Steam Hardware Survey Results 97
richie2000 writes "Valve asked Steam users for their hardware specs and more than half a million responded. Check out the survey results. Perhaps the most interesting tidbit is that OpenGL beats Direct3D by a healthy margin."
OpenGL beats DirectX for HalfLife 1 (Score:5, Informative)
And, even more 'condemning' of this stat is that HL was based on Quake1(and a bit of 2) code, which was OpenGL ONLY, it didn't have a DirectX option.
Anyway...it's one for the stat books, but I really don't think it means anything, given the context.
Re:OpenGL beats DirectX for HalfLife 1 (Score:3)
Probably the same guy who uses a "ValveIsGreat" brand processor.
Someone figured out how to send a fake response, it seems.
Re:OpenGL beats DirectX for HalfLife 1 (Score:4, Insightful)
True, but it's crap and everyone knows it. It's not in the least bit surprising that OpenGL outnumbers Direct3D by such a wide margin. I imagine that most of the Direct3D users are running CS Source.
Um, in dumpsters all across the nation? 3Dfx has been dead for awhile now.
Re:OpenGL beats DirectX for HalfLife 1 (Score:2)
Re:OpenGL beats DirectX for HalfLife 1 (Score:2)
because the reason why they're "choosing" opengl is because the d3d implementation in hl absolutely sucks?
then it's stupid. they know the d3d in hl1 sucks balls. now they just got this survey on their hands that just says the same.
Re:OpenGL beats DirectX for HalfLife 1 (Score:2)
Re:OpenGL beats DirectX for HalfLife 1 (Score:1, Flamebait)
Re:YOU FAIL IT (Score:1, Flamebait)
The Direct3d support only came in later patches/revisions, the original version didn't support Direct3D in any way.
Thanks for playing.
Re:OpenGL beats DirectX for HalfLife 1 (Score:2)
The rendering technology part of this survey is only valid when viewed in the scope of "What do people who play Half-Life or CounterStrike prefer". Outside of that scope, though, it's a single datapoint and therefore spurious.
There may be some entries from internet cafe/lan center machines Those responses would be from machines that have at least tried CS:Source. Unfortunately, though, the percentage of those respondants to the rest will be extremely small. Since those lan center machines are th
Re:OpenGL beats DirectX for HalfLife 1 (Score:2)
Other interesting bits of info is of course the AMD/Intel and ATI/Nvidia stalemates.
Re:OpenGL beats DirectX for HalfLife 1 (Score:1)
I'm quite surprised that anyone even runs it in D3D, but that's only based after my personal experience.
bad phrasing (Score:5, Insightful)
If I have 1GB of RAM, do I select "512MB to 1GB" or do I select "1GB to 1.5GB"?
A shame, because it looked like a decent number of respondents and it would be valuable for game makers to use to gauge what platforms they should target.
Re:bad phrasing (Score:2)
Re:bad phrasing (Score:5, Insightful)
So to fix the bad phrasing, all they need to do is correct the typo or resort the raw data or whatever. The data itself isn't effected by it.
Re:bad phrasing (Score:5, Informative)
Chris Mattern
Re:bad phrasing (Score:2)
Chris Mattern
Stupid idiot frickin' lame filter....
Re:bad phrasing (Score:2)
Re:bad phrasing (Score:2)
Re:bad phrasing (Score:2)
512MB to 1GB.
Chances are, part of that 1GB RAM is in use by something in the adapater/BIOS space in the first meg.
Re:bad phrasing (Score:1)
I do see your point, but I think it's a bit of a niggle since 1GB of RAM is 1GB of RAM, whether it is used by the BIOS, kernel, web server or game enginer.
Re:bad phrasing (Score:1)
-Pip
Re:bad phrasing (Score:1, Flamebait)
Mostly average (Score:1)
Aside from that, OpenGL? Yeah, I use OpenGL for HL because if I try to use D3D it crashes.
Way to go steam. I use D3D for everything else though currently.
Re:Mostly average (Score:3, Insightful)
Re:Mostly average (Score:3, Informative)
Chris Mattern
AMD (Score:5, Insightful)
Unfortunately, the major computer vendors are not offering many choices in the way of AMD processors.
It seems to me that the mainstream PC vendors better jump on the AMD bandwagon or else more and more users are going to be building their own, cheaper and faster.
Not likely.... (Score:4, Informative)
Besides, Intel's marketing campaign allows OEM's distinguish their product. After all, why would you want a crummy AMD when your can have Intel Inside (TM)? Intel's marketing campaign gives OEM's an excuse to jack up prices on Intel based computers. I talk to people all the time who are so proud of themselves for buying the very best computer Dell has. Even had it custom built. These kind of idiots want to spend more money. Intel provides a convient reason to do so.
