MultiTheftAuto Development Continues 132
MultiTheftAuto Team writes "Today, MultiTheftAuto have released the first information about their new core technology that will be deployed in future versions of MultiTheftAuto. The new core technology, codenamed 'blue', offers many of the features that have been requested by the software's users over the last year and a half, these include: Support for boats, support for firing from vehicles, support for drive-bys, and support for planes. As well as supporting all these features, the new core will introduce a revolutionary new way of writing modifications for Vice City, combining the existing methods with a fully integrated C++ add-on system, giving anyone who wishes to the ability to create complex and exciting mods, far beyond the possibilities of 'traditional' methods."
Development would move faster (Score:5, Funny)
Re:Development would move faster (Score:5, Funny)
Re:Development would move faster (Score:1)
Re:Development would move faster (Score:2)
"They just crashed into that Maaco. SHIT!! WE LOST THEM!"
Sweet (Score:4, Interesting)
LK
Re:Sweet (Score:5, Informative)
Re:Sweet (Score:4, Insightful)
LK
Re:Sweet (Score:1)
Re:Sweet (Score:3, Informative)
Browsing games on Gamespy 'for free' ; That is, if you can endure the 10 second banners that you HAVE to watch every X minutes on Gamespy.
On your point of ASE not being free : it -is- , you are never forced to buy the software, but it sometimes gives you slack about 'not having enough resources' which most of the time is quickly fixed by refreshing the gamelist again.
Re:Sweet (Score:2)
Stuff isn't free, so you either advertise, troll for the person to buy the full version, or both. Gamespy Arcade IS garbage, but with something as big as IGN/Gamespy, the advert
Re:Sweet (Score:1)
-Matt
Re:Sweet (Score:1)
GReeaaaaaat game! (Score:2, Insightful)
But with GTA:San Andreas around the corner, is it worth it?
Re:GReeaaaaaat game! (Score:2, Informative)
Re:GReeaaaaaat game! (Score:2)
interesting that these guys HAVE been (apparently) able to...very cool.
multiplayer gta is just about the coolest idea ever...who needs mmo's when you can just cruise in your own custom vice city
Re:GReeaaaaaat game! (Score:2)
A technical perspective or a gameplay perspective? A game that provides a fun experience for one person is very different from one that is fun for 2-50 other people at the same time. The 1 second window of differing positions perceived by you, the server, and the guy you are firing the uzi at make the considerations on resolving combat very different from those
Re:GReeaaaaaat game! (Score:1)
Re:GReeaaaaaat game! (Score:2)
Re:GReeaaaaaat game! (Score:1, Informative)
Funny part is, they said that about GTA 3. They're about to release the second sequel to that game, and there's still no word on official multiplayer support. Either they figured the PS2 couldn't handle multi or they just don't care to
Re:GReeaaaaaat game! (Score:2)
The simple fact that these guys have gotten it working (as well as they have) when the Rockstar team of 50+ people couldnt' do the same says quite a bit about the indie/hobbyist mindset.
we may not be able to out-develop the big game companies, but we can definitely out-invent them
Re:GReeaaaaaat game! (Score:2)
I don't buy this statement though ; I'm quite sure that the next installment (after GTA:SA) in the GTA series is gonna have some focus on MP too ; MultiTheftAuto is just -way- too much fun ; defenitely if some of the glitches (that come with 'hacking' the game) would be gone.
It might even become a MORPG kinda-game.
Re:GReeaaaaaat game! (Score:1, Insightful)
Summary: Yes, the irony makes it worth it.
Re:GReeaaaaaat game! (Score:4, Informative)
Of course, since SA won't be released on the PC until may
Re:GReeaaaaaat game! (Score:2)
Of course, since SA won't be released on the PC until may
Is May an official/semi-official date you've read somewhere, or is that just a guess?
Just curious, I haven't read anything even confirming a PC release (though it's been kinda assumed) let alone a date. So it's great news if that's official!
Still not sure if I'm patient enough to wait for the PC port this time around, I may just finally break down and buy a PS2. :)
Re:GReeaaaaaat game! (Score:2)
Re:Questions (Score:4, Informative)
Re:Questions (Score:2)
Re:Questions (Score:1, Informative)
Introducing blue
blue is the codename of the new, revolutionary, core technology from MultiTheftAuto, built from the ground up over the last year. Below, we've outlined some of the amazing new features of blue and how this will affect you. We've listened to all your suggestions, and we've tried to implement as many of them as feasibl
Re:Questions (Score:1)
Re:Questions (Score:3, Insightful)
B)See A.
