)
But it was way way way over-hyped. But I am interested in new things from new thinkers instead of "let's do the 1st person shooter just a little different...but not much" approach from everyone else out there.
Re:Will Fable actually be good? (Score:2, Insightful)
I *loved* B&W for.. about a day. Within that day, I was totally stoked. Here was a game that did a lot of things no other game did:
- the Creature actually acted based on training, and it was very noticable
- the gestures were just plain cool, especially throwing fireballs over villager's heads for 'faith'
- the graphics were fantastic. zoom out and see the whole island, zoom in to see two people dancing
- the Good/Evil thing. it's nothing new in video games, but it was done well. you can
Re:Will Fable actually be good? (Score:2)
Re:Will Fable actually be good? (Score:2)
Multiplayer
Being a female
Having Children
Those are some of the major ones.
Re:Was populous... (Score:2, Informative)
Re:Was populous... (Score:2)
Re:Was populous... (Score:2, Informative)
Re:Was populous... (Score:2)
Yes it was, but... (Score:2)
It was a... unique game.
Shut the fuck up. (Score:3, Interesting)
Populus (sp), which was great
He made syndicate, a REVOLUTIONARY game. never seen cyperpunk tactics like that again.
He made Magic carpet, which was fun and had a AWESOME engine for its time
He made Dungeon Keeper, which was unique and great.
He is responsible for the original Pirates, clones till this day...
And yes, he did black and white, which wasnt stellar. But neither was your idiotic post.
Re:Shut the fuck up. (Score:2)
Mostly right. Pirates was designed by Sid Meier. Great game that is finally getting a proper sequel by Sid and his Firaxis gang.
On the other hand, you missed a couple of really amazing Molineux games: Theme park and Theme hospital. Both of those games is as good as the ones you mentioned.
Re:Shut the fuck up. (Score:2)
Comment removed (Score:4, Insightful)
Re:Fuck the X-box (Score:2)
Re:Fuck the X-box (Score:2)
Re:Article with commentary. (Score:2)
Re:Article with commentary. (Score:2)
Thanks to their OS monopoly, they have enough cash to attempt to price everyone out of any market.
Re:Article with commentary. (Score:2)
Now remember the Golden Rule of all pointlessly stupid Slashdot rants:
"If you don't like it, you don't have to buy it."
When you realize the inherant truth in that statement, your soul will find peace.