Interview with EA Attorney 73
An anonymous reader writes "Kotaku has an outline of a discussion with one of the attorneys handling the EA case. It has some interesting details, including the fact that if the judgment is in favor of the employees it will likely force the entire game industry, at least in California, to start paying OT and Comp. "Depending on the nature of a positive judgment, other employers with similar job descriptions would most likely be required to start paying their employees by the hour and paying overtime" The article also hints that other game industry cases might be forthcoming."
Poor EA (Score:2, Insightful)
My support still stays with the emplo
Re:Poor EA (Score:1)
Re:Poor EA (now off-topic) (Score:1)
Why exactly? I could get a "2" for this comment, however, I will forgo my karma because it is off-topic. I assume you believe that the "overrated" category should only be applied to posts that have been moderated-a reasonable viewpoint but one I don't agree with. Just because you can post at 0, 1 or 2 doesn't mean your comment is worth it...
And if it is rated as "overrated" it HAS been moderated. Not
Re:Poor EA (now off-topic) (Score:3, Informative)
Because, as the Moderation FAQ [slashdot.org] says, Overrated is for a comment that has been moderated out of proportion.
I assume you believe that the "overrated" category should only be applied to posts that have been moderated-a reasonable viewpoint but one I don't agree with.
It's not simply that I believe that (I do) but that the admins have explicitly stated that's its purpose. I guess they don't care too much about the abuse potential though, since it's a pretty well known loophole.
Just because you
Re:Poor EA (now off-topic) (Score:1)
Re:Poor EA (Score:2)
Re:Poor EA (Score:2, Insightful)
Re:Poor EA (Score:2)
This is not slavery but close to it. Face it people but everybody who does that just exploits the inexperience of the people they were hiring and doing a pump out and dump scheme, without looking at the health of their employees. Those people deserve a huge smack
If they lose, they'll move (Score:4, Interesting)
Which is not to say that the employees shouldn't be pursuing the matter but simply that attempting to change the employer's practices through a state court action might not, in the longer term, have the desired result.
A second issue is would such a judgement set good precedent that applies to the software industry in California as a whole. It would seem likely that it would have a fairly 'chilling' effect on the development industry in California if it did.
Re:If they lose, they'll move (Score:4, Insightful)
Re:If they lose, they'll move (Score:4, Insightful)
I'm betting that'd be a "NO".
Re:If they lose, they'll move (Score:5, Interesting)
I think what this means is US gaming companies will have to be more focused and only hire the best of the best. Less games, maybe, just maybe, more quality games (after Daikatana we know name doesn't guarentee shit.)
People in the gaming industry may be forced to go freelance. Working at home might be nice, but if they thought 70 hour work weeks were bad now they'll need to work 100 hours a week just to compete.
We've seen several gaming companies go belly-up in this past year. EA is one of the few computer gaming companies that actually seems healthy. Lawsuits raise costs for everyone. If EA hits some unlucky bumps in the road things could get ugly. Maybe in 10 years only Koreans will be making PC games. Lets just hope the end result of this lawsuit is better for all of us.
Re:If they lose, they'll move (Score:2)
Fine With Me (Score:5, Insightful)
I assume that EA will complain about having to do that to compete or something like that ("We can't higher more because it's too expensive!"), but that doesn't bother me either. Sure programmers in SanFran or the Valley or LA are expesive, but a big part of that is because they have to be able to afford those exorbitantly expensive homes there. If they would create a division outside of Madison, WI or Wichita, KS or some other nice city with more reasonable housing prices they wouldn't have to pay programmers so much. "In-source" to rural America (I saw an article about it the other day). When a small house costs 100-200k and not 1-2m, you don't have to pay your programmers nearly as much for the same standard of living. In fact, you can pay them less, and they can still have a BETTER standard of living. And it's not like a programming team can't be located anywhere. Surf instructors may not be able to do their job in Kansas (relative to CA), but a programmer's location doesn't matter that much.
It's one thing if EA specifically told employees the kind of hours they'd be working, but it sounds like they didn't, which is basically exploitation to me. Sorry, they sound guilty and this sounds like a good thing.
Of course, I'm not a big fan of EA in the first place. Just FYI.
Re:Fine With Me (Score:2)
I mean, I know that myself, as well as like minded people would probably be willing to work insane hours at minimum wage if it meant that we got to create some worthy games.
I am not really a big fan of EA either,
Re:Fine With Me (Score:5, Insightful)
It's easy to think that until you have to actually do it day in and out for several years.
