Valve Takes the Offensive on Warez Users? 1127
Drull writes "It's claimed by a poster on filefront.com that Valve might have released a "Warez" version of Half-Life 2 to monitor and ban those who attempt to use it. This is the news from some guy with a filefront account, so take it with a grain of salt.
Just asking for trouble (Score:3, Interesting)
I'll really feel sorry for those people who perhaps used this (if real) file to "no cd" their legitimate versions thinking that they were trying to save themselves some Steam hassle only to hose their system/accounts.
Re:Just asking for trouble (Score:5, Insightful)
And when it happens, what then? You'll have less than zero recourse. "Yes, I want to sue this guy because the illegal program he wrote to crack the protection on this software nuked my email."
I hate software licensing as much as anyone on
Re:Just asking for trouble (Score:5, Funny)
As early as 3 years ago, I had seen warez installers that came bundled with stealth ftp servers and backdoor zombie agents.
Did I say I saw? I mean, it was... a good friend of mine... I tried telling him to use legitimate software, but you know how those warez monkeys are.
Re:Just asking for trouble (Score:5, Insightful)
Re:Just asking for trouble (Score:5, Insightful)
Re:Just asking for trouble (Score:5, Interesting)
Yeah, a big reason is to play single player (many people buy HL2 just for that reason) without having to be connected to the internet.
You'd risk running some hacker's code on your machine just to save -maybe- 10 or 15 seconds
Or being unable to connect at all if their authentication server happens to be down (it's not like it has never happened before), or being delayed as you say, or having to have your network connection ready which can be annoying if you play with a laptop and move around a bit more from your geek cellar.
Re:Just asking for trouble (Score:5, Informative)
Having said that: If you buy Half-life 2 over Steam, there's no CD check. Further, the store-bought version comes with fewer features than two of the Steam variants, and if you're not into collecting PC game boxes, all you get is 5 CDs in paper sleeves. Further, Steam allows you to make CD-based backups.
In addition, Valve makes an exponentially higher margin on the Steam-based distro, and by buying via Steam you fuck Vivendi in the ass. This feels especially good to me, as Vivendi is directly responsible for gutting Papyrus, Sierra, & Dynamix, three of my favorite developers. So really, it's the best of all worlds.
I had a great experience purchasing via Steam. I pre-ordered the game, and pre-loaded the encrypted data. At 12:01am Tuesday morning, the game started decrypting, and by 12:10am I was playing.
I still have my reservations re: Steam. Giving the publisher centralized control over whether I can use their software after I've paid for it makes me very uncomfortable, but the black market appears to be taking care of this issue for me already, and buying the CD-based distro of HL2 doesn't alleviate this problem, so I still recommend going with Steam.
Re:Just asking for trouble (Score:4, Interesting)
AMEN!
BF1942 was so bad that about 9/10 times it refused to see my perfectly good OEM disk in the drive. i would have to try restarting the game, many, many times, and sometimes restart the computer also. Sometimes I just gave up. Once I got the no-cd crack, I was finally able to play the game I had purchsed the day it was released. (not cheap either!)
Re:Just asking for trouble (Score:5, Insightful)
There's plenty a point to cracking. I hate CDs. I hate having to put them in the drive to play. I hate it when the game won't play even if it's in the drive. I hate having to carry them around with me when I travel. What if I scratch it? What if I lose it? What if it decays? What if my dog eats it? What if my child tosses it out the window? What if my cd rom drive breaks? What if I don't have a cd rom drive? What about when the next big thing comes along and we ALL don't have cd rom drives? Maybe I won't be playing the game then but maybe I will.
Many of the above scenarios have occured already. More than once. Thank you thank you thank you gamecopyworld.com.
I have no reason to distrust crackers. What reason do you have?
Re:Just asking for trouble (Score:5, Insightful)
They see releasing high quality cracks/warez as a matter of pride and wouldn't do something so "immoral" for any reason, unless the whole purpose of their group to begin with was to gain respect and popularity and then screw over everyone who trusts them.
The only people who make those malicious cracks are small groups that are founded upon the members' harmful intent, or individuals with the same intent.
