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Role Playing (Games)

End of World of Warcraft Beta 64

Today the Beta servers will be shut down, and by next week when the game ships all character information will be wiped from the system. After over six months, the World of Warcraft Beta Test is coming to an end. The test's final days are not without problems. Shiptar writes "Seems that some of the World of Warcraft Forum Moderator accounts were hijacked, and some posts were made deriding the latest patch. There's a discussion on WoW Vault Boards. It's not clear if the Moderator accounts were compromised, or a vulnerability in the forum software was used. The WoW boards have been down since last night."
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End of World of Warcraft Beta

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  • Bandwidth (Score:1, Interesting)

    by Anonymous Coward
    Yeah, maybe IT(at the college I am at) will turn access to Blizzard's servers back on. (Blizzard.[com|net|.co.uk] ect have been disabled for the last few days here, I'm assuming that this is the cause, although it might just be the downloader for it...), I don't actually play or use it, but I heard about access being blocked at the boarder router in an email.
  • I hope that WoW isn't going to be one of those games where negative posts aren't allowed.
    *cough*sony*cough*
    That kind of censorship never helps anyone.

    • That totally has not been the case thus far.

      The original post has nothing to do with that anyway, it's someone editing posts by forum moderators to make THEM look very negative.

      Plenty of beta players post very negative things, but only ones that break the rules (racism, foul language, etc.) are ever deleted.

      And please, for the love of god, do not ever mention Blizzard as being anything like Sony.

      >.>
    • They already do it on the official board, anything that gets far to negative gets purged. Do not see that changing come retail, and that is when the flaws start coming out.
      Every dev is going to do that. However I think Sony has it correct with EQ2 they censor the boards but move all censored messages to a single board where you can read all of them, along with the reason they were censored.
  • My experience (Score:3, Insightful)

    by ActionJesus ( 803475 ) on Thursday November 18, 2004 @02:09PM (#10857031)
    I downloaded the open beta fully intending to play while it was free and not get into it when the full game comes out.

    However, I was totally hooked and will be getting a copy as soon as i can. It should be noted, however, that although the game is great fun, it doesnt have the quite "finished" feel, if for no other reason that there is a lot of imbalance between the classes.

    Paladins and Shamans seem to be considerably better than most other classes: some classes, like druid are pretty poor (I speak as a druid, and I love the druid abilities, but we do suck.)

    Admittedly, most of the "discussion" on the forums seem to be bitching about other classes being too powerful, and requests to have things nerfed, but there IS a class imbalance. Its not even like Blizzard are trying to keep things balanced, they seem to be taking a more "fix the alliance map, fix this class, fix that class" rather than gradually improving everything.

    Also, it takes forever to get anywhere. I nearly quit playing after my second day because i was so bored just walking from place to place; it can take 15 minutes, just walking, to get to certain areas. If you wanted to walk across the entire map, you could be talking about hours.

    However, those small points aside, it is a beautiful game. I wish they would make movement slightly faster, but other than that i am in awe, and worship blizzard as gods.

    I should also point out as well, i hated warcraft 3 (the skirmish mode, which was the reason i bought it, was insanely hard with no difficulty setting.) so its not like im a warcraft junkie.

    Just wish Europe would get Warcraft earlier. :(
    • Re:My experience (Score:4, Insightful)

      by Golias ( 176380 ) on Thursday November 18, 2004 @02:34PM (#10857347)
      I downloaded the open beta fully intending to play while it was free and not get into it when the full game comes out.

      However, I was totally hooked and will be getting a copy as soon as i can.


      Why do you think they do open betas? QA!?

      It should be noted, however, that although the game is great fun, it doesnt have the quite "finished" feel, if for no other reason that there is a lot of imbalance between the classes.

      Paladins and Shamans seem to be considerably better than most other classes: some classes, like druid are pretty poor (I speak as a druid, and I love the druid abilities, but we do suck.)

      Admittedly, most of the "discussion" on the forums seem to be bitching about other classes being too powerful, and requests to have things nerfed, but there IS a class imbalance. Its not even like Blizzard are trying to keep things balanced, they seem to be taking a more "fix the alliance map, fix this class, fix that class" rather than gradually improving everything.


      Welcome to the world of MMORPG's. This is always the case. If you don't believe me, visit the user boards for City of Heroes (where every class except the Blaster has people saying they love the class but consider it critically underpowered... and the Blasters whine about how easilly they get killed.)

      Don't even get me started on the SQG Jedi.

