GTA: San Andreas Leaked 705
Anonymous Coward cuts-and-pastes: "Less than a week after a pirated version of Halo 2 began appearing on the Web, another of the year's most sought after games has been stolen. Ironically, it also happens to be a game titled after a larcenous act itself. That's right. Grand Theft Auto: San Andreas has become the latest victim of piracy, with illegal copies of the game, its manual, and its cover appearing on various Web sites." Update: 10/21 13:54 GMT by Z : Rockstar adds some details to what we know about the crime in a press release covered by CVG.
It's like a free ride when you've already paid. (Score:5, Funny)
I take the virtual theft of guns, money, sex with hookers, cars, and other people's lives very seriously and I will continue to diligently and aggressively pursue this matter once I get my hands on the game.
Yet another news article that continues the bombardment of the uninformed public trying to change the definition of words to fit their needs.
Re:It's like a free ride when you've already paid. (Score:5, Funny)
GTA teaches our kids to steal, so our kids steal GTA, which teaches our kids to steal, so our kids steal GTA, which teaches our kids to steal... etc
Quite obviously, this vicious cycle is Rockstar's fault.
Re:It's like a free ride when you've already paid. (Score:2)
Are you missing a prepositional phrase between public and trying?
s/public trying/public, by irritating marketing departments trying
However, there is no version control system for language, other than ignoring these little boys who cry 'wolf'.
Similar flatus occurs when the legal system is used for advertising puproses. See: Paris Hilton...then again, don't.
Re:It's like a free ride when you've already paid. (Score:5, Interesting)
Anyone wanna let Microsoft know that someone has substantively ripped off the text of their Halo 2-leak threat? "Microsoft takes the integrity of its intellectual property extremely seriously, and we are aggressively pursuing the source of this illegal act." http://www.gamespot.com/news/2004/10/14/news_6110
And that should stop them? (Score:4, Interesting)
*snort* Yeah, and various software algorithms are standardised and the most obvious and simple answer to a question. It doesn't keep corporations from copywriting those. Free speech is becoming less free-like-beer these days.
Re:It's like a free ride when you've already paid. (Score:4, Funny)
Re:It's like a free ride when you've already paid. (Score:4, Insightful)
Re:It's like a free ride when you've already paid. (Score:2)
I missed that press release. Who are those people, or is this just unsophisticated smoke?
Re:It's like a free ride when you've already paid. (Score:5, Insightful)
Then don't. I wouldn't pay $600 for the latest version of Adobe Photoshop either, but that does not give me the right to simply copy it from P2P.
You might want to wait till you can get a used copy of the games/DVDs you want. That's the honest way to get them if you don't want to pay full price.
Re:It's like a free ride when you've already paid. (Score:5, Funny)
Re:It's like a free ride when you've already paid. (Score:3, Insightful)
I thought a lot of software/movie EULAs didn't allow for resales.
Wouldn't that be just as illegal as copying it?
Re:It's like a free ride when you've already paid. (Score:3, Insightful)
Re:It's like a free ride when you've already paid. (Score:3, Insightful)
Re:It's like a free ride when you've already paid. (Score:5, Interesting)
Copying this game isn't stealing in the usual sense of the word, like taking a physical asset from the owner. But you are potentially still causing them damage. Perhaps you would not have bought the game... but you're happy to share the copy of this game with your friends, and your friends' friends, some of which might be potential customers. Suppose everyone obtained their copy from a friend instead of buying it... even though no-one actually stole anything from Rockstar, they'd get no revenue from a product they probably spent several million on to develop. Many people counter this argument with a rationalisation "Oh, I would not have bought this game anyway, it's all the others causing the damage". Well, I can certainly believe that you wouldn't buy the game for $50 when you can get it for free... which is why you are still causing damage to the company by passing the copy onwards to others, thereby convincing them not to pay money for a legit copy.
