Andy Phelps Proposes 'B-Sides' For Games 40
Andy Phelps has once again begun blogging. A recent post of his to the Corante Tech site suggests an intriguing idea: B-Sides to major commercial games. "I think there is an interesting opportunity here: stick some "B-Side" experimental games on the DVD with the big title. Little Flash games, or student games, or Internet games that haven't taken off yet. Don't advertise them on the box, sell the "big game" just like always." Thanks to Hylton Jolliffe for the submission.
Comment removed (Score:5, Interesting)
Re:Not Interested... (Score:3, Insightful)
bah. on one hand, your 'sense of history' fashions the statement 'represented a unique channel of distribution' as a lecture of pre-modern 'media'.
on the other hand, your flimsy argument dismisses all that implies, entirely, when applied to 'back of the DVD scan-in' "alternative-channel" video games/hacks.
the point is, video games mfr's have "MORE CHANNELS THAN THEY KNOW", in that they can create a sub-market/culture/environment with sneaky 'B-side' style thinking in their box delivery channel. do for v
Companies would fear... (Score:5, Interesting)
Unlikely (Score:4, Interesting)
The chances of publishers letting you know that are tiny!.
Mod makers do most of the work that goes into a complete game (except the engine which can be freely downloaded.
If they had another medium for distributing their work they would be releasing the game for free and creating new engines and games, this would spell the end of big video game business in relatively short order as people get pissed about subscription services, ridiculously high prices, backwards distribution policies, unpleasent anti-piracy measures, adware, gamespy arcade... the list goes on.
But they don't want it (Score:5, Interesting)
But that's the thing - the industry doesn't want it. Only game designers and hardcore gamers really care about "innovation". As a game designer myself, I'd love this and heard this suggested in no less than four other places, but the truth is that it isn't really a profitable endeavor.
Why spend X dollars on a B-side that isn't neccessarily related to the A-side game at all when you could spend those X dollars to make the A-side game better (or, in most case, bigger)?
If you can figure out the answer to that which would convince an executive, I'd love to hear it so I can get to work on some B-side games.
By the way, if you are looking for a fun and innovative game, go pick up Katamari Damacy for the PS2. I just picked it up this week and it is the freshest, most original fun I've had on a console in a while - and it is twenty bucks. It gives me hope for this concept in the form of EPs (shorter, cheaper standalone games) rather than B-sides.
Re:But they don't want it (Score:3, Insightful)
PR's not gonna OK that... (Score:3, Insightful)
Hmm... (Score:5, Insightful)
Not everyone has a high-speed internet connection.
Not everyone has internet access, period.
Not everyone is willing to leave their computer on all night for a download when they're being billed for the amount of time that they're connected to the internet.
Not everyone has access to a GameStop, EB, or a store that sells more games than the big-budget titles that Wal-Mart sells.
Not everyone feels comfortable buying games online.
Beyond all of this, the fact remains that publisher pays the development team, even a relatively small amount ($10,000, perhaps) might more than cover the costs of making the game.
Really, who loses out if a company decides to try this? All we'd lose would be the pretty screenprinting on the top of the CD, and that's not a very big loss...
Re:Hmm... (Score:1, Insightful)
Not everyone feels comfortable buying their girl tampons at the store, but that doesn't mean you get them as free pack-ins with Tomb Raider! Seriously though, I doubt any publisher would go for this, that's what their jewel case value software divisions are for.
Some games are B-sides. (Score:4, Funny)
it already sounds like a few games that I've played.
Re:Some games are B-sides. (Score:2)
So say you've got Star Wars Battlefront for the PC. What would the B-side be?
So by your definition it would be a game that was never finished...
Sam and Max 2!
I'd buy it!
