Video Games Find Their Voice with GTA 20
GamesIndustry.biz editor Rob Fahey has an editorial discussing how the games industry is beginning to find its own voice alongside the move and music businesses. He uses the hype and launch of Grand Theft Auto: San Andreas as an example of the increasing popular culture acceptance of games and gaming. From the Article: "The videogames industry is fond of comparing itself with the movie and music industries - as long as the figures show it in a positive light, of course. For years, a host of slightly dodgy statistics have been dragged out at the drop of a hat to prove that videogames generate more revenue than rival mediums, usually missing such crucial points as the fact that movies generate both box office and DVD/video revenues."
Games Industry loves the Games Industry! (Score:5, Funny)
Re:Games Industry loves the Games Industry! (Score:3, Insightful)
Re:Games Industry loves the Games Industry! (Score:2, Informative)
Re:Games Industry loves the Games Industry! (Score:2)
I'm 36, and I'm a gamer. I talk about games- when people come to my house I will have them playing games. I write about games, etc. etc.
I am a gamer who was never really in the closet about my hobby, but a lot of people are. But the more that the world sees that games are something that is mainstream, the easier it will be to get out and talk about them- without people automatically thinking: nerd! geek! comic book guy!
So articles like this, even though they c
Re:Games Industry loves the Games Industry! (Score:2)
For all the other issues they have, the NY Times has at least been good about mentioning the background of someone if it might cause some conflicting interests. Game review editors could learn something from them on journalistic integrity. God, never thought I'd be saying THAT.
So many barrier (Score:1)
Innovation factory (Score:5, Interesting)
Yeah it's not the most on-topic statement, but I'm sure quite a few people are thinking the same thing.
Re:Innovation factory (Score:2)
You prefer the egos of people like John Romero and George Lucas?
Re:Innovation factory (Score:5, Interesting)
We're long past the days when you could isolate a single person and identify them as the sole creator of a game, responsible for every nuance. There are still some great individual designers and they're just as well known in this industry as Steven Spielberg and Tim Burton are in theirs (though obviously the film industry receives wider recognition), but the truth is that without the rest of the people on their staffs their games wouldn't be what they are.
Re:Innovation factory (Score:2)
But at the time of the 64k computers, most games were the brain childs of very small teams (1 to 5 people). Now, you need a bigger team, as the public expect content.
Re:Innovation factory (Score:1)
Re:Innovation factory (Score:2)
Well I guess that statement is true in about 99%, one excellent exception to it is Chris Sawyer's Locomotion [atari.com], which is a brand new game and was made by juste one person (well to be honest I recall that Chris mentioned that for the first time he contracted some of the graphic work to an artist, but still that's at most a 2 man team).
Now granted it's distributed by a large publisher, and they might have done some Q&A on it bu
Re:Innovation factory (Score:1)
Re:Innovation factory (Score:1)
And even if an means of a
Not so sure... (Score:5, Interesting)
Just look at the major video game releases: one of GTA Vice City's major features was its licensed soundtrack. Halo 2 has not just one, but two official soundtracks. The Halo franchise rivals most Hollywood blockbusters with regard to its script, its score and its marketing.
Remember the Wing Commander franchise? Wing Commander 3 (which was a three CD release, IIRC) had professional grade blue-screen cutscenes that were groundbreaking at that time. Remeber the movie [imdb.com]?
Remember Resident Evil [imdb.com]? There have also been rumours about an movie studios being more than willing to bring "The Sims" and the Halo franchises to the big screen.
That's why I'm inclined to believe that it's not really fair to compare different forms of presentation any more - at least when it comes to major blockbuster titles. They become less and less separable. Video games incorporate technology that just a decade ago was unavailable to anyone but major movie studios. TV is becoming increasingly interactive (the American Idol type of shows being one example). Video game background music is produced by professionals.
There's really no point in doing "we're doing better than you are" comparisons. We're talking genre cross-over here (at least at the high end of the spectrum).
Movies are a rip off... (Score:4, Insightful)
When you buy a DVD, you get that same experience, only on a smaller screen and for the same two hours. and unless it is a film, you will get less and less out of the movie each time you watch it. so maybe 20-30 hours at the most of duplicate entertainment.
With GTA SA I get hundreds of hours of playing time. each time you play it, whats happening on screen will be completely different. when you discuss it with your friends, it's the same people and locations but the story is different. There's a familiarity in the discussion as there would be between two people that have seen the same movie, but there is also a new story you haven't heard.
I for one welcome our new entertainment overlords.
It's own voice? Premature... (Score:1)
Popular culture loves the GTA games, but the games themselves are products of the popular culture. Massive soundtracks from top artists in each respective era, situations and characters based on popular movies, Hollywood voice talent...these are all things that, aside from the game mechanics, make the GTA games distinct from other games.
Would GTA b