Atari To Release Old Games and New Console System 322
GrueMaster writes "Atari is announcing the re-release of their older games for the PS2 & Xbox. They are also talking about releasing a new console, which is a miniaturized version of the 7800 with built in games. Check out the story here. Being a collector of old Atari stuff, I'll be in line to get mine."
Lots of issues (Score:5, Interesting)
2. Nostalgia can be ruined by pushing quantity over quality. Since they'll be packing 85 games on the disk, there will be little incentive for players to play any one game for long enough to "master" it.
3. Who has the patience to master these games? Back in the day, we were bored. I remember spending hours on end in front of my GW-Basic interpreter, because it was rewarding. Now I can just pop on the internet and find all the information about BASIC that was so hard won. Alternatively, I might find something quicker and easier. I think the later would be the result for many Atari players.
4. The Atari games were pathetic compared to their arcade counterparts. Why bother with a pixelated version of Defender, when you can grab the arcade version in one of those joystick thing-a-ma-bobs?
5. Profit!!! (Hah! Pre-empted you on that one!)
Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range. Sell simple "smart card" games (or something equally as inexpensive to manufacture) for $5-$10 a piece. This should give them several major selling points:
1. It mini, it's cheap, and it's cool!
2. The low cost will cause parents to consider it for a quick present for their kids.
3. The low cost games will encourage "impulse buys".
4. Very little expense would need to go into R&D.
5. Profit!!! (Did it again!
Re:Lots of issues (Score:5, Informative)
Well, you won't have to. The CD is $20, the mini console with twin joysticks (Oldskool Style) and built in games is $45.
Re:Lots of issues (Score:2)
-nB
Re:Lots of issues (Score:5, Informative)
You mean like the GP32 [gp32world.co.uk]?
Re:Lots of issues (Score:4, Interesting)
Re:Lots of issues (Score:2)
I solved that problem HERE [no-ip.com] for using old Atari joysticks with the Stella Emulator. Only catch is it is a hack on the Xbox not PS2. This brings up another point . . . will they be using old school style joysticks on their stand-alone product? I hope so because I only have two joysticks left and need a couple spares.
joystick compatibility (Score:2)
I think the problem is that atari joysticks were 4-switch systems while the PS2 and other modern consoles use 8-switches in their direction controller.
Re:Lots of issues (Score:5, Insightful)
OK this is strictly a nostalgia thing. I found my 2600 a few years ago. I played it a bunch for a few days. It sucked. It was a lot of fun to break out the old classics that I grew up on but after a while it still only has one button and honestly combat SUCKS. I'll take Unreal of Counter Strike out whatever over Combat any day. -Anyone remember Keystone Coppers that game rocked.
Re:Lots of issues (Score:2)
Me normmal spell well but me in hurree and not yet all the way recover from Layber Day
Re:Lots of issues (Score:2)
Uhhh, that should say 'For us though, we connoisseurs...'
I know you already replied mentioning the spelling errors, but there's grammar problems there too.
Re:Lots of issues (Score:4, Interesting)
I'd love to see this, but it kinda already exists in the used/retro gaming market. Sega and Nintendo systems are available for well under $40 and the used games can be cheap enough to be impulse buys.
Granted, there are drawbacks--dead saved-game batteries need to be replaced, finding instructions (when necessary) and game info can be difficult, cartridges are big and bulky, and some of the better games are rare and therefore expensive. And of course there's nothing new coming out.
But the selection couldn't be better, especially for someone who didn't have the cash as a kid to enjoy the systems the first time.
Alex.
Re:Lots of issues (Score:4, Interesting)
Re:Lots of issues (Score:5, Informative)
Its called a Game Boy Advance. It satisfies all of your criteria, and games from the Atari-era forward are often rereleased on it. You can even play those games on a TV using the GameBoy Player from Nintendo, or a hardware modification available online.
Re:satisfies all criteria... (Score:2)
The real difficulty of the system is media performance. Like it or not, Read Only is faster and cheaper. Flash carts are notoriously expensive, even with the mark up to American consumers. I wish I knew more about this aspect, so I could highlight how the difference in speed affects design, performance, and ultimatel
Very cool idea! (Score:5, Interesting)
I've been thinking about just such an idea for awhile now too, but with some variations/additions related to my open-system sensibilities:
* Use proven (if dated) technology based on off-the-shelf designs like Z80 and 68K processors. System functions (graphics, sound and I/O) would be handles by separate CPU cores working in tandem--a "quad Z80 system" perhaps. Development costs would be low as a result, and with a good design performance would be quite adequate. One FPGA could even hold most of the logic.
