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Seriously? (Score:4, Funny)
Double Barreled Shotgun! (Score:2)
Nice press release.
Half Life was more cinematic (Score:3, Insightful)
Actually, my vote goes to Half-Life.
Pfft. (Score:5, Insightful)
Actually, my vote goes to Doom 1. Why? Because nothing has changed significantly since then.
The only game that has gone beyond the basic "run down the hallways and shoot things" is Metroid Prime, but that's an adventure not a shooter so let's not compare apples and oranges.
In fact, most FPS's have taken a step backward since Doom 1. In Doom, the levels were well-architected, had you coming back to areas, and were littered with excellent secret areas. Today, it's "run through area, shoot things, go to next area, repeat". Pretty sad.
Re:Pfft. (Score:2)
Re:Pfft. (Score:3, Insightful)
Re:Pfft. (Score:2)
Actually, true, I forgot about Thief. I haven't seen it first-hand, but from what I've heard, I'd put it in the same group as Metroid Prime... adventure. (That's not a bad thing. That's a good thing. Adventures are far grander things than mere shooters.)
On the other hand (and there are always a few other hands to be on, depending on your home planet), this did say cinematic action, not necessarily shooter. I don't think Thief had enough impact to define this genre, though, so I stick by my Doom vote,
Re:Pfft. (Score:2)
Re:Pfft. (Score:2)
You missed the Dam in HL? The alien world? (which was reminiscent of 'Jet Set Willy', but I'm showing my age) The trash compactor?
Another thing you might want to consider is when both games were released.
Given both of those things, I suspect you're trolling to get more people to buy Nintendo...
" In Doom, the levels were well-architected"
Well-designed, architect isn't a bloody verb.
"but that's an adventure
Re:Half Life was more cinematic (Score:2)
Re:Half Life was more cinematic (Score:2)
Re:Half Life was more cinematic (Score:2)
Re:Half Life was more cinematic (Score:2)
Six years between the games; but you'll notice that the scene setting leading to the 'disaster' on base was identical to the Half-Life one; believe me that was groundbreaking at the time when Quake II was repeating the formula of Doom I.
I never did get hold of the Thief series or System Shock, so I can't comment on those...I'm resisting playing them now because I suspect I've been spoiled by 'Deus Ex'. I'm hoping that HL2 hasn't lost the st
Re:Half Life was more cinematic (Score:2)
The Thief series is excellent. Please support intelligent games by buying them, that will increase the chances of another game of Deus Ex quality being made. At least download the demo.
Wow! (Score:4, Funny)
Sorry, cheap shot, couldn't resist.
Improved gameplay (Score:5, Insightful)
I guess it was too much to expect from a press release or what ever, but I still hoped to find something which would had been a hint that id has read some comments of their dull doom 3.
I'm not saying that I won't play it, nor am I not saying that many wont buy the expansion set but I'm saying that many wont enjoy playing it.
I'm hoping they'd come up with something more than:
Hoping for everyone's sake, please id use more of the potential of doom3 and concept of scary game.
Re:Improved gameplay (Score:3, Insightful)
Well, this game has cut screens and at least a vague plot. Kinda like porn that way.
I dont understand id. Their game engines rock, no doubt, but the games are kinda sucky. In Doom 3 there is exactly one decision to make (send or dont send the message), but that decision has exactly zero effect on anything else, except for a cut screen. There should be multiple paths, NPCs that actually do something. Choices from level 1 should effect level n, for all values of n.
Beh. Its only a matter of time before someo
Re:Improved gameplay (Score:2)
Re:Improved gameplay (Score:2, Informative)
Also, there's a point where you see a scientist in a chamber, and you can either kill him or rescue him. If you rescue him, you can follow him into a room with a PDA that has information that lets you get the BFG. So there's a somewhat larger decision.
Hmmmm... (Score:5, Funny)
Will this one use light?
Re:Hmmmm... (Score:3, Informative)
Essentially, it's a cheap gimmick to get you to be afraid. The engine itself rocks, but the level design sucks incredibly.
Re:Hmmmm... (Score:2)
I've actually been wondering if they turn the lights out as a cheap framerate hack...
If you don't have to render any monsters, the framerate goes through the roof.
Doom 4 (Score:2)
Re:Doom 4 (Score:3, Funny)
Are there any plans for Doom 4 on horizon? Any screenshots of pre-alpha concept art etc.?
Yep. A preliminary screenshot of Doom 4 can be found here [tribalcog.com].
Keep in mind, this is just an early rendition.
Re:Doom 4 (Score:1)
It's curious that you ask about Doom 4. The next logical step is Quake IV, for which there are already screenshots available
RFE: MP Autodownload (Score:5, Insightful)
Please, id. Please. This is the one thing really holding back MP player-base expansion. We've been playing the same 5 maps for 3 months now, cause it's such a pain in the ass for clients to use new maps.
Re:RFE: MP Autodownload (Score:1)
Re:RFE: MP Autodownload (Score:2)
Oh! so they improved the mp browser, the maps, the framerate, the weapons and the gameplay?
I wasnt aware, I might try again.
Re:RFE: MP Autodownload (Score:1)
Then I found out quake4 probably won't be out 'till 2006
Anyway, there surely will be a mod that addresses this shortcoming soon..
Move on Carmack. (Score:3, Interesting)
Re:Move on Carmack. (Score:3, Insightful)
I'll never, ever pay a monthly subscription fee to play a game.
Re:Move on Carmack. (Score:2)
But no, they have to sell out and go with "what works". Blah.
I'm no longer impressed.
Re: Move on Carmack (Score:1)
I was very dis
Re:Move on Carmack. (Score:1)
But will it... (Score:5, Interesting)
Only 8 players for Multiplayer? (Score:1)
Re:Oh, look -- the lights went out! (Score:2)
Re:Oh, look -- the lights went out! (Score:3, Insightful)
Yes, and I found it lacking. I like my games to have a story, and the story in Doom 3 was quite weak.
Deus Ex, Half Life, System Shock 2. Those were much better.
Even the PDAs were predictable. `I hear voices. I had to fix the condensor coils AGAIN thanks to the power surges from Delta lab. We're going to stockpile some weapons just in case. Just to be safe, the new code is 622.'
Re:Oh, look -- the lights went out! (Score:1)
OTOH. There *are* some repetitive elements to D3 that kinda exceed the "nods to the old ways" (i.e. too many wall recess' that contain nothing but a hiding monster) that I could've
Re:Oh, look -- the lights went out! (Score:2, Insightful)
Re:Oh, look -- the lights went out! (Score:3, Funny)
More of the `the lights went out! I'll bet I'm about to be attacked!' brilliance. Joy.
I'm actually enjoying Doom 3, but I would have hated it if I didn't download the ducttape [glenmurphy.com] mod.
You want a creepy FPS? System Shock 2.
Agreed. More than once I cracked my head on the wall trying to dodge something that st
Re:Oh, look -- the lights went out! (Score:2)
You may want to read about this: small world phenomenon [wikipedia.org]. It's not necessarily the right explanation of course.
Can't be that hard. (Score:2, Troll)
What a stupid concept
Resurrection of Evil (Score:1)
Rumour I heard... (Score:3, Funny)
--Dan
Just like the movies.... unfortunately (Score:1)
The problem with Doom III is (Score:2)
But they make the whole game so DARK that you cant even SEE their engine at work.
The origonal doom was good because some areas were dark but mostly it was light with outdoor areas, rooms full of brightly lit computer gear, even the pools of acid were brightly lit.