Precursor to Doom Racks Up 30 years of Fragging 134
VirtualUK writes "Back in 1974 the first 3D networked multiplayer first person shooter game Maze War set the ball rolling for todays games like Quake and Doom. Initially written on a Imlac PDS-1 players represented as an eyeball fought it out inside what could be considered a minimalistic graphical adventure in comparison to the texture mapped, hi-res extravaganzas on the shelves today. On November 6-7 at the Vintage Computer Festival 7.0 held at the Computer History Museum (Mountain View, CA) there's a special 30th anniversary special
event for Maze War. Brude Damer's digibarn site has a great article about it here."
Anyone remember Dungeons of Daggorath? (Score:5, Interesting)
Re:Anyone remember Dungeons of Daggorath? (Score:2, Interesting)
I played my first 3-D game on it. It was called "Asylum", and was really more like an Infocom game, in that you had to type in commands to perform actions. Still, you moved around in a low-res monochrome environment, finding keys, solving puzzles, avoiding guards, etc.
Re:Anyone remember Dungeons of Daggorath? (Score:5, Interesting)
Asylum was incredible. I played it on a 16k cassette Model I, and was amazed at the complexity the game had in it for its small size. Absolutely huge maps, full sentence parser, suspense, mystery.. best game ever on the Model I.
Re:Anyone remember Dungeons of Daggorath? (Score:2)
*sorry about the link - it was the best I could find with pictures, even if it doesn't mention the TRS-80
Re:Anyone remember Dungeons of Daggorath? (Score:1)
Wait... there are other games? (Score:5, Funny)
Re:Wait... there are other games? (Score:4, Insightful)
Download the wired CD: wiredcd.itallconnects.com [itallconnects.com]
Re:The typical--and false--jaded point of view (Score:2)
Re:The typical--and false--jaded point of view (Score:2)
Yeah but what FPS does it get on a GeForce 6800? (Score:5, Funny)
Re:Yeah but what FPS does it get on a GeForce 6800 (Score:4, Funny)
Duke University (Score:5, Interesting)
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Evan
Re:Duke University (Score:3, Interesting)
Re:Duke University (Score:5, Insightful)
The other day I was downloading some episodes of a TV show I love, "The Adventures of Pete and Pete" (release DVD's damnit!). In the same category was some season 1 tv rips of a show called "doug." I thought to myself, "what a waste of bandwidth, the show was ok ... but who would want the entire freaking thing?!" Then I realized, "doug" came along about ~5 years after pete and pete, and for surely someone 5 years younger then myself shared the same enthusiasm for Doug as I have for Pete and Pete.
Re:Duke University (Score:1, Insightful)
Re:Duke University (Score:2)
That said, cultural taste is split by geography and generation. Disco was all the rage in the 70s, but it's relatively unpopular now. Same goes for just about every form of music. That doesn't mean that they aren't good, just that they are tied to a culture that you happen to not be part of, or your tastes have moved.
Same thing happens when you move geographically. In California, people look at you funny when you ask what ki
Re:Duke University (Score:1)
I always wondered if Pete and Pete was truly meant for kids. I mean, the mother had a steel plate in her head, which even got it's own credit during the openings. Seems a little demented to me...
Doug was first (Score:2)
Doug came out in '91 or so, along with Ren n Stimpy and Rugrats. Pete and Pete was two years later, in 1993.
I know because I worked at Nickelodeon at the time.
Re:Doug was first (Score:1)
Re:Duke University (Score:3, Insightful)
You might have heard of the latest incarnation of this game: Doom 3.
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Evan
Just imagine... (Score:4, Funny)
Re:Just imagine... (Score:2, Funny)
With Anti-Aliasing turned on or off?
porp
Ultima Underworld (Score:4, Interesting)
That was the first 3d game I played and it was awesome. You'd run around in a dungeoun system and hack and slash monsters a la single player RPG. The dungeon was not limited to a "flat 2d floor" you could run arund and end up running under a bridge that you had just run over.
