World of Warcraft Launches 521
The last major MMOG launch of the year hits retail stores today. World of Warcraft finally goes live after years of debate, development, and a more than six month Beta test. The usual suspects have details on the game, with Gamespot already having details on upcoming content and Gamespy laying out personal experiences from the test and interviews with the developers.
Mac launch??!?! (Score:3, Informative)
and i'm really happy that WoW is mac playable at launch date. I don't own a mac, but it's something mac fans will appreciate
Re:Mac launch??!?! (Score:2)
Simultaneous Mac and PC version launches are nothing new from Blizzard. They know Mac users have tons of spendable cash and like polished software
Re:Mac launch??!?! (Score:3, Informative)
While Blizzard has always supported the Mac, they were only first able to make a successful dual launch with Diablo II: LoD. They missed D2 itself by a few weeks.
Blizzard's old modus operandi was to make an initial run of Windows-only discs, then make the second and later pressings Mac/PC hybrid discs. However, at some point, they realized that it would reduce
Well I am gonna wait (Score:3, Insightful)
THEN
say good-bye to the wife and kids for a few months.
Re:Ummmmm (Score:2)
--Foghorn Leghorn
Actually, my son and I get up early on weekends and play Starcraft Brood Wars for hours before breakfest.
Old game but LOVE it!
eve-online 'exodus' launches today as well.. (Score:3, Informative)
One of the most anticipated expansions in MM games for a while... large download (519M) but not as large as WoW which is 2.1GB
Pirates launches today as well.. (Score:4, Informative)
Why, oh why.. (Score:4, Funny)
It's sitting at home installed, and I'm sitting here at work
Waited a Long Time for this, but... (Score:4, Interesting)
I was all looking forward to this game coming out, but City of Heroes snagged me instead. Not that I'm not interested, but I have friends, a supergroup, etc...
Which brings me to thinking: how long until we get some kind of trade-in service for MMORPG characters? What if I could trade into the WoW universe some portion of the time / XP I put into my CoH character? What if I got a bonus to what I got for each friend I brought along? Seems like a good business to me. You give away something worth nothing for extreme goodwill and extra subscribers.
And hey, you could even sell the characters on eBay if you wanted! Hehe.
Re:Waited a Long Time for this, but... (Score:2)
Skipping that content wouldn't seem like much of a fair trade to me.
Pseudo-BitTorrent (Score:5, Informative)
Re:Pseudo-BitTorrent (Score:3, Insightful)
Re:Pseudo-BitTorrent (Score:2)
Re:Pseudo-BitTorrent (Score:4, Informative)
You could do it under Windows too. You just needed to dig into the EXE and pull out the resource. I used ABC, and my download went from days to hours. And since my internet connection was still usable with ABC, I let it run for a day or so after it finished.
Line at Frys in Fountain Valley, CA (Score:4, Interesting)
Re:Line at Frys in Fountain Valley, CA (Score:2)
How many people could have just gotten up early the next day and found it somewhere else?
Re:Line at Frys in Fountain Valley, CA (Score:2)
Oddly lag free (Score:3, Informative)
CrazyJim here (Score:4, Informative)
Its swamped with quests where you seek out an object/NPC, or kill a sequence of monsters which lowers the tedium some.
The combat system involves clicking on some action keys, but isn't too complex.
Graphics are nice.
This game is one big level grind with Warcraft Lore in it. It may seem fun to some, but I was bored the whole time I betaed it. Maybe they'll introduce fun stuff down the road, but this game isn't what the market is thirsting for.
Re:CrazyJim here (Score:4, Interesting)
I was in the beta test, and I took my undead mage to level 25.. Awesome game, but I believe the $15/month is too excessive. I understand what you're saying tho, but I think with the Blizzard fan base, and the stylistic approach they use, it's gonna make money no matter what.
Oh, and they fixed the lag, too..
Re:Oh they're going to make money (Score:4, Informative)
there [sociolotron.com], are [puzzlepirates.com] a [atitd.com] few [guildwars.com] who are trying. Its just that the ridiculous up-front costs make it hard to attract the money.
Re:CrazyJim here (Score:3, Insightful)
I am not going to buy it unless they use (Score:2)
I was a Beta Tester (Score:5, Insightful)
I haven't made my mind up yet (again, the pricing) but if you're in to that kind of thing, Blizzard has done an excellent job with WoW its nicely polished and as always its graphics are beautiful. Its a lot of fun and very addictive!
