Smaller Networked Sony "PStwo" Officially Announced 322
Asriel86 writes "Tokyo Game Show has
just kicked off, and with quite a bang. Sony just
officially
announced the PStwociting a stateside release date of November 1st, 2004. The
system will be 25% smaller than the current model, will feature a sleeker
design, and a built-in Ethernet port (no adapter required). Sony also says that
there will be 120 new Playstation 2 games with online compatibility by the end
of the year. That equates to thirty games per month or about one game per day
for the rest of 2004."
new games (Score:5, Funny)
Woop! I am totally calling in sick -- for the rest of the year.
AC
The come out for christmas (Score:2)
So you have 12 reverse-days of christmas playing and sucking at 10 games a day while the beta testers wh00p your a$$ on the ones they've played for a couple of weeks more
Re:The come out for christmas (Score:4, Informative)
Re:The come out for christmas (Score:3, Interesting)
I'm pretty sure I remember Mega Man regularly being on the cover of Nintendo Power in January. The post-Christmas seemed to be the niche for that series. After all, kids need something to spend the $50 cheque from their uncle that came a month late on.
Hmm (Score:5, Insightful)
Dude... (Score:5, Insightful)
Meanwhile unlike, say, XBox developers (and it does look possible the XBox2 may even be out before the PS3), PS2 developers have the comfort that their games will be compatible with the PS3 once it's released. For some time after the PS2 was released before the best-selling PS2 games were all PS1 games-- that's encouraging for developers of PS2 games.
Re:Dude... (Score:4, Interesting)
I'm sure Sony has at least provided some fairly detailed documentation (wrapped in a nice tight NDA), possibly even code samples. Considering the development cycle of major titles is about 2 years now, and most likely will be even longer with a console as complex as the PS3, any PS3 game that would be available near the launch of the PS3 should already have some of the development foundation laid.
Yeah, just like the Saturn (Score:3, Insightful)
The other console makers are complaining but once xboxnext is first to market with an ATI chipset and developers onboard I think they may be too busy running scared to try and cut a deal with the big M.
Yeah, that being out early with the weakest console sure helped Sega and the Saturn!!
Think about it. If XBoxNext is out next year (and it probably is) then Sony has a year, possibly more, to add more st
Re:Dude... (Score:3, Insightful)
Amazingly, I think it's a *good* thing that Sony is on 5 year product cycles; it allows developers time to get into the game even after the console is released, and it allows for coo
Re:Hmm (Score:2)
Also, PSOne wasn't released until after PS2 was released, but PS3 won't be for a while, same with the competitor's new consoles. This may be an attempt to fuel more sales, although I thought PS2 installed base is more than Gamecube and XBox combined.
PSone + PStwo = ? (Score:4, Interesting)
Will anyone that owns a regular PS2 buy one of these?
Re:PSone + PStwo = ? (Score:5, Informative)
It does look a _lot_thinner. I guess this would reduce manufacturing costs, for sony. It might mean what you bought 3 years ago is old and out of date now, but hey, thats the tech industry for you.
No Hard Drive (Score:2)
Re:No Hard Drive (Score:2)
Re:PSone + PStwo = ? (Score:3, Funny)
My six year old never let's me play GTA: Vice City without using cheats. He likes rampaging through the town on land or water (hover car cheat) just for kicks. Me, I just want to finish the damn game.
Maybe if I had my own PStwo I can play SOCOM II without my kids or wife bothering me. All in the comforts of my own room.
Re:PSone + PStwo = ? (Score:3, Interesting)
Yay (Score:3, Interesting)
I think all of us agree this is a good thing from a gamers perspective. After all, we all agree smaller is generally better and what not, and dialup is evil.
However, on the flip side, how many people will buy them? Most people I know who enjoy using consoles already have a PS2, and are not likely to go buy a new one just because its a bit cooler. Even me being an addict, owning ever semi-modern console, I doubt I'll purchase anything that doesnt allow me to play more games.
And 120 games! By the end of the year? Do they realize what kind of a task that is? I realize its probably been planned for a while, but we all know that game developers have a hard enough time meeting deadlines without attempting to coordinate with a console release. They'll be lucky to clear 50.
Re:Yay (Score:4, Interesting)
Re:Yay (Score:3, Interesting)
I have a first gen PS2, and I've been thinking about getting another one to put in the car for the kid. Taking out the power supply and making it that much smaller is making it look very attractive for this purpose...
Re:Yay (Score:2)
However, on the flip side, how many people will buy them?
