Half Life 2 Available, Delays Not Valve's Fault 759
Evil Avatar has the word that even Best Buy is selling Half-Life 2 boxes at this point. If you're planning on picking this one up it should be available pretty much anywhere. Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault. From the article: "This is not Valve's choice. Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time."
going down the list (Score:5, Funny)
Doom3... check
Half-life 2... check
Duke Nukem Forever... hmmm
Re:going down the list (Score:5, Funny)
Re:going down the list (Score:3, Informative)
Re:going down the list (Score:3, Interesting)
Re:going down the list (Score:5, Funny)
FOUR MORE YEARS!!!! (Score:5, Funny)
Re:FOUR MORE YEARS!!!! (Score:3, Insightful)
Of course, after Bush, The Terminator isn't looking so bad.
Re:FOUR MORE YEARS!!!! (Score:4, Insightful)
Stallone: "Hold it! The Schwarzenegger Library?"
Bullock: "Yes, the Schwarzenegger Presidential Library. Wasn't he an actor?"
Stallone: "Stop! He was President?"
Bullock: "Yes. Even though he was not born in this country, his popularity at the time caused the 61st Amendment..."
truth is stranger than fiction -- this could actually happen?
Re:going down the list (Score:5, Funny)
See, the reporters couldn't kept hounding the developers, even though they were told it was a Dead Game. Finally, after one guy asked for about the 1000th time: "How much longer will we have to wait for this?!?"
To which the PR guy replied, "Duke Nuk'em? Forever."
So you can see it was a simple grammar error that has caused so much consternation over the years.
As they said on IGN (Score:4, Insightful)
Hey Vivendi...seriously, fuck you.
Re:As they said on IGN (Score:5, Insightful)
Hear hear. I won't buy Half Life 2, not only because VU Games sucks a fat one, but because of the you-must-connect-to-the-server garbage. If I buy a CD, I want to be able to put it in my PC and play the game that I paid for, not screw around poking holes in my firewall to let it phone home and check with mommy to see if I've been naughty or not. Doom3 runs fine totally firewalled, and runs great for LAN games without any connections to the outside world as well. I've probably spent at least $500 on id games since the Commander Keen days, and I'll keep it up since they're not asses about the control mechanisms. HL2 and this Steam business, on the other hand, is utterly annoying. I'm glad VU is being so obnoxious and I hope it costs them a half million dollars in revenue and additional support overhead.
Re:As they said on IGN (Score:5, Insightful)
Besides, it's well known that gaming companies treat you like an inconvenience - StarForce and similar copy protections, constant authentication on multiplayer, constant "you need the CD in the drive", blocking of extremely useful (and legitimately used) tools like Nero or Alcohol 120% and so on. Valve's system, with a product key registered to your Steam account rather than to the program as such (so you can play it anywhere), is actually a lot more sensible than most protections I see, and it's not their fault Vivendi hate you (if Valve had had their way, HL2 would have been released last month with CS:Source.)
Re:As they said on IGN (Score:4, Insightful)
Re:As they said on IGN (Score:4, Interesting)
You rip the box, and return it. The store eats the cost.
However, that doesn't happen, as Vivendi has to take the returned merchandise back, so aside from the loss of manpower Vivendi eats the costs.
However, that doesn't happen, as Valve has some of their percentage (after Vivendi recoups) held for covering returns. Valve will therefore eat somewhere between 25 and 100% of the cost of returns, usually towards the 100% side.
If you really want to punish Vivendi, buy the game over Steam and cut into the cardboard-box retail model that has never served gaming very well anyway.
Re:As they said on IGN (Score:4, Informative)
Re:As they said on IGN (Score:3, Interesting)
But the coup de grace, That all customers will be immediately acquainted with Steam since you MUST authenticate the game with steam. Everyone with the game will then know that they could save their next trip to the store.
Does anyone see Steam as a potential distribution channel for NON-Valve games?
Of course I always prefer having a burned CD. But games like Eve-online are breaking me of that.
