Sony to PSP Coders: Battery Life Your Problem 144
AssaultOnBattery writes "The fine folks over at GamesIndustry.biz are reporting that Sony has found a unique solution to the problem of battery life on the PSP - making their game developers solve it for them. According to the story, Sony is going to give devs a battery emulator which will tell them if their game is within acceptable power consumption limits."
The Buck Stops (Score:5, Funny)
your sense of humor... (Score:2)
Re:your sense of humor... (Score:3, Funny)
We all know that it $349.99 anyway. $350 is a dirty, dirty LIE!
Interesting... (Score:5, Insightful)
Re:Interesting... (Score:2)
Re:Interesting... (Score:2)
no disc streaming? (Score:5, Insightful)
Re:no disc streaming? (Score:5, Interesting)
Let's be honest: Are we surprised? Load time has always been an issue for Sony machines. Even strong developers, like Rockstar, have had load issue times with the GTA games (though I understand San Andreas is supposed to have no load times, but I'll wait to see that for myself).
I hate to say it, but Sony is dropping the ball on the PSP. It's a slick looking machine, I agree. The specs are great. For what its features are, I think $350 is an okay price.
BUT, if the "portable" part of portable gaming means that I'm plugged in using a power adapter, then I'm not leaving my GBA SP for a PSP any time soon.
Can't say I'm buying a DS, either, but this discussion is about the PSP.
Re:no disc streaming? (Score:1)
Re:no disc streaming? (Score:1)
What's a handheld for, then? (Score:5, Insightful)
Re:no disc streaming? (Score:4, Insightful)
Re:no disc streaming? (Score:5, Interesting)
Games aren't made by stupid people, but every second they have to spend addressing this issue is time they can't allocate to extra features like multiplayer or a faster subroutine for something like antialiasing. Nobody is doing this now because nobody is doing portable rotational media until just now.
If you can't get more than 2 hours of movies out of it, then I have dismal hopes for the battery life from your average game maker. Just as not every game on the PS2 looks as great as Square's, there will be games that last longer than others.
Re:no disc streaming? (Score:2)
But on the other hand, seek time and load time are issues on systems today, and a similar approach should achieve both goals.
Re:no disc streaming? (Score:2)
Re:no disc streaming? (Score:2)
Re:no disc streaming? (Score:2)
32 MB is apparently enough to play any PS2 game ever made, so I'm guessing that yes, it is enough to store a 3d executable, 3d data, and sound and music.
Re:no disc streaming? (Score:2)
Every other game has load times. The above technologies are off limits for power consumption. Either the games will feature less graphic quality (a very real possibility given the LCD screen resolution) or load times. Its likely that some
Re:no disc streaming? (Score:1)
To load as much data as once as possible. Huh, that's kinda the exact opposite of what you implied.
It's a safe bet that the same principles apply on the PSP. I don't think there will be many problems, given that longtime Sony developers have 8 or so years of experience in minimizing load times off of rotational media.
Re:no disc streaming? (Score:1)
Re:no disc streaming? (Score:2)
Re:no disc streaming? (Score:4, Informative)
Well to a certain extent this makes sense (Score:5, Insightful)
Re:Well to a certain extent this makes sense (Score:2)
In fact, I don't really see how it could be any other way? It's not as if some game developer is going to create a game, then submit it to Sony for Sony to re-code parts of it to make it more power-efficient...No, stuff like this is always the game developer's responsibility, and always has been in the past.
A game doesn't read/write from memory cards correctly? -- Game developer's problem.
A game doesn't
Re:Well to a certain extent this makes sense (Score:2)
How did Sony do the devs a favor by tossing the task of managing the battery onto them? Considering the amount of data those discs can hold, I don't think even a gig of RAM in the PSP will be enough to satisfy most games beyond the RPG and Puzzle genres. Every single Action game developer will go insane trying to code for this, as well Racing and Shooting genres.