I can't remember if it came before or after Doom. But it must have been at about the same time.
Re:Ultima Underworld (Score:5, Informative)
I did a search on Ultima Underworld on a whim. And I found this page [uo.com] with some information on the game and a map of the "Stygian Abyss" and even better I found this link [uo.com] where you can download a demo.
I can't believe it. I'm going to have to download it and see if I can get it running.
I... Think... I'm... Going... to... cry.
Re:Ultima Underworld (Score:5, Informative)
It actually works but you have to right click on the executable, choose properties and allocate some EMS memory for it. It then creates an old style
If you download this, just make sure that you put it in its own folder first because it self expands to the folder it is in.
It does look somewhat dated. But it is actually quite similar to todays 3d rpgs.
Re:Ultima Underworld (Score:3, Funny)
I'm going to stop rambling about Ultima Underworld after this post. But 3 minutes into this game I "angered a giant rat with my actions". I just find it hilarious that I've spent so much time killing rodents in modern MMORPGs and yet it isn't a "new concept". No wonder that killing rodents feels "old".
I really hope that WoW and EQ2 will innovate in some way.
Re:Ultima Underworld (Score:2)
I can't believe it (Score:2)
Can you imagine?
Maybe because UU was 20 years later? (Score:2)
Re:Ultima Underworld (Score:1)
Re:Ultima Underworld (Score:2)
Thank you for putting a time on this game. I had it all wrong. So it was way before Doom. So it came out around Wolfenstein 3D then.
I do remember thinking that Ultima Underworld was waaay ahead of its time when I was playing it.
And another thing. Even now, when I tried it, I really liked the "feel" of it. Not the controls, they were a bit screwed up, but the feel of the dungeon and the sense of dungeoun exploration.
Re:Ultima Underworld (Score:1)
> But it must have been at about the same time.
Not quite. Ultima Underworld came out in 1992, way before Doom, which was released two years later.
But it was indeed about the same time as Wolfenstein 3D came out, which had, although the faster, technically the inferior engine.
I remember having read somewhere that it was a tech demo of Ultima Underworld which actually inspired John Carmack to write the 3D engine which would later become Wolfenstein 3D
Re:Ultima Underworld (Score:2)
Thank you very much for this information.
Re:Ultima III already (Score:2)
Richard Garriott (Score:5, Interesting)
Re:Richard Garriott (Score:1)
::snap::
The last time I read about Akalabeth in a magazine, it had a screenshot of the 3D dungeons with caption "The Quake of its era."
And look at this article: "Oh, look how this thing later led to games like Doom 3..."
Hmm, I've been reading about Akalabeth a lot and I haven't even played it. I suppose I should try it some day - everyone seems to be remaking it [freeserve.co.uk] these days..
sniping (Score:5, Insightful)
from the article:
Wow, so sniping in FPS can be traced all the way back to the 70s. I wonder if other players complained about it back then, also.
Re:sniping (Score:1)
Re:sniping .... NOT (Score:1)
(oh, sure, sure, some will say it's a legitimate tactic....)
Play Maze War online? How about on your Palm? (Score:5, Informative)
The best I could find was this Palm Pilot version [palmgamingworld.com] available for download. Good, but not multiplayer like I want. Also, as I have a pocket pc it's not much use for me.
Re:Play Maze War online? How about on your Palm? (Score:4, Informative)
http://home.tu-clausthal.de/student/iMaze/
I thought every linux hacker knew about this. Looks damn similar to the original
Re:Play Maze War online? How about on your Palm? (Score:2)
Re:Play Maze War online? How about on your Palm? (Score:1)
FPS, circa 1987: MIDI Maze (Score:5, Interesting)
Maybe today's equivalent would be an FPS on cell phones with Bluetooth or IRDA. No, too obvious.
