MMORPG Circle of Life 38
The Massive Gaming market continues to change. Wednesday marked the sunset of Earth and Beyond, a decision made by EA back in March due to a refocusing on future projects. While E&B heads out of the picture, the new French MMOG Saga of Ryzom opened its first US server this week after a lengthy beta period. Impressions of the game are available at Gamebunny and MMORPGDot. And looking towards the future, the Dungeons and Dragons Online website just went live yesterday.
Greate Game (Score:2)
I was in the beta of E&B, but after it wasn't free anymore, I didn't pay for it, so I guess it wasn't fun ENOUGH to capture part of my wallet. This may explain why it failed, but normally you couldn't pay me to play an MMORPG.
Chris
Re:Greate Game (Score:1)
Still, E&B was very well done, and I am saddened to see it pass. It would be nice to see an effort to open up the serv
We're we playing the same game?? (Score:2)
Brings up a startling question (Score:3, Interesting)
Earth & Beyond is no longer in service. After an amazing two years of galactic adventure, Electronic Arts has made the decision to close Earth & Beyond in order to focus resources on future games.
We hope you've enjoyed the game as much as we have and we'll see you again in another great EA game!
Thank you,
So, you pays your money, and then you are no longer able to play that game.... I am not fully up on the details, but I would be fskd is GTA VC stopped working on my PC one day (ok it ain't a MMORPG, but it is a game - I just don't play MMORPGS)
So what is the deal with that? [airline peanuts?]
If a game relies on these servers, and content, do the users know the minimum time they will be supported?
Re:Brings up a startling question (Score:5, Insightful)
I would be fskd is GTA VC stopped working on my PC one day
In all likelyhood, one day it will stop working. It probably will be a long time from now, but at some point Windows will most likely be updated to the point where old software stops working.
I haven't had it happed to any of my PC games just yet, but I have a stack of old Mac games that only work with OS 9 whose CD's are headed for the trash bin soon.
At this point in time, I wouldn't expect the devlopers for the Mac port of the original Driver (for example) to go back and update it for OS X after all these years. I just accept it as one of the costs of forward progress.
But, yeah, I might be a little upset if I'd put a lot of time into a MMO game and they just killed it one day (despite the fact that it's inevitable that every MMO will one day shutter it's doors.)
Re:Brings up a startling question (Score:3, Interesting)
Good point about PC software, I know that my amstrad copy of elite doesn't work on my PC anymore
Seriously though, originals of frontier, and frontier 2, DOTT, Sam and Max, all these DOS days games.... *sniff* haven't figured out how to get them runnig on SCUMMVM (haven't tried,
Re:Brings up a startling question (Score:1)
DOSBox [sourceforge.net]
Sam and Max works fine for me.
Re:Brings up a startling question (Score:1)
I have a number of old DOS games that I run through emulation. Not to mention all my Commodore 64 and Atari 800 games.
An MMORPG like this might survive through a server emulator, but for a relatively esoteric game with a small userbase, that seems unlikely. Kind of sad, almost like seeing a universe die.
Re:Brings up a startling question (Score:2, Insightful)
Online RPGs never die.... (Score:2)
Yeah, the bastards killed Multiplayer Battletech. (Score:2)
Hell, they could have started charging for what they already had in the beta with *no additional development* and I'd have bought it.
I still say the beta of MPBT:3025 was one of the most entertaining games ever made.
MMORPGs are great ... (Score:4, Funny)
Earth & Beyond (Score:5, Interesting)
No you won't.
EA Bought Westwood Studios and then cut E&B's budget so it would go hurling into the ground.
E&B had an excellent foundation and it's story was the most interesting of any other MMO that I've played or looked into so far.
EA bought out Maxis and put an end to their product diversity. Now they just stick with one sure-fire money maker and churn out endless expansions and revisions instead of entirely new simulator games.
And now they have the nerve to tell me I can't run certian software alongside their games because I might be a pirate. Nice way to treat your customers.
EA will never see another penny from me.
Re:Earth & Beyond (Score:2)
Sure. Sure. We all beleive ya. Really.
I think we have all said the same thing about one company or another but lets be truthful here. Next time they come out with a game you really want they will see about $50 of your pennies.
Re:Earth & Beyond (Score:3, Interesting)
If they come out with a game he really wants, he can get it without anyone--except his ISP--seeing a penny for it.
I'm not saying it's right, just that it's possible for him to play any good games EA happens to ship without EA ever getting a penny for it.
I think developers and publishers need to pay attention to this.
Re:Earth & Beyond (Score:1)
Come on now, are we really clamoring for more along the lines of SimLife (blech), SimIsle (double blech) and SimHealth (triple blech)?