This always works the same way:
120 games??? (Score:2)
Would his next words happen to be?:
"We don't seriously expect most of these games to make any money. We are just using our marketshare to push X-box and Gamecube out of the market."
Seriously, 120 games!?! What ever happened to quality over quantity?
Re:120 games??? (Score:2, Interesting)
Has always been a "quantity rather than quality" formula; the only 2 things the playstation (1 or 2) ever got right were: "have the best controller on the market" (by far), and "have the most games on the market" (by far, and in PS2's case by backwards compatibility; masterstroke!).
The first makes their machine the most comfortable to use.
The second means that any given consumer is more likely to find a game that appeals to them for that machine. (the fact that once they get the
Re:120 games??? (Score:2)
This is a big matter of opinion... I, and many people I know prefer the Gamecube controller. I mean, come on, the analog stick is used so much, why is it still located in that weird spot, instead of in place of the D-pad?
Re:120 games??? (Score:2, Interesting)
Bad times for the game industry ahead...
Re:120 games??? (Score:3, Informative)
75% (Score:5, Informative)
Wondering... (Score:2, Interesting)
More than just 25% smaller... (Score:5, Informative)
Three words (Score:3, Informative)
External power supply
Re:No need for a wall wart (Score:3, Insightful)
OTOH, that's twice as much cable getting twisted and knotted together with all the other cables.
Its one of those love/hate things. Personally I'd like to see the electronics compies standardize on a voltage, polarity and plug. That way I could just have one big power brick with a dozen DC cords running from it.
Quality? (Score:3, Interesting)
It seems to me that Sony has always favored quantity over quality. If you go to any game store or video rental place there are many more PS and PS2 games than there are for the other consoles. And most of the PS2 games aren't all that good. I'd bet the ratio for good games to total games for PS2 compared to the GameCube and X-box is much lower.
Re:Quality? (Score:2)
This all depends on your preferences, of course. I play RPGs, and Sony's platforms have been the place for RPGs (outside of the Zeldas and the occasional odd Fable or KOTOR) since Final Fanatasy 7.
Honestly, though, this isn't "Sony's flooding the market with games". This is "Developers decide to go with PS2 because it has the largest user base." Also, the
The catch... (Score:5, Interesting)
Sort of similar to how they dumped the parallel port on later models of the original PlayStation, I suppose. It's interesting how support never really matierialised for the hard drive; but then again I can't think of an console expansion that has ever really flown in the marketplace.
Squenix can't be thrilled though.
Re:The catch... (Score:2, Interesting)
Re:The catch... (Score:5, Insightful)
Indeed. From the MegaCD, to the 32x, large updates to older gaming systems have ultimately been a failure.
When it comes down to it, the one thing that console lovers always have over people who compare them to computers is the lack of requirement for the developer to account for every hardware configuration under the sun. Adding simple components and accessories is fine; an extra controller here, an add-on for a specific game (Such as the dance pad for DDR or various light guns for shotting games), but when you come out with extra components whose sole use is to enable the play of a few new games, this detracts from both the user and the developer. No longer can you run down to the videoshop and rent a game because it has PS2 written on it, the playerbase is split into who owns one and who doesn't, and then the gamebase is split into which games require the addon and which don't.
That's not why people buy consoles. The current console doesn't have enough memory to play properly, such as with the memory expansion for the N64? There's a great new format to play games on, such as with the MegaCD? That's great, these are some pretty grounds for creating a new console. People buy new accessories for new features, such as the ability of large online multiplayer with the recent online additions to all consoles. Buying new parts for a console that does nothing new on it's own other than enable the gamer to play games they feel they're already entitled to since they purchased the system to begin with is boring, and ultimately feels like a ripoff.
Re:The catch... (Score:2)
Indeed. From the MegaCD, to the 32x, large updates to older gaming systems have ultimately been a failure.
Yes, but you forget that the Mega CD and 32X were both made by Sega. Great games, lousy management. But at least with the Hard Disk Drive, the 32X is beaten by the least used perephial. (I think anyway, I don't know how many games use it really as it was never releasd in Europe, and may never be now).
Re:The catch... (Score:3, Insightful)
Not comparable to the hard drive that only FFXI uses, because it improves games that were written before it existed.
Re:The catch... (Score:2)
In my memory, the only console expansion that has ever really taken off is the PS2 network adapter. Price is the driving factor there. The hard drive is just too expensive for most users to care.
Re:The catch... (Score:2)
Pretty much only so you could play Perfect Dark, but well worth it.