Re:Well to a certain extent this makes sense (Score:3, Insightful)
Actually, you're wrong here. They could put more RAM into the PSP. They could put out devlopment kits that allow developers to try and use Sony Memory sticks as RAM or at least cache. They could spend a little extra on the drive for one with a lesser seek time (thus not requiring the disk to spin as much or the laser to move as much), like Nintendo did for the GameCube's speedy little disk drive. They could use a more powerful battery in the
Re:Well to a certain extent this makes sense (Score:2)
Sigh... (Score:5, Insightful)
Remember the Game Gear? It was lightyears ahead of the original Game Boy. Color, backlit screen, processing power... The bastard took 6 AA batteries and lasted about 4 hours. (There was a trick where you could add a 7th AA to the section of the power supply that handled the backlight and get about 7 hours out of it, but that was little-known and difficult) It sucked batteries like a hoover, while the less powerful Game Boy lasted forever with it's ugly little brown-scale screen
Furthermore, what about load times? The PSP uses discs right? Power consumption concerns will put the kaibosh on streaming from the media, which means LOAD TIMES! That might be well and good on a console, but on a portable? These systems are supposed to be quick-on, quick-off, quick game before class or before the subway gets here.
It won't quite be an N-gage, but the PSP will definitly be "Game Gear 2"
Re:Sigh... (Score:1)
Every portable other than the Gameboy failed.
Low battery life, high price. And since they weren't around for long, they never built a library of games.
The Gameboy has always been cheap. Batteries last a while in them.
Re:Sigh... (Score:1)
Re:Sigh... (Score:1)
Re:Sigh... (Score:5, Funny)
That was a saftey feature to prevent you from becoming blind.
Re:Sigh... (Score:1)
Re:Sigh... (Score:2)
Re:Sigh... (Score:1)
Re:Sigh... (Score:2)
Re:Sigh... (Score:2)
Re:Sigh... (Score:2)
Re:Sigh... (Score:2)
That's not 'light-years'. Except for the color screen, there was little the GG could do the GB couldn't in terms of games. If the original Game Gear was like the Nomad, then yes, it would have been 'light years', and it would have been vastly more successful.
Wrong (Score:4, Insightful)
Re:Wrong (Score:2)
After the fact, I'd have to disagree with you about the GBC, to an extent. Bionic Commando: Elite Forces was a great game, as was Xtreme Sports (bad title though). And Shantae puts Sonic GG to shame in both departments.
But this is all in the past. All I know is that this is yet another line drawn in the magical seal of PSP homebrew development, when you have to do your own power consumpti
Re:Sigh... (Score:2)
Na, the battery life was virtually the same. At last the one I had was. Plus it would have played all Genesis games, and it would have been a much better gaming experience than the GB.
However, I think the Turbo Express nastily defeats my point, so I withdraw it. I do feel, though, that more people would have been tolerant if it had 16-bit processing power.
NiMH in the puppy? (Score:1)
Re:NiMH in the puppy? (Score:2)
Re:Sigh... (Score:1)
I love how everyone's an expert around here.
Re:Sigh... (Score:2)
Nice one Sony. (Score:2)
Reformated. (Score:2, Redundant)
Developers: Hurah!
Sony: But you can't use that power. Na-na-na-na-na.
Developers: D'oh.
Icarus (Score:5, Informative)
Re:Icarus (Score:2)
Jon Acheson
Re:Icarus (Score:1)
hmm (Score:5, Insightful)
Re:hmm (Score:1)
Doom on a PSP? Dude! That would absolutely ROCK! Quick frag-fest on the way to work... yeaaaah!
Re:hmm (Score:1, Flamebait)
i have to laugh at alot of Nintendo Fanboys, i really do, they're talking about how "innovative" the DS is, why? cuz its got duals screens and wireless? the DS is far from Innovative
1: the Dual Screens is a gimmick that, IMO, will become merely a neato thing, i'd rather have a single
Re:hmm (Score:2)
Too bad a 6" screen wouldn't fit well in your pocket. Also, you've conveniently ignored the stylus aspect of it.
"2: wireless isn't exactly that new in the handheld world, hell, cell phones have been doing it for more than a decade, and PDAs have been doing it for a few years too. now that a gaming machine has it, all of a sudden its innovative? its not pushing technology
Re:hmm (Score:2)
as for the wireless part, maybe you missed why i added it twice, the PSP and DS are both 802.11 wireless, and the PSP also has infra-red.
Re:hmm (Score:2)
Uh yeah, the DS lets you do that, too. The PSP does not.
" as for a 6" screen in my pocket, i've never put my SP in my pocket, i keep it in my backpack, i don't care about putting it in my pocket"
It's still a ding against Sony. The DS gets a good deal more screen real-estate while maintaining its portableness.