      Game balance is so close to impossible, it's best that you just never worry about it, and play the character type which you enjoy most. Who cares if the game comes easier to some people because the munchkin out on the "best" classes. Those are like people who keep Soul Calibur dialed down to the "Easy" setting, even after they've unlocked all the characters. Be proud that you are not like them.

      Also, it takes forever to get anywhere. I nearly quit playing after my second day because i was so bored just walking from place to place; it can take 15 minutes, just walking, to get to certain areas. If you wanted to walk across the entire map, you could be talking about hours.

      Also true of nearly every MMORPG. If it doesn't take forever to get anywhere, users complain that the world is too small. This often leads to game designers caving in to customer demand for widespread "teleporting" abilities of some sort or another. Maybe WoW will have this sort of thing hammered out by the time it becomes available in the EU.
      • Re:My experience (Score:3, Informative)

        by AuMatar ( 183847 )
        Druids get portal spells at higher levels. Between every major and semi-major city there are griffon flight routes. At 40, you get mounts, at 60 (cap) you get really fast mounts. Shamans and rogues get speed up abilities. There are plenty of travel options.
        • Don't forget your hearthstone, which is a once-an-hour free teleport back to the last Inn you bound it to, anywhere in the world. Quite handy for travelling extremely long distances.
      • Also true of nearly every MMORPG.

        You should try City of Heroes. After level 15, getting around town is half the fun, particularly if you take Super Jump.
      • Game balance is so close to impossible

        Class balance is very difficult to maintain, but it's not impossible. EQ1 is a decent example of this.

        Who cares if the game comes easier to some people because the munchkin out on the "best" classes?

        A lot of people care. Actually this is probably the single most devastating thing that can happen to an MMORPG player(short of account deletion). Spending 3 years with a character, grinding away and getting to know its play-factors in every detail, only to have a de
        • Good advice, but difficult to do when MMORPGs still put a premium on your ability to grind xp/time.

          Fortunately, Blizzard realized that people hate to just sit there and grind out experience. Having played during the open beta that was the one thing that leaped out. There is no grinding. I always had more quests on my todo list. Between trade skills and quests quite a few of the quests were turning green on me before I got to them. Turning green indicates that they are below your level.

          There was n


    • Dwarft Subway. Quick transport.

      Gryphons. Quicker Transport.

      Teleport at highest levels. Instant Transport.

      You have a hearthstone, for town recall. Instant Transport. "freebie once and hour"

      There are so many different way to get around this game, but it still fells large. At level 25 I did not find it at all a pain to get from place to place for a few silver.

    • Also, it takes forever to get anywhere. I nearly quit playing after my second day because i was so bored just walking from place to place; it can take 15 minutes, just walking, to get to certain areas. If you wanted to walk across the entire map, you could be talking about hours.

      Don't even play FFXI, the world is freaking HUGE. In the time it took me to get from Dolonaar to Darnassus to Auderpine (WoW), about 10-15 minutes, I would have gotten through two areas in FFXI (leaving Bastok, South Gustburg, a
  • What!? (Score:3, Funny)

    by cephyn ( 461066 ) on Thursday November 18, 2004 @02:18PM (#10857143) Homepage
    Aw crap...I was going to install it and check it out finally this weekend. Doh.
  • had a great time (Score:3, Interesting)

    by MORTAR_COMBAT! ( 589963 ) on Thursday November 18, 2004 @02:18PM (#10857152)
    This was /by far/ the best computer gaming experience I have ever had. From Wizardy, to the SSI "Gold Box" D&D games, the early Ultima games, hundreds of others over the years, console games galore, MUDs, what have you. Call me a fanboy if you will (fanboy!) but WoW just absolutely rocks. It receives a 10/10 from me, even though of /course/ I would have suggestions such as: real penalties for dying instead of not even a slap on the wrist; permanent death servers; better auto-attack.

    This weekend will be one of withdrawal and suffering, before the solvent rush of renewed addiction.
    • I agree completely. I was old MUDer back in the day and played quite a bit of Diablo(1 and 2) as well. WoW seems to combine the feel of those two experiences in wonderful 3D splendor. I ended up taking last friday off of work and dedicated the entire weekend to playing. I ended up sleeping a grand total of like 10-12 hours from thursday-sunday. Usually 10-12 hours is what I sleep on friday night(saturday afternoon?) alone. This game is like crack and heroin all rolled up in a fatty blunt. I'm going to go cr
      • by llefler ( 184847 )
        I was old MUDer back in the day and played quite a bit of Diablo(1 and 2) as well.