* Not only would it be mini, cheap and cool--it would be non-proprietary at the peripheral connectivity level at least. Games and memory cards would be distributed in the compact flash format, or maybe even on USB ROM keys. Users could connect the system to a PC's USB port like a palm pilot to load in games form the 'net. Same with game controllers--they'd use USB--none
of this oddball crap like consoles have today (blatanly implemented to screw consumers over).
* The hardware architecture would be simple enough (as would the BIOS/OS/API firmware) that hobbyists could develop their own creations. The manufactured device could even come with software along the lines of LEGO Mindstorms programming software, or STOS BASIC from the old Atari days or some such thing. Kids could make their own games on a PC, save them, share with friends, have contests.
* Once the device was released to production with stable specifications, said specs would be released as a gaming platform that could be implemented by other vendors. Hasn't worked for consoles (yet) but it made the PC industry what it is today.
Don't kow how well it would go over in the industry, given its MPAA/RIAA closed, protectionist culture. It basically takes the floor out from under the games software industry as it is now so I wouldn't expect publishers to clamour to develop for it. However, unless Atari or Nintendo or Microsoft or Sony made it getting developers on board would be a struggle regardless of how open the system was (hence the strategy for making development appealing to the mass public).
I think that even though it might be much harder to make billions with this strategy, I think that we've lost a lot in terms of creativity in computing since the "good old days" just prior to the shakeout in the 80s when computers were not only cheap but simple and oriented towards development (it's been a long time since you could boot into BASIC and create). It'd be great if somehow we could re-ignite that hobbyist culture again. Such a culture is barely a flicker now--and it exists almost solely because of Linux and the Free Software movement. I'd like to think that there are millions of geek-parents with a mindset similar to mine who'd put down $39.95 for a cool little digital camera-sized box that hooks to a television to play and can be loaded with little Johnny's latest creations.
Anyways...just in case someone DOES try to take and pervert this idea and patent the crap out of it, etc, I hereby copyright this idea and grant use under the Creative Commons License [creativecommons.org] on this day, the 7th of September 2004
"console on par with the SNES" (Score:2)
Actually, it blew the socks off anything that was avaiable at the time, or for years to come..
But the *stupid* Tramiel brothers.... Well what more needs to be said..
Re:Lots of issues (Score:2)
There is a nintendo one I saw at a mall like this with thousands of games, right inside the controller. It seems Atari is trying to just catch up to the generic game systems out there... and the sue them into oblivion?
Re:Lots of issues (Score:4, Insightful)
Of course underneath it would be a console that has the capability of providing a diverse arcade experience from the days of Space Invaders to Virtua Striker. The main selling point would be not the quality of graphics and all, but the quality of the arcade experience, something that it is solely missing from today.
Atari could also sell development systems for PCs that could allow the back bedroom programmers to make their own arcade games.
The above described box could be sold as max versions, midi and mini portable versions. The max version would have a 19" monitor, big arcade quality joysticks, the same size and outfit of an arcade box. The midi version could be the same, although scaled down, and the mini version would be a miniature coin-op box that could be carried over in a bag.
Another version could be the coctail one, sold also as a table for the living room.
Finally, a version without a TV and coin-slot should be available, for those that want a console in the traditional sense.
Re:Lots of issues - First Post WPM (Score:3, Insightful)
Re:Lots of issues - First Post WPM (Score:2, Funny)
An Atari by any other name still smells as sweet (Score:5, Informative)
On May 7, 2003, Infogrames officially announces its name change to Atari. The Company's U.S. operations became Atari, Inc. (formerly Infogrames, Inc.) and changed its trading symbol on the NASDAQ National Market to "ATAR." Although the holding company parent in France, Infogrames Entertainment SA, retained its current name and maintained its symbol on the Euronext under the code: 5257, all of the Company's worldwide operations were renamed Atari. The Company gained all rights to the Atari license when it acquired Hasbro Interactive, Inc. in December 2000.
I guess this is a re-re-re-release (I probably don't have enough res) of the old titles; it make me wonder how long will these games will be around?
Re:An Atari by any other name still smells as swee (Score:2, Funny)
Ouch. Here we go with the Caldera/SCO debable, all over again.
"But it's not the same Atari! I'm telling you!"
