Metroid Prime 2: Echoes Launches 277
The sequel to Metroid Prime, Metroid Prime 2: Echoes has been released to consumers. Details on the sequel can be found via a Gamespy hands on look or a Gamespot review. A snip from the review: "If you've played Metroid Prime, you've essentially played Metroid Prime 2. Retro hasn't mucked with the original, winning formula, so veterans of the first game will feel quite at home resuming their position behind Samus' computer-enhanced visor."
JUSTIN BAILEY (Score:5, Funny)
Re:JUSTIN BAILEY (Score:5, Informative)
Re:JUSTIN BAILEY (Score:5, Funny)
Re:JUSTIN BAILEY (Score:5, Informative)
There is one password that is hard-coded into the game, and this can be verified with a string dump[1] of the ROM. The password is "NARPASSWORD" (speculation is that this stands for North American Release Password). Enter this while leaving the remaining characters blank (or equivalently filling them with 0s[2]) to get what I assume is some kind of debugging mode. There are a few notable things about it: 1) Samus is invincible, and has infinite missiles. 2) Samus has both the Wave Beam and the Ice Beam equipped, which results in a beam that behaves just like the Ice Beam, but the projectile appears to be a blue Wave Beam projectile. 3) Destroying metroids has a tendancy to freeze the game.
Footnotes:
[1] The strings are not ASCII. IIRC, the character set is laid out exactly as it is on the password screen, so the value 0 corresponds to the character '0', etc. Obviously, strings are not 0-terminated.
[2] Unfilled spaces on the password screen are equivalent to 0s. The space character that you can enter is something different. In the case of the NARPASSWORD password, only so many of the characters are actually significant, so the last 8 or so characters can be anything. I've forgotten exactly how many are ignored.
Re:JUSTIN BAILEY (Score:4, Insightful)
Sadly most people never realize the code is actually "Just in bailey." And with a little bit of knowledge of the British culture, you find out "bailey" means "bikini."
Re:JUSTIN BAILEY (Score:2)
Re:Its not a name (Score:3, Interesting)
u s - t h e B 0 M B 1 1
That works too
No, seriously. Just make sure the 0 in bomb is a zero, not an O.
So, does anyone know where the name justin bailey came from? Ive heard things from "its someone to nintendo" all the way to "Just In Bailey" and a bailey is a bathingsuit (is it?)
Re:Its not a name (Score:3, Informative)
Yeah, I already explained this above [slashdot.org].
The password itself "fits" exactly into the Metroid password system -- it's not recognized and treated differently in any way. Unless they specifically engineered the password system around this password (while at the same time taking the easy approach by hard-coding the NARPASSWORD password), it's completely spurious.
Re:Its not a name (Score:2)
or maybe it just has the right checksum to work as a password...
Things that make you go "uhh....."
ACTION REPLAY, DON'T LET US DOWN NOW! (Score:2)
BUT I CAN DREAM
WTF? (Score:5, Insightful)
Why is it in every review they make the point to emphasize "this is not full of revolutionary new gameplay"? If I get a Metroid game, I don't want revolutionary new gameplay: I want Metroid. Metroid Prime was good despite the new 3D stuff, because it was still essentially Metroid.
What we should be asking is "is this game a new Metroid game with good story, level design, secrets, etc.", and it sounds like it is. After all, the first thing we asked about MP1 was not "does this have revolutionary new gameplay", rather "is this still the Metroid we love?"
Anyhow, point made. I hope this one has more secrets and stuff than the last. Sounds like it does, but that's one of the few things I thought the original (Prime) lacked.
Re:WTF? (Score:3, Interesting)
Because the game media (and therefore the entire entertainment media) is only impressed with companies that spend enormous amounts of money on "new, unproven technologies," therefore they must remind everyone that every other project is "not different enough."
Without such confusion, they wouldn't be able to write articles like "Polar Express is an awful movie and oh yeah, someone wasted umpty billi
Re:WTF? (Score:2)
Re:WTF? (Score:2, Interesting)
Thankfully, I had already played Soul Calibur 2 and I knew how fantastic a game it was. This game magazine mentality results in stupid reviews. For now, the only people I trust on
Re:WTF? (Score:3, Insightful)
Because they have to write something in order to justify their paychecks. Things that are different are easier to write about because you can point out how it's different. "It's still good" doesn't fill up a page.