Blows my mind (Score:4, Insightful)
Way to go (Score:5, Informative)
It's not denial. It's a legal tactic.
you can buy it.. but you can't play it (Score:5, Informative)
ACtivation does not start until Tues. Nov 16th.
But you can drool over the box and wear your T-shirt until then!!
Re:you can buy it.. but you can't play it (Score:3, Funny)
Re:you can buy it.. but you can't play it (Score:4, Funny)
Re:you can buy it.. but you can't play it (Score:4, Insightful)
Besides, just 10 more days until WoW.
Re:you can buy it.. but you can't play it (Score:4, Insightful)
So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?
Re:you can buy it.. but you can't play it (Score:5, Insightful)
I'll pay a monthly fee for a service. It costs to run those servers and it is an online game. I'm not too happy about the initial fee.
I will not ask a company for permission to run a game locally on my own computer after I've already paid for it.
Re:you can buy it.. but you can't play it (Score:5, Insightful)
I've been looking into Windows software packaging applications, in particular Jitit's Thinstall and BitArt's Fusion. Either of these products are impressive and would solve a lot of technical issues that have been plaguing us for some time (among other things I'm responsible for developing installation scripts and generating releases.) But get this: even their downloadable demos require Internet access for activation, and so far as I can tell you can't even use them unless you have permanent Internet access (one of them supposedly has to download program code in order to run, each time you start it!) I was told to evaluate what was out there and recommend one, and I had approval to on-the-spot BUY whatever I came up with. The truth is that I cannot, in good conscience, recommend to my manager that we buy either one of these products. How could I? We're talking about something will become a key part of how we build software distributions, and if the software ever fails to run we (and in particular, I) would be thoroughly screwed. It's amazing how these companies think: they don't trust US to actually BUY their products so they implement ridiculous protection schemes, yet we are supposed to trust that they will always be there to give us permission to use that for which we've already paid! Hell, where I work our Internet connection (powered by SBC, what does that tell you) is a little flaky: I would get upset if I couldn't get my job done because my application couldn't do the ET thing. Just absolutely stupid, and they're losing business
Now look at Valve. $89.00 for their Gold version of Half Life 2. That's a lot of bread for a game. And I don't like the idea that I might someday be unable to play it because Valve isn't in business anymore, or just decides that they don't want me to for whatever reason. Yes, yes, I'm sure there will be a "no authentication" crack out shortly if it isn't already, but it still pisses me off. I bought it, leave me alone. If you want to charge me a fee for the use of your servers, that's fine, that's a value-added service. I personally believe Half Life 1's phenomenal success as an online game was due to the fact anyone could run a server, join a server, and that the master list was available for free.) If Valve wants a repeat of that success they'd best not be too greedy.
Re:you can buy it.. but you can't play it (Score:3, Insightful)
Re:you can buy it.. but you can't play it (Score:3, Funny)
Re:you can buy it.. but you can't play it (Score:5, Funny)
Does it say I bought Half-Life 2, but all I can do is wear this stinking T-Shirt! ?
Copy protection at its best! (Score:5, Insightful)
- People downloading a crack
- People returning the game
- People deciding not to play the copy protection game
All three look good to me, and should hopefully promote a more copy-protection free future. As far as blaming Vivendi... Did Vivendi put the authentication in there? No?! Hmmm...
Whose fault is this really, then?
Re:Copy protection at its best! (Score:5, Insightful)
No they did not "put" it there. But usually it is the publisher who pushes for the harder copy-protetion schemes.
Re:Copy protection at its best! (Score:5, Interesting)
With a brand name as popular as this, I am sure Valve was in a position to tell Vivendi "jump" if Vivendi said no to a copy protection free game.
Of course, now, they've signed a contract and, worse yet, the game is on the shelves. The damage is done. And another set of consumers are casualties of this odd war against them.
Apparently, you're not aware of all the litigation between Valve and Vivendi at this point. I wouldn't put it past Vivendi to postpone the release, just to screw Valve (Apparently, they've already threatened to push the release back until next year).