Copyright is a rather artificial construct. Why would we allow publishers control over their work, if that work could be made to benefit the whole world without any additional cost to the publisher? Answer: because it still takes money to create the work, and publishers should be able to make a profit on it. Only a communist would demand that publishers and artists work for nothing... and that is what you are demanding when you state that it is OK to copy software. That, or you think that others should pay for the content you enjoy for free...
Of course there are reasons why copying actually helps rather than hurts: people can have a free preview, it's like free advertising for the publisher, etc. etc. But if you copy something and continue to use it, I have no problems calling you a thief of the artist and of those who paid for their legitimate copy.
Re:It's like a free ride when you've already paid. (Score:3, Insightful)
The fact that all these kids copy games makes me really pissed. I don't mind much when it's music
Kids love video games. I'm an adult and I still love video games. I'm looking forward to San Andreas
Re:It's like a free ride when you've already paid. (Score:3, Interesting)
And as for the reasons, the best that the copyright advocates can come up with is that "companies have the right to profit", which is obviously baloney (even though in present-day
Comment removed (Score:5, Insightful)
Re:It's like a free ride when you've already paid. (Score:5, Insightful)
That's the fundamental basis of the 'fucking hippy element'. You may have meant something else.
"way of thinking by altering language"
He's just being fashionable. I think the rot started with 'By the people, for the people'. It later continued with the redefinition of 'defense' into 'bomb 'em first'.
"Oh wait, we can't use the word creator anymore either..."
Only as long as you don't apply it to a homocentric anthromorphic diety, or other such fictional construct. It's terribly crass and likely to get people backing away from you.
"You *DO* know the english language is almost designed"
You call it design, we call it evolution.
Comment removed (Score:5, Insightful)
Re:It's like a free ride when you've already paid. (Score:2)
I used to think that just about everything that Stallman (RMS if you're a weenie) writes is a big packet of crap. The article you linked to was some of the most eye-opening proof of my theory yet.
I like the way that most of the article tells his soldiers in the war on economic independence to avoid pigeon-holing their software. Yet proprietary software should be called 'handcuffware'.
I just hope that some of the people in pow
Re:It's like a free ride when you've already paid. (Score:5, Informative)
Do you really think the general public wants a new word for copyright infringing when most will look at it as Hey Why Don't They Just Say Theft Or Piracy, Because Thats What It Is. Other than the morons that take 1984 to heart and want to shape public perception by forcing the use of word choice to promote their lifestyles
I know this wasn't directed at me but I'm gonna jump in here anyway. English, like most other languages, is evolving over time as new words are introduced and others fall into disuse. Generally this is not a problem as new words are required to describe new things/concepts and older words may describe things/concepts that are no longer useful or relevant.
I agree that sometimes new meanings are attached to words that already used to mean something else. This is perfectly acceptable for most words where meaning can be derived from context. But, when we are talking about legal language, or words used in a legal context, we have to restrict ourselves to very specific definitions. "Piracy" is used to describe a specific violation (or group of violations)of the law while "theft" describes another. They are not interchangeable in the legal context. The same is true for "copyright infringement". This is a specific violation of law that is separate from both theft and piracy.
The definition of these terms aren't kept separate because there is some plot by the "man" to restrict your freedom of expression. They are kept separate in order to prevent chaos within the legal system and to maintain some sort of societal order.
If this was not the case we might see this situation:
Person 1: I want to charge that guy for "theft", and by theft I mean the guy walked on my lawn.
Cop: That would be trespassing.
Person 1: Not in my world buddy
Re:It's like a free ride when you've already paid. (Score:5, Funny)
Re: (Score:2)
Re:Clarification (Score:5, Insightful)
Amazingly ignorant comment. You are denying them the profit they have a right to. No one has a right to possess a copy of the game if they have not received it through legit means. This whole theft/copyright infringment argument is tiring, because the end result is that people are breaking the law. Theft is not the wrong word to use, it's just that the definition of the word is dated. Good luck trying to bring webster's dictionary into court to try and protect yourself.
Grow up. Piracy is wrong and it does cost the industry jobs and a lot of money (although not as much as they claim).