"the first game," eh? (Score:5, Informative)
Ah, indeed. (Score:2, Insightful)
awesome (Score:3, Insightful)
Re:awesome (Score:4, Insightful)
I love Metroid Prime's control scheme. Sure, you have to use target-lock to be able to strafe around, but how often do you want to strafe when you're not fighting something? Never once in all the times I've beaten the game have I ever felt like I was being limited by the controls. The only minor complaint is that the turning speed could be faster, but then again, you
I'm glad that they haven't changed the control scheme for the sequel. Maybe a dual-analog option could have been added to satisfy the hardcore FPS fans, but I prefer the controls the way they are right now.
Re:awesome (Score:3, Informative)
Personally, I thought that the jumping was particularly well-done on Metroid Prime even without looking down. But if you tilt your view forward just a bit, it's almost impossible to miss a jump.
Hold down R for free-look mode, find a view you like, hold down L to lock the camera view, and release R to move around again.
Re:awesome (Score:2)
Most players I've talked to, and most of the reviews for the original Metroid Prime, say that the jumping is better handled in Metroid Prime than just about any other FPS or third-person game they've ever played. The movement is smooth, the camera angle feels natural, and you don't have to be split-second precise to make the jumps.
If you want my opinion, I think
Re:awesome (Score:2)
Re:awesome (Score:3, Interesting)
Maybe i'm just different than everyone else, but i'm about 75% and 13 hours into the game, and I have not yet run into a single situation where I had to look down to make a jump sucessfully.
People justify Prime's cont
Re:awesome (Score:2)
Prime's design is totally based around the visor system. Several fights require that you switch within a split-second in order to battle effectively. Try doing all of that with two thumbs and two forefingers with a dual-analog configuration. You can't do it.
Notice that none of Metroid's battles require mouse/keyboard meneuvers
Re:awesome (Score:2)
It's only "horrendous" if you come to it after playing nothing but FPSs all your life. The control scheme is all but identical to what's used in adventure games like Zelda (Z-/L-targeting, right controller used to manipulate items, etc.).
welly well well (Score:3, Insightful)
they honestly do not point out ONE flaw worthy of crippling this game a whopping 0.9 from the sheer perfection it is. Show me a more beautiful game, and i will weep.
Re:welly well well (Score:2)
all sequels.. (Score:3, Insightful)
All ive seen in the last couple of months is sequels:
Half-life 2, Halo 2, GTA:SA, Everquest 2 etc...
Re:all sequels.. (Score:5, Insightful)
Who cares? Really. Why does it matter, that we have franchises? Why is it important (and here's my caveat) as long as we innovate and improve within them.
The Mario games are an uber-franchise, Mario 64 was both evolutionary and revolutionary. Metroid Prime is part of the Metroid franchise. Are you going to tell me that it didn't innovate within that?
Half-Life 2, happens to be the sequel to Half-Life. That's a problem?
Here's something - franchises allow innovation with minimal risk for the developer. They can almost certainly know they'll make money, because they've got a huge whack of good will, and brand recognition. They've got carte blanche to experiment within the framework, with minimal risk, which is more of an incentive to take that step. I'd call that a Good Thing.
Re:all sequels.. (Score:2)
Re:all sequels.. (Score:4, Insightful)
This argument keeps coming up again and again here and elsewhere on the internets.
There's always this unspoken implication that sequels are inherently bad. I would guess that the reason is that if all the big games are sequels, and all franchises eventually get boring and old and no one buys them anymore, then therefore the industry is in trouble because all the games are sequels and nothing will replace them when they die out. Or, the other reason is this argument keeps coming up is that the proponents of it are incredibly jaded, incredibly nostalgic for their lost youth spent playing more primitive games, or just don't have the same tastes as the majority of the gaming public so therefore anything new is not automatically good, but at least has a greater chance of appealing to their tastes than a tried-and-true formula that they know they'll dislike.
The other thing I hate about this "too many sequels" whining is that there are a lot of original games out there. Granted a lot of them were made on small budgets and don't get a lot of press (and are complete crap)- so what the critics are saying is that they'd like more game companies to make huge investments in experimental games, and that the press should devote more time to it accordingly, but without presenting a business case for why this is superior to making games that consumers unquestionably desire. My suggestion- if you like innovative and original games, go out and spend money on them. Talk them up on websites. Etc. And just ignore all the press the sequels are getting.
