Catan Online Set to Debut This Month 150
Thanks to GamingReport.com for the news that http://www.gamingreport.com/article.php?sid=14646>The Settlers of Catan Online will make its international online debut at Spiel '04 in Essen, Germany. "Catan Online will launch exclusively at MSN Games this winter. With MSN Games' base of 30 million registered users worldwide, more people than ever before will have access to this global gaming phenomenon." Besides being able to check out the game in depth, MSN is going to be running several tournaments and exhibitions of the game.
Open source version (Score:5, Interesting)
Re:Open source version (Score:5, Informative)
Re:Open source version (Score:5, Informative)
Re:Open source version (Score:2)
It would be nice to have a common meteraserver system that allows you to start different linux games from a common chatboard. This way small games would also be played even though they did not have th crtical mass to bear a populate a metaserver by themselves. The Gnus gaming zone [ggzgamingzone.org] looked promizing at some point, but I fear that this project is slowing down. Furthermore some develo
Ah, Settlers of Catan... (Score:5, Funny)
The game that gave us the unforgettable quote: "I have wood for your sheep!"
They actually have a t-shirt with that quote on it. Gamers giggle, and everyone else gives you a lot of room.
Re:Ah, Settlers of Catan... (Score:1)
Re:Ah, Settlers of Catan... (Score:2)
I've always preferred "Yaks make good bricks."
It just rolls off the tongue.
Re:Ah, Settlers of Catan... (Score:2)
Re:Open source version (Score:2)
Re:Open source version (Score:2)
But those games won't ever be playable over XBox Live.
It won't be long until you see MS move it's card/board/casino games from MSN to the Xbox, and until consoles were able do online stuff, those card/board/casino games were the most-played online games out there.
Re:Open source version (Score:2)
no No NO... (Score:3, Funny)
Re:no No NO... (Score:1)
Arg! (Score:2, Funny)
Damn you Microsloft!!
30 million users?! (Score:2)
==
God is a Numerical
Never before has a publisher tried so hard... (Score:5, Funny)
Re:Never before has a publisher tried so hard... (Score:1)
Re:Never before has a publisher tried so hard... (Score:2)
oh wait, they do it all the time
WTF are you talking about?
Re:Never before has a publisher tried so hard... (Score:2)
I agree the way grandparent said this was a tad confusing.
Re:Never before has a publisher tried so hard... (Score:2)
This would have been first post (Score:4, Funny)
The story is uninformative. (Score:2, Interesting)
Re:The story is uninformative. (Score:5, Informative)
It's very simple to learn, but *very* hard to master, and is possibly one of the best board games ever made.
Re:The story is uninformative. (Score:5, Informative)
I think part of the appeal is that it is pretty simple to learn. Also, although it is competitive, it is not very confrontational or combative compared to most other strategy games. For example, stuff you build (settlements, roads, cities) can't be destroyed by other players. (At least in the basic game set). And, you have to cooperate in the form of trading resources with others, at least in the beginning, or you'll never get anywhere.
I wouldn't say that it's all that hard to master, esp. compared with games like Tigris & Euphrates or Vinci, but it definitely has a high enough level of strategy to be fun even for fairly hard-core gamers.
Re:The story is uninformative. (Score:3, Insightful)
This is a very very fun game.
I'm not so hot on the Knights and Barbarians expansion as I feel it makes the game tedious (in a bad way), but the base set has plenty of replay valu
Re:The story is uninformative. (Score:2)
As opposed to the kind of tedious you look forward to? I love this game, it's just so tedious!
Re:The story is uninformative. (Score:3, Informative)
As a point of fact, Settlers of Catan was originally published by Kosmos as Die Siedler von Catan and created by Klaus Teuber. See more information Here [boardgamegeek.com]. Mayfair Games has republished it (3 editions I believe) in English, here in the USA.
Re:The story is uninformative. (Score:2)
Missing Moderation Options (Score:3, Informative)
Settlers of Catan is the English edition of Die Siedler von Catan, a German Board game created by Klaus Teuber, and published by Kosmos verlag GmbH in Germany, and Mayfair Games in most of the English-speaking world.