Missing Option (Score:5, Insightful)
They wait two days and then activate the game and enjoy playing it. What's the big deal honestly?
Re:Missing Option (Score:5, Insightful)
Go to store
Dunno about you, but I'd be pissed.
Actually, I *AM* pissed. (Score:5, Informative)
"The 19th???" you say? "But the game comes out on the 16th, right?" Yeah, but what person with a real job and family can actually play games on weekdays?! Gimme a break....
So, in a way, it IS a big deal. Granted, no one is going to die over this, but it is enough to piss me off to the point where I am considering making a complaint to Best Buy about selling the game before I can even play it. THAT is just not cool...
I already had the HL2 preload. Someone could have saved me around $30 or so by telling me that no matter what I did I wasn't going to get to play the game early.
Re:Actually, I *AM* pissed. (Score:3, Funny)
Re: Makes sense... (Score:4, Informative)
Maybe if every retailer was selling it early, they'd let Valve unlock it, but at the moment with only one retailer pulling in money for VU, it just doesn't appeal.
Re:Missing Option (Score:3, Insightful)
Well, they're inconviencing customers, and there's little reason to think this will thwart piracy or make the price of games go down. I can't imagine you'd be a huge fan of purchasing a highly anticipated product and having to wait to enjoy it for a less than good reason.
If I buy something (Score:5, Insightful)
If Vivendi doesn't want the game on the market, they need to take the appropriate steps to prevent it from going there. This crap of selling it but not letting you use it till later is just that: crap.
Why is it that people seem to think that creators of digital content should have some kind of unlimited rights to their works. If anything the constution allows a more limited set of rights than on physical property. There has been a long standing concept of Doctrine of First Sale. That means once you sell some IP, be it a book, CD, whatever, you lose control over the copy. Peopel can destrouy it, resell it, whatever, they just can't copy or derive works from the content.
Sorry but Vivendi is just wrong here. If they want to cut the games lose to retailers and allow sales, the damn game better work. Had I bought a copy, I'd be filing a lawsuit on Monday in small claims court (since software companies tell retailers not to take returns on opened merchandise).
Re:Copy protection at its best! (Score:5, Insightful)
It is the same old business model as music if you look at it. Valve came up with robust system for distributing a game to users, who could have had the game turned on two weeks or more ago, but there is a traditional publisher saying "No you cannot do that, you will steal our profit".
Re:Copy protection at its best! (Score:3, Insightful)
Re:Copy protection at its best! (Score:3, Informative)
If a game is SecuROM-protected, you have to use another approach, mainly using a different reading program [alcohol-soft.com] that supports DPM.
Really, handling physical media like CD/DVD is
What's the Problem? (Score:5, Insightful)
Re:What's the Problem? (Score:5, Insightful)
And neither was DiVX (not the codec, the early DVD competitor) when it sold its customers encrypted DVD discs that required the player to have online validation. DiVX Gold or Silver discs weren't conceptually rentals like most DiVX, but were meant to be purchased and unlocked for unlimited viewing.
Tried playing a Silvered disc lately? Every single DiVX disc became a coaster when the validation servers were shut down, even "unlocked" ones. Sure, refunds were given for "lifetime" purchased discs, but that's hardly the point--when I purchase a game or movie, I expect that a company won't be turning it on and off at the mercy of their whims. Sorry, but selling crippleware that requires online activation even for single-player is as shortsighted and wrong as--well, as DiVX and its crippling of everyone's movies.
Re:What's the Problem? (Score:5, Insightful)
Re:What's the Problem? (Score:3, Insightful)
Plenty of people play games 10 years old, and older. Look at the popularity of abandonware. Sure there'll probably be a crack, but some people would refer to be able to play the game they purchased legally.
Re:What's the Problem? (Score:5, Insightful)
Re:What's the Problem? (Score:3, Insightful)
> that Valve couldn't release a patch of some sort that didn't
> require activiation.