Wow, you guys must have macros set or something! (Score:5, Funny)
The speed of the vitriol about the cost of online games was truly amazing! We got some speed typists here.
It's a religious debate as to whether or not it's worth it, so I won't weigh in. I'm just amazed that there were people hovering over their keyboards with "OMG I can't believe that anyone would pay $15 a month for something like this more like $0.15 twice a year is what I would pay!" in the paste buffer.
Re:Wow, you guys must have macros set or something (Score:3, Interesting)
I would love to be a casual WoW player, but only if it were something in the range of $5-$7, or an hourly rate that would, if used as as much as the average player, would equal out to $15/month. So if the average player plays 40 hours a month, i pay $0.38/hour or so.
Re:Wow, you guys must have macros set or something (Score:5, Funny)
j/k.
Best... MMORPG... Ever! (Score:5, Interesting)
Then, I decided to see what all the fuss was about with WoW. I downloaded the open beta client (took me only 4 days) and started playing. I was hooked right from the start. Just getting into the game was a snap, it took less than 45 seconds on my Athlon 1.4GHz, compared to several minutes for EQ and AO. Even creating my character was fun and easy to do, and once I got into the game the environments were beautiful, everything ran smooth (on my dated equipment), and the quests were easy to find and fun to complete. Not to mention the fact that grouping and making friends is a breeze. Unfortunately, the open beta ended 5 days after I finished the download, so I only made it to level 8 with my warrior (and that was with playing one hour a day).
I don't think I'll be buying the game, but the only reason for that is my addictive personality. While I never became much of an EQ addict (though I've seen some of my friends become zombie-like creatures who have sacrificed school, jobs, and even marraiges to get that piece of uber-loot), I can definately see myself getting sucked into this game, and that wouldn't be good for me, my studies, my relationship with my fiance, or our baby daughter. Otherwise, I'd probably be up to level 15 by now!
Get a free Nintendo DS! No BS! http://www.ds4free.com/default.aspx?r=64402 [ds4free.com]
Fair Enough... Guess it's my turn (Score:5, Interesting)
Technical
The game was fairly smooth but somewhat choppy so I had the detail turned down for most of the test. Come to find out that I can turn the detail settings all the way up in every aspect except for draw distance and get remarkable framerates. My system is no slouch (P4/2.8HT, 512MB, GeForce Go FX5200), but it's still good to know.
I ran WoW in a window the entire time I played it. It was remarkably smooth, and tabbing in and out of the game never had a problem. Blizzard also thoughtfully coded the game so that when it is not focused, clicking in the window gives the window focus, but the click DOES NOT go to the UI. Thus, you won't try to click a Start Menu entry that disappears out from under you, resulting in you attacking a herd of 840 ravenous orcs just begging for a reason to stomp you like yesterday's grapes.
One feature that cannot be emphasized enough is the customizability of the UI using XML. The regular interface is surprisingly bland and you'll run out of clickbar space in your first ten levels (probably your first four if you're a mage). Instead, you can grab an alternate UI (I suggest Cosmos [cosmosui.org]) which is simple to install (unzip the Interface directory to the Addons directory), then restart the game. This adds hordes (hehe) of customization options to the interface, as well as useful features you will wonder how people do without.
Gameplay
You can jump. I know this doesn't really seem like much, but it's so fun. It feels like I'm playing Jak 2 or something, jumping through the treetops of Teldrassil like a Bawlz addict on E, marvelling at the amazing colours and visual textures. I myself took great pride in being able to leap from the top of the great tree Aldrassil to the ground, bounding from branch to rooftop on the way down, to land safe and healthy among the 'jumpers' (corpses of those that fell to their deaths). This serves no practical purpose, but it's a lot more fun than walking everywhere.
Getting around is easy, and you actually get experience for finding new-to-you places. It's not much, but it's free. You can travel by walking, you can fly by griffon, hippogryph, wyvern, or something else, you can have a mage teleport you if you ask really nicely, you can take an underground rail, a ship, or even a zeppelin. It's fun to explore, sneak around, find new monsters, and kill them.
You can have up to ten characters per server, and I think you can be on 5 different servers (don't quote me on this). Suffice to say, you'll have more characters than you'll need, unless you're some kind of sick weirdo (or you are actually unwell and spend a lot of time in bed).