In it, you randomly build a hexagonal island out of smaller, hexagonal tiles. Each tile represends a resource (wool/sheep, lumber/wood, brick/clay, ore/stone, grain/food: These are some of the names that the five resources are known by), each with a number
Re:Missing Moderation Options (Score:2)
Yeah, it's pretty disgusting. I mean, we own the original game, and it's great. I've never tried the expansions, but obviously they add a lot to the game. But Starfarers of Catan, a card game and a novel? That's just milking a cash cow. Now, I'm all for exploiting idiots, but maybe they went a bit too far.
Re:Missing Moderation Options (Score:2)
Actually, the card game is extremely good, Starfarers is unique enough to be it's own game (and it is), and Starship Catan is probably my favorite of the bunch. And the novel was written by a fan. They
Re:Missing Moderation Options (Score:2)
Re:The story is uninformative. (Score:1)
Re:The story is uninformative. (Score:5, Informative)
Settlers of Catan is a board game that started in Germany and is huge in Europe. Apparently there are leages for it over there. Myself and many friends of mine play settlers often.
It's a great board game because there is a great deal of veriablity from one game to the next. This is due to the board being composed of tiles that change every game and the die roll. Depening on the way the tiles are layed out (randomly), certin resources become more or less valuable and this changes how one needs to play the game. The object of the game is to be the first person to get 10 victory points.
During the game there is a lot of player interaction as resources are bartered back and forth.
A game of regular settlers (there are expansions and variations) with people who know how to play typically takes from 30 to 60 minutes.
The game has some similarities to Monopoly and Risk but is really a completly different kind of game. Most people to like Risk seem to really enjoy settlers.
Settlers: A gamers game for non-gamers (Score:2)
That's a good way to put it. The recent German board game invasion has brought lots of games that serious gamers can play with non-gamers. (Gamer: n. One who enjoys table-top games including board games, war games, card games, and role-playing games, as a primary hobby.) Several friends who really have no idea what I see in something like Twilight [fantasyflightgames.com]
Re:Settlers: A gamers game for non-gamers (Score:2)
Re:The story is uninformative. (Score:3, Interesting)
Re:The story is uninformative. (Score:2)
Actually, I just realize that I haven't been playing Settlers for years now, but we re
Warning (Score:2)
The nice part of the game is that you're always busy; even when it's not your turn you receive resources, you can trade with other players (although you can only trade with the person who's turn it is). The constant interactions suck you into the game, you're not waiting 80% of the time for your turn.
Also, with games like Risk you can lose early in the game, with Catan this rarely happens. Put all this to
As German (Score:1)
Re:As German (Score:5, Interesting)
Construction, destruction, and shades of grey. (Score:2)
For Settlers of Catan, the distinction is kind of blurry. While you do have to play in a way that builds up your resource base, a large part of the game is figuring out how to best screw over the other players (placing a settlement so as to prohibit several other settlement placements, figuring out where to best place the robber, figuring out how to deny "longest road" and "largest a
Re:As German (Score:2)
I'm very interested in hearing your answer to this as I've always been fascinated at real world professions that translate well into games.
Re:As German (Score:2)
Phew... (Score:2)
-Lars
Maybe we'll see Bohnanza Online too... (Score:2, Interesting)
Re:Maybe we'll see Bohnanza Online too... (Score:2)
Re:Maybe we'll see Bohnanza Online too... (Score:1)
My sister in law bought me Isla Bohnita while she was on a trip to Germany a few years ago. Man did it suck.
Anyway, the only expansion for Bohnanza that I've enjoyed is the extra card set to play up to 8 players. It makes for a really long game, but it's cool having so many people to negotiate with if you've got the right crowd.
Future of online gaming? (Score:5, Interesting)
Some of my favorite online games?
Kingdom of Loathing [kingdomofloathing.com] - Hilarious multiplayer RPG
The Game Show [jasonzahn.com] - A daily phrase puzzle similar to family fued.
Diplomacy [diplom.org] - Famous war game without random elements.
Global Combat [globalcombat.com] - Risk-like war game, except all moves are made at the same time.