        Heretic. How dare you compare MUDs to Diablo. You'll have people believing you don't know the difference between persistent and instanced worlds.

        WoW is sharp. As long as I don't get tired of questing, I can see about a year's worth of playing working through various character classes, with just the current content. They're going to have to work to keep my interest for 3 years like AC did.

        My problems with WoW have to do
  • Merely Excellent (Score:5, Insightful)

    by Stalyx ( 633692 ) on Thursday November 18, 2004 @02:40PM (#10857424)
    A reviewer called the game "merely excellent", which in my opinion is an excellent way to put it.

    They have done beautiful job with the game, nothing ground breaking its basically the same ol' stuff presented on a silver platter.

    The classes do not seem to be completely balanced but all of the classes are fun to play. I have played every single class and I enjoyed them all, For example a druid has a bunch of spells, but also has the ability to tank by changing into bear form which is great!

    Problems with the game right now... There have been times of extreme lag. Ofcourse the fanboi's will say that it is a stress test so thats why there was lag. But in my honest opinion that lag is going to exist when the game comes live. There very rarely is a miracle build and I doubt blizzard have one either.

    No graphical glitches, no quest glitches (The quests are a lot of fun and a nice alternative to killing 5432 Kobolds to get a level), No crashes

    The game is easy but it is fun! Methinks I am going to buy this game....

    • Re:Merely Excellent (Score:5, Interesting)

      by DA_MAN_DA_MYTH ( 182037 ) on Thursday November 18, 2004 @03:16PM (#10857924) Homepage Journal
      I know this sounds cheesie but the sound track is the city design and soundtrack that accompanies changing certain zones. Walking into Stormwind (The human city) from Elwynn Forest, is a humbling experience. It truly bring's the feeling that this world is truly alive and has a great history to it.

      You did the impossible Blizzard. You finally shut me up about Starcraft 2.
      • You did the impossible Blizzard. You finally shut me up about Starcraft 2.

        Yeah. Now I want World of Starcraft when I get tired of World of Warcraft, "Wing Commander Privateer" style.

        That should be 2 or 3 years, plenty of time for them to get it done.
      • ...a humbling experience. It truly bring's the feeling that this world is truly alive and has a great history to it.

        Yes I agree completely. I always thought the guy who did the music/sounds in Diablo(1996) was a genius. I can only assume they rehired him to do WoW. Here's a quote I dug up from a review of Diablo:

        "The music is clear and crisp, adding to the gaming experience without becoming a nuisance. There are a variety of music tracks, all redbook audio, and all intuitively designed. With each new
    • Re:Merely Excellent (Score:3, Interesting)

      by Godai ( 104143 ) *
      Problems with the game right now... There have been times of extreme lag. Ofcourse the fanboi's will say that it is a stress test so thats why there was lag. But in my honest opinion that lag is going to exist when the game comes live. There very rarely is a miracle build and I doubt blizzard have one either.

      It should be noted that this was lag within the game server itself, and not between the server and the clients. It's not that there were too many people hogging the internet bandwidth, but rather that

      • Having played both EQ2 and WoW, I can safely say that EQ is the better game... that's less fun to play. EQ has better graphics, more options for things to do with items and NPCs, more depth, and a better developed engine. All that said, WoW is still FAR more fun to play. Going back to the 'merely excellent' reference, it does what it does exceptionally well, and is much easier to get a feel for. I get tired of having to double-click in EQ2 when it's a single click in WoW, for example. Also, I hate that
    • That is kind of what people said about StarCraft when it was first released. Nothing ground breaking at the time, just an RTS with less than impressive graphics.

      It took a while before the real depth of the gameplay was uncovered.
  • by Achoi77 ( 669484 ) on Thursday November 18, 2004 @02:52PM (#10857590)
    One of the greatest experiences I've had with this was the massive raid battle between the alliance and the horde on the last day. On my server as part of the Hoard, I know that there were at least 2 full raid groups of 40 that I was aware of (I was on one, my cousin was on the other) and a whole slew of other people who decided to tag along. We crossed into enemy territory and destroyed everything that came upon us. Fortunately we had the element of suprise so we were doing really well.

    The alliance resorted to hit-and-run tactics, which whittled us down bit by bit untill we were at a size where their main force was finally assembled and steamrolled over us. Now that they had a sizeable army they figured it was a good time to attack our town (the crossroads) while we were down for the count.