PC games on $@$# DVDs!, Re:Some games are B-sides. (Score:1)
Huh? They were primarily the songs the labels considered good but without as much sales potentional or songs the bands really fought to get included. Same thing, really: songs rightly or wrongly viewed as riskier bets. Many bands ended up with their best tracks as B-sides. That was 45's; with CD single
Gaming B-Sides already exist (Score:5, Insightful)
These major ones spring to mind:
Pyoro 1 and 2 in Warioware Inc. Fantastic fun little things
The lightgun game Demolition Racer for Dreamcast. Lovely fun little game
The useless VMU games and both Pocketstation games that no-one ever played
Galaxians in the Ridge Racer loading screen
All the retro games in modern titles (PoP and the NES games in Animal Crossing)
NiGHTs and Puyo Pop for GBA in PSO and Billy Hatcher for GC
Blackhole Assault with an inbuilt pong game
After Googling, there's a whole FAQ full at http://www.steverd.com/faqs/hiddengames.htm - dates back to 1999, but the point is still there.
Don't forget (Score:2)
Re:Gaming B-Sides already exist (Score:2)
Nice idea. (Score:3, Insightful)
Loading... (Score:4, Insightful)
Re:Loading... (Score:3, Interesting)
You haven't played... (Score:3, Interesting)
Re:Loading... (Score:1)
I would rather they put programming out-takes (similar to
Ridge Racer 4 (Score:4, Informative)
I think why this isn't more common (including early tech demos) is that they are usually terribly buggy and there isn't enough time to fix them to meet quality control. The developers of Riddick: Escape from Butcher Bay had wanted to include the early prototype of the game as a bonus but they would have missed their deadline getting the bugs worked out.
Re:Ridge Racer 4 (Score:2)
More Recording Industry Ideas (Score:4, Funny)
Extra Added Cool for the Player (Score:5, Interesting)
____________________________ ____________________________
Inago Rage [dejobaan.com] - Bound between rooftoops and create your own 3D arenas.
Give the Stress Test [dejobaan.net] a whirl, and let us know if you enjoy it.
Similar idea (Score:4, Interesting)
I think it would be cool if id included the entire Commander Keen in the box with Doom 3 or something. It'd just be a little bonus to say "thanks for buying our game." Or if Epic put the original Unreal in with UT2k4.
Re:Similar idea (Score:1)
It happens a bit already.
In WarioWare, they included a "remixed" version of Dr. Mario--called Dr. Wario. It was the same game with a pic of Wario in place of Mario.
In Metriod: Zero Mission, they included the full version of the orginal Metriod, which was, in my opinion, a cool extra that actually helps justify the purchase of the game.
That's all I can remember off the top of my head, but I'm sure there are many more games that have cool little extras like that.
Re: (Score:2)
Re:Similar idea (Score:1)
Re:Similar idea (Score:2)
shmubject (Score:5, Insightful)
Re:shmubject (Score:5, Interesting)
Unfortunately they stopped doing this a while ago for a good reason - paper, books, generally anything physical is expensive. Gone are the days when desktop publishing software would come with a 200 page manual describing the concepts of good publication design, when adventure game software would come with a 100 page color manual describing the history, culture, and civilation of the world created for the game, when operating system software would come with a dummie's guide to programming in BASIC, and teach basic programming constructs, when graphics manipulation software would come with an introduction describing how the human eye perceives color, textures, and shadows, and the history behind drawings and paintings in society.
Re:shmubject (Score:2)
Re:shmubject (Score:1)
See, I think that might be part of the reason people don't buy video games anymore. I don't get excited about most games. I only buy a few games a year because I have limited funds, and prefer to get my money's worth. If I do actually buy a game, its because I am excited about it, and I wouldn't mind getting a few perks for my purchase. Example, Neverwinter Nights came with a cloth map and a re
The "B" side (Score:3, Interesting)
When an LP was finally released, it was really a "greatest hits"-- a collection of popular singles (like, say, "Meet The Beatles".) Now, of course, you're expected to make a full album, whether you have the material or not-- which is why most pop CDs have one or two decent songs and a lot of filler. But the labels make more selling a CD than a single, so...
Anyway... I can't see how there would be a correlation as far as games go. Games are such team efforts, requiring so much more investment in man-hours and money than recording a song, that it's just not feasible to make a "labor of love" (and who's labor of love would that be, anyway?)