Re:Future of online gaming? (Score:5, Interesting)
You may not realize it, but there's a huge, huge, huge presence of online games that are NOT Counter-strike (or Doom 3, or any other FPS). I'm a huge FPS fan, always have been, but online gaming certainly is moving in other directions - while still progressing heavily in the FPS market, if for no other reason than vendors wanting to push a viable competitive vehicle for them to show off hardware on.
Sims Online, the virtual morass of MMORPGs out there, Yahoo! Games, Starcraft/Warcraft 3, etc. By the way, I'm playing in the WoW beta, and I highly suspect it will make the biggest splash in the MMORPG world since Everquest, if not since Ultima Online virtually pioneered the genre.
While I'm on the topic, Blizzard for best game developing studio of the modern gaming era? I can't think of anyone who comes close to their unparalleled success in multiple genres, and if WoW works out as I suspect it will, the gap will just widen.
Re:Future of online gaming? (Score:2)
The WoW beta was fun, but there was literally nothing in it that jumped out at me as being spectacular and genre-changing. In the end, it's Everquest with orcs. Both FFXI (with its crazy
Re:Future of online gaming? (Score:2)
I think you're dead wrong, and I'll tell you why:
1 - WoW is geared towards letting players level at a reasonable pace. Many games call themselves 'quest driven', but few of them do it
Re:Future of online gaming? (Score:2)
I never said Blizzard wasn't good. I never said they didn't have an amazing amount of polish. I just disagree that they bring anything truly new to the genre. Examples:
(1) "We have quests. Lots of quests!" On the other hand, every game has quests. They just have a lot of them. Cool? Yes. Incredibly inventive? No.
(2) Instanced dungeons: AO had instanced missions, although (AFAIK - it might have changed since a few years ago) they didn't have named monsters. FFXI has ins
Re:Future of online gaming? (Score:2)
Re:Future of online gaming? (Score:2)
Re:Future of online gaming? (Score:2)
BTW, they did do a European beta, which just went out a few weeks ago. Sorry if you missed out on it. They're doing an open beta soon, too. Maybe you can get in on that.
I don't know if you're insinuating that I'm one of those 'rabid fanboys', since I've done what I could to be ultimately objective, but it's to be expected that the most succesful gaming company would have the most rabid fanboys. I don't count my
Re:Future of online gaming? (Score:2)
I agree that it's a trivial point, but as I said, many, many people just assumed that would be the case.
They're doing an open beta soon, too. Maybe you can get in on that.
The open beta they announced a couple of days is limited to North American residents, like I said. Of course it's not out of the question that they'll start an independent beta for the rest of the world.
I don't know if you're insinuating that
Re:Future of online gaming? (Score:2)
See? That's what I mean. At the very least, that's an extremely subjective choice, since there is no widespread definition of the order, ie what constitutes being a more successful gaming company than others. I most certainly disagree, actually I wouldn't want to put that label on any single company - but that's also just my own very subjective opinion.
I took a step back from attempting to qualify their merit and just said 'succesful', which I think is a lot easier to val
Re:Future of online gaming? (Score:2)
It's really a matter of what success exactly is. For what it's worth, Blizzard does have a track record of releasing critically acclaimed games, no doubt about
Re:Future of online gaming? (Score:2)
I suppose you could hold Blizzard to a similar standard since they do have Blizzard and Blizzard North, so maybe it's moot. Still, if you look at signal to noise ratio, you'll find that
Re:Future of online gaming? (Score:2)
A few more (Score:2)
Roborally [eyeplaygames.com] - Program a robot (the best game ever)
Puerto Rico [phial.com] - Kinda fun, (Requires curl)
Brettspielwelt [brettspielwelt.de] - many games including catan in german.
Re:Future of online gaming? (Score:3, Informative)
The Wrinkled Future of Online Gaming [wired.com]
Re:Future of online gaming? (Score:2)
Re:Future of online gaming? (Score:2)
Re:Future of online gaming? (Score:2)
That's why it's so sad what's happening to it - it has so much potential, but instead it's just meandering off into the bushes in a drunken stupor.
Ah well.