In movies there's this whole self-sustaining world called 'independent film' (someone needs to create that for games)- it wasn't created by critics, it was created by film-makers and supported by small but devoted audiences.
Behind Samus... (Score:5, Funny)
I'm sorry, but that just puts all sorts of naughty ideas into my head!
Re:Behind Samus... (Score:2)
I've seen those pictures here [suicidegirls.com].
Re:Behind Samus... (Score:2)
You DO realize that many people here on Slashdot think that Samus is a male character, don't you?
Re:Behind Samus... (Score:2)
Pinky, are you thinking what I'm thinking?
Re:Behind Samus... (Score:2)
Re:Behind Samus... (Score:3, Funny)
What happened..... (Score:5, Interesting)
I look at all the people, including me, who would like a side scroller with outstanding graphics - which could be done quite easily, and I don't see it happening.
Did companies either...
a - decided that side scrollers aren't popular enough, or
b - decided that its easier to basically copy the computer industries years of work?
Sorry for the ran, but i'd just like to see a super graphical mario brothers, or better yet, Metroid. The real metroid - the first one. After they turned it into 3d blasphemy they should have renamed it.
Re:What happened..... (Score:2)
Get a gamecube. Paper Mario is a side scroller, Viewtiful Joe 1 and 2 are side scrollers.
Re:What happened..... (Score:2)
A lot of them went to the Gameboy Advance... including a remake of the original Metroid, and a new, stellar Metroid Advance. I guess though with the Nintendo DS, they're going to start recycling all the N64 3D games, so that legacy is pretty much over.
Check out Viewtiful Joe for the Gamecube though - a great reinvention of a sidescrolling game for the modern gameplay ear.
Re:What happened..... (Score:3, Informative)
Did I miss a Metroid game somewhere? Are you referring to Metroid Fusion (a "new" Metroid game in that it's not a remake like Metroid: Zero Mission, but it's not "new" as it was released a few years back)? Some would say that Metroid Fusion was a departure from the normal Metroid formula. The addition of the ship computer giving you missions added a sense of urgency and linearity to the game that other Metroids didn't have. Because of that, you were often limited on
Re:What happened..... (Score:2)
Re:What happened..... (Score:2)
Re:What happened..... (Score:3, Insightful)
Paper Mario looks fun.
Alien Hominid will rule.
Re:What happened..... (Score:2)
I *loved* the original metroid series. So when I saw Metroid Prime on the gamecube, I had to have it. While its a pretty nifty game, and still has a lot of the elements of the originals, I felt the controls were cumbersome and distracting. The field of view is horribly narrow, forcing me to spend most of my time running a bit, scanning, running a bit, scanning..
It might work better if I had a mouse for rapid movements, but it doesn't work well with the standard controller.
Re:What happened..... (Score:2)
Or it could be that they hadn't thought of it, hadn't been able to work out the programming/physics of it, etc... Since she can also hang with a powerup in Zero Mission, which is a remake of the original Metroid (and rather well done, I might add) in which she does have the suit.
Re:What happened..... (Score:2)
You mean like Metroid Fusion [nintendo.com] or Metroid Zero Mission [nintendo.com]?
Given, the graphics aren't necessarliy "outstanding" but the engine is an enhanced SNES port. Zero mission is basically the original metroid, extended, with SNES graphics.
Re:What happened..... (Score:2)
Re:What happened..... (Score:2)
Re:What happened..... (Score:2)
Re:What happened..... (Score:2)
You mean games like Viewtiful Joe [capcom.com]? They're still around. Plus there's a ton more 2D games on Gameboy if that's your interest. They also happen to have outstanding graphics, witness Castlevania Aria of Sorrow.
There's also many genres of games besides platformers and action games that are not affected by 3D: sports, racing, puzzles, RPG. Yes, I miss games emphasizing detailed enviornments and music rather than the novelty of navigating a 3D world with a 2D device,
Re:What happened..... (Score:2)
The reason why they aren't doing any 3d games is probally because they simply sell less, or well, if marketing department thinks they
Re:What happened..... (Score:2)
R-Type Final [gamespot.com] is an amazingly good (and faithful to the original) side-scroller for the Playstation 2. It combines the 3D engine with the side-scrolling genre to produce some amazing effects.