Re:The catch... (Score:2)
No HDD? (Score:5, Interesting)
What about games that use or need the HDD? Final Fantasy XI in Europe? Hmm. The BBC [bbc.co.uk] and IGN [ign.com] are both running the story.
Re:No HDD? (Score:2)
Along the bottom, 2xController ports, 2xUSB ports, Air Grills, 1xIR sensor.
PSTwo Pics (Score:5, Interesting)
http://www.engadget.com/entry/8413288107686276/
Re:PSTwo Pics (Score:2)
Sony's strength (Score:4, Insightful)
The alternative approach is best embodied by Nintendo (I'd say Microsoft fall somewhere in between the two). These days, Nintendo have a pretty sparse line-up of third party games. Their strategy seems to be to put out "big name" first party games on a fairly slow rotation. I won't get drawn into the argument over how good these games are; to some people they're the greatest and most innovative things ever, to other people they're insipid remakes of fifteen year old concepts. The point is that no game is going to appeal to all gamers. With a larger spread of games, the odds of you reaching the critical point at which your console becomes a "must buy" for an individual are inevitably going to be better in all sections of the market. This is why Sony have won the last two rounds of the console wars so comprehensively and why they will continue to do so (leaving aside the question of handhelds).
Asian dominance of Online Gaming (Score:5, Interesting)
Sure, Americans play Quake and Half-life and has its fair share of NeverEndingKnights (insert MMPORG of your choice), but what many people in US and EU may not realize is the extent and length of most games here in Asia-- all leading titles are Final Fantasy-type soap operas involving complex character building or multiple levels of progress, or are extended Command & Conquer-type 2-hour long epics dramas. There is an entire channel in the basic cable TV package that is essentially GTV (GameTV) and shows nothing but tournaments of overweight acne-ridden basement-dwellers duking out C&C-type games in a studio with cheeleaders, music, commentary, and bright flashing lights (it puts Iron Chef to shame).
Even car racing games have extended season-long stories, and you must match up against your arch rivals from across town. The arcades here have point cards not unlike the comp point cards at the casinos (which came first?).
In short, launching an electronic consumer good (TV, Stereo, Monitor, stand-along HD, Game Console, Guitar Amplifier) without an ethernet port nowadays is unthinkable.
But wait, there's more (Score:2)
Really though, it is interesting about the apparent lack of HD room, though it appears that there might be some sort of access pannel on the top left of the machine, possibly large enough for a drive? Anybody know the answer to that?
I might just have to make the leap from my good 'ole SNES one of these days. I should get a TV first though.
-Jesse
SCEI's official press release (Score:4, Informative)
Here are a official press release [scei.co.jp](pdf) and some images [scei.co.jp] by SCEI [scei.co.jp].
It comes smaller and slimmer: 900g weight(-55%) and 230x28x152mm size(-77% !!). It also have a new feature, a network interface(100BASE-TX/10BASE-T) as standard.
And still more, SCEI also announced PS3 will adopt blue-ray disc [scei.co.jp](pdf).
Because of /. Effect (Score:2, Informative)
This is straight from the news wires, posted minutes ago. We'll have pictures for you shortly.
Tokyo, September 21, 2004 - Sony Computer Entertainment Inc. (SCEI), announced today a completely new look for the PlayStation®2 computer entertainment system (SCPH-70000), which will become available in Japan, North America and Europe for the year-end peak selling season. The new model will be available in stores on November 3rd in Japan, and on November 1st in North America
Better feature (Score:4, Interesting)
Re:Better feature (Score:2, Insightful)
With all the competitive players online, you don't want your network connection to be another relative disadvantage.
Development Kit (Score:5, Insightful)
People say "graphics don't make the game" and are correct to a certain degree, but when aliased edges suspend your disbelief, it significantly reduces the amount of fun to be had in a sitting.
When you can get into the game and totally forget you're playing a game and just have fun in the "virtual world", that is when you know the developer has made a truly awesome game.
Chris
Re:Development Kit (Score:5, Informative)
The problem is the very ambitious architecture of the PS2. The GS (graphic synthesizer) got just 4mb of very fast ram. While that enabled Sony to have extremely high theoretical fill rate by embeding the RAM into the GS and connecting it with a 2560-Bit bus, it is also not nearly enough to store all the textures and the framebuffer. That results in the PS2 having to spend a lot of time transfering textures between GS and regular RAM. Because changing out the texture takes a lot of time, you need to order your triangles in a way that minimizes the texture changes, which is a lot of trouble and hurts performance for sure. The PS2 EE (the main CPU) also got just 16kb cache, which is clearly not enough. Memory access to stuff not in the cache is extremely expensive and the Rambus RAM with its high-bandwidth but also high-latency access profile isn't going to help. Because of that a PS2 coder needs to spend a lot of time on optimizing algorithms for ordered local data access and rewriting stuff in assembler to be able to fit the whole routine into the cache.