Tell that to the guy who picks up a Half-Life 2 CD in the bargain bin or secondhand, pops it in, and wonders why he can't play his game. Or the guy who bought it new right now and goes to reinstall it a couple years later but has no idea how to go about manually finding patches, downloading them, and updating a PC game--or even that PC games can be update
Re:What's the Problem? (Score:3, Insightful)
I disagree. I think it's very wrong. It might be legal. It might even be common industry practise. But it's definitely wrong.
This isn't activation for network play, or to access their servers. This is activation for the single-player version. What happens when Vivendi goes bankrupt? And they will go bankrupt because this is the gaming industry! Suddenly all of the g
Re:What's the Problem? (Score:3, Interesting)
I bought a phone sync kit for my T720 a while ago and it came with software that could synch with the palm desktop. The catch? The client for the palm desktop was installed from a update from the web (like windows update, except without the catalog).
Since then the company has morphed into something else and the update servers have been taken down. They also do not offer a product that syncs with the palm desktop.
That is a problem, and activation makes things even wors
Re:What's the Problem? (Score:4, Informative)
At which point, you either follow their rules, find a way around it, complain loudly, or take the damn game back for a refund. Couldn't be more simple.
Re:What's the Problem? (Score:3, Insightful)
Indeed... (Score:5, Insightful)
I really will laugh when someone cracks the authenticaion for single player play and releases the iso + crack before people who actually *bought* the game can play.
Valve really needs to find an alternative to Vivendi.
Re:Indeed... (Score:5, Informative)
The retail version of Half Life 2 is effectively a copy of the Steam cache of HL2 on discs. In order to play the game, you have to log in to the Steam authentication servers and activate it. This is being forced, as the game did not ship with the module containing the actual executable code(likely dubbed "half-life 2 client.gcf"), so the Steam authentication will allow buyers to acquire the last piece they need to play the game. Since the game didn't ship with this code however, no one can possibly crack the game ahead of time - the best they can do is work around the auth module and wait until the executable is released on November 16th.
The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.
Re:Indeed... (Score:3, Interesting)
Re:Indeed... (Score:3, Informative)
Yes, it's called a contract.
Re:Indeed... (Score:5, Informative)
I worked on a game called Savage, where we created our own publisher for it, and still contracted out to Tri Synergy to handle getting the boxes into stores. We had a lot of people who couldn't find the game at stores, precisely because we didn't have a bigger publisher who could convince the stores that they needed to have more than a couple copies at each store. Again, it's a chicken and egg thing. Almost regardless of the quality of your game, if you can convince the stores to buy LOTS of copies and put up big displays, you'll have big sales. If you remember on Savage, we did a deal to get into the beta if you pre-ordered the game. This wasn't some money-grubbing thing, it was because we were desperate to get the game into stores and we needed pre-orders to show them that some Indy developer had something worth selling.
Finally, my mom isn't going to go on Steam and buy Half Life 2 Silver for a family member as a Christmas gift. She's going to want a box to give. Holiday sales make up 60% of game sales for the year.
Valve stands to make some nice cash off their sales over Steam, but don't kid yourself and think they'll get even 10% of the total sales on there. They need a publisher more than you can imagine.
*obvious note: my statements are my own and do not reflect the views of either S2 Games or Activision
Re:Indeed... (Score:5, Insightful)
Yes, this sets a wonderful precedent. Once companies no longer wish to support a game they just shut down that channel and voila... you can't run it or activate a re-installed copy anymore. Pure genius. It eliminates the idea of abandonware completely.
Even single player requires Steam (Score:5, Insightful)
Even Microsoft, with WinXP's activation, has a do-it-yourself option via telephone.
It's disappointing that a content *delivery* system like Steam is instead being used as a content *regulation* and *denial* system.
Re:Even single player requires Steam (Score:5, Interesting)
Re:Even single player requires Steam (Score:3, Insightful)
Re:Even single player requires Steam (Score:5, Interesting)
Hmmm. You're talking about trying to use a destroyed item. He was discussing how to use a fully factory original condition item. The difference is important.