And yet again we see plain evidence (Score:4, Funny)
I mean, look at it, they have Windows, Windows, and more Windows! Obviously, only Windows users buy games!
[end sarcasm]
Re:And yet again we see plain evidence (Score:1)
Re:And yet again we see plain evidence (Score:2)
it's like saying there's no WindowsXP market based on a console survey.
Re:And yet again we see plain evidence (Score:2)
Thanks for picking that scab.
For those that don't know, Sierra had a working demo of Half-Life on the Mac--it was already through development!--but then they refused to ship it, and killed it. Why, exactly, they didn't seek to recoup their investment remains a mystery to this day.
100.01% (Score:2)
Re:100.01% (Score:2)
Read Time Stamp Counter. Used to count clock cycles for benchmarking.
Or so Google tells me... ;)
Gettimeofday(), brought to you by RDTSC. (Score:4, Informative)
It's actually useful for more than just benchmarking.
The time stamp counter is incremented every instruction cycle, and it lives in a register on x86 processors, so it can be read very quickly. In linux, time is kept by the periodic interrupt timer (PIT) which causes an interrupt at some interval, like 100 times a second. If your program calls gettimeofday(), the current time is calculated as boot time + jiffies (the number of PIT interrupts recieved since boot time) + (current tsc value - tsc value at the last interrupt)/(cpu frequency). Programs can also call rdtsc directly, and save themselves from making a system call, though this is only useful if they only care about relative time, not absolute time. There was some talk awhile ago about making "jiffies" visible to user space through some sort of memmory mapping trickery, so gettimeofday could be implemented completely in user space, but I'm not sure what became of the idea.
I have no idea what the TSC is used for in windows, but it's probably something similar.
-jim
Re:100.01% (Score:1)
AMD vs. Intel (Score:2)
Re:OpenGL vs. DirectX? (Score:2)
Re:OpenGL vs. DirectX? (Score:1)
So it doesn't really show that OpenGL is better/more used, just that more Steam users selected it (or accepted it as default, as the case may be.)
Re:OpenGL vs. DirectX? (Score:1)
Re:OpenGL vs. DirectX? (Score:3, Informative)
Re:OpenGL vs. DirectX? (Score:2)
Quesionable data (Score:3, Interesting)
True, it is only one entry, but is this a remnant of test data, or has somebody hacked Steam?
And speaking of "hacking" - has anybody run Steam under Wine? I know I completed both OpFor and BlueShift under Wine. How would that confuse things?
Re:Quesionable data (Score:3, Informative)
Extremely even (Score:1)
Re:Extremely even (Score:1)
The reason why I think it's split because the serious games all have homebuilt amd machines, while the casual games have dell, hp, etc. bought systems that have intel processors.
nitpick.... (Score:5, Informative)
Article:
So that would be: "...more than a quarter of a million."
Re:nitpick.... (Score:2)
I promise, I didn't do it on purpose to get a job as a Slashdot editor. Honest.
Re:nitpick.... (Score:2)
Check out the results of the "Half-Life 2 Hardware Survey". More than half a million respondents have taken part so far.
And you'd have to be a statistics nut to notice the "unique samples:" line on the survey results page. I guess the steampowered editor did it on purpose to get his job
Re:nitpick.... (Score:2)
Games on DVD (Score:3, Interesting)
Survey says 77.93% of the machines had a DVD drive. Start putting games out only on DVD, and that will rise quickly.
I bought my first DVD game in 1998. I'm damn tired of seeing my game wallet have a full page just dedicated to one multi CD game. Lets get the market moved to DVD-Rom before BD-Rom starts in...
Re:Games on DVD (Score:3, Informative)
If this survey was automated, I wonder about... (Score:3, Interesting)
- what kind of CPU can currently run above 3.7GHz?
- unless I completely missed something it does seem that there are very few (if none) nvidia 6800-class (standard, GT or ultra) cards around (my local hw shops have been backordered on these for MONTHS, practically impossible to buy). Also given how many 'older' video cards are around no wonder very few games are willing to push the video HW requirements
- what processor vendor is named 'ValveIsGreat'? what about the Euro symbol?
- why do 33 people run with an horizontal resolution of 832 pixels ?!?
- what video card can run in 49bpp? and what about 6bpp (EGA?)?
- there are two versions of the Korean language?!?!? (Adult and Teen)
- wow, 288 people have more than 250GB free hd space (!)
Re:If this survey was automated, I wonder about... (Score:1)
Like MarcoatWork I note that there were no ATI x800 or Nvidia 6800 class cards listed.
I would have thought these would have been steadily gaining a decent share due to a lot of people having upgraded for HL2, Doom 3 etc...
Re:If this survey was automated, I wonder about... (Score:2)
Re:If this survey was automated, I wonder about... (Score:1)
Re:If this survey was automated, I wonder about... (Score:1, Funny)
Because Windows' EnumDisplaySettings function fucking lies all the time.