Anyone who runs cracks made by these small groups/individuals obviously deserves whatever they get as a result of trusting unreputed and unknown obscure software crackers.
So many times I've gone to crack a program for a friend or whatever, and they start whining about shit like "You're going to get a virus on my computer!"
These groups have a HUGE reputation on the line, they're not gunna fuck around with that. They receive hosting on servers with huge disk space and high bandwidth *as a favor* from users who support the groups. They don't want to piss off the users that support them.
Re:Just asking for trouble (Score:3, Interesting)
Re:Just asking for trouble (Score:5, Insightful)
Re:Just asking for trouble (Score:4, Insightful)
Although not illegal, they could have civil suits on their hands if they ban accounts on the first which are paid through the 30th and do for illegit reasons.
Re:Just asking for trouble (Score:3, Insightful)
The software doesn't look for anything else on the computer, it doesn't monitor anything, etc. All it does is call home, which is perfectly legal for a game where you knew right from the start that you would need it to call home to activate.
Re:Just asking for trouble (Score:5, Insightful)
Re:Just asking for trouble (Score:3, Insightful)
If you pirate it, Valve pretty much has the greenlight to fuck you in any way they
Re:Just asking for trouble (Score:3, Insightful)
Re:Just asking for trouble (Score:3, Insightful)
Pretend that my watch had a remote control that let me turn it off. If you stole my watch, using the remote control to turn off my watch would be well within my rights. Thats all Valve is doing, making the time and effort you went to to warez their game meaningless.
Avoiding to piss off their consumer base? (Score:5, Insightful)
It took two hours to get HL2 actually up and ready to play on tuesday, even though the installer actually put the bits onto the disk from the CD in under 15 minutes. And now, to actually play the game, in single player mode, it still takes several minutes from the time I click on the icon to start the game before I can even choose to load a saved game -- this time is spent starting Steam, then verifying that my copy is legit.
And then, even when I'm not playing, Steam pops up and sends messages to my screen. So far, they've been related to HL2 and Steam, but how long will it be before Valve is advertising their new game? Or somebody else's new game, available through Steam? Or how about some new energy drink to drink while playing their game?
Don't pretend that everybody likes Steam. It seems clever enough, but really what it is is an advertising, piracy prevention and sales portal. And if you want HL2, to actually *buy* HL2 rather than pirate it, it's forced on you.
Re:Avoiding to piss off their consumer base? (Score:5, Informative)
Sorry, but you're wrong here. That time is spent loading the game. Want proof? Exit Steam. Disconnect from the internet, and restart Steam. This will start steam in offline mode (it can't talk to Valve - you have no internet connection). Now launch HL2. I bet you won't notice a difference in load times. Why? Logging into steam authenticates you. It may check for updates when you first try to start HL2 (I'm not sure if it does this when you launch Steam, or at regular intervals whenever Steam is running), but there is very little network activity from Steam when launching the game.
Re:Avoiding to piss off their consumer base? (Score:4, Informative)
He wasn't suggesting that you turn steam off, disconnect from the internet, and start up again to save time.
What he said was: Do that and the time to load will BE THE SAME.
His point being, quite obviously stated as well, that it is NOT steam that is slowing you down. His point is that it is the game itself that is taking time to load.
Re:Avoiding to piss off their consumer base? (Score:5, Informative)
This allows you to run hl2 without going through steam at all.
Re:Avoiding to piss off their consumer base? (Score:4, Informative)
That's too bad. When HL2 started preloading I ran out of room on the partition I had it installed on. So I moved steam and all the games/mods I had installed to another partition without reinstalling anything. How, I exited steam, moved the steam folder, updated my shortcut. Not sure why you can't do that.
Re:Avoiding to piss off their consumer base? (Score:4, Informative)
On Tuesday morning I started up my PC and Steam before I went into the shower. 12 minutes later, when I got back, everything was done and Half-Life 2 was ready. I even played a little bit before heading to the office.
I realize some people had major problems; and while it sounds like a LOT of people, I don't know how high the percentage is.
Steam was a success in MY view, but I'm sure others disagree. Personally, I think Steam's a great idea so long as it's not a springboard to something sinister; like mandatory "renting" of the game.