I fully expect a properly stored vehicle would work just fine in 30 years. I would be extremely pissed off if Nissan managed to stop all cars 30 years old from starting, whether properly stored or not.
Re:Even single player requires Steam (Score:3, Insightful)
I'm not a big fan of DRM on this level, for the reasons that in the (near) future my software might not be activated when the company goes broke. However comparing this situation to cars and carparts is like comparing apples to oranges. In 30 years from now Nissan will not stop your car from starting, but
Re:Even single player requires Steam (Score:5, Insightful)
I certainly don't want a foreign, network-aware agent with the ability to execute arbitrary code calling home and telling another entity info about my computer. At work, we call that "spyware", and I spend a goodly amount of my day cleaning it up.
Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things. The average WinXP user logs on with an administrative account; when running Steam in that context, the potential exists for massive abuses.
It is likely that Steam is being used to sniff credit card numbers and other personal stuff like that? No, of course it isn't. Still, I'd trust a game publishing company about as far as I can throw their corporate office. Vivendi certainly hasn't done anything to endear itself to me personally--I'd rather keep our relationship on the level of, "I'll write you a cheque and you give me your game". Anything beyond that--like, "I'll write you a cheque and you give me your game and then your game will call home and you can decide when and where I get to play it" is wrong.
Crap like this is why the first thing I do after buying a game is download the crack. There's already a crack to make Steam unnecessary for playing CS:S--I'll be snagging a similar crack for HL2 as soon as one shows up.
Re:Even single player requires Steam (Score:3, Informative)
That was a voluntary survey; Valve asked permission before gathering the info. You didn't have to participate if you didn't want to.
Re:Even single player requires Steam (Score:5, Insightful)
You trust the cracks that you donload from unknown sources more than you trust Steam?
I don't trust either.
Re:Even single player requires Steam (Score:3, Interesting)
Re:Even single player requires Steam (Score:5, Informative)
For that I use the free tool ISOBuster [isobuster.com] to create an ISO, and then use DAEMON Tools [daemon-tools.cc] (also free) to mount it as a "virtual CD" (which looks just like a CD, but it's really the ISO on my hard drive).
Then I can do the minimal install, because the additional content it reads from the "CD", it's actually getting from the hard drive! ;-)
So your laptop batteries will last much longer, since it doesn't have to spin both the hard drive and the CD-ROM; and your game will take up almost the same amount of space on your hard drive (possibly less, if the content on the CD is compressed).
News Link from Valve (Score:5, Informative)
http://www.steampowered.com/index.php?area=news
Crack fun. (Score:3, Funny)
Valve and Vivendi (Score:5, Insightful)
My first reaction was "wow, what a bunch of jerks Vivendi U are for keeping this game out of play any longer. I said to myself: 'I'll never spend any money on them (after HL2, of course) again.' But if I were in their shoes, i might feel differently.
What I mean is, if I had a deal with Valve that I would produce and distribute hard copies of HL2, then i would not want to be shafted at the last minute. Vivendi invested a lot of money in the raw materials to produce the copies of HL2 that are being sold. I'm sure it was a shock to them (it was to me, but i hated it for other reasons, i'm sure) when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do. If that was going to be the deal, Valve should have said so up front. perhaps old habits die hard for ex-MS employees.
In any case, VU would have probably been glad to stop all the legal nonsense and allow Valve to unlock much earlier if they had agreed to share a fair portion from steam purchases (since they're not discounted, apparently) with VU. of course that won't happen. in this case, VU would be shooting themselves in the foot to let any more early releases occur, because what gets sold early is going to be their main profit before the massive remainder of hard copies go to the bargin bin.
i'm just as disappointed as the next guy that I can't play until monday, and that i still have to use steam, for that matter (although that's improved a lot), but VU is just looking out for their best interests and that of their employees.
i'll start feeling warm and fuzzy w/ valve again whenever they hire icculus-the-person to do a port. :)
Re:Valve and Vivendi (Score:5, Informative)
HL1 was funded out of the founders own savings and HL2 was funded entirely of HL1's profits.
