Online Game Encouraging Spam 56
An anonymous reader writes "Outwar.com (an online game) has posted instructions on how to spam their unique link using underhanded and fraudulent techniques such as misleading URLs in forums and emails." Evidently by having people click on their link, players gain in-game power. These tips seem to directly contradict their stated spam policy. Shady.
Online resembles real life more every day (Score:2, Insightful)
Re:Online resembles real life more every day (Score:5, Informative)
Outwar vs. Outwars (Score:5, Informative)
Disclaimer: I'm listed twice in the credits for Outwars, once as the network admin, and once as a model. The guy we'd planned on shooting didn't show up, so they stuck overweight, slightly-German-looking me in instead.
Re:Not rocket science (Score:2, Informative)
Re:Not rocket science (Score:2)
Good (Score:4, Funny)
All your spam are belong to us
Re:Good (Score:2)
This is outrageous! (Score:5, Funny)
PS: Check out this neat website...
Funny Pictures! [outwar.com]
Re:This is outrageous! (Score:1)
Re:This is outrageous! (Score:2)
I was gonna click as a reward for an amusing post.
Re:Unuseable (Score:2)
Getting slashdotted, seems to have served their purpose
Heh (Score:5, Funny)
At least if people have an outlet, maybe they won't post so many hidden goatse links. [www.goat.cx]
Re:Heh (Score:5, Informative)
The actual game works like this: More clickage = more gold = more stuff = higher rank. Every unique click gets you one soldier for your army, and every soldier increases the amount of cash you earn every turn. More gold lets you outfit your army with better armor and weapons. Better armor lets you defend against attacks by other players, which lets you keep your turn-based gold longer. Better weapons let you overcome other players' defense and steal their turn-based gold. The more gold you have, the more stuff you can buy so you can attack and defend better so you can get/keep more gold, ad nauseum. Your ranking is determined by the amount of weapons and armor you have.
As you can imagine, the game is dominated by players who get the most people to click their links. There is little to no actual skill involved beyond that of hidden link spammage or social networking. Unless you hook up with one of the player alliances who trade clicks or have a popular website where you can post your link, the game turns you into a link whore that goes around spamming "PLES CLECK LINK KTHX."
Re:Heh (Score:2)
From when I used to mess around with this kind of thing the going charge for the software was $24.95
Re:Heh (Score:2)
Re:Heh (Score:1)
Re:Heh (Score:1)
The connection was refused. (Score:4, Funny)
Note also that this is linkspam, as opposed to emailspam. Not that this makes it ethical or anything...
Not news, exactly. (Score:5, Informative)
Unfortunately, there's really no way to police something like this... a game that's designed such that the more people you can get to click on your links, the better you do. All you can really do is try to keep people from posting them.
Re:Not news, exactly. (Score:3, Interesting)
Lame game (Score:3, Insightful)
If any of my friends managed to get a single power point from me I would rag on them for the rest of their short, pathetic lives. Every time they logged into their email they'd receive a deluge of the worst, most heinous spam and goatse links.
They left out a step (Score:3)
Step 2: "Send your friends the link"
Step 3: Profit!!! (well, kind of anyways)
Step 4: Wonder why you have no friends anymore.
Uh, PHP + MySQL + Slashdot = dead server. (Score:2, Informative)
I dare say that being put on Slashdot will bring the server to it's knees.
FAQ [outwar.com]
The purpose of outwar is to develop your character by gaining power and earning money.
How do I gain power? Every time someone clicks on your secret link, your character will gain power. Try placing your secret link somewhere people will see it; such as in your profile, away message, or a web page.
Server down or not? (Score:1)
Re:Server down or not? (Score:2)
Whether thats at the tcp/ip level or not I don't know.
From their gigantic logo banner on their website: (Score:4, Funny)
So...is anyone *really* surprised after that?
Take 'em in Hand (Score:2)
I just don't have any patience for that shit.