"cartidriges are a plague of the handheld gaming worl
Re:hmm (Score:2)
and some part of me agrees with you about the UMDs, but still, you can get 1GB SD cards now, why can Nintendo come up with its own 1GD memory card format for the DS(unless thats what the DS's carts
Re:hmm (Score:1)
You have Shaky hands, you hate styluses, you only have the need for 1h a day of mobility since you can plug the game in the rest of the entire day....
Guess what? You are not the Targeted market for the DS! So maybe stop pointlessly bitching about it just because an article is pointing out a potential weak feature of the PSP...sheesh!
Re:hmm (Score:5, Insightful)
My biggest complaint about your logic is that you say more mario games are not innovative. If that's necessarily true, than you could take your favorite game, insert some classic character, and it's no longer any good. Not innovative, either, if it even was in the first place. Mario 64 was quite innovative at the time, and had enough of an influence that it can even be hard to remember that these days. Even the more recent installments, Sunshine and Luigi's Mansion, were really quite innovative, though I'm not personally a fan of Mansion. Also, look at the Super Smash Bros. games. Not a single new character in either of them, but to this day, they're still the only two games of the kind.
Also, I don't really see the games on PSP looking to be all new. The most hyped one is the Gran Turismo game, which is something I've certainly seen before. Guess it must not be any good then, huh?
At the same time that this is my biggest complaint with your logic, it is also the single most important point. The games are what matter!
Re:hmm (Score:2, Interesting)
Re:hmm (Score:1)
Re:hmm (Score:2)
It depends on how they are used in a game, honestly. If the second screen just gets regulated to maps and item screens, then yes. If the second screen is used for other things, especially relating to control, then it is innovative.
1.8GB DVD in a handheld - innovative
Easily scratched, longer load times, skipping problems, drains battery faster. Where's the innovation there?
stereo - still havn't reached the 60 have we?
7.1 3d audio in a handheld - innovative
Well, Sony has
Re:hmm (Score:2)
Re:hmm (Score:1)
If you mean that as in "publishing" you're wrong, but if you mean it as in "promoting their development", you're right.
Re:hmm (Score:1)
But sometimes you're right.
Horrible answer... (Score:2)
Re:Horrible answer... (Score:4, Interesting)
Re:Horrible answer... (Score:5, Insightful)
I think you're misunderstanding the issue, here. The problem isn't that the hardware takes up a lot of power. The problem is that with an optical drive, the software developers have control over how much power their game takes up, not the hardware developer. One software developer can create a very efficiently coded game that very rarely spins the optical drive, while another could create a very inefficient, poorly coded game that spins the optical drive almost constantly. So whereas one game from one company could drain the battery in ten, another game from another company could drain it in just six.
And the worst part is that when Spongebob Squarepants: The Jackass Licensed Game Developer's Adventure drains the battery in six hours, no one will care that other, more professional developers like Capcom and Square are getting four more hours of battery life out of their games, or that the problem is obviously the Jackass Licensed Game Developer's fault. They'll just blame Sony, because they've never had an optical drive in a handheld before and will assume that any power inefficiency is the hardware developer's fault, just like it was with Sega and the Game Gear.
Geez ... (Score:4, Insightful)
This is why no one has wanted to use an optical disc in a handheld until now. Funny how much a simple spindle can drain a battery.
Re:Geez ... (Score:1)
Re: (Score:2)
Painfully Obvious... (Score:4, Insightful)
Well I think that you havent really got the gist of what Sony are saying. Sony can make the battery for the PSP as good as is possible (within the confines of cost and technology) for the PSP but if the thing is running say "Tetris" is going to use a hell of a lot less power than if it is running "Doom III". This thing aint a gameboy its basically a PS2 running off a lithium battery-powering a pretty damn big screen and some pretty powerful hardware.... just how long do you expect the battery to last on this thing?
Encouraging game developers to be careful about use of processing power and other parts of the hardware (eg optical drive motors/screen's/speakers) etc. Makes sense!
The more powerful these handhelds/portables get the more conservative use of hardware and resources is going to be an issue.