There was talk on a forum about perhaps they'd offer the ability to rent the game for a month or 2 if you want for dirt cheap (after all, how often do you just play a game for a few weeks and forget about it), but it would be optional and you could still fully buy the game. But I don't know if this was just shooting the breeze or something that Valve touched on.
My Steam experience was quite positive, I'd use it again to buy software if the situation arises.
Re:Avoiding to piss off their consumer base? (Score:4, Insightful)
Re:Avoiding to piss off their consumer base? (Score:3, Insightful)
Because if it weren't the most anticipated release of 2002, 2003, and 2004 combined, none of us would put up with this bullshit to play a single-player game offline, and sales would be zero.
Re:Avoiding to piss off their consumer base? (Score:3, Insightful)
Probably. But why should I have to turn off spyware? I should remove it! In fact, it shouldn't be installed in the first place, unless I wanted it there!
Having programs that work only when the spyware that came with them is running is nothing new. But this is the first time that I actually *paid* for the program (at the store, no less) and it
Re:Avoiding to piss off their consumer base? (Score:3, Interesting)
Yes, I read it *very* carefully. And yes, it's there. (Like most EULAs, it gives Valve the permission to pretty much do anything it wants.) But I wanted to play HL2, so I sold a bit of my soul to do so.
I knew what I was getting into, mostly. Though I was under the impression that Steam was a one-time thing, that once authenticated I didn't need to deal with it ever again. I was obviously very wr
Unlikely, but a nifty idea (Score:5, Insightful)
However, this is a pretty neat idea - since Valve knows that people are going to pirate the game, the proactive step of CONTROLLING the version that gets pirated by modding it so that they can track it anthen releasing it BEFORE anyone else can do the same pretty much ensures that they'll get the personal info (name, credit card #, address, etc.) of lots of pirates, and then they can choose what to do with that info.
The first option that comes to mind is emotionally satisfying to but a horrible business plan - they COULD use that personal info to PERMANENTLY BAN that person from using Steam/HL2, ever. Although that might make Gabe & crew feel good for a few minutes... they just potentially lost ($50 x #_of_pirates).
The second option, which is BOTH emotionally satisfying AND a good business plan, BUT is ALSO only quasi-moral and barely legal, is to use that personal info to contact the pirates directly and extort^H^H^H^H^H^H encourage them to buy a legal copy immediately, otherwise Valve will turn their info over to the authorities for prosecution. This not only "sticks it to the pirates" but also generates additional revenue (($50 x #_of_pirates) - ($50 x #_of_stupid_pirates)). Heck, if they went the extortion^H^H^H^H^H^H^H^H^H encouragement route, why not "encourage" them to buy the $90 package instead?
The third, and most likely option, would be to turn all of that personal info over to the authorities and make a huge example out of all of them, thus instilling the Fear of Valve into all pirates everywhere, which would hopefully reduce the number of pirates and create a Utopian society for all.
All that said, though, I doubt there's any truth to the story, since, again, it kind of defeats the purpose of having a sting-operation if you TELL EVERYONE you're running a sting!
Re:Unlikely, but a nifty idea (Score:5, Interesting)
I mean, they uploaded for everyone else to copy. Freely. With no EULA presumably.
Surely if Valve put it online then it's not illegal to download/use it and the worst they can do is ban you from Steam?
Re:Unlikely, but a nifty idea (Score:5, Insightful)
Telling everybody that there is a sting operation is the best thing you can do, short of actually running a sting, if your goal is just to scare people away from using the cracks and get them to be good little boys and girls who will continue to connect to Steam every time they play.
Why try to catch people who break your rules if it's easier to convince them not to?
Comment removed (Score:5, Funny)
Re:sounds reliable (Score:3, Funny)
Note: "Grits" refers to
Broken deductive reasoning (Score:5, Insightful)
Re:I would laugh (Score:5, Informative)
Re:I would laugh (Score:4, Informative)
Several Possibilities (Score:4, Interesting)
"Let's let people mod our game. And what the hell, we'll buy the leading map editor for our format and give it out for free." iD didn't do that. Everyone else followed Valve's lead here.