Re:An Atari by any other name still smells as swee (Score:2, Funny)
Re:An Atari by any other name still smells as swee (Score:2, Informative)
In brief, Atari was split-up in 1984 following the market crash. Time Warner kept the company's coin-op (arcade) division while selling off its home console and computer divisions to Jack Tramiel (former head of Commodore). Time Warner-owned Atari became Atari Games Corp. while the Tramiel-owned Atari became Atari Corp. Atari Games was sold to arcade giant Williams/Midway the early 90's, while Atari Corp. failed with its Jaguar and Lynx machines and merged in 1996 with JTS, a hard
2800 (Score:3, Funny)
Frist post.
The 2800 really existed (Score:5, Informative)
You can find info about it on the net, i found some on http://www.atarihq.com/museum/2678/2800.html [atarihq.com]
They also say it was sold in the USA by Sears...
Re:2800 (Score:2, Informative)
Nostalgia for 2600 games (Score:2)
Superman (didn't get very far since it was borrowed)
Olympics (balls and paddles -- up to four players)
Surround (man did we waste hours with that one)
Tank Plus (tanks, planes, more hours of fun)
I have to wonder what games my kids will think of with nostalgia in 20 years. Sadly, the first five or six that came to mind are all franchises that they've never played the original for.
Demand (Score:2, Insightful)
These have been released for the PC for a while and with all the emulators, etc. out there, I have to wonder if there is a demand for this?
Re:Demand (Score:2)
I don't think that younger generations are the true target audience, except for those unlucky enough to be denied the more expensive consoles by their parents. (In my day, the cheapo alternative to an NES was those crap
Sound (Score:3, Interesting)
I was sorry not to see Gauntlet included, maybe that'll be in the future. Crystal Castles was always visually appealing and fun (if aggrevating at times.)
Re:Sound (Score:4, Informative)
Guantlet? was Re:Sound (Score:3, Funny)
[Announcer] "Green Elf ... stepped in guano!"
[Green Elf] "Ewww!" (dies)
(insert-coins-to-continue-music)
More details... (Score:5, Informative)
Saw something at Futureshop (Score:4, Insightful)
Re:Saw something at Futureshop (Score:3, Interesting)
But will it be the same.... (Score:5, Funny)
And knowing which of your joysticks is a bit stiff and giving that to your friend?
And will it be the same when you see it on your massive widescreen TV instead of a little 14" that made anything seem high resolution?
Re:But will it be the same.... (Score:3, Interesting)
Oh yah. Up-Up-Down-Down-Left-Right-Left-Right-B-A-B-A-STA
Re:But will it be the same.... (Score:5, Funny)
So you're the guy that bought and enjoyed Custer's Revenge!
Re:But will it be the same.... (Score:2, Funny)
I just hope they fix the controllers (Score:3, Interesting)
Re:I just hope they fix the controllers (Score:2)
Bring back Colecovision!
Ah (Score:2)
If it's anything like this [jakkstvgames.com] I'm happy
Justifying Bootlegging (Score:5, Interesting)
Just because they aren't selling it today, doesn't mean that they never will.
Abandonware sites work on logic somewhat like: "Well, you have this car, but since you've left it parked in the driveway for 6 months without using it, you shouldn't complain if we hotwire it and go joyriding in it... we'll return it so you don't lose anything!"
So long as there is a concept of "Intellectual Property", however fictitious in reality, these issues will remain. It's either the law, or it's not - and if you don't like it, change the law!
Re:Justifying Bootlegging (Score:5, Insightful)
The logic is more something like, "Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself. Your car still works."
Big difference there.
Re:Justifying Bootlegging (Score:5, Insightful)
> parked in the driveway, and since it isn't made anymore, I am
> going to duplicate the plans and build one for myself. Your car
> still works."
Or, more accurately still,
"Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself AND give one free to whoever wants one. Your car still works, and good luck trying to sell it."
Another big difference.
Re:Justifying Bootlegging (Score:2)
Re:Justifying Bootlegging (Score:3, Insightful)
Not that I would encourage copyright violation, but the issues are more complex than that. These re-issues of old games (including the PS2 stuff, the TV plug-in boxes, yadda yadda) are, no doubt, inspired by the thriving emulation scene.
It's entirely possible that, if not for the swift kick in the pants to industry delivered by MAME and the like, these games would still be languishing in a corporate basement somewhere.
Re:Justifying Bootlegging (Score:5, Insightful)
On the contrary! The reason why these games are still popular is because of the abandonware sites. These sites kept the market alive, and now the companies see that there is still a demand. If these sites had never existed, the games would truly be dead, and the companies would see no reason to bring them back.