Re:FPS, circa 1987: MIDI Maze (Score:2, Informative)
Mind you, you couldn't only play games over MIDI, there were also other networking tools, you could even mount shares on other Ataris over MIDI. Now isn't that cool, built-in LAN interfaces in a home computer in the mid-80ies! PCs got that 15 years later.
Re:FPS, circa 1987: MIDI Maze (Score:2, Informative)
Definitely cool. Just wanted to say that Atari was kindof 5 years late with it, Commodore's IEC bus allowed the same, with the added advantage that floppy drives and printers conencted to it directly.
(On the other hand.. I still have a ST doing something usefull here, while the C64 I also have is mostly gatherign dust except for the few times I want to play Traz)
Re:FPS, circa 1987: MIDI Maze (Score:1)
Re:FPS, circa 1987: MIDI Maze (Score:2)
C'mon... (Score:4, Funny)
Re:C'mon... (Score:1)
PLATO: Moria, circa 1975 (Score:5, Interesting)
I spent many nights in junior high "hacking" in the PLATO labs at the University of Illinois (UIUC). One of the grad students there at the time, the unspoken Hacker King, was one Rob Kolstad [uiuc.edu]. We wrote (ok, so the other guys wrote and I pretended to write) software for student instruction, and were rewarded with computer time.
Anyway, back on topic: we used that time mostly to play a game called "moria" ("MOR-ee-uh" or "mor-EYE-uh"). It was a multiplayer, 3D action game drawn in bitmap graphics and text. Wireframe walls and corridors. You formed teams, managed your resources, fought battles to gain experience, and the rest.
Ah, nostalgia.
Re:PLATO: Moria, circa 1975 (Score:3, Informative)
I also thought that Moria wasn't created until the late 70s, and there there were more traditional nethack-like games before then. I used MinnA instead of Cerl, so maybe it just to
Re:PLATO: Moria, circa 1975 (Score:2)
I think I'll sign up for a cyber1 account
Re:PLATO: Moria, circa 1975 (Score:3, Informative)
There were several incarnations of moria. One was an infinite maze based on a hash of the current location, others were more limited (I think all were based on hashes, though - no data storage of the maze). The date was mid-late-70's The first one was an overhead view D&D game, at some point it became a 1st person (limited) view. There was another notable game written in the mid-70's called empire, which was the inspiration for nettrek.
The two primary 1st person 3-D dungeon games on PLATO were oubl
Re:PLATO: Moria, circa 1975 (Score:1)
Re:PLATO: Moria, circa 1975 (Score:2)
TIPS stands for "Thousand Instructions Per Second". The Cyber CPU executed approximately One Million Instructions Per Second (MIPS), so the 10 TIPS limit was about 1% of a CPU. Of course, most empire players used background processing - no fixed limit on CPU time, but lower priority. I eventually made that the only mode allowed in empire after Dave Capron took to "cooling TIPS" all day to try to get an advantage (TIPS were averaged values, so if you spend several hours doing nothing, you could then spend
Re:PLATO: Moria, circa 1975 (Score:2)
Port? (Score:2)
Faceball 2000 (Score:4, Interesting)
Re:Faceball 2000 (Score:2)
The Music rocked though. Here's a link [mirsoft.info]
Re:Faceball 2000 (Score:1)
Re:Faceball 2000 (Score:2)
Actually, Faceball 2000 on the Game Boy in 1991 preceded the SNES version by approximately a year, you young whipper snapper. It was the followup (by the same company, Xanth Software FX) to MIDI Maze on the Atari ST (in 1987).
The Game Boy version allowed play for 2 handhelds head-to-head, cabled together with standard Nintendo cables. With a special (non-commercialized cable), it would allow up to 16 Game Boys to join in the FPS go
Wolfenstein (Score:5, Interesting)
Re:Wolfenstein (Score:2)
Wink Murder anyone? (Score:3, Funny)
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Has anyone played NLSNIPES? (Score:1, Informative)
Check out a short article here: here [multiplayer-central.com]
It even includes a link so you can download the program for yourself. (And the program is very small!)