Re:Future of online gaming? (Score:2)
BrettSpielWelt has had this for a while... (Score:2, Informative)
For those that really enjoy board games, it's a fun place (and there are many people that speak English there t
German style? (Score:2)
Re:German style? (Score:1)
Any game can be! Just make sure you always go by the rules, try not to have fun, and for gods sake don't chat or laugh while you're playing.
Re:German style? (Score:1)
Re:German style? (Score:5, Informative)
Most of the best board games published these days come from Germany. I don't really know why. These games share common features:
Quick playing - usually no more than an hour or so,
No players are eliminated during play,
There is usually no "combat" and if there is it's only a small part of the game,
Simple rules but the games require careful strategy,
The games are usually not "simulations" of anything but rather have a "theme" pasted over clever mechanics,
Usually luck does NOT determine the winner,
Nice components, usually including wood pieces,
Go to http://www.boardgamegeek.com and check out the top-rated games.
Re:German style? (Score:2)
Re:German style? (Score:1)
Basically, they are not American-style games where the game play follows the roll-the-dice/take-your-turn theme. Very few American style games are interesting to old/young adult audiences. You don't see many gaming groups of 20+ somethings getting together to play Candy Land or Chutes and Ladders.
Re:German style? (Score:2)
You mean like the good ol roll-the-dice/take-your-turn game of Die Siedler von Catan?
Cost? (Score:2)
I will give you two grain. No? Okay, two grain and a brick?
Re:Cost? (Score:2)
Please! I've got to get rid of some of these sheep!
Boring? (Score:2)
It seems to be about as far as you can go in the area of resource strategy games without losing the mainstream audience.
If they translated the rules 1:1 (or near that) for MSN, I fear it may turn out too simlble/boring/slow for the internet crowd.
IIRC it's based on a good clean wholesome family board game with almost as many expansion packs as The Sims, and there just ain't enough good plain killing
Re:Boring? (Score:3, Insightful)
There are significant disadvantages to Civilization. First it takes 6+ hours to play to completion. Second if you fall behind one turn you're behind forever and might as well go home because you've lost. Third, there is no randomness to position, so that every game is much like every other game (imagine playing CivIII with only one possible map and starting positions).
On the other hand, Cataan can be p
Brettspeilwelt? (Score:4, Informative)
I didn't know the games there were a secret. :)
There's also Carcasonne ("CC"), Lost Cities, Go, Puerto Rico, etc, etc.
I hope I'm not inviting a hard slashdotting if they can't take it, but it sure would be nice to have a few more players on there with some regualrity :)
Re:Brettspeilwelt? (Score:1)
Re:Brettspeilwelt? (Score:1)
I do enjoy carcassonne. Apparently there's a Windows PC version available in Germany.
The reviews I read didn't like it, because of two reasons:
- Cluttered screen, no good overview as you would have on your table top (well, it's a lot of cards you have to fit in 17")
- AI too good. Computer has exact knowledge of the cards that are in play, makes it seems more as a psychic than as an opponent.
Re:Brettspeilwelt? (Score:1)
It works perfectly for me (and if you can play it on Linux, you can likely play it on anything).
I never got it to work under MacOSX. 8-(
I would have loved to play Puerto Rico on-line.
Given the topic... (Score:4, Funny)
Re:Given the topic... (Score:3, Informative)
Poser. Everyone knows brick ports are 2/1.
Chuckle.
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This is especially interesting... (Score:5, Informative)
http://www.s3dconnector.net/ is a very nice client, with lots of options for choosing 'house rules'.
Also because of the ladder setup, many people don't quit just because they're losing, a perpetual problem with onlinegaming environments.
http://solito.free.fr/catane/ is a nice client, but there's no rating system, so not so many people use it.
http://settlers.cs.northwestern.edu/ is the 'original' site. It lacks the nicer graphics, but is often heavily loaded, with lots of players around, (when it's up)
Other less-random games (Score:1)
However, one of the things that many people dislike about it is the die rolling. Too much is dependent on what the outcome of the die is. Even if you play it smart by trying to cover the odds and occupy as many numbers as possible, your success depends on whether the right combo of resources you own comes up.
