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PC Games (Games)

Prince of Persia: Warrior Within Demo Released 47

OneHungLo writes "Today, Ubisoft released an international demo for Prince of Persia 2: The Warrior Within. The demo is around 470MB. For those of you who would like to use the /. effect to help others get the file, get the .torrent here."
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Prince of Persia: Warrior Within Demo Released

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  • Look at the size! (Score:2, Interesting)

    by Anonymous Coward
    I'm sorry, but I HATE large demos. As people start using broadband and forgetting about us poor dialup users (who can't even download a torrent as we only have 5KB total, nothing to share.)

    Seriously, christ! My fully installed copy of Quake 2 is 350 MB! Have people completely forgotten about good compression and not putting in things you don't need?

    Sorry for going on a rant here, I'm just really pissed.
    • There really is no way around large demos, aside from scaling back content a ton. High res textures, complex level geometry, high quality sound, all of this adds to the demo's size.

      Heck, most demo's (not all, but many) are pretty short already, making them any smaller would defeat the purpose of even having a demo.

      My advice, if you don't have broadband subscribe to the CD-Rom (or DVD or whatever it is now) version of PC Gamer and get your demos and trailers that way. Yeah, it sucks to essentially pay fo
      • Yeah, it sucks to essentially pay for demos, but such is life..

        It's probably still cheaper than having broadband... DSL is at least $35 a month in most places, and you can get dial up for $10 or less. I am sure than a subscription to said magazine is less than $25/month.

      • " There really is no way around large demos, aside from scaling back content a ton. High res textures, complex level geometry, high quality sound, all of this adds to the demo's size."

        Tell that to these guys : http://www.theproduct.de/

    • There are people without broadband connections? Woah.
    • The Demo for baulders gate 2 was 650 mb. in 2000-2001, whenever it came out. That was crazy back then
  • by JensR ( 12975 ) on Friday October 15, 2004 @02:44PM (#10538904) Homepage
    I'm not really convinced the new style is the right way to go. I really enjoyed Sands of Time, but I only bought it after seeing a friend play it. All the trailers and screenshots were comparably boring.
    SoT was T rated, and the violence was on a level that I wouldn't be terribly worried if younger kids played it. Now explain to me, how do they expect to gain bigger sales by limiting their audience to "M"ature gamers?
    Don't give me the "average gamer is 28 years" shit, that's were most people stop playing games, and start worrying about families and mortgages.
    • Don't give me the "average gamer is 28 years" shit, that's were most people stop playing games, and start worrying about families and mortgages
      Nah, it is true that we old farts worry about such things, but still play games. Not as often, or as long (as with other "activities") unfortunately.
      When the kids get older, we game with them!!
    • I personally loved the puzzles best in Sands of Time, and was relatively bored/tired of the button mashing battles. I knew one person who just played the puzzles, and gave the controller to someone else when enemies appeared.

      The fact that they're pushing the gorier battles means to me that they're leaving behind what made the last game so much fun. So I'm probably going to pass on this one.

      To add to your comment, though, I think something I read at Insert Credit [insertcredit.com] put what seems to be the main difference so
      • I found they solved the problem of a 3D swordfight battle quite well. You could attack in all directions, use the environment, and reliably block enemy attacks. Of course, you can complete all battles just with button mashing.
        In The Warrior Within, he calls a woman a bitch.
        Is that a sign of quality?
        • The Sands of Time is the game that has set the bar for playability for all other games for me. The controls were so incredibly easy and intuitive, it was possible to do complex maneouvers without taking hours to master the controls. The smoothness of rendering and control makes it a welcome addition to the PoP series, which I think is one of the most playable of all time.

          The camera work was also very good - not perfect, but very good - the ability to control the zoom and scope of the cameras was a wonder
      • I agree with you entirely. I think this sequel is going to be missing the aspects that made the original so great. (And when I say the original, I mean *all* the original games... PoP, PoP 2, and Sands of Time all focused on the puzzles over the combat, and all had a tightly integrated storyline that moved the game along nicely.)

        Why would they get rid of Farah? Both as a love interest and as a gameplay element, Farah was pretty much what MADE the first game work. Farah was the mouse in the first PoP, b
      • Based on everything I've seen and read (previews, developer interviews), the puzzle aspects have not been tossed. An emphasis has been put on the fighting, however, since that's what did need the most work - the plan, I believe, is to mesh both the fighting and the puzzle in a more seamless fashion, as opposed to Sands of Time's "fight...puzzle...fight...puzzle" formula.
      • Too bad Fiona is not a servant girl, who the prince could just order around, she is a Princess in her own right.
    • SoT was T rated, and the violence was on a level that I wouldn't be terribly worried if younger kids played it. Now explain to me, how do they expect to gain bigger sales by limiting their audience to "M"ature gamers?
      Don't give me the "average gamer is 28 years" shit, that's were most people stop playing games, and start worrying about families and mortgages.