I *love* computers. I'm 26, so when I was a kid not everyone had one, but my dad thought ahead and got us an Apple IIe, and I've been hooked ever since.
I've been working in IT for the last six years. At one of my positions I ended up working an 80 hour week after a couple of 60-70 hour weeks. After that I had to take a week off (on the company's dime), because I was about ready to quit and never work in the industry again.
I cannot imagine what it's like for people who do it on a regular basis. People need time to do other things. I don't care how much money I'm making if I don't have time to take ninjutsu classes, play paintball or videogames, go to clubs, or whatever. It's just not worth it, and it *will* burn people out sooner or later no matter how much they love what they're working on.
Re:Fine With Me (Score:2, Interesting)
It can really mess you up, because you end up simplifying your life down to work/eat/sleep for most of that week, and almost nothing else because of the exhaustion (what I did for those 2 years was extremely extremely extremely mentally intensive, to the point of actually "working very hard" for a good 8-10 hours out of each 12 hour shift). It's offset by a 24 hour week t
Re:Fine With Me (Score:2)
Re:Fine With Me (Score:3, Interesting)
I worked 16 hours a day, almost every single day, for about t
Re:Fine With Me (Score:2)
Sorry to say that but having to work 7 days a week in a 12-14 hours work cycle, even the strongest person is brain fried after a few years that way and has to drop out of comp sci totally.
I dont think the gaming industry is that much different t
Re:Fine With Me (Score:2)
Many companies already have. there are at least 3 gaming studios in the outskirts of St.Louis, MO, one of them is owned by TakeTwo, another by Sony. Artists live confortably with less than 50K a year. Programming rates are 10-30K higher, but still way cheaper than what I'd cost to employ the same people in the bay area.
Re:Fine With Me (Score:2)
Thanks
Mycroft
Re:Fine With Me (Score:2)
Anyway, I think it's Gathering of Developers and/or PopTop that are here. Take a look at this site [godgames.com] -- I'm pretty sure that's them, although I haven't looked for a while.
Re:Fine With Me (Score:1)
As the other poster said, Poptop is one them. They are based in Fenton and are working on a turn based wargame. Unless something has happened to them in the last few months, Sonly Online Entertainment had a team in Lake St.Louis. They made Planetside, the not-so-succesfull FPS. There is at least one small company making protable games, but I can't recall the details (friend of a friend kind of thing).
Considering how well the St.Louis market is going for business programming, I'd not go work for any of thos
Moran Belt (Score:1, Funny)
Re:You're forgetting something, "insource boy" (Score:1)
Besides that, you're putting the cart before the horse. Companies don't go where people with skills are, people with skills go where the companies are. Gaming companies won't have any problem "highering" people, no matter where they're based.
Re:Fine With Me (Score:2)
And aside from that, the whole EA ethos rags me. They want to make everything into some sort of extreme sport, all the better to extract money from the plebs.
Re:Fine With Me (Score:2)
EA Sports - Extreme Curling!
Re:Fine With Me (Score:2)
But to me, that 'challenge everything' crap means that Burnout 3 is starting up.
As many bad things that EA might do- most of them are negated by the fact that they brought us Burnout 3.
Re:Fine With Me (Score:1)
Despite the fact that Burnout *2* does. What gives EA? I spent $150 on those 2 wheels so I could race against my wife. Instead, I have to wait for her to go to sleep so I never get to play burnout 3.
Fuck i'm glad i have a modchip.
Re:Fine With Me (Score:2)
Yeah if EA can't afford to pay overtime they should just offer less money to begin with. As long as things go to schedule EA wouldn't be paying out any more than they would normally, and employees should get a break if crunch time goes from an expected few months to a year or two ("Hey everyo
Re:Fine With Me (Score:2)
It really is a fraction the cost of 'comparable' homes from the first hand accounts I have heard... Plus, we have Panic (mac shareware) Intel and OSDL(the org that pays Linus his check every month), among others.
Re:Fine With Me (Score:3, Insightful)
unless you specifically told them that would be their hours
Here in Europe, you could sue them the moment you signed the contract, got to love the maximum work hours laws
Location (Score:1)
Re:Fine With Me (Score:1)
The programmer's location may not matter to the programmer's company, but it sure does to the programmer and the programmer's family! There's nothing like raising your children in a homogenous, all-white society, such as you'd
Great (Score:1, Interesting)
Outsourcing? (Score:2)
Re:Outsourcing? (Score:1, Insightful)
Re:Outsourcing? (Score:2)
Well (Score:1)
And I HATE EA.