Also note in the gamespot review for Metroid Prime 2 that there are certain side-scrolling elements in it as well. The example they gave is a boss that you fight in ball-mode from a fixed, 2D perspective.
That strikes me as a cool hack. I don't see why games should pin themselve
Re:What happened..... (Score:3, Interesting)
Metroid Prime is probably overall favorite console game to date. I guess it might be "blasphemy" t
You need a Gameboy Advance (Score:2)
Re:What happened..... (Score:2)
I don't know about you, but when I was getting thrilled about 2D stuff back then, I was also thrilled that Santa Claus would be bringing them to me. People get older, things change, perspectives change. How good are those older 2D games without the advantage of nostalgia?
"Then they go and ruin it by adding all sorts of crazy new stuff that just muck with the original formula."
Network Transmission for the GCN oozes
SCREW ATTACK! (Score:4, Informative)
SCREW ATTACK!
YES YES YES!
It has made it's way into Metroid Prime 2!!!
I loved the first one, and literally went without sleep for days playing it, even replaying it on hard!
My only real complaint was the lack of Screw Attack! And it's in there now!!!!!
Re:SCREW ATTACK! (Score:2)
While the screw attack does, indeed, r0x0r your b0x0rz, it is, at it's core, a "flip" move (thus the name).
I REALLY hope I don't have to land jumps while flipping in First-Person mode...
Re:SCREW ATTACK! (Score:3, Funny)
Apparently, a good game. Hopefully, a good naughty game.
Metroid Hentai... You know you want to play it..
My 2 Cents (Score:4, Insightful)
It's the same when playing something like Half-Life 2; while I agree the game is big, and has a lot of hype behind it, it's still a continuation of the gameplay in the original game. The difference between Metroid Prime and Half Life, is that one had a longer development time than the other, so you're going to see more changes on the technical level.
I guess it doesn't matter what the reason is why you like or don't like the game, it's how much fun you have with it, and how much you're willing to invest in future releases. The people who like the series will most likely buy the game. Those that don't, obviously won't. I really can't see why people have to complain about something they're not going to play or bother with.
Sequence breaking? (Score:5, Interesting)
Prime contained a lot of ways to do things out of order to the point where it was possible to finish the game in a little over an hour (impressive given the fact that it's designed to be done in 7-15 or so). But then someone between them and the Nintendo higher-ups (I'd like to think it was Nintendo) ordered as many of these to be removed as possible in later (PAL, Japanese, NA Player's Choice) versions- for example, in the original it was possible to get to the Plasma beam room without the Spider Ball or the Grappling beam, but in the Player's Choice version there was a lock placed on the door to the room that went away when you got the grappling beam. I'm surprised you didn't get a picture of a middle finger when you scanned the thing.
Hopefully over time people will discover as many ways to sequence-break Prime 2 as they did Prime 1. At the very least it won't be as bad as Fusion in this regard.
My hopes for MP2E (Score:2, Interesting)
dear god (Score:2)
If you think the mazes in the original Metroid films were convoluted and long, you've seen nothing yet. The Metroid Prime 2 game needs a better map system so it's not frustrating and maze-like.
Re:dear god (Score:4, Funny)
Methinks they played the game so ferociously because they couldn't find their way out of the room with the TV, and nobody checked on them for 3 weeks.
Memories... (Score:3, Funny)
Re:Nintendo (Score:5, Insightful)
Making a game like this for free is just not feasible. Games are often far too complex and involve too much maintenance and work to be free. It also takes a lot more than just programmers to put together a good game by today's standards. There are some free games out there that are very good such as (ie. America's Army, Nethack, Wolfenstein Enemy Territory) however it is just not possible to expect all games to be free software.
Free games? (Score:2)
Re:Nintendo (Score:3, Insightful)
Re:Nintendo (Score:3, Insightful)
Re:Nintendo (Score:2)
Nintendo isn't a monopoly of much anymore. Handheld consoles, maybe, but that's not much of a monopoly... more like an aspect of a market. Plus, they're about to get some long-overdue competition [ign.com] there, too. Which brings me to your second point:
Criminy yes. Nintendo fanboys (as opposed to most of us mere loyal fans) will probably mod me down just for linking to "that other console", not
Re:Well (Score:5, Insightful)
The philosophy behind this is really "If it isn't broken, don't fix it." The original MP engine worked wonderfully. It is visually impressive, even now, a few years later. Just add a few minor enhancements, and leave it. Concentrate most development on the multiplayer execution and the heart of every Metroid game - the story.