The way I would like to see Valve approach this, would be to let people get a taste of the game with the pirated version (maybe the first 1-2 chapters) and then lock Steam down tight, wipe out a few of the required game files (like the
I hope Valve does have some kind of a crackdown in progress, we'll have to see where it goes from here. Gabe never replied to my question about the "post-Steam" future of Half-Life 2, which is my only real concern about the authorization system.
No soup for who? (Score:5, Interesting)
How can they expect to track people? Bittorrent? The only tracking information specified in BT is IP address, and most people have a dynamic IP which can be changed by unplugging their modem for 10 minutes.
And what's the penalty? They're banned from the service they don't need? So what?
Maybe it could hurt Valve more (Score:5, Interesting)
Now, how is Valve going to track the user? Look on their computer for a Steam account and ban all accounts found? What if one of their friends had been over playing on their box, logged into steam, and there were two accounts on the machine? Ban both accounts? I know I was showing my friend the CS:Source beta when he didn't have it, I saw my account directory still on his machine last week. What if the user of the pirated software didn't even have Steam? Ban his IP? Not practical due to dynamic IP's. I know, many people have broadband connections with static IPs, but still many don't. Also, if a user owns a steam account, it's a good bet that they have purchased a product, such as HL or CS:CZ. If someone can find in the Steam EULA where it allows Valve to revoke use of a product that a user already owns, please post it in reply to this. Direct quotes only please. So, in summary, this is either bullshit or a pretty stupid plan... I'm betting on the former.
Re:Maybe it could hurt Valve more (Score:4, Funny)
ObSimpsons quote:
Homer: You just lost yourself a customer!
CHA-CHING
Moe: Wha? I'm sorry, Homer I couldn't hear you
Homer: I said you just lost yourself a customer!
CHA-CHING
Moe: Huh?
Homer: You just lost yourself a customer!
CHA-CHING
Moe: Homer you're going to have to speak up!
Homer: You just lost yourself a customer, Moe!
CHA-CHING
Moe: I've forced myself to wha?
Homer: You just lost yourself a customer!
CHA-CHING
Moe: Homer.. I'll talk to you tomorrow!
Homer: You just lost yourself a customer!
CHA-CHING
Moe: Yeah you can use it!
Pah! (Score:3, Interesting)
One, Valve's LAN-gaming policy is retarded -- you have to apply a month in advance if you want to play a Valve game at a LAN-party, but at the moment it's not enforced. However, all they need to do is disable the "offline play" mode on Steam...
Two, what happens if at some point in the future Valve go belly up? What good then your $60 piece of software?
Three, this is just another step towards some sort of stupid broadcast flag/induce act piece of moronicity.
Four, the only people inconvenienced by this (along with every other piece of product activation ever created) are people who paid for it. People with warezed versions are saved the hassle (and in the case of the CS:Source Emporio release, occasionally get extra features).
So long, Gabe -- I waited years for HL2, but I guess I'll never get to play it now.
Um, Firewalls anyone? (Score:4, Informative)
Slashdot's New Motto (Score:5, Funny)
In related news... (Score:5, Informative)
You know, (Score:5, Funny)
Argh, this was posted on Neowin too (Score:5, Informative)
End of story, IMHO.
This is the official word:
"We're running a bit of an experiment. We're keeping track of the accounts that do this and will be shutting them off."
Then it's assumed the "experiment" was to release a warez version. The "experiment" can of course be anything, like leaking an invalid key to some IRC channel. But that would be nowhere near spreading a warez version. It could probably mean something else too as "keeping track" is quite ambiguous.
The FileFront guy goes on with
"Therefore, I strongly suggest that you DO NOT participate in these illegal activities as it would only lead to your own harm."
Why, the most common cracked version doesn't even connect to Steam. How would they be able to do anyhting? And if you loose your account, you're free to make a new one. Maybe they ban by IP ranges, but that's risky for dynamic IP's and nothing like that is even mentioned.
Not new. Worse has been done before. (Score:5, Informative)
If "Valve" releases a bad CD crack, so be it. It's not really from Valve so there's no recourse. If that's what they're doing, I don't see a problem with it. Makes the pirate's job that much harder.