VU has only one task and that is to release the game on Valves terms, they don't own anything or anypart of HL except the rights to publish and release it in stores.
Valve started to get screwed when the old management team from Sierra left and Sierra became VU, they were selling HL licenses to Cyber-Cafe's without cutting Valve in on the action(which is still under legal dispute) and Valve demanded a contract re-negotiation(which they got).
Thats why Valve are pushing the Steam platform, they want out from dealing with Publishers and Steam is the most direct way to do it.
By using the most anticipated PC Game outside of Doom 3 to promote Steam they have an excellent chance to show other developers that they don't need a publisher to take a cut from their game to sell it to the public.
Re:Valve and Vivendi (Score:5, Insightful)
This is analagous to musicians telling the RIAA to get lost and releasing their music over the internet instead. I can't for a second see how this could be considered a "dirtbag thing to do".
What I mean is, if I had a deal with Valve that I would produce and distribute hard copies of HL2, then i would not want to be shafted at the last minute. Vivendi invested a lot of money in the raw materials to produce the copies of HL2 that are being sold.
Oh please, producing the copies to sell is a trivial cost. Who put the money in to the development of HL2 for 4 years? Valve did.. Gabe Newell personally put his money into it.. and Vivendi knew about Steam in enough time to launch a lawsuit about it 2 years ago. It can hardly be considered "shafted at the last minute".
Personally, I hope we see more of this sort of thing; Game studios telling publishers where to go and finding their own distribution methods. As I said before, it's the same as musicians releasing music over the net - the publisher model is outdated and while I'm not naive enough to think it will die any time soon, I think it will need to adapt to survive.
Re:Valve and Vivendi (Score:4, Informative)
This round of lawsuits started several years ago; contractual disputes between Vivendi and Valve go back as far as the commercial release of Counter-Strike.
Gabe Newell did NOT finance Half Life 2 out of his own pocket. Valve took quite a bit of Vivendi's money in exchange for distribution rights.
Retail distribution costs are VERY HIGH; manufacturing, distribution, advertisement, retail promotion, shelf-space agreements, and other overhead add up to a significant portion of a game's budget. Stamping out CDs is cheap; getting them into the public eye (and the public's hands) is an entirely different story.
Valve negotiated their contract with Vivendi while downplaying the usage of Steam as a retail channel. They represented the sales environment as being primarily driven by retail and mail-order. Yet while they were performing these negotiations, they were secretly working on plans to aggressively push Steam and cut down Vivendi's retail distribution. This kind of two-faced policy is definately a "dirtbag thing to do".
It is also a potential source of liability in court. I don't know what the precise contract states, and I don't know who is technically in the right and who is in the wrong. But I do know that neither Valve nor Vivendi is going to come out smelling like roses, because both sides have been extremely shady about their dealings with each other.
Re:Valve and Vivendi (Score:3, Insightful)
Good analogy, since production of albums and games is sort of similar, in the way they're funded at least. A lot of times the publisher fronts the
not their choice (Score:3, Informative)
Distributers (Score:4, Interesting)
Re:Distributers (Score:3, Insightful)
Two big reasons (Score:3, Informative)
2) The distribution bussiness, like most things, it's all above board. You'll find if you are a nobody in the bussiness you just can't get big chains to sell y
Re: Distributers (Publishers you mean?) (Score:3, Informative)
Audio (Score:4, Funny)
it *is* Valve's fault (Score:3, Insightful)
Valve built some kind of retarded copy-protection scheme into Half-Life 2. Now people who have bought the game cannot play it. They are blaming this on Vivendi.
Amazing. Just amazing.