A interessting document from Sony about PS2 performance is here: (PDF only sorry)
http://www.scee.sony.co.uk/sceesite/files/present
While marketing said 66 million polys/second, even after all these years the fastest real world Sony seems to know about is 125k polys @ 60 Hz, which translates into 7.5 million polys/second while the average recent game seems to do just 3 million polys/s
Better SDKs aren't able to help here. The problem are hardware limitations. And while the hard-to-optimize-for design will sure enable programmers to squeeze out quite a bit of additional performance, but it will never be able to reach the real-world performance of XBox and Gamecube.
And Sony even has better DevKits now, but as you can see their feature isn't C++ or something similiar to DirectX but instead tools to analyse how the cpus is stalled by cache misses etc.
Imho the PS2 is similiar in design to the first Pentium 4, ambitious, marketing-driven design with very high theoretical peak performance but low real world performance.
BTW: Gamecubes marketing is exactly the opposite, Nintendo claimed 7-12 million polys/second while one of their launch games 'Rogue Leader' was pushing 15 million polys/second in some scenes.
Xbox? (Score:2, Insightful)
Re:Xbox? (Score:2)
They are probably also hampered by the fact that its basically a PC, and has a PC's cooling requirements.
Shrink the fan noise, not just the size! (Score:3, Interesting)
Are those new ones just as loud or did they improve the cooling?
Re:Shrink the fan noise, not just the size! (Score:3, Informative)
What does it mean "no adapter required"? (Score:2)
--A PS noob.
Re:What does it mean "no adapter required"? (Score:2, Informative)
Re:What does it mean "no adapter required"? (Score:2)
This unit has the ethernet (but no modem) built in, which is what should ha
Re:What does it mean "no adapter required"? (Score:2)
Where's The WiFi? (Score:2)
Re:Where's The WiFi? (Score:3, Interesting)
Maybe because Sony would have to field phone helpline calls about WEP and SSIDs, and need to know the ins and outs of every Access Point that's ever been on the market.
Support is expensive, and to reduce that cost you need to narrow down exactly what you support to as small a set as possible.
Xbox Live! has a similar policy on wireless. "It
CONTEXT PEOPLE! (Score:5, Informative)
Here is a copy of the offical press release: http://www.gamegossip.com/pressrelease.php?id=995
And if you don't want to RTFA:
"During the year-end peak-selling season about 80 online game titles are expected to be available in Japan, with 120 titles and 65 titles respectively in North America and Europe. With the launch of the new network-ready(*2) PlayStation 2, the company expects to continually expand the world of online gaming in this generation."
I almost prefer people just copying other peoples work when submitting a story to reading something out of context and passing it along to the masses.
Sigh, just as usual (Score:2)
As usual, Europe gets the short end of the stick with the videogames. Don't think I'm going to buy one of their consoles, I'll stick to my general-purpose PC without region specific shit, thanks.
Re:Sigh, just as usual (Score:3, Informative)
The real reason for the new PStwo (Score:5, Interesting)
Its because Sony figured out a way they could make more PS2s, cheaper, by changing the design... and probably get more cash per-sale for the units.
This is the same reason for the PS1.
This isnt necessarily a bad thing. I rather like the new PStwo (just as i really like the PSone) but dont go fooling yourself on the reason why. Its a cost-benifit analysis. Thats all.
PStwo as a media center? (Score:2, Interesting)
Re:PStwo as a media center? (Score:2)
The issue here is that there is no room for the HDD (so FFXI and RE: Outbreak players are stuck with old-school PS2 model, I guess). So, unless you are just going to stream with no chance of local caching (not that I've heard of any of these apps caching things to the HDD), I really don't think it's going to be a strong media center. But it should handle lower-bandwidth-type stuff (music
Re:PStwo as a media center? (Score:2, Informative)
Supports MP3, Ogg Vorbis, AC3, MPEG-1/2/4, Divx 3,4,5 OGM and more...
Re:PStwo as a media center? (Score:2, Informative)
No firewire/i.link/1394/blahblah? (Score:3, Interesting)
Anyone care to enlighten me?