The game is very social, but differently so than Final Fantasy XI, which is also very social. While FFXI is social by forcing grouping, WoW is social despite not forcing grouping. I only grouped once, and that because some guy thought I was a chick and I wanted to use him as bait to finish a quest. That being said, every area has various chat channels (i.e. Teldrassil General, Darnassus General, Darnassus Defence, etc) so you can talk to those around you who don't mind random chat, but if you don't like it, you can leave the channel (I guess). Thus, even though I am wandering around on my own, I can still chat with people around me, ask questions, answer them, ask if anyone wants to group for a quest, etc. I can pop in for 30 minutes, chat and kill, and leave. Easy.
PvP
I have no idea. I guess you can kill other people. They say it's fun.
Classes
The classes are varied, and t
Re:Best... MMORPG... Ever! (Score:3, Insightful)
Sounds like you got your priorities straight a bit late... 8-)
Good for you though. My group of friends online have been very good about my decline in gaming since my kids came along. They always make room for me on the few nights a week/month I'm able to play.
As my kids get older, I find I'm less interested in games. This coming from someone who has spent the last 20 yrs playing everything he could find. You will probably find that your ki
great, but it's a MMORPG still (Score:2, Insightful)
Even if one just avoids people like that and approaches it from a pure gameplay point (that is, game mechanics over character, an attitude that can better bear the
Re:great, but it's a MMORPG still (Score:4, Funny)
Let's celebrate! (Score:2)
Game/Time Cards... (Score:3, Informative)
EB [ebgames.com] = $29.99
Walmart [walmart.com] = $29.82
Are there any more U.S. stores that sell these that I didn't list?
Expensive? Bah! (Score:5, Insightful)
1 Movie: $9
1 Popcorn and Soda: $9
Movie Runs 2 hours.
That's $9 an hour for entertainment.
Assume for the moment you play an online game 1 hour a day on average.
$15 dollars a month or $15 dollars for $30 hours.
That's about 50 cents an hour.
Now lets add in your DSL\CAble Bill to help this out.
$60 dollars a month or about $2.00 an hour to play. Still cheaper then a movie.
To further the study you could factor your inital $50 purchase of the game over, say 2 years to better tune this.
Even at $100 dollars a month that is about $3.40 per hour and is still cheaper then going to the movies. And thats assuming you can get in and out of the theater for only $18 bucks.
But, to be fair and balanced, a good quality basketball, football, or baseball setup can run you a 1 time $80 bucks and factoring that over a 2 year period throwing the old pig skin, playing softball, or doing a little boot hockey can be a hella cheaper then a video game.
Re:Expensive? Bah! (Score:5, Funny)
But, to be fair and balanced, a good quality basketball, football, or baseball setup can run you a 1 time $80 bucks and factoring that over a 2 year period throwing the old pig skin, playing softball, or doing a little boot hockey can be a hella cheaper then a video game.
Are you suggesting that we have to go.... outside?
Ick.
Re:Expensive? Bah! (Score:3, Informative)
* To pay off the pro-rated depreciation on the hundreds if not thousands of servers the company has had to buy to support the various game worlds, plus at least one test server and one development server.
* To pay for the monthly bandwidth bills
* To pay the salaries of the game developers, artists and 3D modelers who are developing new content
* To pay the salaries of the GMs (in game tech-support people) who have to be online for usually 16 hours per day (not usually the s
MMORPG for people with a life (Score:2)
Re:MMORPG for people with a life (Score:2)
And no, Nethack addiction is not easy to deal with. There's a reason I don't install it on my machine unless I see a period of months with nothing to do.
My Beta Take: Best MMORPG Ever. (Score:2)
The game's presentation is top notch, as to be expected from Blizzard.
If or not I'll purchase the retail copy. Well, I still have reservations about giving them my cash for their pursuit of the bnetd case. That and no matter
I was a beta tester... (Score:3, Informative)
I tested the game for around 8 months and logged more than 35 days and several hundred suggestions, alongside countless bugs.
The bottom line is that the game was released prematurely, to the detriment of the product.
In the week before release, Blizzard completely revamped two entire classes (warrior and paladin), and in the process made the previous months of testing these classes in high-level content completely meaningless. There is a new "queue" system, which controls access to actually getting onto a server and playing. Despite assurances that the queues would not be visible in retail, new players are finding that they have to wait for over an hour in a queue before entering the game.
Battlegrounds, PVP rewards, and the honor system were supposed to be in place months ago. None are actually implemented yet.