So you see, the companies should be thanking the abandonware sites.
Re:Justifying Bootlegging (Score:2)
Abandonware *is* against the law, and all the effort put into making these nice websites and populating them should instead be put into campaigning companies like Epyx (or what's left of them) to release their Commodore 64 games for free.
Re:Justifying Bootlegging (Score:2)
Re:Justifying Bootlegging (Score:2)
If you think you can still profit from something then you have to make an effort to protect it from becoming public domain.
Re:Justifying Bootlegging (Score:2)
Re:Justifying Bootlegging (Score:2)
Actually, laws similar to this do exist for cars, in Arizona (at least). If you park your car in a public place for longer than a year (could be 3 years) I can register with the police to declare the car abandoned and have it's ownership transferr
Re:Justifying Bootlegging (Score:2)
Neither is "stealing."
Re:Justifying Bootlegging (Score:2)
This is why this is copyright law. It's not to keep you lot from playin
Dumb question... (Score:2)
HONESTLY...
Re:Justifying Bootlegging (Score:2)
If you owned something that people kept stealing,
It is not possible to steal something multiple times unless you keep getting it back again. The scenario you describe uses a bogus meaning of the word "steal". The unethical behavior you are describing is actually plagerism. Theft includes the implication that the original owner doesn't have the item anymore. Therefore to steal intellectual "property" would require that you have a way to cause amnesia in the original owner.
Don't believe the bullshit
Patenets and Copyright (Score:5, Insightful)
Re:Patents and Copyright (Score:2)
Ooh Ooh Ooh (Score:4, Funny)
Re:Ooh Ooh Ooh (Score:5, Interesting)
From www.sjfanboy.com:
"Myth has it hat Atari expected E.T. to be such a popular game that they produced more cartridges than there were systems. When the game failed they supposedly buried millions of copies of E.T. in a desert landfill. The truth is Atari actually made 6 million E.T. cartrdiges and there were 20 million systems out. According to a former chief engineer at Atari there were more E.T. cartridges then there were VCS's in active use. By the time E.T. came out the VCS was 6 years old. According to Ray Kassar, president of Atari in 1983, the story about burying E.T. and Pac-Man cartridges in the desert is an "absolute lie." He claims they were dumped in discount stores. One ex-Atari vice president stated "Bullshit! They drove 14 freight trucks onto New Mexico, dug a pit, dumped millions of cartridges, drove a stram roller over them, then poured cement on top
of them."
Re:Ooh Ooh Ooh (Score:2)
I think the "stram roller" would have ruined them. If not the cement would have gotten on the catridge connector, and i don't care how hard you blow on it, the cement won't come off.
Just walk around and fall into sewers, nothing like live action ET!
Atari For Dummies (Score:2, Interesting)
Nostalgia for the 7800? (Score:5, Insightful)
Eh. Good luck, Atari. You'll need it. Nintendo can sell us Excitebike, Zelda and Super Mario again because they always were and will be great games. Anything that could be considered "great" on the 2600 was only because we didn't have anything better.
Re:Nostalgia for the 7800? (Score:2)
Re:Nostalgia for the 7800? (Score:3, Informative)
Re:Nostalgia for the 7800? (Score:2, Funny)
Nostalgia for the NES... (Score:2, Informative)
I know I'll probably get modded for being offtopic, but there is a comparable mini-console for NES games. They have a kiosk over the m
Arcade Hits CDs from a garage sale (Score:3, Insightful)
I've played a LOT of tempest this year.
I highly recommend searching eBay if you want this stuff, or simply searching garage sales for old CDs.
--
GMail invites for iPod referrals [slashdot.org]
Atari's game image (Score:4, Informative)
While my friends where fooling around with DOS, I had a system with a GUI (in 128KB rom) a nice high-res 640x480 monochrome monitor. I used WYSIWYG dtp and word processing software (great for school papers) while the rest still used WordPerfect for DOS.
It was cheaper than an IBM PC too.
Too bad their marketing department sucked ass, everybody assumed an Atari was a game system, and I had to explain over and over again they make desktops too.
Re:Atari's game image (Score:5, Informative)
ST = 8 Mhz
Amiga = 7.2 Mhzzzzzzz...
Well, I had an ST and I had an 800XL before that. You know what? If I had it to do over again, I'd rather have had the Amiga. The graphics chipset more than offset the slight speed difference between the two processors. Don't get me wrong, the ST had some GREAT games and software but the Amiga graphics setup was simply more capable.