Re:No firewire/i.link/1394/blahblah? (Score:3, Informative)
1) no FireWire; 2) a built-in IR receiver for the DVD remote; 3) progressive scan capabilities (okay, maybe you won't see that).
It's not the PStwo (Score:2)
Look at the press release. Or the pictures. At no point does they use anything other than the PS2 logo or PlayStation 2.
People are going to call it the PStwo informally, but technically it's still the PS2, or perhaps the mini-PS2, or techincally the PlayStation 2 (SCPH-70000).
In other news, I notice the US model has a modem as well as the ethernet adaptor (PAL models don't, we've never had a modem), which seems a bit of a waste.
I wonder if Final Fantasy XI is comming out in Europe on PS2 either, the a
Re:It's not the PStwo (Score:2)
*Real* geeks use ^H
Re:It's not the PStwo (Score:2)
(I'm not that bad really (I do know how to use a command line, but I do find Linux seemingley impossible to configure, which is
PSone prompted by PS2 (Score:5, Interesting)
I wouldn't be surprised if this new PStwo stems from the exact same type of technology - a redesigned (aka smaller) PS2 chipset designed for integration into the future PS3.
Dan East
Re:PSone prompted by PS2 (Score:2)
I wouldn't be surprised if this new PStwo stems from the exact same type of technology - a redesigned (aka smaller) PS2 chipset designed for integration into the future PS3.
That's quite a logical leap.
Also: PS2 chip in flat screen TVs... (Score:2)
They will also be using the PS2 chips in TVs- and the original was waay to bulky.
How much life does the PS2 have left anyway? (Score:2)
Can anybody clue me in?
-Jesse
Re:How much life does the PS2 have left anyway? (Score:2)
Sony expects to follow that success with the "PStwo" and has already said that their PS2 timeline goes up to 2008 or beyond.
yeah, but ... (-1, flamebait) (Score:2)
120 games by end of year? (Score:2)
Ethernet port (no adapter required). Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year. That equates to thirty games per month or about one game per day for the rest of 2004.
Or, 120 games on Dec. 20th, ready for the xmas season.
Snazzy! (Score:2)
one possible real reason - mod chips (Score:2)
This product is doomed. (Score:5, Funny)
Yeah, what about the power button? (Score:3, Insightful)
What's wrong with the power button on the front? I know it's not exactly the same as the physical switch on the back, but I've literally have never used that switch beyond the first time I ever turned my PS2 on (I got it a week after the original launch).
Re:Yeah, what about the power button? (Score:2)
What's wrong with the power button on the front? I know it's not exactly the same as the physical switch on the back, but I've literally have never used that switch beyond the first time I ever turned my PS2 on (I got it a week after the original launch).
I was told that the biggest problem with PS2s is that the power supply burns out, if you leave it on standby all the time. I've no idea how true this is; my girlfriend prohibits LEDs from glowing... ;)
Re:Yeah, what about the power button? (Score:2)
One of my two PS2 owning mates does switch his console off by the back though, and he has a (PAL) launch day console that's never malfunctioned.
I guess the new power brick model will be standby only though, as I doubt there will be a switch on the brick, so barring pulling the plug out you'll be using standby.
Re:But what about the power button? (Score:3, Informative)
The switch in the back is only for turning off the machine for an extended period, or before you unplug it.
Re:But what about the power button? (Score:2, Informative)
Re:But what about the power button? (Score:2)
Re:I may get one (Score:5, Informative)
Re:I may get one (Score:3, Interesting)
Guess I'll have to get the chunker PS2 instead to use this unless anyone out there knows a Knoppix [knoppix.org] equivalent for the PS2/two?
If I'm going to put a network aware console into my TV I'd prefer one that I and fire up a web browser on.
Re:and a built-in Ethernet port (no adapter requir (Score:2)
Re:History (Score:2)
The PSone has been reasonabley sucessful, although it was released a little later in the lifespan.
Know your history. (Score:2)
I bought one new after my third refurb front-loader started refusing to acknowledge a cart was inserted in it. I still curse whoever invented that POS temperamental ZIF cartridge slot in the original NES-- those damn things ALWAYS failed eventually, no matter how careful you were.
The top-loader, on the other hand, is st
Re:Just marketing spin for a cost reduction (Score:2)
I notice they same in the IGN article some games will be incompatible - I know hard drive games won't work, but perhaps they're dumping PS1 support? (Random speculation).
Re:Still Same Price Apparently (Score:2)
Re:Don't you see... (Score:2)
Or too little...