Raid content was added, but of such obscene difficulty that groups of 40 players with the best gear in the game got absolutely thrashed. Limited success was generally achieved only by spamming abilities that will probably be adjusted in subsequent patches (druids and moonfire stun).
Hero classes, once heralded as a different sort of end-game, distinct from the raid encounters, have not been mentioned officially in months and may never appear.
Why was the game released before it was ready, by a company that has earned a reputation of never doing that? I have it on fairly good authority that Vivendi offered Blizzard employees profit-sharing if the release happened before the end of the year.
Blizzard's post-release support has traditionally been extremely spotty, though they are no different in that regard from the rest of the industry. Before now, however, their saving grace has been that the game was actually reasonably close to finished before it hit store shelves.
Reason for releasing now... (Score:2, Interesting)
Vivendi Universal Games lost a lot of money last year, and the year before, and so on. See http://www.gamespot.com/news/2004/09/14/news_61073 51.html [gamespot.com].
They really need some "wow" to boost the bottom line this year. I'm sure that there was pressure on Blizzard to get this door for the holiday buying season.
European situation sucks ass (Score:5, Interesting)
We cant buy a US subscription, so we have to wait until January for the game to be translated in French and German.
THEN we cant play on the US servers, without getting a US address and credit card and buying a second subscription.
AND the preorder starts on Friday but the only retailer knows nothing about it and the stock of pre-order boxes are not yet in store.
What the hell is the point in paying $15/mth for a worldwide MMPORG when it's not worldwide! I want to play with friends both in the EU and in the US, so WoW is right out the Window for me. All they have to do is make it possible for those in the EU to play with those in the US and bang... they get my money... but no, the bl00dy publisher (Vevendi I believe) are so stuck on making a bigger profit that it's not possible to do that.
They can go to hell as far as I am concerned.
Grinding ? Questing ? Who cares ? (Score:4, Interesting)
The server queue have really long lines right now. (Score:3, Informative)
Re:Expensive? (Score:3, Insightful)
Re:Expensive? (Score:3, Insightful)
Especially when you fork out 60 bucks for the game in the first place.
Why can MSFT pull off XBox Live for 50 bucks a year, but the MMOG guys can't do it for much less than 20 bucks a month?
XBL no doubt sucks more bandwidth and does a shitload of backend work.
Re:Expensive? (Score:2, Insightful)
Re:Expensive? (Score:4, Informative)
B) First-month attrition is fairly large. This makes it non-cost-effective to distribute boxed copies for free in anticipation of recouping the expense in subscription fees.
C) 'I shouldn't have to pay to buy it and then pay per month' is a specious argument against playing these games. Either you feel you get your money's worth in entertainment value, or not. How the expense is chunked is irrelevant. If you anticipate not liking the game enough to justify the initial expense, wait several months and most games have 7 or 14 day trials available for download.
D) From an accounting standpoint, you want the inital investment in development recovered as quickly as possible, and the monthly fees to cover overhead, future development, and profit.
Re:Expensive? (Score:2)
Re:Expensive? (Score:3, Insightful)
Umm... unless you buy the DSL only for playing WoW, it's pretty much pointless to include it as a cost for playing. That's like including the cost of your car every time you budget for going to a movie.
Re:Expensive? (Score:3, Insightful)
Re:Expensive? (Score:4, Insightful)
That aside, you do get a month free with purchase, and its up to you to justify it.
Re:Expensive? (Score:3, Insightful)
Why not charge $50 for the game but give two or three month's free time? After all, usually when you buy a game you don't play it too much after the first couple of months.
Why not sell directly from the website? Sell a stripped-down version in a jewel case for $25. Don't include retailers or box manufacturers, etc.
I think it would also make sense to have "tiered" servers. Maybe $20 a month gives you the nice
Re:Expensive? (Score:3, Funny)
It's sick fucks like you that keep me coming back to slash dot. Product placement in MMORPGs!
"I tire of this quest for the Golden Nikes®. Let us go to Castle Qualcomm®, where I might get a Coke® and a Big Mac®, and perhaps have my coat of many logos repaired."
"But Sir Viacom®! You promised Princess Exxon®!
Aren't they already doing this in the SIM games?
Re:Expensive? (Score:2)
The basic model of MMOG income is that the box sales should pay for the development of the game, and the monthly fee pays for operating costs and future development, and what's left is profit.
Re:Expensive? (Score:4, Informative)
Re:Expensive? (Score:2, Troll)
XBL no doubt sucks more bandwidth and does a shitload of backend work."