Hasn't pissed off who? (Score:5, Informative)
Everyone cries about Circuit City and their failed Divx initive. Steam cries of the same thing. It's an advertisement and upsell delivery system.
After suffering thru Steam, I would chuckle if people cracked the Steam software delivery system, or reverse engineered the Steam authentication system so rouge servers could auth clients on private networks.
I am proud to admit that Steam/DOD/HL started working just in time to deliver ads for HL2.
Warez puppies dissapointed me, they didn't manage to unlock the preload of HL2 or crack the authentication garbage.
And... (Score:5, Funny)
Is it just me...? (Score:4, Insightful)
They only said they're monitoring it and responding, not that they'd released it.
It's easy to monitor who's sharing a file on BitTorrent without seeding a single bit, never mind being the original seeder...
What Would This Be? (Score:5, Interesting)
Or, as someone else suggested, a
Or there's option C. That this is bullshit scaremongering. My money's on the latter.
And since when did rumours in jumped-up forum posts become news, anyway?
Bad Slashdot.
how do i get past the level (Score:5, Funny)
Worked real well.... (Score:4, Informative)
2 minutes to download the crack.
2 minutes to install.
Total time saved from not using steam. 3 hrs. 52 minutes.
You feel better whether you bought it or not.
What pisses me off the most (Score:4, Interesting)
Anybody found a no DVD crack for it yet?
Speaking of that I think I'll call Valve right now and about this....
Damn, no phone support; they tell you to go to steampowered.com and there's no phone # there.
I did a domain WHOIS but unfortunately their domain registrations are handled through some sort of third party domain proxy so you can't use the WHOIS information to actually contact the company who really owns the domain. How lame.
Re:Take a lesson (Score:5, Insightful)
Hey, I too hate the RIAA and the MPAA for their jack-booted techniques, but I wouldn't exactly point to Valve as the gold standard.
Re:Take a lesson (Score:4, Insightful)
Honestly, the brouhaha over Steam and validation on day 1 is ridiculous. Yes, if you bought the game on Tuesday you likely had problems for a few hours trying to validate. Yeah, that's a pisser. However, once you did get it validated you were able to play without any sort of online interaction (unless you were playing online, of course).
These same server problems affect every MMORPG on day 1. They affect every popular game that has online content (e.g., every Blizzard game). Its the nature of the beast. Sure, its a bitch, but a half day of inconvenience for 5 years of gameplay is something most people will overlook. Anyone who was faintly familiar with how HL2 validation was going to be done, especially the geeks at slashdot, should have known that day 1 was going to be validation hell. I knew it, and I'm waiting a few extra days before I buy the game, simply because I don't want that hassle.
Re:Take a lesson (Score:5, Insightful)
The difference, of course, being that in those cases you only have to validate games that are online.
I'm waiting a few extra days before I buy the game, simply because I don't want that hassle.
And you don't think that this is an unnecessary hassle? Why should you have to wait a few days (or any amount of time at all excluding the few minutes of installation) to play a $50 game offline?
Rob
Re:Take a lesson (Score:5, Insightful)
I'd much rather have Valve protect their creation via technology than in the courts.
Compare Valve's approach to that of the RIAA / MPAA. I'll take Valve's any day of the week.
Re:Take a lesson (Score:5, Insightful)
A.) Because it won't "only" be stolen. They'll be successful regardless. The 'legitimate customer' market is actually very large.
B.) Do you really think this won't be cracked, therefore completely thrwarting their 'protection'? Legit customers get bit, pirates don't care.
C.) You don't see the similarity between this and what certain music companies did to protect their CDs, thus rendering them unplayable? That wasn't acceptable, either.
"I'd much rather have Valve protect their creation via technology than in the courts."
I'd much rather buy products that satisfy me instead of turning piracy into a more attractive alternative.
Re:Take a lesson (Score:5, Insightful)
As for single player, of course it will be cracked. Probably already has been, and that's just common with software. I'm not terribly thrilled with having to validate online before playing, but you're gonna be downloading patches, mods, etc. to avoid the starting bugs anyhow, so what does one more wait get ya?