C)Not unless you saw it posted on a news site that covered the game...oh wait....
D)Its not down, and what makes you think they purchased a slashvertisement? This is a VERY grassroots project that unlocked the multiplayer code from the original games and turned them into something that EVERYBODY who played them wanted.
Stop being so negative in your comments when you don't really know anything about what your posting on.
Re:Questions (Score:1)
(Oh yeah. Then there were those missions you had to do. Since it was less fun than going on a rampage, I usually skipped that part
If I played over the network, I would have to deal with people who cared about winning, and practiced the game-- i.e. gamers. NOT fun.
Just my $0.02
Re:Questions (Score:1)
Re:Questions (Score:1)
Re:Questions (We got Answers) (Score:1)
Having been with the team way back when 0.1 was released (and barely worked) and I saw the post on BetaNews, I was in their IRC channel to learn things. It was all so ghetto back then. It just controlled 'lastcar' so your last car driven would then become owned by otherplayer.
The rest of your post is right though.
Re:Questions (Score:1)
It was a serious question, not a statement about gaming in general. Are the homepage preferences broken?
/me re-reads the snippet again (Score:4, Funny)
Is this a floor wax? A Dessert topping?
Re:/me re-reads the snippet again (Score:3, Informative)
Re:/me re-reads the snippet again (Score:5, Insightful)
Re:/me re-reads the snippet again (Score:2)
Is it a tea kettle?
Re:/me re-reads the snippet again (Score:4, Funny)
Re:/me re-reads the snippet again (Score:3, Funny)
I read:
Support for boats, support for firing from vehicles, support for drive-bys, and support for planes.
And was like "sweet, I can put it on my boat now!"
Re:/me re-reads the snippet again (Score:2)
Please can we have RPGs for 419ers and cruise missiles that seek out viagra spammers?
Re:/me re-reads the snippet again (Score:1)
"Ooohhhhh, a new way to prevent somebody stealing my car. Does it run Linux?"
Awesome! (Score:2, Interesting)
Is that 'blue' technology... (Score:1, Funny)
...the same one they use to make 'blue' movies?
I know this story... (Score:2, Funny)
Already slashdotted (Score:2)
c++ add ons (Score:1, Insightful)
Re:c++ add ons (Score:4, Funny)
Re:c++ add ons (Score:2)
Heh. Love you guys. Heck, I mod all the time.;)
Re:c++ add ons (Score:2)
All game scripts are in C++ inside a dll (scripts.dll).
Source to this dll was not made available by the game developers (Electronic Arts) so it was Reverse Engineered (by me and others) and since then, its getting better all the time.
Current versions go beoynd the "official" interface for scripts and make direct engine calls directly to do things not otherwise possible.
Almost excited (Score:4, Funny)
Guess not, but, I guess i'll be the one to say it, is this not a little excessive? I mean, we seem to going more and more to the direction of Rome and gladiators with the amount of outright violence that is considered entertainment.
When did we cross the threshhold to where beating a hooker was not enough?
Re:Almost excited (Score:2)
And frankly, whats so wrong exactly with bloodsport? Granted, I don't condone the use of slaves and forced fighting, but there are a LOT of people who are drawn to that kind of thing. Why SHOULDN'T we have the option of watching that as entertainment? Who died and made you my moral compass? Perhaps someone s
Re: (Score:3, Insightful)
PC Ports! (Score:3, Informative)
I loved GTA3 and I loved GTA:VC. And I really do understand the many, many reasons to release the next one, San Andreas, on the PS2. But it should be released on the PC.
And this article is why.
Multi-theft Auto basically takes the GTA franchise "all the way." I wouldn't dare suggest that GTA:VC wasn't worth the purchase price, and the developers reasons for not finishing the multiplayer portions (they didn't think they could do it to their own satisfaction, or that of other gamers) are totally understandable.