    Which in turn sparked another rally to regroup another force to counterattack (in additon to the two raid parties). It was bloodshed and meyhem, dead bodies everywhere!

    I love this game, but first thing's first: need to upgrade my video card. All those players online really brought my old video card to it's knees..

    • I was there as well too, on the horde side as a lowbie 16ish Orc hunter.

      Hella fun, and contrary to the comments I've seen, I was having silky smooth framerates at 1280x960 rez with a hundred or so toons on the screen at times.

      Geforce FX5900 256mb that I picked up for $175 in an open box sale a while back.

      The graphics engine handles far more without going into shock than DAoC did -- and I used to fight in fairly epic battles with hundreds there.

      I'm really looking for the PvP to be fleshed out on the stan
    • I was in that battle...it WAS absolutely awesome.

      But I felt that it did highlight one of the flaws of WoW, which is that the targetting system really fails when you have lots of people on-screen. I had almost no way of telling who my target was at any one time, to the point that I'd have to fire off a lightning bolt just to find out where my enemy was. They really should have a big white or blue arrow over the head of your target, kind of like the hunter ability.
  • by neura ( 675378 ) on Thursday November 18, 2004 @03:06PM (#10857802)
    I could go on for quite a while talking about this game, the ins and outs, the good and the bad, but it really all comes down to one single statement.

    I have subscribed to a lot of MMOGs and have spent a lot of time playing them. While there have been MMOGs with flashier graphics or more original gameplay ideas, this is by far the most complete and polished of them all.

    The simple fact that you can level from 1 to 60 just by doing quests and never do the same quest twice (you can't repeat any of the quests) is a HUGE deal maker for me. Yes, there's a lot of running around involved, but as long as the areas are aesthetically pleasing (they are) and they're not empty (most MMOGs seem to have these vast expanses of land that is completely barren except for a small amount of vegetation), then I'm happy to run to and fro. :D

    Ooops, I wasn't going to run on and on about this. /me shuts up now :x
  • by DrDoombender ( 681389 ) on Thursday November 18, 2004 @03:18PM (#10857947)
    Initially, I was holding out for WoW, but my friends got me hooked on FFXI. At that point, I was unsure if I'd even care if WoW would ever come out. Now, I'm at the point where I'm considering letting my character just fade away in FFXI, so I can conduct new and exciting adventures in Azeroth.

    Honestly, even with the beta flaws, the game was great.

    The negative:
    No PvP reward system.
    Massive lag
    Game occasinally crashed while in PvP
    Class imbalances, mage types appeared to have a major advantage over all other classes
    bugged quests, abilities, etc..
    Whiny kids asking for everbody in general chat to guide them through every single quest regardless of whether the quest log told them exactly what to do. Mind you that when the lag occured they were the first to type, "OMG!!!!11111 LAAAAAAAGGGGGGGGGGGG"

    The positive:
    Good graphics
    PvP reward system should be in at retail
    Massive world to explore
    PvP was fun for the first couple of days till it became apparent that it simply detracted from questing and xping (I had alot of fun with it regardless).
    Lots of interesting quests, this is the best way to lv your character. Also, it I found it best to always find quests that took place in the same general area, so you didn't have to run back and forth as much. An example area is duskwood where you had to trek to Raven's hill many many times ( a 15+ minute walk from Duskwood).
    Casual feel makes the game fun, instead of like work.
    Lots of humerous little things such as Gubber Blump, a sort of dunce, who is WoW's equivalent to Forest Gump.

    In any case, I find it a shame that all our characters are being deleted. I expected it, but there was a rumor going around that Blizzard was going to let us keep our characters for retail.
    Many people, including myself fear that all the "nooby" areas upon release will have massive amounts of players attemping to quest and xp. Choking the areas, and creating a sort of frustration. Hopefully it won't be as bad as I fear.