Re:Well (Score:3, Interesting)
How about "if it isn't broken, make a sequel?"
Re:Well (Score:2)
Re:Well (Score:3, Insightful)
Based on this, one could surmise you would have told Tolkien to stop writing after the Hobbit came out, because that was a darn good story, and he would just ruin it by writing anything else? There's nothing inherently wrong with a sequel if it is well done and enjoyable. While crappy sequels tarnish a reputation; I fail to see how quality, crafted sequels do anything but provide enjoyment (and strengthen a franchise).
Re:Well (Score:3, Informative)
What Metroid games have you played? I am a fan of the series, but I admit that the storyline is often window dressing.
It's not bad, and it's not as sparse or empty as Doom 3, but it's still just a framework around which the game is made. It's not like it's Deus Ex.
Yes, Metroid Prime offered an immersive atmosphere where you could get bits and pieces of information about the history of the ga
Re:Well (Score:5, Informative)
Metroid is about the story, mainly.
My memory doesn't always serve me well, but Metroid Prime is the first Metroid game where I could sense anything like an appreciable storyline. What strike me as the Metroid series' most representative qualities would be its atmosphere of alienness and the frequently exhilarating feeling of exploration and discovery. The subdued soundtrack and near lack of verbal cues in the original Metroid lent the game a kind of elegance and abstraction that perfectly fit its alien setting. I think later games like Metroid Fusion, while still great fun, lost a little by grafting more overt storytelling elements onto the game. (As I mentioned, though, maybe my memory's not so good and I'm just idealizing the best parts of the earlier games.)
More generally (and this is not addressed to the parent post), I'm not sure why some gamers insist on the primacy of storytelling in games. In some cases, like the old Infocom games or brilliant RPGs like Planescape: Torment, a plot is indispensable, but there are games like Doom or Defender, in which the story is understood to be completely irrelevant. And then you have games like Go or Checkers, for which a story would be meaningless.
Re:Well (Score:2)
Taking a step back and using common sense, sequels are generally meant to give you more of the same. Sometimes they come with enhancements, but generally the core gameplay is still there, the core feel is still there.
So then it can be deduced that hmmmm, if you want innovative and brand new gaming experiences, hmmmm, perhaps you sho
Re:Well (Score:5, Insightful)
Whatever they're doing with this one game, it doesn't seem like this one dev house is going with the depressing flow of the rest of the industry in general. So with all they've done, shouldn't Retro get the license to create a game just to make people happy and make some money once in a while?
Meanwhile, I for one am glad they did what they did with MP2. The original MP just felt too unrefined, and the setting was too familiar (Oh gee.. I'm fighting Ridley... again...) for me to really get anything out of it. I rented it once and couldn't be bothered to go back to it, it just wasn't worth it too me. But I'm really looking forward to MP2 because from what I heard they were able to take the formula they experimented with in MP1, refine it to perfection, and put it in a much more interesting setting. This, I want to play.
Re:Well (Score:3, Informative)
Lack of Innovation (Score:2)
On the one hand, I want it to feel something like the Metroid experience I've had over several games in the past. I want to explore and gun down ugly creatures and have tough-as-nails boss fights and find enough upgrades to become a complete badass by the end of the game. But if I want it to feel all new at the same time, I'm fooling myself.
Of all the Metroid titles over the years, I've been least exci
Re:Haven't Played Yet (Score:5, Informative)
This new GC game also has multiplayer, though I think limited to 4 players on a single TV instead of the DS short-range wireless connection. The upside of the GC one is that only one system is needed, whereas you have to know others with a DS to play that one multiplayer.
And the DS one is not out yet. There's a demo of it that comes with the DS, which will be released on Nov 21, which seems to be a Sunday for some reason.
Re:Haven't Played Yet (Score:3, Informative)
Re:Haven't Played Yet (Score:3, Interesting)
Everything I have read about this says the DS is capable of allowing multiple people to play with a single game card but it's up to the developer as to whether or not they want to allow it. So I'd wait before I get too excited about this aspect.
Re:Haven't Played Yet (Score:2)
Re:Haven't Played Yet (Score:2)
Hunters, though... it's an FPS. I can understand getting rid of (an analog of) L-targeting and the HUD radar for multipla
Re:Is this Metroid meets Ikaruga? (Score:2)
Do you think that the Metroid series just sprung into being a few years ago??