Re:Clarification (Score:5, Insightful)
A word of advice, steer clear of flawed statements like this. Nobody has a "right" to profit.
However, by infringing their copyrights (getting the game without paying for it), you have obtained their game _illegally_, and if you are participating in mass copyright infringement, it's a _criminal_ offence in the UK.
Theft _is_ the wrong word to use. Theft is a completely different crime from copyright infringement. You will not be prosecuted for theft. If you go to court, they won't say "theft" or "stolen" once. They'll prosecute you for "copyright infringement", and they'll use phrases like "massively infringed" and "duplicated without authorisation".
Copyright infringement is a much better phrase than "theft" or "piracy", because it also works for Free Software. Only copyright law stops people from taking free code and making it non-free. If we tried to say they "stole" our code, they'd retort "hah! how can you steal something that's free?". As you can see, "steal" is an extremely poor word choice for copyright infringement.
If you were to actually steal GTA, you'd do that by going into the shops when it is released and physically stealing the box from the shelf or the game discs from the stock drawers.
Re:Clarification (Score:3, Interesting)
Re:Clarification (Score:5, Interesting)
Great - another corporations-have-a-right-to-profit thinker. Corporations don't have a right to profit; they have a right to do business but whether they make profit depends on how they do it - it's not their guaranteed right that they will! They don't have a right to any sales revenue either if people decide not to buy their products.
So are the corporations. Who makes non-compete agreements? Enforces illegal trade restrictions? Lies with creative accounting practices to avoid paying equal share of taxes? Is a member of a cartel, and engages in price-fixing taking customers' money by illegal means?
How many times have those corporations' actions been discussed in the news recently compared to the mp3 music "thieves" and "pirates?" How many times has Congress proposed any legislation recently to combat the situation compared to what they have proposed and enacted to combat the "pirates?"
Gimme a break - next thing you'll tell me is that corporations have a right to break the law. Because we already know they have a right to bribe the Congress to enact new ones, making common sense illegal.
OK, maybe "theft" is the right word to use. After all, corporations in the entertainment industry alone have stolen 100s of millions if not billions in U.S. dollars over time from consumers using illegal means.
Look, I am no "piracy shop" supporter, and I don't know much about the Rockstar and its products or how all this applies in this case, but, for a general statement that you are making, having a one-sided view as if corporations' "rights" to profit are being violated is very ignorant of the whole situation.
Re:Clarification (Score:3, Interesting)
You are denying them the profit they have a right to.
Ah, another socialist? Since when do corporations (or anybody, for that matter) have a right to profit? By copying their game, you're not denying them their right to profit. They don't have that right to begin with. OTOH, if you copy the game, and then sell your copy, and don't pay any royalties, you will be committing copyright infringement.
Once upon a time, if money didn't change hands, no infringement had occurred. That's called "Fair Use".
Re:Right to a profit? (Score:3, Insightful)
Are you, NEW? Those rights are enshrined in a variety of copyright legislations and international treaties. Just because you disagree with them doesn't mean that you get free reign to ignore them anymore than the fact that I disagree with the taboo against murder allows me to come over there and kill you with this shiv.
Re:Clarification (Score:3, Informative)
And 24-hours doesn't mean just one full day, you can play it for an hour a day for 3.5 weeks if you want.
I don't like to say this often, but you're a complete idiot.
Ms. Pacman (Score:3, Interesting)
Re:Ms. Pacman (Score:2, Interesting)
Re:Ms. Pacman (Score:4, Interesting)
I used to love cracking BBC Micro games. I remember when FRAK! was released, it had some rather good (for the time) copy protection. It took me hours to crack, but eventually lady luck smiled on me and it was cracked.
I gave a copy to a friend of mine on the Monday.
On the Friday I went to see some old chums from Uni. about 150 miles away. Guess what? They had my cracked version!
And during the course of the year, every single copy of this game I cam across was my cracked version.
