The Role of Video Games for Children 30
jZnat wrote in to alert us to a BBC article discussing the role of video games in the classroom. The New York Times (registration required) has a more general article regarding young children and their relationship to video games. It's interesting to see the major news outlets refer to gaming in an academic light, and without the usual "the sky is falling" theatrics.
Re:Video games have NO place in the classroom. (Score:4, Interesting)
Re:Video games have NO place in the classroom. (Score:4, Insightful)
You've obviously not been back into a grade-school classroom in years, where games are played for learning *all* different sorts of materials.
We don't want our kids thinking up insightful solutions, building creativity, learning to deal with competition, or any of the other things Video Games provide.
I'm not saying we should be playing Doom 3 with our third-graders, I'm just saying we ought to be open to the possibility that, yes, there are things you can learn from the computer. Social interaction is *always* good, but the computer is a serious tool of the future that our kids need to be intimately familiar with.
Re:Video games have NO place in the classroom. (Score:5, Insightful)
Kids + games = interest. Mavis Beacon Teaches Typing has a racecar driving mode, and from what I recall (going back 10-15 years) that's what most of the computers were doing during typing, rather than the boring screen plus keyboard. Anything you can do to learning to help make things *fun* for the kids is an important step towards getting them interested and motivated on the material.
Re:Video games have NO place in the classroom. (Score:1, Insightful)
Games offer interactivity, which even the most skilled of teachers can't offer consistantly. When kids play games, they don't have to force themselves to pay attention. Even games not meant for the void of edutainment can teach. I learned more about the battles and equipment of WW2 playing Battlefield 1942 than i could dream of learning in the same timeframe in high school history.
When kids play a game, they're considering the objective and how to achieve it. Let's say we have
Re:Video games have NO place in the classroom. (Score:3, Funny)
Re:Video games have NO place in the classroom. (Score:3, Interesting)
Maybe if they teach with video games... (Score:5, Funny)
Interactive learning tools have a lot of potential, especially for learning outside the classroom, but I have trouble believing that a video game can be more engaging than a good teacher.
Re:Maybe if they teach with video games... (Score:2)
Re:Maybe if they teach with video games... (Score:2)
Video games are cheaper and easier to find than good teachers, and IMO are far better than (more numerous) bad teachers.
Re:Maybe if they teach with video games... (Score:1)
Yeah, but how many of your teachers were a good teacher???
I've been educating myself at the library except for 3 courses and my programmer-analyst degree, thanks you. My teachers were THAT bad.
I think that teachers that are _consistently_ worse than an educational videogame should be fired or something. And replaced with educational video games if replacements are no better.
I sincerely hope we can get good teachers instead, and have educational video games on the side out of schools, but that would be li
Why not? (Score:4, Interesting)
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Re:Why not? (Score:1)
I'd gladly get kids addicted to "a tale in the desert" for a psychology/sociology class.
It certainly would teach about addiction, unlike other games you might get from a teacher.
The group psychology thing is also a must-have. How come so-and-so gets himself to be a leader? How come so-and-so has built 10 times more than average?
Kids learn from those questions.
It sure beats the old trick of giving some kids cookies, some kids the milk, some kids candy and some broccoli, and some kids ice cream that will
Then Maybe....... (Score:1)
Re:Then Maybe....... (Score:2)
It's Possible (Score:4, Interesting)
The Monkey Wrench Conspiracy (Score:3, Interesting)
Unless they start making the gameplay of educational games not just educational but also fun and addicting, I see no future in it. "Educational Games Suck" Can often be heard comming from my younger brother after a mathblasters session.
Bottom Line
*The point of a GAME is fun.
*The point of an educational game is learning.
**How about "educational software" rather than "educational games".
Simple (Score:5, Interesting)
Books, video games, TV are all the same in this respect.
All three can teach various things some better than the others.
But there are also mindless books, mindless video games, and mindless tv shows.
Video games can be a great learning tools, but they can also be a pretty good waste of time(though usually fun).
But the same can be said about books and tv.
Ok done rambling.
Civilization should be required (Score:5, Interesting)
Civilization, the game, should be required parts of any school cirriculum, and should I ever have kids and homeschool them, they will play something like it.
Civilization is an extremely unusual game, even in its supposed genre of turn-based strategy, because it is not a wargame, it is a resource allocation game. You have a very, very limited amount of resources, how do you spend them? The answer to that is quite complicated because of the realistic number of ways you can spend them.
More conventional turn-based wargames typically have at most a handful of ways to spend resources (fairly generic infrastructure or troops), and are much more generous with the number of troops you can pump out, because that is what the game is about. You rarely end up with a choice between building a defensive unit, or finishing the Granary.
This is obviously a continuum and I can't say I've played all turn-based strategy games. But the Sid Meier Civ games (including Alpha Centauri, my favorite, and not including Call To Power, which as the name indicates is a military game from what I've heard) are far over on the "limited resources" side. The only other thing that comes close is SimCity.
Civ can teach several valuable lessons that many people never learn, and that probably includes many people reading this message:
In this case, I would like to point out that I'm not necessarily emphasizing the "military" aspect; consider "invasion" as a stand-in for many other problems as well. A hurricane isn't all that different from an enemy attack in effects. The "preparedness" is important; if you have to interrupt yourself to deal with an emergency because you weren't ready it can be immensely disruptive.
I don't know how to teach these vital things. But video gaming, a.k.a. "simulating", in a controlled and otherwise-harmless enviroment, is the best guess I've got. Better to learn these things from Civ then the first time you get a credit card... statistics say a lot of people learn this lesson then, too.
Conventional teaching just won't work with this. You can say this as much as you want, but the vast majority of people learn from experience. At least give people a good opportunity to learn it safely.
Re:Civilization should be required (Score:2)
I don't know how to teach these vital things. But video gaming, a.k.a. "simulating", in a controlled and otherwise-harmless enviroment, is the best guess I've got
I said something similar here a couple of days ago but my focus was engineering education.
Kids learn amazingly fast once you can engage their brains. Much of what is taught is just rote and a reason to keep those damn kids off my lawn until they are 18. Then the bastards piss on my fence.
You just can't win.
Video Games as marketable skill! (Score:4, Interesting)
Somewhat more on-topic: there's a great essay in The Video Game Theory Reader [amazon.com] on the role of computer games in the classroom. Check it out if you're interested.
Re:two words... (Score:1)
Re:two words... (Score:2)
3 more words (Score:1)
offtopic my ass
Re:two words... (Score:1)
educational software isn't underdeveloped at all.
compared to 3d shooters perhaps, but compared to many other markets.. I sold children's software at a small store that specialized in it around 95, and it tanked. We were located near a supermarket and parents could leave children with us to try any software we sold while they grocery shopped. great idea, i thought, but the market wasn't there.
Humongous entertainment makes some of the most vicariously fun and subliminally (and marginally) educational softwa
a few major hurdles.... (Score:1, Insightful)