Thanks to Amiga inheriting Atari's old hardware engineers, the Amiga was MUCH more like an Atari than the ST itself. Display lists, graphics hardware that can work off any area in memory, a wide color palette, graphics coprocessors, and all sorts of ways the hardware helped you when trying to animate anything were all Atari 8-bit features that were done bigger and better in the Amiga. The Atari 8-bits owed quite a bit to Jay Miner's genius. The Commodore 16-bits felt like the next generation of those machines and have his handiwork as well.
Ironically, ex-Commodore engineers had a hand in the ST. Some aspects of the ST do indeed feel like a Commodore 64 16 bits wide.
Promotional item (Score:5, Funny)
Re:Promotional item (Score:5, Funny)
~jeff
This isn't good for us... (Score:3, Insightful)
Yay, I can run antiquated games on expensive modern hardware for money. Personally I was more pleased when it was getting spread around in the emulation scene for free.
Original carts and kids (Score:2, Interesting)
What kind of dad are you!!!??? (Score:5, Funny)
Don't do it, shielding your children completely from popular TV, movies and games will turn them into lonely, bitter youths.
My parents thought it'd be a good thing that I watched Seasame Street all the damn time, and now look at me, I post as an Anime persona on fucking Slashdot.
Trust me... your kid will be better off with some exposure than none.
Sears, Atari, and Journey (Score:5, Interesting)
What I remember is the *Sears* branded Atari console. I'm not sure why, but the Sears console was my first exposure to non-pong video games. I remember our old Sears, too -- it had that Sears smell (which exists to this day in any Sears store) -- and I remember the Sears Atari rigged up in the "sporting goods" section of the store -- which seemed to have a lot of tennis rackets, tennis balls, and lawnmowers -- surrounding the big television.
We'd plant ourselves in Sears, play Combat for hours, sip Orange Julius's, and eventually make our way to Aladdin's Castle (with the requisite 'Aladdin's Castle smell'), get 20 (25?) tokens for five bucks, and play stuff like Pac Man, Tron, Pole Position, and that "Journey" game -- they released it during their 'Frontiers' tour, I think -- where you hopped Steve Perry over rock formations and guided Neil Schon (sp?) up and down some weird cave without touching the side.
Wow. It's all coming back now.
Re:Sears, Atari, and Journey (Score:2, Funny)
I don't recall this "smell" you speak of...
Re:Sears, Atari, and Journey (Score:2, Interesting)
Might have to get one (Score:2)
Tempest, Lunar Lander, Super Breakout, Asteroids D (Score:2)
And really, if I can play BattleZone with the dual analog controls on my PS2 dualshock controller? I'd *rather* play it on the console... this and the Sonic Mega Collection [gamespot.com] are going on my xmas list, right next to GTA: San Andreas [rockstargames.com], of course...
The complete list... (Score:4, Informative)
Adventure(TM)
Air Sea Battle(TM)
Asteroids®
Battlezone®
Breakout®
C
Centipede®
Crystal Castles®
Desert Falcon(TM)
Food Fight(TM)
Gravitar®
Haunted House(TM)
Millipede®
Planet Smashers(TM)
Saboteur(TM)
Sky Diver(TM)
Solaris(TM)
Sprintmaster(TM)
Warlord
Yar's Revenge
Personally, I won't be buying this. The only Atari game I want to play again is 'Dungeon Master' - but that wasn't a console game as I recall. I used to play it on my Atari ST way back in 1988 or so. That was one cool game!
Best way for nostalgia (Score:2, Insightful)
Re:Best way for nostalgia (Score:3)
Acording to Atari.com... (Score:2, Informative)
Will they rerun the commercials? (Score:2)
FIFTY BUCKS?!?
Now isn't that nice?
(Why, oh, why do I remember that Godforsaken commercial?)
Cool but where's the fun in that? (Score:3, Insightful)
First of all, it really makes you feel like an old fart, especially if you have kids. And, trust me on this, these games are dorky and far from exciting to anyone who plays them for the game, and not for the memories and geek bragging rights. Plus, it just is not new, sexy technology any more. In the old days, we didn't mind typing up pages and pages of BASIC code - that was an integral part of the fun. Try doing that nowadays. Chances are you'll just feel it's pointless. Times do change.