There is a reason software developers tend to hate Microsoft.
Does Gordon Freeman own a 286? (Score:3, Insightful)
You gotta feel sorry for those 11 people with 10GB HDD's... And that one guy speaking an unknown language! I bet he's pretty lonely!
Re:Does Gordon Freeman own a 286? (Score:2)
I'd be willing to bet some of the statistics were accidentally pulled from standalone servers.
Re:Does Gordon Freeman own a 286? (Score:1)
I'm impressed that Valve took the time to translate HL into an unknown language.
You've got to wonder how they managed to hire a translater for the job.
16 bpp? 16bpp? Yeeeesh. (Score:1)
I *remember* what that looked like. It was great if you were used to 256-color
mode, but when SVGA systems came out supporting 24bpp, we all abandoned that
graphics mode, because 24bpp looked so much better. At least, I *thought*
everyone abandoned 16bpp in the mid nineties. Apparently the gamers *still*
haven't. I find this ironic, given that in most other respects their specs
for hardware are fairly high-end. And, 16bpp fails parti
Re:16 bpp? 16bpp? Yeeeesh. (Score:1)
> common than 1024x768 -- I would have guessed them about equal.
Err, more common than 1280x1024, I mean.
SIXTY FOUR BITS PER PIXEL? (Score:1)
Jesus, what's wrong with 32 (RGB-10bit)??
1024 discrete levels is about as good as your ever going to get on a CRT or LCD with the contrast ratios available to you.
Studios use 16-bit per channel, but that's mostly because they have lots of inbetween processing stages and the projectors can potentially have a much higher dynamic range.
That is, so dark parts can be very dark, and light parts can be very light without saturation...
And still that's only 48-bits. So where do you get 64? RGBA*2?
I'd at least drop t
Re:SIXTY FOUR BITS PER PIXEL? (Score:2)
>1024 discrete levels is about as good as your ever going to get on a CRT
> or LCD with the contrast ratios available to you.
That's 1024 for ONLY primary colors and banding still sucks on it. Unpure color gradients are limited even further. BLAH.
> So where do you get 64?
16-bit components * 4 channels = 64 Bit RGBA color
DX9 cards already support 16 bit half-floating point
--
Philosophy is a belief -- religion is the path that you walk in order to prove your p
Re:16 bpp? 16bpp? Yeeeesh. (Score:2)
Re:16 bpp? 16bpp? Yeeeesh. (Score:2)
Re:16 bpp? 16bpp? Yeeeesh. (Score:2)
Re:16 bpp? 16bpp? Yeeeesh. (Score:1)
Like I said: blind. These are probably the same sort of people who think
JPEGs look "good".
> It's like audiophiles who complain about mp3s being lossy - a lot of
> people don't notice it,
There's a word for people who don't notice the lossy compression in MP3: deaf.
That's like listening to a dirty cassette tape on a battery-powered player with
carbon-zinc ("flashlight") batteries that are wearing out, and not noticing.
How could you not *not
Re:16 bpp? 16bpp? Yeeeesh. (Score:1)
The first, which I am and assume you are, marvel at the exerience a game has to offer. From the aural and visual wonders the game presents to how well it "sucks you in" to the environment making you temporarily forget that you're sitting in front of a computer and instead hacking away at zombies, aliens, evil marines, and other such enemies.
The second, which my best friend would be, view a game purely as a challenge of mastery. My friend has a fair
Re:16 bpp? 16bpp? Yeeeesh. (Score:2)
Article Errors? (Score:1)
Steampowered site says: Unique Samples: 351563
This page last updated: 8:51pm PST (04:51 GMT), September 22 2004
2. Perhaps the most interesting tidbit is that OpenGL beats Direct3D by a healthy margin.
This part is not relevant, since you can play with either Direct3D or OpenGL for the same (or nearly the same) quality for HalfLife 1 and Counterstrike 1.x.
And if I'm not mistaken, OpenGL is the first and def
Re:Article Errors? (Score:2)
And to be perfectly honest, I never expected the submission to get accepted so I didn't spend too much time fact-checking and so on.
He
Awesome, can we have DVD releases now? (Score:2)
If you look at the numbers, 78% of people use DVD-ROM drives in their PCs. I'd like to use my DVD-ROM drive (which I've had for 3 years) as something other than a way to watch DVD movies on my PC. Yet, with the expection of a handful of special releases (Sims 2 DVD, Unreal DVD), most stuff for the PC still comes on a butload
Easy (Score:1)
Re:XP Service pack 2 (Score:1)
Statistically speaking... (Score:2)
Now, that means that you will only get the people who THINK they can run HL2 to actually reply and there've been rumours around for years that the specs required for HL2 will be phenomenal. This is going to bias this survey towards high-end ans