Re:Well (Score:1, Interesting)
Re:Well (Score:1)
Unexpected consequences (Score:1)
Game Industry Work Conditions (Score:3, Interesting)
When I got hired, they were always upfront about the killer hours. I agreed to them because I wanted the work. I didn't do it for money: I wanted to do the job.
I worked 2 weeks straight (didn't go home) at one place; this was OK with me. I worked 3 weeks straight at another place. All voluntary.
The company was amazing to me because of the tolerance of all kinds of oddities -- as long as we were on schedule. This was in contrast to other environments that were less productivity oriented, where dress and hours were regulated. This matters: in one environment, you don't have nerf fights and your pay and hours are constant, regardless of productivity. In another, you have fun, but you take the schedule risk.
If I was a manager and people started talking "comp time" and "exempt", I'd point out: no dress code, no fixed hours -- just deliver the results when you said you would -- or quit, please, so that the rest of us can get on with the project.
Really, if you want comp time and overtime, you'd better get a job at the Post Office or in a Detroit-area auto manufacturer. Working in games? Negotiate your pay as if you'll be working 12 hours, seven days a week when you are behind schedule.
Personally, if there is going to be a lawsuit, why not one over the mental suffering caused when the publisher kills your title, and you see that a year or more of your work is worthless? That's got to be one of the most devastating work experiences I've ever had -- not the long hours.
Re:Game Industry Work Conditions (Score:2)
Except the problem is that it seemed EA was expecting its employees to work 12 hour days 7 days a week even when they WEREN'T behind schedule... I think their argument that other game companies will also have to pay overtime isn't all that valid. Everyone expects some crunch time. That's a basic part of game development. The problem comes when the crunch schedule is considered the norm all
A slight correction (Score:2)
EA is demanding those hours to stay on shcedule. The schedule is essentially set up to assume those brutal hours from the start, from what I understand of the situation.
END COMMUNICATION
Re:Game Industry Work Conditions (Score:2, Interesting)
If you're sleeping at the office to hit your milestones (something I did for six titles straight), it's a sign that your schedules are completely fricken off. If you work 12 hours a day on a project for two years, that means the game actually took three years to make but they only paid you for two.
Don't get me wrong, half the time it is the developer's fault for lacking discipline (fea
Welcome to the Jungle (Score:2)
First, People with lousy jobs can always quit and find other jobs. That isn't a reason that they should, however. I think that people should be fairly compensated for what they contribute to a compan
That's why... (Score:3, Insightful)
Dollars and cents (Score:1)
Re:Dollars and cents (Score:1)
If they pay fairly, but work the devs fairly, they'll pay 40 people for 40-50 hrs of work a week, instead of 40 people the same for 80-100 hrs a week, but you can guarantee that the dev's will work better, get more done and in general be happier. more hours != more work. Bad press would really be the only source of profit loss.
Re:Dollars and cents (Score:2)
This is the company that pioneered selling new editions of the same sports game every year. EA used to be pretty cool, back in the 8-bit days, but these days, they sure ain't no Nintendo.
EA was screwing those folks. (Score:5, Insightful)
Look at your bosses, the board, the executives, are they working for free? No, of course not, if they're working more than 40 a week, you can be sure they are getting compensated. I've been in the industry for over 2 decades now and I have learned that if you're not getting paid for your overtime, you are going to get F***'d bigtime. If they are promising you comp time, but don't put it in writing, you'll never see it. Same with ANY promises of ANY kind of payoff later on, unless it's in writing (and even then count your fingers after shaking hands) you won't see it.
In short, people who regularly make you work over 40 and don't pay you for it are SCUM. They're ripping you off, and they know it. I've worked on some of the most 'gee-whiz' crap ever to come out of DOD or private industry. They never asked us to work 'killer hours' without paying us. Why? Cause people who work 'killer hours' are less productive than those who work only 40. And after two plus decades in high tech, I can say that's definitely true.
Re:EA was screwing those folks. (Score:2)
Ok, so it sounds a little crazy, but if you want to make your employees "exempt", it's really pretty simple to do. Just pay them enough! In California, that's just a little over $80k per year. Make 'em salaried, and if they're programmers or other IT folk, $80k+ per year, and you can ask them to work all you frickin' want. No overtime. They're in charge of their schedules, mor
The UserFriendly.org 'take' on EA (Score:1)