I hope you just forgot to put "Prime" in there.
Geez.
Re:Is this Metroid meets Ikaruga? (Score:2)
In any case, I doubt there will be much high-score sets-of-three chaining going on with Echoes, but I'll bet the speed-runners of the world are licking their chops
Re:Not Worthy of a Sequel, Really (Score:2)
Re:Not Worthy of a Sequel, Really (Score:3, Informative)
However, Metroid Prime is probably the best expression of its game type so far. Complex world, totall genius power ups, coolest boss monst
Re:Not Worthy of a Sequel, Really (Score:2)
See, here's your problem: there are no "levels" to a Metroid game, really. Since the beginning of the series, Metroid games spral out in all directions with little linear progression beyond what your arsenal and skill can get you to, and there's often a bit of back-tracking involved (go down to Norfair, get the High-Jump Boots, go back up to Brinstar, get the Varia, go back down to Norfair...)
Now, either you were waiting for a "Loading: Please Wait" scr
Re:HOT NEWS (Score:3, Informative)
AFAIK, it's part of the Player's Choice lineup now, which means even a new copy should only be $19.99+tax at most. No reason to get it used, really, unless it's only $5 or something.
Re:Oh grrreat (Score:5, Insightful)
I thought Metroid Prime did a wonderful job of translating everything I loved about the original game into 3D. Even my initial reservations about the first-person format were dispelled. I'm no fan of FPS games, but then MP isn't really a FPS. Indeed, I basically bought the GC for Metroid Prime, and found it well worth the cost. And for 2D purists, Nintendo is still turning out Metroid titles for GameBoy.
Re:Oh grrreat (Score:2)
Re:After reading some of these posts (Score:4, Informative)
-This is not an incremental upgrade. They redid the entire world, reusing only the engine.
-They do not release Mario 2000, 2001, 2002, 2003, 2004, etc. There are a lot of sequels, yes, but not every year, and each is CLEARLY different. Madden, FIFA and all EA Sports is just the same, with different roosters. Face it.
-Nintendo doesn't buy good companies and make them release shit (see the ultima games and a LOT of other examples).
EA is all evil in the industry. I stealed the following lines
from a post in penny-arcade.
1) Release their sports lineup each year with only slight improvements and still charge $50
2) Buy great developers and turn them into crap
3) Buy every license they can and churn out cookie cutter games
4) Work their employees 70 hours a week with no compensation
5) Ignore the Dreamcast completely (While supporting the n-gage. Explain that.)
6) Brainwash the masses into thinking their products are actually good.
--
Wiki de Ciencia Ficcion y Fantasia [uchile.cl]
Re:After reading some of these posts (Score:2)
Here is the thread where I took that list from [penny-arcade.com]
Re:After reading some of these posts (Score:2)
Sorry, but the only people who say this honestly are the ones who've never played more than one edition of one of those titles for more than five minutes. That statement is simply false, especially if you expect me to agree that MP2 is all that different from MP1 even though the gameplay is (according to Gamespot) the same.
I agree that EA destroys other companies like Origin and Bullfrog and is generally a blight on the video game
Re:After reading some of these posts (Score:2)
BTW, I'd like to see proof that I have a bias toward Microsoft. I think Halo is one of the most overrated games of the past five years, and a lot of that probably has to do with MS's effect on that game after Bungie was purchased. I didn't even buy an XBox until they went down in price a while ago.
That said, I might treat corporate gaming entities in general with a st
Re:So it pretty much sucks? (Score:2)
I like FPSs too.
Everybody's different. A lot of games, I change the scheme significantly (e.g. Timesplitters 2, I use a heavily modified scheme from the default.)
(Haven't played Gunvalkyrie, so no comparison there.)
Re:So it pretty much sucks? (Score:3, Interesting)
Heh. I actually modified my scheme in Timesplitters 2 to be *more like* the scheme in Metroid Prime. I've played a lot of PC FPSs, and a few on consoles (Halo, for example), and can handle the controls, but Metroid Prime is the only (technically) FPS I can think of where it feels like the controls are an asset, not another challenge to overcome. I prefer puzzles to shooting, and I really appreciated being able to let the FPS aspects take a
Re:So it pretty much sucks? (Score:2)