I came to realize long ago that the best way to avoid mass pirating is to provide a reasonable cost. I think if a lot of these companies realized that 12-14 yr olds don't generally have $50-60 to blow, they'd sell a lot more games. $30 is very reasonable, especially in this economy, and they'd cut the pirating down to a very small percentage. More money up front means more pirating, and it's been that way for MANY years. Pirates will not pay, all others provide cash/credit.
Re:Take a lesson (Score:4, Informative)
The 9th District Appeals Court (They are based in WA, which is in the 9th district) decided way back in 2001 that software sales are that, SALES, and not LICENSES. (See this court decision [uscourts.gov].)
This is an issue that is discussed very often inside the industry, and I was shocked when I heard Valve was going to do it. Required unlocking With a major title, it isn't quite as big of a concern since they'll probably have their servers up for 5 or 8 years.
When smaller companies start doing it (which more will decide to do), and they either fail or have their domain name expire or get hijacked, you can bet there'll be lawsuits following. Especially if the game is considered a sale, since the registration would effectivly block access to an object that the individual owns.
I think the parts of the court decision most applicable is:
Of course, I'm not a laywer so maybe that means something else; It sure seems obviously bad or maybe illegal to me, and the other game developers I have talked to since Valve announced their decision a while back. IANAL,YMMV,ETC.
Re:Take a lesson (Score:5, Insightful)
Uh huh. Because software copying is EXACTLY like removal of physical property. But as long as we're going down incongruous metaphor lane, let's make take this to an even stupider level: Would it be okay for you if Ford protected their cars by causing you to have to call them and seek permission to open the door? What good does that do if somebody can still force their way in?
If you're shaking your head, fine, don't bother hitting reply on that. The metaphor was stupid to begin with. I never said it was okay for people to steal, nor was I rationalizing it. What I was saying was that it wasn't worth hurting the customer over.
"B) Of course it will be cracked. Almost everything gets cracked. But for online gaming, what percentage of those playing the original Half-Life multiplayer were doing so on pirated software? 0%. Authentication works."
Right. Ask Blizzard about BnetD and then tell me again how succesful authentication is. If Half-Life 2's authentication is bad enough (not saying it is, as I'm not afraid to admit I really have no idea.) they could get around the authentication problem by developing their own server for it. It's difficult, not all that practical, but not impossible. (There's a big question mark over my head as to whether anybody can host their own game or if it's STRICTLY being done by Valve. If you're getting the sense that I don't know much about this game, your intuition would be correct.) If you can host your own game, authentication seriously loses its effectiveness in the hands of pirates. If the servers are 100% Valve owned, then I'm willing to concede this point to practicality.
C.) Nothing about this makes it unplayable.
Yet. Most of us have a tale to tell about losing an important element of a game, like the ID#, and having to buy another copy to play it again. History's against you here.
Re:Take a lesson (Score:4, Insightful)
I'm with you, I use cracked versions of software for an extended demo all the time. If I like the program and find value in it, I buy it.
I bought HL2 specifically to support Valve for making such a great game. HL was amazing, and HL2 is even more amazing.
I can't fault Valve for protecting what is theirs, and doing so in a way that has minimal inconvenience to customers.
Re:Take a lesson (Score:5, Insightful)
Then DON'T BUY THE FUCKING GAME. Why do people complain about stuff they know they're going to hate, then hand the makers $50 anyhow?
Re:Take a lesson (Score:5, Informative)
Re:Take a lesson (Score:5, Insightful)
Yes, people don't like to have to validate their game. I'm sure there are some people out there who also don't want to have to install the game before playing it, either. And probably even a few who don't even want to have to be forced to play the game; it should just play itself!
I realize those are unfair comparisons, but the bottom line is, Steam is the best thing Valve could have done, both for themselves, and, yes, the consumers. Now the patches are delivered right to my computer. I don't even have to bother looking for them. Could Valve have invested in a wee bit more bandwidth and a few more servers, at least for the launch and the Christmas season? Definitely! But it's not nearly as bad as everyone is making it out to be. People, seriously; get a goddam grip. I wasn't thrilled when I had to wait 12 hours for the last 18% of my preload to finish (on a connection that usually gets about 300k/s), but that doesn't mean that Steam, the validation system, or Valve are the anti-Christ. Relax a bit, have a cookie, and go for a walk while you wait.