Xbox Live has very few dedicated servers. Most of what Live does is matchmaking (the Xboxes themselves host the games).
MMORPGs need to have a ton of dedicated servers, run by a full-time networking team, on ALL the time. When servers are down on an MMORPG, there's no game, period.
Re: (Score:2)
Re:Expensive? (Score:4, Informative)
Because Microsoft doesn't need to make a profit from it maybe? The whole Xbox business unit leaks money like a sieve, but they don't care because they're making headway into the industry. Game companies don't have such luxuries.
Re:Expensive? (Score:2, Interesting)
Re:Expensive? (Score:3, Informative)
Take the cost of stamping CDs and boxing and shipping them out... of the amount of that $60 you paid that the company will see, your first month's cost ends up being much closer to the normal monthly fee than it does to what you paid.
And honestly, it's sort of like a Tivo - which many people here seem to love. Pay for the device (in this case, the game), then for the service. You can't us
Re:Expensive? (Score:5, Informative)
Have you ever noticed, playing on XBL, every once in a while you'll get a blue screen (i tend to die during these, so fitting) with a message that says "Connecting to Session", then "Setting Up Game"? This is when the host box drops out (or perhaps is voted to quit hosting because of lag) and all the boxes get together, decide on a new host, and sync up game data.
There's no reason XBL couldn't act like a firewall broker (ie. ultrapeer mode), but trust me, XBL does not host the Halo 2 games.
Re:Expensive? (Score:3, Informative)
Re:Expensive? (Score:2, Insightful)
I also know how fat game publishers like their profit margins to be.
It's expensive, sure, but not ($60 + ($15 x months)) x (1 million subscribers) expensive.
Maybe I'm wrong, and if I am, I really want to see this mammoth supercomputer that costs 15 million a month to operate.
Re:Expensive? (Score:3, Insightful)
Re:Expensive? (Score:3, Insightful)
And as a customer, he has no need to be. He's just specifying the conditions under which he will part with his money to play these games. If nobody can meet his conditions and make a profit, then he doesn't buy the games and they don't get his business.
I'd be willing to bet all of us are ignorant about the infrastructure involved in many (and maybe even most) of the things we purchase. That doesn't disqualify us from mak
Re:Expensive? (Score:2, Insightful)
i agree with the grandparent, not because i think it is overly expensive in and of itself, but because i have very little interest in online gaming.
i play games as an escape, so the idea of joining a community in order to play a game seems somewhat counterintuitive to me. i certainly am interested in some of the titles out there, but i find the cost prohibitive. it's not w
Um, it's just you (Score:2, Insightful)
MMORPGs are one of those things you are either interested in or not. And whether it's worth it depends on which side you're on. I subscribe to Final Fantasy XI for $12.95/month and I can't complain. That's just two fast food meals.
No no, it's me also. (Score:4, Interesting)
Not saying all MMORPGs have to have a one time fee, that's not doable, but it should be cheaper at least than my crazy webhosting deal I get for like $7 a month. There needs to be an MMORPG price war, but I don't know how one would be initiated.
Quick coffee crazed idea; but I'd love to see a MMORPG client and server frameworkd developed under the GPL, and then the servers would be run by third parties who charge for access.
Re:No no, it's me also. (Score:2, Informative)
It's coming [planeshift.it], albeit slowly...
Re:No no, it's me also. (Score:2)
Re:Expensive? (Score:4, Insightful)
Hrm, "free"... Gee, Blizzard marketing department, thanks for offering us a free month of game play in exchange for buying a $50 game that is useless without that subscription.
Ugh. Between creepy marketing like that and everyone else jumping over to a Half-Life 2, both publiched by a company that still sells Counter-Strike for $30 when they've disabled the ability to play it at all (without installing a DRM platform under a different license, of course).... I'm really just getting ticked off. I'm probably alone in saving my money and avoiding both of those games, though.
For now, I think I'll stick to working on games [rahga.com] that are free for everyone [gnome.org] and occasionally play UT2004 and a few budget titles without these restrictive licenses.
Re:Expensive? (Score:5, Insightful)
Considering, also, that Blizzard tends to support their games for a long, LONG time (you can still play WarCraft II on Battle.net) I think it's a fair price.
Re:Expensive? (Score:2)
Re:Expensive? (Score:2)
And they also know that if you subscribe to WoW, then you won't be using your TV much! From what I've seen in the Beta Test, it's going to prove at least as addictive as the old MUDs/MUSHes were to us old-schoolers.