I also remember creating my own "mods" for this game, although since this was before I was online I never posted them to the web. There was a program that shipped on a PC Magazine CD that let you edit
Re:Has anyone played NLSNIPES? (Score:1)
Other early 80's ASCII based multiplayer games? (Score:2)
They were both ASCII based, so worked on any tty, IIRC.
One was a space game that involved "mining" planets for resources and hunting for other players and shooting at them.
Another one was also a shooting game, played in a maze - but, again, it was all ASCII, with no bitmap stuff at all.
Both addictive, and really fun, at 9600 baud! (that was hard-wired - di
Maze's Great Accomplishment (Score:1)
"Today's massively multiuser 3D games owe a great debt to Maze... Maze is the reason why nobody can claim ownership of the rights to the invention of a multi-user 3D Cyberspace..."
I was expecting Maze's great accomplishment to some technical feat. The interface, the networking... That one of it's greatest legacies is as a source of prior art to allow all the creativity that's followed shows what a state the patent system is in. It's sad that a system designed to promote creat
What about Ballblazer (Score:2)
But for just plain 3d cube movements like the original Ultima, there was many of them (and the freaking wheel decoders) out. Bards Tales series, Might and Magic, list goes on.
Shame, just walked over to my c64, looking at all my disc's still in the cases. Lost my supersnapshot speedloader, cant find my old favorite game, or remember the name of it. An RPG, 4-5 disc, like Bards tale, but with an oriental theme, fire/earth/wind/water discs. Guess th
Re:What about Ballblazer (Score:1)
Re:What about Ballblazer (Score:2)
http://www.c64unlimited.net/games/m/Moe
http://www.lemon64.com/?mainurl=http%3A//w
Spasim, March, 1974 (Score:3, Informative)
Rumor has it that it is being restored for Internet play on cyber1 [cyber1.org] as "0spasim". At least I've given them permission to restore the backup of 0spasim to that system, which is an emulation of the PLATO system upon a CDC Cyber 6400 emulation of one of Seymour Cray's original machines.
Re:Spasim, March, 1974 (Score:2)
I am tempted to try to join the cyber1.org system, but not now when it is obviously slashdotted or will soon be :)
Re:Spasim, March, 1974 (Score:2)
It probably shouldn't be slashdotted yet. The system still has some bugs and the purpose is mainly a reunion of some of the PLATO community. There will probably have to be a second system set up for the outside world.
Re:Spasim, March, 1974 (Score:1)
Wolfenstien... (Score:1)
Yeah yeah, RTFA, I know
nice way of putting it (Score:2)
that's a nice way of saying the graphics suck.
Re:nice way of putting it (Score:2)
3-Demon! (Score:2)
It's the first FPS I've ever played, and the download is a whopping 19 kilobytes
Re:3-Demon! (Score:2)
SuperMazaWar (PPC) (Score:2, Interesting)
I played this game!! (Score:1)
Weee! Power to the old Mac games! (Geez, that makes me feel old...)
Re:I played this game!! (Score:1)
In a school lab, we had up to sixteen people
Forgetting something?? (Score:1)
I mean, how can one not recognize the power of "YOUR HEAD A SPLODE!"
Looks like Apache Strike (Score:2)
Playing Maze and Haunt at PARC back in the day... (Score:1)
Ninja Rabbit (Score:2)
Not Gmail invites! Not work friendly! (Score:1, Offtopic)
Re:Not Gmail invites! Not work friendly! (Score:1, Offtopic)
it appeared to be a guy (girl?) with crap on his (her?) face, but the screen kept moving too fast for me to really see it. Also, I didn't get the whole thing becuase my window wasn't big enough. Also, it started talking, but as it's somewhat late I turned it down right away. What did it say? And what horrible thing was I supposed to see?
That is beautiful (Score:2, Informative)