Our boardgame group has been steering away from games tha
On randomness (Score:2, Insightful)
If your idea of fun is to see who is best, or who has the best strategy, or who has the maddest skilz, then you don't want an element of chance. But for alot of people, that element of chance gives you a kick of adrenaline even when you've worked out your optimal strategy. You can still play with your brainiac friends (who will always beat you at chess) and
Diplomacy (Score:2)
Catan online (Score:3, Informative)
Oh NONONONONO (Score:3, Funny)
A much better boardgame portal (Score:3, Informative)
The german style of boardgame is interesting. The games are under an hour, you may be down, but you're never out, and it'll be your turn soon. The are easy to learn but hard to master. Unlike the American designers, the germans don't like direct conflict or random chance. Instead, there's a lot of resource denial and bidding strategy.
Brettspeilwelt has a metagame that advances players in rank. Experienced players have more control over games, and can build game rooms of their own. Generally, playing space, in terms of server resources is optimally allocated this way. There's a lot of prestige in offering the new game and so forth. Also, the Germans are very polite gamers. No cussing or racial slurs, just "good luck and have fun" type comments. If you like boardgames like Settlers, this is the place to be.
How realistic? (Score:3, Interesting)
I don't know how many games of Catan I've played where the dice suddenly seemed to start rolling 2,3, and 4 over and over again then suddenly start rolling a huge long string of 9, 10, 11... Around here the Catan dice are infamous for that behavior.
Re:How realistic? (Score:5, Informative)
Um, ALL sets of dice are infamous for clumping behavior. You might want to look at a basic book of statistics.
A famous example of clumping in real life (and how we perceive it) can be demonstrated by convincing two of your friends to perform a little experiment. Have one toss a coin 100 times and write down the results. Have the other write up a "random" assortment of 100 heads and tails that they came up with in their head. Don't let them tell you which person used which method, instead tell them you will figure it out. Ninety-five percent of the time, the person flipping the coin will generate a series of seven or more heads or tails in a row. You almost never see this in the list the other person makes up, as they invariable think that seven or more in a row will never happen.
In terms of what to expect in a game like Settlers, similar clumping of production numbers will occur. Just like the person making up the heads/tails, this will seem extremely unlikely (or really bad/good luck), but it isn't; what seems to be really strange clumping is in fact quite common.
You have to assume weird clumping will happen, and plan for it. For example, consider spreading out your production centers in the early game onto different numbers so this has less of a chance of happening to you. This is especially important if you are playing a strategy that emphasizes cities (i.e. the ore-grain strategy), as you will have less production centers (and by extension, be located next to fewer production numbers) to begin with, and therefore are at a greater risk from clumping.
Not as good (Score:2, Insightful)
Somethings are just meant to be played in the actual world.
Re:Much as we all hate MS... (Score:5, Interesting)
According to this article in Investor's Business Daily [yahoo.com], "sales of fee-based content services on the Internet, including games, sports video and online dating, will reach $5.4 billion by 2007". Now, that's some serious dough. And Microsoft is doing what they're good at: supressing stuff they don't like while keeping all their bases covered.
They already have XBox Live which is a huge hit because they have basically no competition (another example of Microsoft's early-positioning). It's no biggie if something they invest in turns out to be a failure. And that's not because they have all the money in the world. It's because one idea that works easily makes up for 5 failed ones.
Re:Questions (Score:1)
You can play basic catan online at http://settlers.cs.northwestern.edu/.
You can also play online using wancatan and wannagame to find other players.
What is catan?
Catan is a game of resource gathering and trading.
The resources you get are determined by the roll of the dice and what tile intersections your towns are built on. The neat thing is that the board is made up
Re:Questions (Score:2)
Why is it news? I assume it is considered news because Catan has been one of the most popular family-oriented boardgames for many years now. The rights to put it online have probably been coveted by many publishers. The fact that MSN got it is reason enough to worry (do you need a "passport" to join? will they sue heavily the open source versions?).
Re:Screen shots? (Score:2)
Re:Screen shots? (Score:2)
Nice sig file, is that your name?