EG: imaging a game that streams shed loads of fmv off the optical drive... maybe there is a better way of acheiving this than having that drive constantly spinning. Howabout the use of audio etc ? having it constantly playing through the game? even on the title screens etc. There are lots and lots of legitimate reasons for Sony to encourage efficient use of hardware- I applaud them for that. It is Sony's job to ensure that the games that come out for the PSP are every bit as well engineered as the console itself. Cut them some slack 'cus they are only doing what is neccesary...
Nick
Re:Painfully Obvious... (Score:3, Insightful)
Re:Painfully Obvious... (Score:2)
Yes, because portable devices with moving parts, like Discmans, CD MP3 players, or hard drive MP3 players get terrible battery life. Why, my 40G iHP only gets 16 hours!
Re:Painfully Obvious... (Score:5, Interesting)
Re:Painfully Obvious... (Score:1)
Yes, it makes sense but it seems that Sony neglected to set guidelines on acceptable power consumption. Without battery consumption guidlines, Sony is basically taking no responsibility and put the entire problem (and blame) of battery life in the hands of developer.
Sony has to do more than say "Here's a battery emulator. Be more efficient."
A good thing? (Score:1)
Re:A good thing? (Score:2)
What Sony is doing by giving out these emulators is letting the developers know that they aren't going to hold themselves responsible for their shitty research, development and production techniques. They are so set in their ways with this mini-disc shit, when they total
Better Games? (Score:1, Insightful)
Re:Better Games? (Score:2)
But it's a different experience, much like playing a game of poker can be addicting. You won't get the immersion factor of say.. Morrowind with surround sound on a 120" screen, but as long as the competition, leveling, etc is there, it can be quite enjoyable.
Re:Better Games? (Score:2, Funny)
There is no choice on the developer's end (Score:3, Informative)
Re:There is no choice on the developer's end (Score:1)
Re:There is no choice on the developer's end (Score:2, Interesting)
Developers solving hardware problems... (Score:3, Insightful)
Re:Developers solving hardware problems... (Score:1)
Efficient maybe, but definitely not easy. The idea is to make as many people buy it as possible, and then developers will just use it (PS2). Sure, ease of use may help, but it's never been a primary concern.
OLEDs anyone (Score:2, Insightful)
Re:OLEDs anyone (Score:3, Insightful)
Re:OLEDs anyone (Score:2, Informative)
Doesn't matter what Sony says (Score:2, Insightful)
Cartridges! (Score:1)
WHEEEEE!
You do realise.... (Score:1)
Sony did state the 'minimum' life to be 2 hours, which one would assume to be somthing that had constant disc access and GPU access (movie?). And on the high end, 10 hours.
Oh, and c'mon, we're all geeks here, 99% of the time we're no more than 5 feet from an electric outlet, and the rest of the time we are in a car, so put down the $10 for an car adaptor
And don't give me the whole 'it's p
Re:You do realise.... (Score:1, Insightful)
Re:You do realise.... (Score:2)
The battery life issues aren't that simple. Regardless of how much tweaking you do, the damn thing is going to consume a ton of power--that's what happens when you use mechanical storage and a big, backlit LCD. Not to mention the rest of the hardware. That, in turn, leads to a number of problems:
Ninendo to GCN Coders: Networking Your Problem (Score:2, Insightful)
This is just.. (Score:1)
Lets look at the core battery problem (Score:4, Interesting)
Had Sony decided to build the system around their Memory Stick line, they could have had a system that was MUCH smaller and had a MUCH longer battery life.
Instead, someone got the bright idea to base it around discs. Why? Do you NEED a Disc to make a game system? Their current proposal of loading the game into the system memory says, "No". In fact, the disc based system introduces a whole host of problems such as: poor battery life, load times, moving parts to break, exposure of dirt to the laser / moving parts, etc.
Why make a such a poor design decision?
The ONLY reason Sony has decided to base the system around discs is so they can sell you movies.
This money-grubbing decision has introduced fundamental design problems into what otherwise could have been a great game system. Instead, it comprimises some core functions in return for making Sony more money by adding additional, potential revenue streams to the device.
Re:Lets look at the core battery problem (Score:3, Insightful)
>system around discs is so they can sell you
>movies.
Well...
Optical disc is CHEAP. Are you too young to remember N64 (ROM) vs. PS (CD)?
Re:Lets look at the core battery problem (Score:2, Insightful)
For a home system, discs may be fine. While on the road, battery life and loading time are two of the primary concerns, two that aren't addressed by Sony.