I later went on to develop and sell some of my own copy protection and had great fun hearing people bitch and moan about how they couldn;t crack it. Blew their mind when I told them I was the author.
Fun days.
Save your download time (Score:5, Funny)
Garcia Marquez's last book (Score:5, Interesting)
http://news.bbc.co.uk/2/hi/americas/3745484.stm
But what Garcia Maruez did finally is he modified the final chapter of the book so the book in the street does not have the same ending than the published book. Quick reaction and probably a very good publicity campaign for boths, the pirate version and the published version
Re:Garcia Marquez's last book (Score:2, Insightful)
Re:Garcia Marquez's last book (Score:2)
Also to say he changed it to market response would mean that everyone reading the already published book said "Ohhh ! It has a sad ending ! But we want a happy end !" and he put in a happy end after that so more people bought the book. You are just pissed of that he somewhat outsmarted the oh-so-heroic "pirates" that are for some stupid reason the great heroes over here.
How did he outsmart them (Score:4, Insightful)
Worse true fans now need to get the pirate version because they want to know the alternative ending. Similar to how movie fans want the directors cut and removed scenes.
need proof of this (Score:5, Funny)
Oh, there's no Bittorent link... (Score:5, Funny)
*sigh*.... (Score:5, Insightful)
But on another note why is this making news.. Every single xbox,pc,gc,ps2 etc etc game is cracked/released, and normally before retail dates.
Just because they big name games does it actually matter.. This has been going on since the days of the zx81 (and prob before).
Re:*sigh*.... (Score:5, Funny)
Whew (Score:4, Funny)
What? (Score:3, Funny)
Has been happening for years (Score:5, Insightful)
Re:Has been happening for years (Score:2)
although I don't know how that would deal with Usenet-based piracy...
Re:Has been happening for years (Score:3, Insightful)
The other thing is that it's now cool to play video games.
That and the fact that it's also big business.
Re:Has been happening for years (Score:3, Interesting)
Probably because marketing people have figured out that only big games are news when they're pirated, so now they try and make sure everyone knows when their game is pirated, because then people will think "oh, it must be big if it was pirated before it's even on the shelves! There must be a lot of demand, it must be an awesome game!"
Honestly, it wouldn't surprise me if the software companies made it quite easy f
Re:Has been happening for years (Score:3, Interesting)
I'm not saying this is the case with GTA:SA, but this is something that's been discussed for years:
Alternately, prepare a version that almost works, but shows defects that cause unplayability, oh, about a third of the way t
Ohhh the irony (Score:3, Funny)
Actually... (Score:3, Informative)
What problem? (Score:5, Insightful)
I have never condemmned piracy, but "a problem for gamers" - what kind of tripe is this?
Actually, I see their point. The game publishers try to combat piracy with more draconian copy protection. This *is* a problem for gamers. The gamers who legitimately paid for their game. Not for those who download a cracked version.
Re:What problem? (Score:2, Insightful)
Game development is a *business*. That means that they are in this *to make money*. They have employees, rent, etc.
So, if piracy costs them sales, then they have to raise the price to compensate. Or perhaps they decide NOT to make that cool new experimental game which might be a big hit or it might flop. "Let's just stick to making another FPS. Not too original, but it will sell like hotcakes."
So, if there were no piracy, you might find slightly less
Re:What problem? (Score:2)
Exactly. I was being cynical in my remark, but I had considered the lost sales argument. Ultimately, however, I believe that a statistically insignicant number of sales will be "lost" due to this.
If your guess of 1/4 was correct, this would be devastating to the industry, and I don't think it to be a likely number for the PC industry let alone for the PS2 where - correct me if I'm wrong - you'd need special hardwar
Re:What problem? (Score:2, Insightful)
Re:What problem? (Score:2)
I don't know about you, but I am on a limited income. I make good money, but between supporting a wife and two kids, paying off student loans, mortgates, etc., I do not find a lot of money left over for buying games.