    I also hope they get the lag problems solved. Many people said that it was mainly part of the stress test, but who knows. Blizzard isn't infallable and while they're doing a good job, really they are in uncharted waters.
    • Class imbalances, mage types appeared to have a major advantage over all other classes

      I don't get this. I started a mage and it wasn't that easy. I switched to a hunter and it's much easier. You can tank (not as well as a warrior) and you get a great pet at level 10 along with excellent ranged attacks. I could have mobs my own level down to 2/3 before they got to me... With the mage, you pretty much had to blast them down to nothing before they got to you because you couldn't take a hit, which is

      • first off, your correct. Hunters are great for soloing. In fact, I played one myself. I'm mainly referring to PvP in this respect. As a hunter, using all my abilities including my pet, I had the hardest time with mages (EG: Shaman, mage, priest, warlock). Even 2 levels lower than me (shaman especially) could beat me with little effort. Against an on par warlock, I got owned, because they were able to out damage deal me, and could cast spells to reduce my attack speed and movement speed = no escape. As for
    • Many people, including myself fear that all the "nooby" areas upon release will have massive amounts of players attemping to quest and xp. Choking the areas, and creating a sort of frustration. Hopefully it won't be as bad as I fear.

      The first 14 hours will be horrible (they always are). I recommend not expecting much xp during that time.

      After work the second day things should be back down to playable.
    • It wasn't a latency problem, whenever there was a.. sludge time.. my pings were all harder to try to make it work, causing more of a slowdown.. until the admin just pulled the server's plug.

      The root of the problem was the 12,500 players per server average of the open beta. 500,000 people is a shitload of users, and because it's a free open beta, most of them were playing at any given time.

      City of Heroes only had 170k active accounts, and even if WoW has twice that number, they won't all be signed on a
  • this is stupid. I signed up for the open beta on the 9th (9 days ago)

    took me a week to download the thing over the POS cable modem. Took forever becausei share that 3 down/256 up with 3 other guys.

    so what? now i finally have the installer and i hear they are killing the beta...

    SUCKS TO BE ME!
  • WoW OB impressions (Score:3, Interesting)

    by agtwilight ( 325275 ) on Thursday November 18, 2004 @04:14PM (#10858609)
    I have played lotsa MMORPG - DSO,UO, EQ, AO, EB, CoH, SWG, AC 1, AC2, and now WOW (crap I look at that its really embarassing)

    WoW is very clean for a release title - the only bugs were with lag and database writes when they were at the height of the stress test - just a few days before that it was flawless.

    It's a more casual game. Although you can kill kobolds for a level its faster (and more fun) to do quests, some of which make you kill kobolds.

    I played the warrior, paladin, rogue, warlock, and mage for a few days each. The thing I didnt like was Blizzard was starting to get into the nerf things mode yet locking you into decisions you had already made (like CoH before they added respec missions).

    I think they are going to try to cater a little to the power crowd of EQ, but not to the extent that EQ1 has. There was just a massive amount of content in the first 20 levels...more than any other game that has come out. Massive - like I ran probably 200-300 unique quests - not the script generated crap of CoH and AO.

    I had a few CTD problems but few actual in game problems. It humors me that fanbois think a magic version is in the box - its the same client as was in beta just a week behind because of when it went to press.

    I think this game really caters to people who don't want to play 10 hours a day like FFXI or EQ1. I played every night and had fun, some people who are in the Gov;t cheese line were ahead of me in level - but I was progressing at a reasonable pace and having fun.

    I think there is a big round of class balancing that will happen a month or so after retail goes live. I also think the battle.net crowd is going whine like crazy about PvP imbalances...but its a good game, good company...price is too much at 14.99 a month...but at least you can make lots of characters and play 2 sides, pve, pvp, etc.

    I will see you in Azeroth on day one. All of my other game accounts are cancelled already. WoW is good stuff - everyone I talked to in the beta liked the game. I think its going to be a big hit and be a major player for a long time.

    Twi
    • And it works incrediblely well. By far the most polished and fun of any MMORPG I have ever played. If you loved Diablo (and who didn't).

      This game has all of the cool item systems, sets, classes, but is slightly less of a click fest.

      They have the regeneration timing down perfectly! Very little waiting around to regen health and mana. Groups work well, looting sytle choices. The best social interface I have seen.

      Tons of fun quests, and INCREDIBLE amount of content, and from what I hear I have hardly seen a
    • The thing I didnt like was Blizzard was starting to get into the nerf things mode yet locking you into decisions you had already made (like CoH before they added respec missions).

      Talk to your class trainer in a capital city.
      They'll let you respec for 1g the first time, and I believe it's 10g each additional time.
      • Talk to your class trainer in a capital city.
        They'll let you respec for 1g the first time, and I believe it's 10g each additional time.


        That was for beta only, so that people would have the time to test multiple specs. Instead of wanting the limited playbase to test out one spec with each character, they intended, for instance, for level 40+ priests to test both the Holy and Shadow specs on one character. In order to respec your talents, you'll have to go through a high-level respec quest that is intended
        • In beta, there was a free respec NPC. The one on your city class trainer that costs 1g, and then increases cost every time after that, is part of the game.

