Death of the Auteur? 34
Thanks to TerraNova, and specifically Timothy Burke, for the article entitled Death of the Auteur. In it, Burke examines the modern reality that games are no longer made by a single person and ponders the meaning of game authorship. "Who is the author of a game? How should we speak of authorship?" What kind of weight does a personal and public apology have when a games authorship is up in the air?
VERY Confusing (Score:1)
Re:VERY Confusing (Score:2)
Re:VERY Confusing (Score:2)
What type of MA school do you go to?
Mechanic's Apprentice?
Masturbatory Assistant?
I couldn't come up with any more...remember, I'm just a community college student. But I do know that you think I'm a Major Asshole.
Re:VERY Confusing (Score:1, Troll)
Master of Arts in English literature, thesis track (focusing on Wiliam Gibson and the role of technology as a substitute for religion in Neuromancer, Count Zero & Mona Lisa Overdrive). Also, I can assure you that I do not need
Re:VERY Confusing (Score:2, Informative)
Re:VERY Confusing (Score:2, Informative)
Re:VERY Confusing (Score:2)
definition (Score:2)
Re:VERY Confusing (Score:2)
Kind of like saying "artiste" instead of "artist."
correct URL (Score:1, Informative)
Broken link (Score:2)
That said, I agree that there isn't a single author to blame or praise in most big-company games. And this is why current games largely suck. Group projects sound nice, but their real purpose is for everybody to share the praise and nobody to share the blame, and this is exactly what has been happening in the gaming industry. Not all is lost, though. There are still some developers (most notably Chris Crawford and
who is the author of a movie? (Score:2)
if you want to put a name to a game you just choose the one who is most famous and who you're going to use for the pr.
There can be only one (Score:3, Interesting)
Re:There can be only one (Score:2)
Look at Film (Score:5, Interesting)
Now back to videogames. The author of the article seems to be confused as to who the "author" is of a game. Just like a film, it is the production company. Bungie, Blizzard, Bioware ARE the authors of the game. He wants to have somebody to give the blame. Well, look at the level designer in the credits. Email him about poor level design. Look for the AI programmer, and email him about bad pathfinding. Film critics havn't had any trouble blaming directors or actors or scriptwriters in the past. Why would it be so hard with videogames?
that's not true (Score:1)
Re:that's not true (Score:2)
Geneforge is almost as good, but the interface is a little clunky for my taste. Not even badly designed, just slow. That's what we get for letting a Mac user write code! (I'm kidding, you crazy, angry bastards.)
Nostalgia (Score:3, Insightful)
Mission Impossible (c64). Wonderful gameplay.
Project Firestart (c64). A survival horror classic.
Flashback (PC). Platform game with a great story.
Ah yes, those were the days... if you want to ask me, i preferred good 'ol written dialogues (Loom, PC - LucasArts). Graphics just required a good painter and a scanner.
But now, we require a good 3D engine, a whole team of artists, coordinating the voice actors, doing the 3D scanning of real live stunt doubles...
hey, i just wanna play, k?
Re:Nostalgia (Score:2)
You can still "just play."
I'll go one step further... (Score:4, Insightful)
What seems clear to me is that middlebrow games criticism cannot function without some reference to authors: a critic needs to know who to blame or praise, how to assign and imagine intentionality, how to accessibly discuss the intertextual relations between games.
The gaming public does, indeed, seem to care who's recognized for a title. Development studios should be lauded for their successes, just as book authors are. To wit, we'll be self-publishing our next title. I'll personally bear responsibility for the game, whether it unleashes a horrible plague upon the world, or becomes a hit.
I'm sorta hoping for the latter.
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Good point (Score:2)
It's the same for anime actually. I don't worry about who directed Evangelion or FLCL, I just know it's Gainex, so it'll rock.
The fact
Re:I'll go one step further... (Score:2)
You don't have to dig very hard; it's listed on the main rap sheet of any game in the database.
--Trixter, one of MobyGames' founders
What does this guy want?? (Score:2)
Why is it necessary to have an author reference that is different from the developer of the game? I firmly believe that teams of talented people make better games than any single person would be able to do, and that teams of less talen
How to reference videogames? (Score:2)
I just use the name of the developing studio as the author and the publishing company as the publisher. I haven't encountered any problems yet for this practice, but that may just be because I have len
Re:How to reference videogames? (Score:2)
Re:How to reference videogames? (Score:1)
a:The team (Score:2)
next question.
Also the author of an engine is its lead programmer/designer
John carmack, Derreck Smart, etc.