Sooo, if a larger variety of less expensive games suddenly came out, I would not be able to sudddenly double the amount of money that I spend. People on a limited income find it difficult to spend more. People with lots of disposable income will probably buy Doom 3 if it is $
Re:What problem? (Score:2)
Look, I don't like the current state of copyright in this country. I also don't think that those who accessed the game initially are right. It may or may not be theft, but it is certainly immoral. It is their property, after all, and they have the right to do whatever they like with it.
As far as it being theft or not, think of it this way--if it were east Antarticans (fictional) sneaking in and taking a copy of the United States plans for a nuclear
This is El Burro of the Rockstar Diablos. (Score:5, Funny)
Cry me a fscking river (Score:4, Insightful)
There's nothing new here. The warez scene has been doing -1 and 0-day releases forever. I've seen -7 releases before. They're getting a bit better, and I suspect some of the biggest networks are probably paying people to do the leaks, which helps things.
This is news only because the game has been widely publicized. This happens all the time.
Please don't copy it. (Score:5, Funny)
Look, I know a guy who's working on it, a really decent man. He has a wife, a child, and another on the way. If you copy this instead of buying it, you're contributing to putting him out of a job just when he needs one the most.
This isn't a theoretical issue. Rockstar aren't some faceless cartel. Please. Do the right thing this time.
Re:Please don't copy it. (Score:2)
No, faceless cartels tend to refer to themselves with simple geographic codes, whereas Rockstar...oh, wait...
"you're contributing to putting him out of a job just when he needs one the most."
Rockstar is doing great from the GTA series. You may have noticed them acquiring various studios.
While I sympathise with your sentiment, please understand that it's sentiment.
Re:Please don't copy it. (Score:4, Funny)
this aint new(s) (Score:2)
I agree that it's a problem with piracy. It definately looks like it's becoming an increasingly problem. But it's not. Just because these four games happen to be on every geek's wishlist they get noticed. Look at how many games are pi
San Andreas? (Score:2, Funny)
nyuk nyuk...i kill me...
Great marketing (Score:2, Insightful)
This Begs A Half-Life 2 Question (Score:5, Interesting)
So, hypothetically, if Half-Life 2 were to be pirated, I download the game, and I already have it paid for via Steam, is it illegal?
Re:This Begs A Half-Life 2 Question (Score:2)
I think they'd be concerned more about their money than punishing a couple hundred paying customers for not waiting a few days till the game is officially released.
Re:This Begs A Half-Life 2 Question (Score:3, Insightful)
Morally, however, I'd say it's much less grey. It's absolutely fine, in my opinion-- you did pay for it BEFORE you downloaded it, after all. They've got their money either way, so no harm was actually commited.
Re:This Begs A Half-Life 2 Question (Score:3, Informative)
It most certainly is illegal, thanks to our screwy IP laws, but since you actually paid for it, it's highly questionable exactly what harm they would suffer as a result of your actions. Let me repeat that: it is illegal in any country which has signed the Berne treaty recognizing copyrights. There are damned few countries that haven't signed that treaty. If you're in an english-speaking country, you're probably covered by it, with the possible exception of Sealand.
G
GTA for FREE (and Legal) (Score:5, Informative)
but Rockstar has made the orig GTA free for dl [rockstargames.com]
Grump
Stolen? (Score:3, Insightful)
Non news... (Score:3, Insightful)
it was me... (Score:2, Funny)
mmm. . . websites. . . (Score:2, Funny)
Downloading warez from a
- website
? What a quaint, antiquated idea!(That's so 1995.
I'm sure a few communities still do it that way, but I think systems like IRC are the norm; harder to shut them down.
Good (Score:3, Interesting)
That all being said, I am glad in a way that games are getting pirated, though it's not having the effect I'd like. My roommate downloaded Doom 3 before it was released, as (according to suprnova) did several hundred thousand other people. As a direct result, we wasted at least 20 minutes playing the game (waste is right) before we decided that it was hopeless - the graphics were phenominal - not realistic, but phenominal anyway. The physics was well-done as well, and the environment felt real.
The game, however, was terrible.