          At any time you can drop professions. Just highlight it on your skills list, and an icon comes up that lets you drop the profession.

          So, really, no way to gimp your character.

          • In beta, there was a free respec NPC. The one on your city class trainer that costs 1g, and then increases cost every time after that, is part of the game.

            Yes, IN BETA. I'm trying to tell you that in retail, it will not work this way at all. So yes, there's a way to gimp your character, at least until you get toward the endgame and get to respec your character.

            At any time you can drop professions. Just highlight it on your skills list, and an icon comes up that lets you drop the profession.

            From the co
  • by Kris_J ( 10111 ) * on Thursday November 18, 2004 @05:42PM (#10859668) Homepage Journal
    I played the beta and I won't be paying to play. I'm reminded of a saying I once heard. A dog walks on its two back legs, people who know dogs know how hard this and are impressed, people that don't know dogs take one look and say "it's not very good at it". I don't know MMOGs very well, so I see it only in comparison with general computer games and I just don't find it that fun.
  • by Tofino ( 628530 ) on Thursday November 18, 2004 @06:38PM (#10860100)
    I was disappointed to find that WoW was essentially a more-questy, prettier version of DaoC, a game that was a less-questy yet prettier version of Everquest. I've already played these games, collected 4 Orc Scalps, 6 Goblin Teeth, 8 Wolf Meats, and a Partridge In A Pear Tree over and over again. I can't bring myself to essentially the same quest system and monster-slaughter treadmill, even if the quests are more worthwhile from this treadmill perspective.

    A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG. True adventures with adventure hooks, clues, the thrill of the chase, and a real reward at the end. After all, in my pen-and-paper days, I don't remember a DM ever telling me that such-and-such NPC needed 8 wolf meats, and that other guy wanted me to deliver someone's beer for 7 coppers. Even my most-hard-up D&D character would never stoop to being someone's barmaid.

    • A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG.

      You're right of course, and most players would agree with you. Except that what you're asking for is presently impossible. Game makers are doing everything they can with the tools at thier disposal, which include the limitations of your PC. As far as PnP gaming. The kind of spontaneity, flexibility, and wonder that you're looking for can only be conjured in the imagination...or the matrix.

      Even my most-
    • A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG. True adventures with adventure hooks, clues, the thrill of the chase, and a real reward at the end.
      • Oops wrong button Unfortuneately, a large portion of the market for MMORPG's is non-RPG players.
        They receive a quest that says "Walk five paces directly south to coordinate 102, 41 and talk to the bright pink guy with the huge yellow question mark over his head."
        Immediately, they go to the General chat channel and say "Where's the bright pink guy?", followed by "What color is he?, and if this is a level 20 or higher quest "How do I talk to him?"
        They aren't interested in having fun or playing the game tha
        • Well, you exaggerated it a lot. The most detailed they get is (north/east/south/west) of (name of place). When there's other stuff between the destination and the reference point, sometimes including enemies that are above your level and attack when you get near, it's not so straightforward.

          When you know where everything is, it's easy to fall into the position of assuming everyone should know the map as well as you.

          And yes, I do know there are people who sometimes ignore the quest directions completely, a
    • I actually found that the quest system in DAoC, and now in WoW, added a lot of structure to my play. It provides goals other than just "kill a bazillion mobs until I ding", and even though the reward from completing a quest in WoW is nothing more than a few kills' worth of XP and maybe some cash or a decent item, the more frequent sense of satisfaction makes it far more enjoyable than attempting to quest in EQ.

    • A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG. True adventures with adventure hooks, clues, the thrill of the chase, and a real reward at the end. After all, in my pen-and-paper days, I don't remember a DM ever telling me that such-and-such NPC needed 8 wolf meats, and that other guy wanted me to deliver someone's beer for 7 coppers. Even my most-hard-up D&D character would never stoop to being someone's barmaid.

      I think that you either didn't play t
  • Am I the only one that read this as "End of World" of Warcraft Beta???

    phew... note to self: remember to double check the section I am in !
  • I signed up, spent 3 days downloading the installer, and they cancel it before I even got to sign up!
    I thought the Blizzard news post said the open beta would last until the games realease, and its only the 19th. That's a bit ahead of the game, which is released the 23rd. Or did I misread?

There's no sense in being precise when you don't even know what you're talking about. -- John von Neumann

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