      That depends on what your idea of "M-rated Gamers" is. From what I've seen, the ESRB concept of an M-rated game seems to be some sort of weird amalga
    • The first game was all about style and polish. It was elegant and the characters were intriguing. This is blood, violence, excess, swearing, a jerky camera... it is so many steps in so many... well, directions that I wasn't expecting. PoP was my favourite game last year. This demo is enough to turn me off of the sequel.

      This isn't meant as a troll. I was so very much hoping to post something very different. By the way, I'm the "average gamer" at 28. I guess they're catering to a different audience...
    • I let my young son watch while I played SoT and we both enjoyed it. Based on what I've seen of the new game, I think we'll unfortunately be passing on it due to the content. Way to lose a customer guys.

    • Well, there are many adult gamers, some of them play with there kids. I am one of those 34, but I am probably an exception of not having a girlfriend or wife, and not being able to get one, due to a mental disease. I still enjoy games. But I will probably skip the POP2 (well actuall it must be pop7 or so) since the series goes into the wrong direction with less puzzles and more fights. In fact the fights were the worst part with the camera in Sands of Time, they were basically just jump trigger push jump, t
  • The official site... (Score:3, Informative)

    by Lust ( 14189 ) on Friday October 15, 2004 @03:21PM (#10539295) Homepage
    is here [princeofpersiagame.com]
    • Note to publishers: gigantic oversized pages made entirely of Flash piss me off, especially when they have loud sound/music I can't turn off.
    • by johannesg ( 664142 ) on Friday October 15, 2004 @05:37PM (#10540730)
      Why, oh why must movie and game websites always be un-navigable flash monsters with bad soundtracks that loop every 8 seconds, stuff jumping all over the screen, stamp-sized images, and hard to read text? Is this some sort of conspiracy? Who makes these sites?
      • because they're marketing - marketing guys like "wow factor" and the web designers like it because it gives them a chance to strut they're stuff. I agree with you to some extent though especially about the sounds. But in all honesty how would you market a video game? with a telnet server?

        that said this is one of the better flash sites I have seen in awhile with the exception of a mute button for the music but if you haven't learned to surf the web with your speakers off then I feel for you :)

        • To market a game I would have...

          - A "downloads" section that contains a demo of the game, as well as any patches that have since been released. I'm fine with bittorrent if you want to preserve bandwidth, but do not make me wait for hours at fileplanet or some subscription based site just to get a demo or some patches.

          - LARGE screenshots (clickable from thumbnails of course). My screen is 1280*960. Screenshots that are smaller than, say, 128*128 are just too small to be of any use to me.

          - Descriptive t

  • System Reqs (Score:1, Informative)

    Here's the system requirements, take a look at the noitce near the bottom. :S

    Supported OS: Win98SE/2000/XP
    Processor: Pentium® III 1 GHz or AMD Athlon(TM) 1 GHz
    RAM: 256 MB
    Video Card: DirectX® 9-compliant graphics card (see supported list*)
    Sound Card: DirectX® 8-compliant sound card
    DirectX Version: 9.0c (included on disc)
    CD-ROM: 16X CD-ROM or 4X DVD-ROM
    Hard Drive Space: 2Gigs

    *Supported Video Cards at Time of Release
    NVIDIA® GeForce(TM) 3/4/FX series (including 4MX)
    ATI® Radeon(TM) 750
  • I heard the opening chords of "Straight out of Line" on the menu screen and I was sure for a second that I had downloaded someone's sick idea of a joke. Talk about ruining the atmosphere/ambience that Sands of Time had... -E-
    • Couldn't agree more. What were they thinking with that music?

      I hooked my PC up to the TV so I could play the first game on a big screen. My whole family watched for parts of it, transfixed by the elegance and beauty of the game -- not just the audio but also the video.

      I downloaded this demo tonight, and turned down the sound because I couldn't stand the music, and am going to bed before I even make my way through what they've offered me.

      What a contrast.
  • Is anyone else getting a bug where the golem becomes inactive? It seems very polished otherwise, but this problem (which i've gotten twice) is pretty glaring.
    • I got that bug too, just teleports into the corner after some odd "press [jump] to climb onto a monster's back" line disappeared. The game thought it was still active and kept the camera focused on it. Very nice up until that point. I think I'll hold off until I get an XBox version of it, combat just feels unnatural without the dual analogs.
  • by Anonymous Coward
    Some of the highest points in Sands of Time were that 1) it had a sense of class, and 2) it never fell to some of the worst cliches in most games today.

    This demo features rock music for the title, and assshots and wiggly breasts for the first boss.

    Way to screw up the resurrection of a great franchise and poop out another craptacular action game. Fuck you guys!

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