If I had bought the game for anything more than $5, I would have kicked myself, and even if I had paid $5, I could have gotten a pork roast for that and had a good dinner instead. It was a complete waste of time, and as much as we tried to justify playing it, eventually we got sick and gave up.
Doom 3 lost a lot of sales to piracy, not because people weren't forced to buy it, but because people realized they didn't WANT to buy it. If I download GTA:SA and I like it, I'll get it. If I don't, I'll delete it (well, I'll burn it off then lose the DVD, which is the same thing).
Thanks to the proliferation of broadband and bittorrent, piracy has become the way we test our content first. ISOs are the new game demos, Telesyncs are the new trailers, and media, for a good portion of those so-inclined in North America, purchases have moved into the honor system - every 'ware is shareware now, and people are starting to realize that it's easier to download and try it out than to haggle with the clerk at EB when they find out the much-hyped 'game of the century' is both uninspired and pointless.
So yes, I'm glad this is released - not necessarily before the game is out, but I don't honestly think that matters, except for the 'first-day sales' figures, and those are largely unaffected anyway.
--Dan
I prefer educational titles... (Score:5, Funny)
Re:I prefer educational titles... (Score:3, Funny)
(real men of genius)
Here's to you, Mr. Obvious Joke Explainer.
(Mr. Obvious Joke Explainer!)
Without you, the half-wits of the world just wouldn't understand the humor on
(Wouldn't have a cluee-eeee!)
They'd spend hours searching the net for an explanation and might end up killing themselves in frustration.
(One less moron in the worrrld!)
But thanks to you they can pretend to have gotten the joke from the beginning like the rest of us.
(Wasn't that funnayyyyy!)
So crac
Pirated games never used to make the news... (Score:4, Insightful)
I think this is all a bunch of scare tactics by the media. Game companies know these sort of activities only have a marginal effect on their bottom lines. It's always been a constant. Hell, sometimes it's like free marketing.
Besides, most of the people who are into trading these leaked games are kids who can't afford to buy them anyways.
Don't get me wrong, it's not a good thing that games get pirated, but it's been happening since software was invented. Don't beleive the media hype, because sooner or later there's going to be a story about "The pandemic of software piracy".
Just don't give it to anyone else, okay? (Score:3, Informative)
(Now, let's see if I can break my personal best for up and down mod points in the same post.)
Re:What Next? (Score:2)
Unfortunately, people don't adopt a similar viewpoint with music. "What? So what if they spent 2 years making this album?! It costs $11.99!! Fsck the RIAA!!!" Hypocrisy is so sad sometimes. If you download an album, and you like it, then buy it.
Re:What Next? (Score:2)
The only thing RIAA conceivably does is to promote the musicians. But I'm sure a PR firm can do the same thing independently. This is especially true for established bands that do not need a huge corporation to take a risk on them.
Re:What Next? (Score:2, Informative)
Dont be dismissive of this, they have two different, and distinct meanings.
Re:What Next? (Score:5, Insightful)
Re:What Next? (Score:3, Interesting)
Re:What Next? (Score:3, Insightful)
I only point this out in the interests of clarity. Say after me:
"COPYRIGHT INFRINGEMENT IS NOT STEALING"
(It's illegal and widely believed to be morally wrong, but it's NOT stealing)
Re:What Next? (Score:4, Insightful)
Dongles don't work.
When Robocop 3 came out on the Amiga years ago they used a dongle. The pirates simply hacked the code and told it to ignore the dongle check.
The worst bit was that the hacked version was circulated before the game was even launched.
Re:What Next? (Score:2)
Re:What Next? (Score:2)
Depending on the dongle brand, there are even automated programs that can just read the data from the dongle and unwrap the program no problems.
Or emulators that can "emulate" the dongle (again using data read from it)
The sooner games companies (and others) realize that all this "Copy Protection" crap is never going to work for the PC as it is today, the better.
Although if you really want
Re:What Next? (Score:3, Interesting)
So tactics like these are supposed to promote honesty and goodwill between the game makers and their patrons?