Besides, it's not as bad as waiting for a Gentoo installation to be finished.
*still waiting for Gnome to finish emerging*
Re:Take a lesson (Score:5, Insightful)
The real problem is the lack of future proofing. I can slap in HL1 today, fire it up and be playing without any hassles. Same for Quake, and other games of that era.
But what about HL2? Will I still be able to play that in 5 or 10 years time? Or will the authentication servers no longer be there?
No, it won't stop me buying the game (pay-day is a week away yet), but it is a concern. Nothing lasts forever, but this potentially unecessarily shortens the life of something that could last a lot longer.
Re:Take a lesson (Score:5, Informative)
Or better yet. did the right thing and bought the game in advance over steam
Buying over steam had many advantages:
Re:Take a lesson (Score:5, Insightful)
I wonder how long it would have taken me to download over Steam on my 26k dialup.
If you want to play hl2 online in two years all you need to do is double click the game. You deleted the game ? NO PROBLEM. Steam downloads it for you. You are not up to date ? NO PROBLEM. steam updates you. You don't have the map / mod / whatever ? NO PROBLEM.
Oops! Valve went out of business and now the validation servers are gone. BIG PROBLEM! Now the only way to play even single player is to download an illegal crack.
Re:Take a lesson (Score:5, Insightful)
The likelihood of Acclaim going out of business is what?
The likelihood of Argonaut going out of business is what?
The likelihood of Virgin/Vivendi/Fox being sold to another company is what?
Re:Take a lesson (Score:5, Insightful)
Re:Take a lesson (Score:5, Informative)
Re:Take a lesson (Score:5, Informative)
Re:Take a lesson (Score:4, Informative)
Re:Take a lesson (Score:4, Informative)
Re:Take a lesson (Score:3, Informative)
These same server problems affect every MMORPG on day 1
That's funny. I have bought a number of Blizzard games and I have never, ever, had a problem playing the LAN or single-player components immediately, without having internet access.
What valve did was inconvenience their user's without effecting piracy at all. There are already hacked copies that play without an internet connection floating around. Valve just made the official version (in addition the unavoidably costing money) less functional, and
Re:Take a lesson (Score:3, Funny)
Re:Take a lesson (Score:4, Insightful)
If they don't, so what? You obviously know that there is a possibility that the game won't work in the future. If that is important to you, vote with your wallet. Don't buy the game.
Re:Take a lesson (Score:4, Insightful)
No. You're a 'pirate'.
If you were serious about not supporting companies with shit policies, YOU WOULDN'T PLAY THE GAME AT ALL.
Re:Take a lesson (Score:5, Insightful)
But the geek side of me has to acknowledge that the idea of downloading premium game content over the net versus having to walk/drive to the store is a great advance, and while it may havebeen inevitable, its good to see it actually working today (albeit with some growing pains in the first few hours/days/weeks).
This is exaclty the business model I'd like to see pursued with software, music and movies. It puts the money into the hands of the developers, rather than the publishers, and has the potential to eventually lower prices, if competition is good.
I'd like to see $40 premium games on release day, rather than the push for $55-$60 pricetags, along with knowing that even though I pay $15-$20 less, more money is actually going to the guys who wrote the software.
That would be the The Right Thing.
Re:Take a lesson (Score:5, Interesting)
Many people are complaining because it took then close to 4 hours to get approval to play the game once they installed it.
Also the word on the street is that you can get the pirate crack for this, and be playing it in less time.
Re:Take a lesson (Score:3, Insightful)
Actually, Valve are the ones taking a lesson from the RIAA and MPAA. [overpeer.com]
They have done a solid job and snuffing out pirating
Not that solid. The real HL2 was warezed and cracked on November 16.
while managing to avoid pissing off their consumer base.
You can't be talking about Steam, can you?
This is the way companies should protect their IP, not by using the government as their own private band of thugs.