Re:it *is* Valve's fault (Score:5, Insightful)
no limit on number of computers you can install, no need for CD in drive. in fact, no need for CDs at all - if you were away from home and on a computer with a decent internet connection, you could log into your account and play it there.
so it's good because whereas all other copy protections are just about making things shit, this one actually has some benefits for the legitimate user.
the only problem with it is that Vivendi are a bunch of twats (like all distributers are) and will piss of customers and sue their clients before accepting the fact they don't deserve profits from a game they didn't make sold via a method they weren't involved with.
Re:it *is* Valve's fault (Score:3, Insightful)
Valve keeps screwing up time and time again and they want to be viewed as victims?
I remember them lying and misleading about the september 30th release date which they knew would be impossible since at least july of that year.
I remember them extorting licenses from cybercafes who BOUGHT LEGIT copies of CS and who made the game popular in the first place.
I remember them requiring people who wanted to play on a LAN to have each steam client connect to the internet.
And now, they requir
Re:it *is* Valve's fault (Score:5, Insightful)
Valve built a very clever content distribution and protection scheme into HL2 that will activate on Nov 16th. Everyone buying online with Steam knows this and has accepted it.
Stores decide to jump the gun and sell early. They know the street date is on Tuesday, but they release anyway because "everyone else is doing it". Customers get home and find that they can't activate and start whining up a storm. This wouldn't have happened if stores stuck to the dates they were told.
Vivendi is pleased.
They know Valve can't release the game early or break the contract, but stores CAN release the game early and they know that the stupider section of the population is going to be mad at Valve and be all bent out of shape about how their "RIGHTS" are being violated, and how unfair it is that they might actually have to wait until the real "street date" in order to play.
Vivendi WANTS this uneducated reaction because they DON'T want people to accept Steam.
They want people complaining about "some kind of retarded copy-protection scheme" to try and frighten people away from online distribution that will cut them out of the equation. Just like the RIAA and MPAA don't want people buying media online but make a few lame attempts to do something (ie: new napster) to pretend they're not the bad guys.
Stores also don't like the idea of Steam. They like selling products to their customers, retail markups, etc. If more game designers sell direct to customers in the future, that's less money in the bank for them.
So get a clue folks... get a clue.
N.
ObLateNiteGrammarCheck (Score:4, Insightful)
Eh? That makes my brain hurt. What did they say "in no uncertain terms?"
The image of them standing around and yelling "are the delays in opening the game to the customers their fault" is funny, though.
I'm guessing this meant to say "Voodoo Extreme has news from Steam that says, in no uncertain terms, that the delays are not Steam's fault."
Note: my comment has no useful content. I'm just tired and cranky.
Angry about this? (Score:5, Informative)
Hey - Vivendi! (Score:5, Insightful)
I was going to buy the hard copy of Half Life 2 - however I just fired up steam. I don't care if it takes longer (which it probably won't) to get to play it. I am not giving you my money.
Especially after reading This article about Valve and Half Life 2 [gamespot.com]. I now sympathize with Gabe and the delays the game had. I don't really fault him - people make mistakes.
Granted I understand Vivendi's side - but if a publisher only gets $7.00 from a retail game, you start to remind me of the RIAA Vivendi... Download here I come.
To quote George Broussard:
Fuck you.
Re:Hey - Vivendi! (Score:5, Insightful)
Valve got my $90 for the "Gold" edition of HL2. And Vevendi will get nothing from me.
I was basicly sold on the idea of Steam when my prchased in 1998 HL1 CD was scratched and wouldn't install any more. The next week, Steam went live. I entered my old key and in minutes was able to play HL1 again. It even let me download games I had never purchased (such as CS, which I still have no interest in playing).
I'm a believer.
Delay not Valve's Fault? (Score:3, Insightful)
Re:Delay not Valve's Fault? (Score:3, Insightful)
Well, that was good for a laugh, anyways. I don't know if you realize how well you perfectly summed up the utter and complete absurdity of using activation to prevent piracy. In sum, your post and the last line in particular basically just said, "Activation is fair and good, as long as they rem
Does the EULA allow this? (Score:3, Interesting)
The "release date" issue is strictly between the retailer and the manufacturer, who have a contractual relationship. The end user isn't a party to any "release date" restrictions and isn't bound by them.