(My wife is gonna be so pissed.)
Re:Expensive? (Score:3, Interesting)
Re:Expensive? (Score:3, Informative)
Re:Expensive? (Score:3, Informative)
$15 a month doesn't even faze me anymore...
Re:Expensive? (Score:2)
My monthly Gemstone bill regularly ran to $400.
And when AOL went flat rate, I couldn't connect. Quit cold turkey.
$15/month is, what... five hours of AOL hourly rate? That wouldn't even have paid for a full evening of Gemstone back in the previous century...
Re:Expensive? (Score:2)
PlaneShift is 100% free. Y
Re:Expensive? (Score:2)
Now I understand that it was an alpha and all, but I didn't see much potential for variety or inspiring gameplay, or for that matter, many people playing it.
You can't have a very successful MMORPG if you don't have enough people playing it.
Re:Expensive? (Score:2)
Greetings,
Re:Expensive? (Score:2)
How hard a decision can that be?
Two movie tickets (Score:2)
With the quality of movies, lately, being what it is, I'd rather put my $15 toward's a month's worth of entertainment instead of 5 hours.
Re:Expensive? (Score:2)
I pay $12.99/month for WW2Online. $15/mo is standard for MMORPG's.
That $15/month turns into a a fraction of a dollar per hour. I defy you to find any type of for-pay entertainment that's cheaper per-hour.
Re:Expensive? (Score:2)
If you were running a game and 1000 people will play at $15 and 3000 will play at $5, which one would you pick?
Re:Expensive? (Score:2)
The focus on the game is to get rid of the grinding aspects in MMORPG's too. I wonder if those parts are really just there for you to stick with their games for a longer time.
Re:Expensive? (Score:3, Insightful)
Let's say you paid $15 for 40 hours of gameplay that month. (That's way below average for MMOG players.) You're paying about 38 cents an hour to play. Compare to movies (3-5 DOLLARS per hour), concerts or sporting events (5-100 DOLLARS per hour), heck, even buying a cheap pape
Re:Yes, but EQ set the standard with $9.95... (Score:3, Insightful)
Re:Expensive? (Score:5, Insightful)
I've made a pact with my soon to be wife. After the first of the year, I will only have a budget for gaming of 1 video game a month, with no option to save up (I.E. If I dont buy a game this month, I dont get 2 next month.) I'm actually hoping to get this down to 1 videogame every 2 months, but thats wishful thinking (although possible if I can get into more betas). I'll put this money back into more tangable things like my savings and my portfolio. Our at least buy toys with more long term investment (guitars and such). I have even looked at going outside for a change (gasp!).
Now if I could only stop playing video games so often, I could pick up more side work, maybe bring in more then 1-2 k extra a month.
Re:Expensive? (Score:3, Interesting)
Re:Expensive? (Score:5, Insightful)
The vast majority of people who play MMORPGs spend at least a few hours a week on them. Even a weekend-only player would spend 5 hours total playing. Any less than that and there is no point as you'll have forgotten what the hell was going on in between sessions!. At 5 hours a week you get 20 hours a month and that makes the monthly fee less than a buck an hour (Grandparent's mom aside). Tell me what entertainment you can get at a buck an hour these days. And for that trifling fee you get access to a continually evolving game as many MMORPGs have free expansions (EVE launches a huge one today...w00t). Frankly I just can't understand the "I don't wanna pay a monthly fee" argument coming from any but the most light-weight players.
MMORPGs cost money to develop that's the money that you spend to buy the game. MMORPGs cost money to run (server farms, routers, bandwidth bills and such) which is part of the monthly fee and they cost money to evolve which is the other part. Unless of course you'd rather have the software developers be payed in cheese-doodles and AOL CDs and the game run on hard-ware looted from abandoned Nortel facilities.
-Pinkoir
Re:When does it come out for consoles? Yeah, I kno (Score:2)
The system requirements for WoW aren't really that bad, which is one of the rea
Re:When does it come out for consoles? Yeah, I kno (Score:2)
Re:Why pay $15 a month? (Score:2)
Re:Keep yer conscience clean (Score:2)
Re:eq2 (Score:3, Interesting)
Gameplay wise, I thought the quests were better than the
Re:1st day curse (Score:3, Interesting)
Not always. EQ2 was almost flawless. Same with CoH and DAoC.
Re:Free (Beer) MMORPGs (Score:3, Informative)
Planeshift [planeshift.it]