Re:Earth & Beyond (Score:2)
Here are some ideas:
SimMicroscopicOrganism (Where you watch alcohol and CO2 being produced)
SimSTD (Where you try to kill the world)
SimMS
SimVirus (Where you try to crash the world)
SimRadio
SimTV
SimMoon (Hell, they had a SimEarth)
SimUniverse
You know... these all seem sort of dumb or boring. Except maybe SimTV or SimRadio. Maybe they could come out with a SimMedia, where you try to control a growing media empire. Shades of TWINE
Re:Earth & Beyond (Score:1)
"...Electronic Arts has made the decision to close Earth & Beyond in order to focus resources on future games."
Surely they misspelled "...in order focus resources and talent on Ultima Online, the upcoming expansion, and an unannounced Ultima Online project"? Gee, this sure sounds familiar... not to even mention how sound strategy [corpnews.com] it sounds like!
Right on! Thanks to the many boneheaded zombieifications of puppet companies, continued brand necrophilia, and
Re:Earth & Beyond (Score:2, Interesting)
You really think they gonn
Ryzom (Score:2, Interesting)
There were rumours back then of a Linux client coming out for SoR as well, though I haven't heard much news about it since. Does anyone else know more?
Re:Ryzom (Score:1)
Re:Ryzom (Score:2)
I noticed that recently Nevrax has added FMOD support in CVS to the windows client. This at least bodes well for a possibility of a Linux port as FMOD supports Linux.
I don't play E&B, but... (Score:2)
Is there any talk of unofficial fan run servers, etc? This seems like it would be a good oppertunity for some small company to get into the market... buy the rights to the game, the source code, and maybe even the old hardware and pick up where EA left off. Anyways, are there any other games similar to this out there that could fill it shoes?
Open Source? (Score:2)
That said, I've secretly been thinking of making a game much like this but GPL. One of the coolest things about it was you could make money in so many different ways. IIRC, the most money was to be had by traders. They would
Re:Open Source? (Score:1)
Re:Open Source? (Score:1)
Re:Open Source? (Score:1)
my impression of the beta (Score:2)
apart from the XP sharing benefit of teaming up with other people, the game didn't motivate me to chat it up with other people or otherwise cooperate with non-NPCs.
Re:my impression of the beta (Score:1)
Re:my impression of the beta (Score:2)
It would be great if a game like E&B was sold along the lines of Unreal Tournament and enabled people to have their own servers... it would be even better if there was a centralized, master server that could enable individual servers (with moddable content) to interconnect, so that you could explore an ever-expanding and changing universe.
A prime candidate for another Meridian 59? (Score:2)
Farewell to E&B (a year later) (Score:2, Insightful)
E&B had player balance issues as do all MMORPGs, the ID Matrix giving certain users on the server godlike abilities compared to the 1000s of other players out there and then nerfing them down to worthless status. I was one of the lucky ones who got to
some make it, some don't (Score:3, Informative)
The MMO market is now "mature". A lot of people have found that they have games they like, and won't leave them. You have to differentiate. A lot of games will have great stories and a few interesting features, but getting a 4-year EQ players to drop his subscription and his plans for EQ2 is going to take some work.
City of Heroes, however, is a bona fide hit; they're proving that they can break the formula, both in setting and in gameplay, and be rewarded for it. It was over 180,000 subscribers at last count, and still growing fast (atop the retail sales chart). They're also pounding out updates, have their sequel in full development, and will have an additional angle on updates powered by their release to euro and asian markets (which NCSoft obviously knows).
D&D Online, however, is going somewhere weird. Originally, I read they were "doing away" with attack bonuses and planned to do "combo attacks" instead, but now it sounds like you'll have to use keyboard combos to use all your attacks your attack bonus entitles you to [1up.com]. This is scary. Real time-ish combat which does away with the long-in-development nuances of attacks of opportunity and initiative hurts the ruleset - witness the issues with Neverwinter Nights, and stupid likes like 1-action spells being interrupted by random attacks that just HAPPENED to be scheduled by the engine during the animation sequence of the spell. If there hadn't been all this weirdness, I would have been very enthused over DDO.
There's also the Matrix MMO coming out soon; people are getting their beta test entries now. They certainly have interesting combat animations. We'll have to see how the gameplay goes; I know a lot of people won't even touch it unless the word of mouth is incredible, since they're bitter over the final 2 movies and the buggy PC game. (which I thought was very fun, but it DID have some issues)
Move to Vendetta Online -- get a perk... (Score:2)
Can't say what they will give you -- though Vendetta Online is just comming out of beta. It runs on Windows (many versions), Linux, and OS X.
The forums might have more details.
Sign up for the beta before they ship!
Summary of Vendetta: A team game with some personal character development. Very smooth flight sim -- very playable. Some eye candy, though not tons. The universe is dynamic and huge; each sector has over 100 areas in it and there are dozens of sectors. Wormholes to
I love how for D&D Online... (Score:1)
Great Game (Score:1)