Live by the EULA, die by the EULA.
Escrow? (Score:3, Insightful)
Regardless of that, the question about what happens if Valve go tits-up is a very good one and actually should apply to any vendor selling protected software. The fact it's $40 instead of $400,000 is irrelevant - there are 400,000 customers potentially losing what they've bought. Unless, that is, the EULA says different.... Has anyone out there with a box actually ready the EULA?
When I worked for a vendor (UK based), we always had to lodge the source code with the NCC (kind of governmental computing standards org) who held it in case we went TU. If we did, the authenticated purchasers had access to the code. Pretty fair solution all round.
Seems like this is something consumer groups and EFF could pick up.
Mike Bakke (not anon but too lazy to reg)
Vivendi building up a lot of hate... (Score:3, Interesting)
HL2 boxes unplayable
segregrated World of Warcraft servers because they cannot handle a world release. Importing is being made impossible so that English speakers in the EU will have to wait for the French/German translation to be ready... Unless they go and play EQ2 of course...
I sincerely hope that Vivendi goes under in the near future.
And now a question of ethics... (Score:3, Interesting)
Putting aside the CD key problem for a moment, this seriously begs the question,
`Why shouldn't we, as consumers, pirate the games and send money orders of the retail purchase price directly to the game creators?'
Seriously, does anyone know how much money Vivendi Universal get per unit as the of HL2 publishers (in percentages)?
I would really like to play HL2. I've been waiting very patiently for it since seeing some demonstration movies, and now it's available, I'd like to purchase it, but I have a real problem with Vivendi Universal.
I wonder what the response (official and unofficial) from Valve would be if I emailed them and asked,
`Would you mind if I downloaded illegal copies of your games and sent you guys money orders for the retail purchase price?'
VU? FU!
Retail + No Internet Connection? (Score:3, Insightful)
When do they get to play HL2? CAN they at all?
A different look at the situation ... (Score:3, Insightful)
- HL2 is easily the biggest release this year. Here we are 2 days before the release date, and there is no leak. As of yet no cracked versions floating around on suprnova, even though you can pre-load it & the SDK is out. That is unheard of! What was the last game to come out that didn't leak onto torrent sites way before the official release date? Far Cry? nope. Doom 3? nope. Total War? nope. You can even go get a legit copy from shops (in the US I read anyway) and you STILL cannot play before the release date that has been set. That is a success on all fronts. The fact that you've been allowed to purcahse a copy is purely the fault of the shop - the date is the 16th and has been for a while now.
- You don't have to constantly authenticate with steam to play. Once per install is whats needed. Obviously if you don't have a net connection that sucks, or if you're stuck behind a firewall or NAT'ed somehow so steam won't work. Sorry but that's just the way it is. What about people with old machines? They can't play. What about people with very old gFX cards? They can't play. What about linux users? They currently can't play. Non-net users aren't the only ones unable to enjoy it, but the majority of people will be okay. And about the installing in 20 years time question - yeah that may be an issue, but really how many games do you play from 20 years ago?
Re:Don't buy HL2: John's a Menace (Score:4, Interesting)
Re:Don't buy HL2: John's a Menace (Score:3, Funny)
Yeah, too bad all they've managed to do is crash a rocket. Who here wishes Carmack would stop trying to bloody build rockets and code some more violent games?
*raises hand*
Re:The anti-play measures lasted a few days.... (Score:4, Informative)
Re:The anti-play measures lasted a few days.... (Score:3, Insightful)
Which, for valve, will be a victory. First time in a few major game releases will the paying owners get to play before the people with leaks.
Also, for the CD's AND for those who will buy HL2 with STEAM this is true (HL2 still says 60% preloaded), despite the fact that those gcf files are encrypted valve would really like to pull a clean release off, t