Dragon Empires Cancelled 29
Darniaq writes "Today, Codemasters announced they are discontinuing development of their massive online game Dragon Empires. They had this to say about it: 'The decision to close Dragon Empires' development does not impact on Codemasters' long-term ambitions in the massively multiplayer online gaming market and the company remains very active in evaluating future opportunities.' It appears yet another studio has realized a persistent virtual world requires more time and effort than they wish to expend. Regardless of the true reason, I applaud the move. The massive online gaming genre does not need more games from companies unwilling to focus themselves on them."
Re:Hardly surprising (Score:5, Insightful)
Parent is a troll (check out the url) but I've seen the same thing repeated by others on Slashdot. I don't see the numbers to back up this claim.
FFXI was released in 2002 with a North American release in 2003. It has around 500,000 subscribers now. Star Wars Galaxies was released in 2003 and has 300,000 subscribers. (Lower than they were expecting, I think, but hardly a failure.) City of Heroes, which was released this year now has about 200,000 subscribers.
Numbers here: http://pw1.netcom.com/~sirbruce/Subscriptions.htm
Everquest II and Worlds of Warcraft are due out in two months and there's a lot of advance excitement around them.
A few failures doesn't indicate saturation. Look at non-MMORPG videogames. What percentage of them do you suppose are successful?
Re:Hardly surprising (Score:1)
Re:Hardly surprising (Score:5, Insightful)
The problem is the companies that want to just churn out yet another superficial multiplayer first-person Diablo clone. It's like the Reality-TV situation -- you get a hit then you get a bunch of clones.
It's a real waste of resources when everybody plays follow-the-leader, but they do it because they think it's smarter to get burned on something that was once a good idea than on something that hasn't been market tested, and this is only going to get worse with the consolidation in the game industry.
Re:Hardly surprising (Score:3, Informative)
http://www.secondlife.com
They just updated to version 1.5.
Re:Hardly surprising (Score:2)
In short, don't sign up for a week or two. 1.5 hasn't stabilized yet, and you'll probably be frustrated if you try to start right now.
it not only requires up-front work (Score:2)
but if you don't hit it big it can be a drain.
What's stopping them (Score:2)
What's stopping them from releasing everything they got so far under the GPL and Creative Commons?
Any legal obstacles?
Re:What's stopping them (Score:1, Insightful)
Now, if they had a product that had been out for a while, was stable and had the kinks worked out, then yeah it might be worth the effort to keep the product going as open-source. Otherwise you will just be looking at the unwieldy alpha stage source-code of a large project.
Re:What's stopping them (Score:1)
Still, it'd be interesting to get the design docs and specifications. A company that had plans to roll out a huge MMORPG system probably did some research on how to pull that off, research that is pretty tricky to do by little guys... even if a) it's impossible to follow them to letter if you're doing your own game and b) they were probably Subject to Change and require Expertise anyway, they might have proved to be valuable lessons anyway.
Also the actual game code might be crap, but there's got to be som
Re:What's stopping them (Score:1)
Subscriptions - what would you pay? (Score:1, Redundant)
What would you be willing to pay as a subscription per month - I'd pay up to $5.
Re:Subscriptions - what would you pay? (Score:3, Insightful)
There are some passable free ones out there, but content costs. It costs money to create, test, and develop new content for MMORPGs, which is what keeps players interested in them.
Furthermore, there are clearly a lot of people out there who DO understand this and ARE willing to pay for it -- see the subscriber numbers for EQ, AC, DAoC, UO, SWG, and AO if you don't believe it.
-E-
Re:Subscriptions - what would you pay? (Score:4, Interesting)
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Re:Subscriptions - what would you pay? (Score:4, Informative)
Planeshift is an open-source MMORPG. It's still in the early alpha stages, and development is slow, but it's free.
Re:Subscriptions - what would you pay? (Score:2)
Re:Subscriptions - what would you pay? (Score:4, Insightful)
Personally, I dropped cable tv 2 years ago. Instead of spending $50 a month watching reality tv shows with 20 minutes of advertisements per hour, I find the amount of time spent playing COH much more worthwhile and cost effective at $15 a month.
Admittedly though, more then $20 a month is pushing it for me.
Finite Pool (Score:5, Insightful)
It may just be me, but most of the people I know that play MMORPGs are the same ones who play the new games when they arrive. So, you have a nomadic tribe of people moving from EQ, to DAoC, then to Horizons, and most likely to EQ2. I've stopped playing them altogether due to the time committment of work and a new baby, however, I still only played one at a time.
So, until companies figure out how to maintain a user base and keep the game fresh, I think most MMORPGs will eventually tank due to people leaving to other games, which takes away the income necessary to making patches, updates, new content, etc.
Re:Finite Pool (Score:1)
Re:Finite Pool (Score:1)
Re:Finite Pool (Score:1, Redundant)
Wow, Codemasters is still around? (Score:2)
Rob
Technical Issues (Score:2, Interesting)
Anyone know what this means exactly?
Possible explanations I can think of are:
1) Servers weren't scalable enough and had insurmountable lag problems.
2) Games like EQ2 have insanely cool gfx and models, especially on high-end hardware, and DE would have had to redo their engine AND all their models to compete, given their release date.
3) It was purely financial and blaming "technology" is just
Re:Technical Issues (Score:2)
Though combining 1 & 2 together sounds reasonable. Compared to Lineage 2 and EQ2 the graphics I remember in beta pics of DE were pretty bad, though they remind me a bit of World of Warcraft... I remember stress testing was a big part of the phase of testign they
The real reason for the cancellation (Score:2)