There's some cool stuff going on in the do-it-yourself scene though. Over at the Xbox-Scene forums [xbox-scene.com] there's lots of discussion about creating custom controllers and even full-blown old-school arcades. And since the Xbox is pretty hackable, with MAME readily available [x-arcade.com] (Sourceforge link [sourceforge.net]), it's just a natural choice.
Dude, not to be rude, but... (Score:3, Insightful)
What are you talking about? Centipede? Missile Command? I play these games in MAME on a regular basis because they're utterly challenging, exciting, and fun. These arcade hits were the very definition of twitch gaming--concentrate with everything you've got, because if you don't, you're dead. This is videogaming immersion at its very, very finest. Give me Missile Command on my Xbox/PS2 with my bi
This Atari is not THAT Atari. (Score:4, Informative)
The old one was American this new one is French.
The old one was all about creating original games - the new one has yet to create a successful original franchise. Name one!
The old one was kinda cool. The games industry *should* be cool - watching the new Atari try to be cool is like watching your father disco dancing. It's just lame and embarrasing.
In fact the only thing they have in common is the old name. Something which resulted from Infogrames lawyers dusting off the deeds discovered in Hasboro's basement.
Issues with the Gaming Issues (Score:5, Interesting)
Nostalgia can be ruined by pushing quantity over quality. Since they'll be packing 85 games on the disk, there will be little incentive for players to play any one game for long enough to "master" it.
But I think we're missing the target audience here. I have a tough time believing that Atari thinks they can realistically sell these to anybody who hasn't gown up with them, let alone a pokeboy. At least not in large enough quantities to make a dent in sales. No, this disc is for old skoolers who might very well attempt to master it for old time sake.
1. It mini, it's cheap, and it's cool!
Come on. Any kid whose only exposure to gaming is a modern console is not going to find these games cool. My cousin has a knock-off system with 500 clone atari games on it or soemthing, but given the choice between the DC I gave them and that thing, the clone-boy gathers quite a bit of dust.
3. The low cost games will encourage "impulse buys".
And the GBA is already there. The SP's might be up there in price, but the old style GBAs are will within impulse buy range. The games are about $20 more expensive, but then, the graphics are lightyears better AND the unit is portable.
Not saying that these aren't worth picking up, just that they won't have anywhere close to the traction with the kids as they do with us.
Here is what it will look like... (Score:5, Informative)
Why should they be any different then the RIAA? (Score:5, Insightful)
"But Bonnell downplayed the impact bootlegging could have on sales for "Atari Anthology" and the Atari Flashback console."
"You're right to say that a lot of them are bootlegged, and the code is not the right code, and the color is not the right color."
Uh sure buddy. Whatever you say.
Re:Why should they be any different then the RIAA? (Score:4, Insightful)
Yes, emulator users are only stealing from "corporations." But it's those corporations that pay for the games in the first damned place. Steal from them, remove the incentive for them to make money where they can, and they're less likely to finance the games you actually want to buy. Shit, we've already seen the death of Interplay and Acclaim this year...
Milk it, Atari (Score:3, Insightful)
I wish someone with a heart (and a lot of cash) would buy the rights to all those Atari games and release them to the public domain where they belong, IMO. There are few cultural reference points for those of us in our 30s as powerful as the video games of the 1980s. I don't think I'm exaggerating when I say that they influenced many of us deeply, many of us who went on to pursue careers in computing precisely because we were so amazed by these cheesy little games. In a sense, many people posting here played a role (no matter how small or large) in the direction that computing and video games have gone and the continued cultural impact of them. After a while, you get the real sense that these games should rightly belong to everyone. I don't view them as products anymore, but rather a piece of history (history is defined partly in terms of how we got where we are now, right?) It seems morally wrong for Atari and a lot of companies from that time to continue milking these old games (and our nostalgia) for whatever few bucks they can get out of it.
Re:foo (Score:3, Informative)
The retro console is $45.
Next time, don;t read so fast in your rush to "fp"
Re:MAME (Score:2, Insightful)
Re:A suggestion... (Score:2, Interesting)
Re:A few issue (Score:3, Funny)
<Muttering>Shots don't hurt other players... yet...</Muttering>
Re:Atari is just a name now.... (Score:3, Interesting)
I disagree. Atari officially died in 1998, when Atari Games made their last arcade game (San Francisco Rush 2049).
The company called Atari Corporation was just a bastardized version of the original company. Atari Games, the coin-op spin-off, was the TRUE Atari.
Atari started as a coin-op company, and they died as such.