-Waldo Jaquith
Re:Take 'em in Hand (Score:3, Insightful)
Re:Take 'em in Hand (Score:2, Insightful)
HOWTO: Trick your friends! -- How juvenile! (Score:3, Insightful)
Wow, a whole page on how to trick your friends into looking at ads. Good luck getting them to read you emails ever again! (Of course, it sounds like nobody over 16 plays this game, so the target audience is probably pretty gullible.)
Re:Outwar is... (Score:1)
I suggest we really fuck up the game. (Score:5, Insightful)
By writing a script that will access a random referer ID. Considering it uses just plain standard HTTP, this wouldn't be much of an issue. Unfortunately, they got a system so that you can only click one of their damned links every 5 minutes, but I'm sure some rudementary IP spoofing will get through that. Ethical? No. Legal? Not really. Justified? Very.
Fight fire with fire.
Re:I suggest we really fuck up the game. (Score:1)
Just ignore them.
Re:I suggest we really fuck up the game. (Score:5, Insightful)
Choose a player who sounds the most clueless from their forums. If they suddenly become the most powerful player what does any of the other players have to gain from continuing to play?
Rinse and repeat until the top players are replaced with all patsies.
Re:I suggest we really fuck up the game. (Score:1)
Choose a player who sounds the most clueless
You imply that clueful people get suckered into this kind of crap?
This is not technically a spam policy violation. (Score:2, Informative)
As sleazy as I think this is, it does not technically violate their anti-SPAM policy which forbids sending unsolicited e-mails, and posting off-topic messages to newsgroups.
The page in question just suggests that you add the links to existing messages, not that you create new ones just to promote the links. They specifically tell you not to post messages to random message boards, and that mass e-mails are considered SPAM.
Of course, I wo
Re:This is not technically a spam policy violation (Score:1, Informative)
Once outwar started, spam came left and right. People set up bots, and reporting them didn't do any good. Outwar does not care for their own spam policy.
After a while, I stopped chatting on AIM. The spam was unbearable. When there weren't porn bots, there were outwar or "Kings of Chaos" bots. Sometimes they tricked people by setting up a redirecion link, or thr
Re:This is not technically a spam policy violation (Score:2)
Good, because it's free. How do you think they get so many assinine 12 year old AOL users to sign up and spam the living fuck out of every message board and guestbook they can find?
I get it... (Score:3, Funny)
Oh my, I finally get it! Roland Piquepaille is playing Outwar! ;)
uh (Score:2, Informative)
Not surprising, referral based games encourage it. (Score:4, Insightful)
The only way to succeed in these "games" is to get the most clicks, and to accomplish this you have to spam your link through various sites. Also these sites tend to offer prizes as an incentive for people to play and spam.
If they really wanted to kill spamming they would use a confirm system that only logs clicks after the link clicker registers to play. Of course that would greatly reduce the numbers of people clicking, viewing the site and its advertisements, would make it harder for the spammers to get anywhere, and pretty much kill the only fun thing about these so called games.
That is why sites like this love the referral based system, and set them up in their favor. They like this because they are able to blame the spammer and claim no responsibility for the spam, while on the side encouraging and helping people to do this abuse. Other fun things they can do with a referral system is can claim that they killed a spammer, only to transfer them to a new account or kill it till the heat dies off. Most sites like this allow the spammer to sing back up without any problems. They can also chose to ignore the abuse reports and allow the spammer to keep at it.
So it is easy to see why they do this, if they had to do confirmations through signups their game wouldn't last very long. The only way to get those clicks to their site and people to continue playing is by allowing spamming.
The first click counter game? (Score:1, Informative)
While things at first were not that bad, this particular poster kept spamming it, trying to hide the real intent of the link by claiming it was to something related to the site, and even signing up new accou
Spam Games (Score:3, Interesting)
Anyway, to make my army grow, I posted a few links here on slashdot, and also on the USENET. Within a day I had 800 soldiers (clicks) much to the amazment of my friend. I quit playing after that.
Several people here on slashdot said they reported me, but my account was never cancelled, nor was I warned. These games are nothing but spam factories and they have no regard for their users spamming their links all over.