I've said it numerous times here before... I do not promote copyright infringement, but the industry really needs to just look the other way to a certain extent... there's going to be a break even point between how much they spend trying to
Re:What Next? (Score:3, Interesting)
Bottom line: software has to be decrypted on your own system in order to run or play. Your system cannot be trusted. There is the fundamental vulnerability. There is no way to fix this, you can simply rely on time/reward investment to discourage people from doing it. However for mass market commercial products, once a single person cracks it, it's open for everyone. All that money you blew on the dongles, sw licenses et
Re:What Next? (Score:4, Interesting)
Not a good idea. USB devices can be easily emulated in software ( c.f. various "virtual cdrom" drives that appear as being on the USB bus ), and there is a well developed and sophisticated toolchain on nearly all platforms of note for debugging and analysing USB information flow.
Unfortunately, there is precious little other in the way of standardised ports to plug into. Some machines are even shipping without Parallel ports now, if the word I'm hearing is correct, which is a bit troublesome if you're trying, for example, to run Compumedics Profusion 2 which uses a parallel dongle.
YLFIRe:What Next? (Score:5, Insightful)
The only viable copy protection is similar to that used in Quake III, where you're banned from any Internet servers if you use a duplicate key. There's no killer solution for software that doesn't require the Internet to run (even Q3 would always work in single-player mode).
But hey, look at how many people downloaded the warezed copy of Doom 3, and Activision still sold a metric shedload of CDs. I wouldn't cry too much - piracy is going to hurt the publishers of weak games worst, 'cos everyone can find out that it sucks before it goes on sale ;-)
Re:What Next? (Score:2)
About this far >________________
Dongles are cracked routinely, so they won't make much of a difference to anyone but the 'security' manufacturers.
As for the leak; I'm still going to buy it and I'm not going to download.
"but these piracies are really hurting."
Who and how much? Bear in mind that Half Life 2 had a release date that was imminent when it was stolen, but it's still quite a way off. Why?
I can see that there's a fairly deplorable amount of
How about cheaper games? (Score:2, Insightful)
Sure, they cost a lot to develop and Sony gets a royalty. But focus on the gameplay, lose the rendered intros (which take time and money to produce and get watched once, if that).
Games have been steadily rising in cost for years and the actually quality hasn't been. Sure they look pretty but the actual ideas are stale and the gameplay is weak.
Re:What Next? (Score:2)
Now there is a wider problem with piracy in the far east for example, but if it concerned games companies that much, perhaps they should start selling games in those countries at prices people can afford. Sell the game for $5. It might not be much of a profit, but it's surely more than $0 they get from the pirate
The only effective copy protection: (Score:5, Insightful)
Once you have the gamers online you can weave in connections to a centralized server where you can pull all sorts of tricks to insure that they are using a CDKEY that you issued, only once, with software that matches MD5 checksums/etc.
It's still possible to crack this, but AFAIK there is no effective multiplayer counterstrike crack, and given that the game has been out as long as it has been you would figure someone would have come up with SOMETHING by now. Even if they do, Valve would just issue a systemwide patch to combat it.
Same goes with MMORPGs and XBOX live/etc.
Every other form of copy protection is a plague on gamers. Granted Counter-Strike's cd key system has its own problems, but it's not as harsh as say, disabling the use of daemon tools or requiring a dongle or whatever. I predict that when net access becomes ubiquitous enough you'll see every game/application hit the net for authorization before running, on PC or consoles. Sad but true.
Re:What Next? (Score:2)
If they want to dick around people by only releasing the game for 3 year old platforms instead of modern hardware, they deserve whatever they get.
Re:Super Novas away! (Score:2)
My PS2 isnt chipped either, so it will be less trouble for me to wait and buy the game in 5 days.
It's not going to make a huge dent in my budget.
Re:Inside Job (Score:4, Insightful)
No need to fire programmers!
Re:PC Version (Score:2, Insightful)