But that's what mod communities and dedicated fan-bases are for. I loved GTA:VC and having that experience multiplayer is just exciting. I'm confident San Andreas will be fantastic, but it will never be the game GTA3 or GTA:VC have become, because there won't be a "rename the cars to their real names" mod, or a mod that adds new and interesting vehicles, or a mod that creates a multiplayer, or text files where the physics engine can be toyed with...
Yeah, I know, their target audience doesn't give two shakes for neat-o physics engines. But I am sure ten years from now, those things will allow GTA:VC to stand out as a classic while San Andreas stands as another "merely good" game.
Unless we get a PC port...!
Get a free computer [freedesktoppc.com]. No joke [freeipodguide.com].
Re:PC Ports! (Score:3, Insightful)
Re:PC Ports! (Score:1)
Re:PC Ports! (Score:2)
Re:PC Ports! (Score:1)
Re:PC Ports! (Score:2)
It's a hell of a lot cheaper to buy a PS2 or other game console.
huh? (Score:1)
The GTA team is sleeping (Score:2, Funny)
How 'bout those features! (Score:2)
Re:How 'bout those features! (Score:4, Interesting)
Re:How 'bout those features! (Score:3, Interesting)
Wether you want to kill people, move up in the mob, or write a wholesome mod, these features make GTA's engine be able to scale from a third-person shooter, flight sim game, boat sim game, car race game..
GTA 4, or similar engine, will have the real world features that make it the most powerful engine out there. You will be limited by your imagination, not the game.
Now
Dammit - I didn't know this was for a game! (Score:5, Funny)
And then reality kicked in.....Phew!
Re:Dammit - I didn't know this was for a game! (Score:3, Interesting)
Flamethrower now an option on S. African cars [cnn.com] (December 11, 1998):
Note the source, CNN. This is
why not an opensource game like that? (Score:1, Informative)
The hardest and most delicate task is to build the main engine. Then everyone on the net could offer what they can to the game... models, textures, missions, whatever fits with the engine.
Except maybe slow developement, what do I forget about game developping that the FOSS community can't afford?
Re:why not an opensource game like that? (Score:1)
Not if you use an existing open source engine (or one that will be open source soon [slashdot.org]).
Re:why not an opensource game like that? (Score:2)
Re:why not an opensource game like that? (Score:2)
Re:why not an opensource game like that? (Score:4, Interesting)
I know I would love to put together something like GTA:VC or MTA. I'm sure many others have as well. My problem is that I'm perhaps not as good a coder as I'd like to think, and I've never explored game programming before. But I have put a lot of thought into it the last year or two, and have come up with these resources:
As you say, the key would be in creating a flexible engine at the core. I imagine people adding new vehicles, tools, missions, and venues. I'm not sure what the "aim" of the game would be, but I'm sure people would create things to do. Here's my wishlist of improvements and other ideas:
Re:why not an opensource game like that? (Score:2)
For a closed source project, the torque [garagegames.com] engine from garage games would be a good start (Tribes 2). At $100 for an indie license, you get 3D w/huge maps, smooth transitions to indoor maps, network code, and vehicle physics. Or you could pay $250,000 for an Unreals engine.
What about just plain old *driving*?! (Score:2, Insightful)
However, I enjoy driving. So could someone please make a mod which is just fun, even if dangerous in real life, driving about?
Oh, and make it run on Linux, too.
timothy
Re:What about just plain old *driving*?! (Score:2, Informative)
interstate 1982 (Score:1)
How about a game where you gain points by scowling (some key combination could take care of this) at drivers who are talking while turned toward the backseat, applying makeup, talking on the phone while weaving around and staring into space, chang
Re:What about just plain old *driving*?! (Score:2)
Wtf. (Score:1)
Why do we care? (Score:1, Flamebait)
Re:Why do we care? (Score:3, Insightful)
Why can't we say kudos to something that is not completely OS and shareable and hackable etc... These guys did a great job, the game is rock solid, and the gameplay really rocks.
Kudos.
get a free ipod! [freeipods.com] This really works... [iamit.org] Only 2 more GMail invites left!...
Re:Calling in from Compton - YEAH! (Score:2, Funny)
awsome. open sores for everyone.
Re:When's the terrorist edition coming out? (Score:1)
Re:When's the terrorist edition coming out? (Score:2, Interesting)
Re:When's the terrorist edition coming out? (Score:1)
Re:This is gonna be painful. (Score:1)