


The Elder Scrolls IV Formally Announced 54
war3rd writes "Bethesda Softworks recently announced the development of the next game in The Elder Scrolls Series, (and follow-up to the game Morrowind) Oblivion. The next issue of Game Informer will have a 12 page spread with all the details and tons of screenshots."
Already played it.... (Score:5, Funny)
Re:Already played it.... (Score:2)
Of course, I for one hope never again to clip into the void from oblivion, but then this is a bethesda developed game...
Re:Already played it.... (Score:2)
Re:Already played it.... (Score:2)
Re:Already played it.... (Score:3, Informative)
tm'ed maybe but not an exclusive product (Score:2)
Both GTA3 and Vice City on the PS2 have the same problem with
Elder scrolls. A great series (Score:5, Insightful)
Re:Elder scrolls. A great series (Score:2, Informative)
Not mention after. A friend and I bought Battlespire because it had multiplayer, boy was that fun sometimes. For instance someone would find a good weapon and give it the other, who would now be in possesion of a pair of boots.
Bethesda have become much better at fixing bugs though.
Re:Elder scrolls. A great series (cue laughter) (Score:3, Insightful)
I own all three games, and feel like a sucker for keeping on buying them. I thought that morrowind w
Re:Elder scrolls. A great series (cue laughter) (Score:3, Insightful)
While the BlackIsle-era RPGs are very, very well done, they are ultimately limiting in their progression and prefer to progress the player through an intriguing story (which is not bad). However, don
Re:Elder scrolls. A great series (cue laughter) (Score:1, Redundant)
Re:Elder scrolls. A great series (cue laughter) (Score:5, Insightful)
There are two basic polarities for game design. Only two! And this is more than just for RPG's. There is the closed, tight, event and trigger driven storyline. Then there is the open ended methodology, where the player is left to decide what things to do and which places to go.
This is really more like an axis than two seperate directions. Many storyline driven games will include set "choose-your-own-adventure" decisions that branch off into slightly different pathways. Many open-ended games will have a plot that the player can choose to follow if they want to. Many simulators include scenarios that steer the direction of play.
You can't bag a game because it sits on one or other end of the "open-closed" gameplay axis! Some people will like an open-ended game. Other people like to be led through the story.
Re:Elder scrolls. A great series (cue laughter) (Score:3, Interesting)
The main problem for me has been the world looking too similar. In daggerfall you had just a couple city styles, snowy, desert, normal, volcanic ect. The dungeons were the same pieces slapped together differently.
Morrowind fixed this somewhat, but the whole world still looked dark and dreary. Bu
Elder scrolls. A mediocre series (Score:1, Insightful)
I think traditional CRPGs have it right in focusing on item, inventory and stat management, and combat rules, rather than trying to crowbar a "role playing" (something which you c
lovely game (Score:1)
Only 100 hours on Morrowind? (Score:2)
Enjoyable games (Score:5, Interesting)
That being said, their games also suffers from the typical mistakes. Monsters practically everywhere, all bend on attacking you, and spawning after some time have pasted. It rather distracts from the game play* and the experience of the world. Increasing the world significant in the next game, and vary the monster a lot (more variation in missions and more real NPCs is probably to huge a task, to even ask them to do) would make the game even better. Monsters shouldn't lurk right outside heavy fortified forts, and rats/tiny creature should be clever enough not to mess with full plate armour (even less be able to damage with those ridicilus tiny teeth and claws).
Will I buy this game when it is released? I will in all likelyhood, I liked their previous games, and will probably like this one too. When this type of game is so far apart in releases, you can hardly resist. And for the love of gawd, make a Linux/Mac release
* Let's be honest here, like most computer "RPG" games, they are often just hack'n'slash thinly disguised. Esp. after you have cleared a few level and missions, it rarely differs, online or not.
P.S. The best 3D "RPG" is still Ultima Underworld 1+2
Re:Enjoyable games (Score:2)
If you find such attacks tedious, you might enjoy a game which automates much of that process: Progress Quest [progressquest.com]. Windows only, but after rolling up your character, you can even minimize to the system tray and you'll keep progressing.
Parties maybe? (Score:1)
Scans of the screenshots (Score:5, Informative)
Re:Scans of the screenshots (Score:1)
Also, if you read some of the article off those photos, you will see that players can either move on foot or ride on horseback (oh man! That would be so sweet), and the combat is supposed to look realistic too (Braveheart style, not just some red dust flying out like in Morrowind).
If my PC doesn't meet the specs, I will upgrade it for this very purpose.
Re:Scans of the screenshots (Score:2)
Re:Scans of the screenshots (Score:2, Informative)
By the way, in Morrowind, all you need is the boots of blinding speed and a bit of magic resistance and you can sometimes run from one side of the island to the other in a matter of minutes.
Mix that with some long-lasting levitation and you don't have to worry about obstacles either.
Re:Scans of the screenshots (Score:3, Interesting)
I called them Boots of Flubber.
Re:Scans of the screenshots (Score:1)
Re:Scans of the screenshots (Score:2)
Also I typically enchanted them myself by using uber-alchemy to get my int up into the ten-thousands.
Re:Scans of the screenshots (Score:1)
Re:Scans of the screenshots (Score:1)
Console only (Score:3, Informative)
We might be lucky and get a console port however (the PC's of the time will undoubtedly be at least as powerful as XBox2). Hopefully PC gamers won't need to buy a gamepad to play the game.
Re:Console only (Score:3, Informative)
Re:Console only (Score:2)
Re:Console only (Score:2)
However, this brings up the question again, for which system it is developed first, and how the port is going to be made. While I loved Morrowind, the interface was awful. Obviously a straight console port. For instance, to cast a spell, you had to go to the menu screen, select the spell you wanted to cast by scrolling down, down, down, and clicking, then go back to the main screen, press R to select spellcasting, and then click to fire the spell. Absolute
Re:Console only (Score:1)
Well, you could also set up quick keys for cycling through your spells, just like you use your mousewheel to cycle through your weapons. And then you could launch the spell by using your spell button, just like the attack button for your weapon. So, your whole complaint is no more. Yes, I played the game on the PC, not the Xbox, and finished it. I did not think it was console-ish at all, only flawed in some aspects, though not seriously IMHO.
And I actually liked the inteface. It allowed you to rearrange a
Re:Console only (Score:3, Informative)
It's not called Morrowind 2! (Score:1)
I loved Morrowind, and this is just gonna be even better. Hopefully theyll be able to balance the game better as well, there were alot of cheap ways to level up.
I also find it very annoying when my (Xbox) friends say they can't wait for Morrowind 2. (But can you really blame them? :P )
Re:It's not called Morrowind 2! (Score:2)
I have seen it (Score:1)
I'd like the thank Bethesda (Score:2, Funny)
Re:I'd like the thank Bethesda (Score:1)
Re:I'd like the thank Bethesda (Score:1)
Fallout (Score:2)
Re:Fallout (Score:2)
Re:Fallout (Score:2)
Also, point and laugh at Troika.
Sigh... (Score:1)
I'm still playing Morrowind, and I'll probably be playing it until Oblivion comes out...
Oblivion web page flash-free link? (Score:1)
PR (Score:2)
Lets hope the gameplay is improved (Score:2, Insightful)