I agree. But I see no evidence that Valve have accomplish
Re:Take a lesson (Score:3, Insightful)
Re:Take a lesson (Score:3, Insightful)
The game doesn't demand you be on-line after activation. It does require Steam, but Steam is a PART of Half-Life 2. It's the foundation the game is built upon. That's a
Re:Take a lesson (Score:3, Interesting)
Re:Take a lesson (Score:3, Interesting)
Re:Take a lesson (Score:4, Interesting)
Uh huh. And WeSpy4U2.33 is part of Kazaa. ("See, the product doesn't work if you try to bypass the spyware component! We're just trying to enhance your Kazaa experience and make sure you have the latest and greatest we have to offer!")
What happens next, when EA writes its own clone of Steam, without which no EA titles will run? And when Activision writes its clone? And Sony writes its clone? And the MPAA writes its clone and bundles it with Windows Media Player 16.666? And RIAA writes its clone as a part of theyTunes 2.0?
How many of these "online content delivery services" will we have to be running, simultaneously, hoping that none of them conflict with each other, cursing the pop-up ads that come as marketeers decide to "monetize" the desktop, and taking "self help measures" when they see us doing something they don't like?
And how many of them will be as "honest" about not being spyware as Steam might be?
Re:Take a lesson (Score:3, Insightful)
It does require Steam, but Steam is a PART of Half-Life 2. It's the foundation the game is built upon.
That sounds like a bug,
Re:Take a lesson (Score:3, Interesting)
I bought it to play against my coworkers. I can't install it and use it. It _requires_ an outbound UDP connection on a wierd port. Before anyone makes a comment about playing it at work, we're _allowed_ to where I work. Our corporate security policy has rules about it (after 5 pm, only legal software, yadda yadda yadda), but our bosses will play Warcraft III and such with us. It makes for
Re:Take a lesson... From Microsoft? (Score:5, Insightful)
At least Microsoft provided the option of activating the product over the phone.
Re:Take a lesson... From Microsoft? (Score:5, Insightful)
Both Microsoft and Valve can decide when to stop authorizing their software (and likely will at some point). Of course the consequences of no longer being able to install an OS are a LOT bigger than not being able to play a 10 year old game. You also have to admit that Microsoft has a much spottier reputation with taking unfair advantage of their monopoly power. Valve doesn't have that reputation, so people are more willing to trust them.
Re:Take a lesson... From Microsoft? (Score:3, Insightful)
Nope, because MS has a grace period. You don't need to have a mobile phone or something nearby right at that time. And you have to be a pretty poor isolated fella if you can't contact the outer world for over a week / month or whatever it is.
I can't see why people have so hard time accepting this. It's basically just a replacement for a CD key verified by a server. Just more flexible. Since it's an im
Re:Take a lesson... From Microsoft? (Score:3, Informative)
Re:Take a lesson... From Microsoft? (Score:5, Insightful)
Re:Take a lesson (Score:5, Interesting)
They reinvented Divx for games. I can still play System Shock 2, despite the fact that Looking Glass Studios shut down years ago. Prove to me that I can legally play HL2 five years from now.
Re:Take a lesson (Score:4, Insightful)
I love comments like the parents. This reminds me why I stopped playing CS and DOD online. Some people cannot get good connections even when living in major cities. Also, when you buy the game you should be able to play it as soon as you install it. The whole activation method is useless, and is one reason I'm not buying HL2 right now (and I own a copy of Every Valve game except for Condition Zero) and HL2. As long as people with your sentiment are around though, I can see things will only get worse. The whole selfish, "I got mine. Anyone who doesn't is a dumbass" attitude just reminds me of why PC gaming has gone downhill
Re:Take a lesson (Score:4, Insightful)
Awesome. So, your "offline" experience should now be goverened by your online experience, according to you.
So what's next, you think that linux should load slower if you have a slow 'net connection, or windows should crash more if you have cheap internet?
Please, what you're saying is that only people "elite" enough in society to be lucky enough to have a top-grade internet connection deserve to enjoy things like this game.
Get real.
Re:Take a lesson (Score:3, Insightful)
Re:Take a lesson (Score:5, Informative)
Re:HL2 release details (Score:4, Informative)
That's completely incorrect. You have to connect once, to unlock it. That's it. I'm not saying I agree, just that you're arguing against fiction.