Infogrames has Sold the Civilization Franchise 56
Reo Strong writes "Yahoo Finance is reporting that Infogrames isn't making enough money and as part of an announcement it was revealed they are selling the rights to the Civilization series. "Bonnell also said that Infogrames recently sold the franchise for the game
Civilization, making a capital gain of 15.5 million euros, which should help
second-half accounts."
To Who? (Score:3, Interesting)
Re:To Who? (Score:2)
Perhaps FreeCiv held a fundraiser? (Score:4, Funny)
How many home-baked cookies would FreeCiv [freeciv.org] need to sell to raise 15.5 megaeuros, I wonder?
Wait, isnt Infogrames Atari now? (Score:3, Interesting)
As well where is ole Sid Meyer? Did he go as well or will he still be pumping out stuff (mmmmm PIRATES!)
Re:Wait, isnt Infogrames Atari now? (Score:2, Informative)
Re:Wait, isnt Infogrames Atari now? (Score:2)
Re:Wait, isnt Infogrames Atari now? (Score:2)
Did they just sell the name? (Score:3, Interesting)
Re:Did they just sell the name? (Score:2)
Re:Did they just sell the name? (Score:1)
More to the point, what gameing company is NOT owned in some way by the french? Aside from a few lone developing houses, almost everyone.
Civ 4 in development still.... any changes? (Score:4, Interesting)
Re:Civ 4 in development still.... any changes? (Score:3, Informative)
The Civ series is making money. That's why they sold it off, they thought they could get plenty of money for the rights...the rights to distribute it.
You've got to remember that the gaming industry is much like the movie or music industry (I'm not talking about the evilness, but not ruling that out as well). At the top, you have the big distributers, the Atari's, Infograme's, EA's, etc. At the bottom, you have the development studios. Th
Hopes and Suggesstions. (Score:5, Interesting)
The other 'features' newer civs have are realistic and animated units, which go through pains to move/attack/fortify, whereas I like to build huge civilizations and move around units real fast, no sounds, animation, messages or delay.
Another feature I'm hoping for is grouping up units, like you do in Command n Conquer and Tiberian Sun, where CTRL-num after selecting a bunch of units bunches them under the number, and ALT-num selects them immediately. Usually I'm using more than one unit attacking a city, transporting them elsewhere, even with workers, flashmobbing a city zone. When you have hundereds of units, civ becomes a pain.
Lastly, the simple queueing of production in cities in Civ3 is terrific, but I'd like more, maybe through scripting. For example NEVER let a city goto civil disorder at the cost of causing starvation, or NEVER let shields fall below at the cost of civil disorder etc.
PS a civ that doesnt end in 2040, and smoothly translates into an Alpha Centauri game wouldnt hurt. At that point it would be civs on planets rather than continents, where the cost of transportation would be very high.
I'd still want Sid Meyer to be part of the development team though.
Re:Hopes and Suggesstions. (Score:1)
Re:Hopes and Suggesstions. (Score:1)
I was actually thinking of that while playing freeciv the last days. Having a unit like governor that would micromanage the cities would be great.
Re:Hopes and Suggesstions. (Score:2)
Plus, since it's been out for years, it can be had cheap in the bargain bin or on eBay.
Re:Hopes and Suggesstions. (Score:2)
There's an option to disable these animations. Pretty vital, especially in LAN multiplayer.
Another feature I'm hoping for is grouping up units
You can move units by stack and by type-in-stack. There's a button in the lower right hand corner for it. Better grouping woul
Re:Hopes and Suggesstions. (Score:1)
Actually, no (AFAICT). There is an option to turn off animations but it doesn't turn them off completely. I still se the units move from one point to another with this option turned off. It will just make an uglier move. With alot of units, just watching them move between turns can take 2-3 minutes when playing a huge world.
Re:Hopes and Suggesstions. (Score:1)
SidMeyer(tm) is merely a trademark. His work on Civilization was most innovating but he obviously had a writing block ever since.
Furthermore I quote from Wikipedia (http://tinyurl.com/3knkk):
"Unknown to many, both Sid Meier's Civilization II and Sid Meier's Alpha Centauri were primarily his designs, not Sid_Meier's. Both games, however, borrow from Sid's original Civilization."
While Civilization was innovative and great Civilization
Re:Hopes and Suggesstions. (Score:2)
"Unknown to many, both Sid Meier's Civilization II and Sid Meier's Alpha Centauri were primarily his designs, not Sid_Meier's. Both games, however, borrow from Sid's original Civilization."
Hey, I wrote that paragraph! It's the first time someone on ./ quotes from something *I* wrote!
Re:Hopes and Suggesstions. (Score:1)
What was your source btw?
Re:Hopes and Suggesstions. (Score:2)
BTW, Civ 3 isn't a Sid Meier game either - his credits in the manual are... having designed the original Civ. The lead designers are Soren Johnson and Jeff Briggs.
Which games DID Sid Meier actually work in, recently? Gettysburg and SimGolf. Don't know about the new Pirates! yet.
Here's my supposition: Sid doesn't like sequels much. He just lends his name to them. Then again, he *did* design the originals...
Re:Hopes and Suggesstions. (Score:1)
They're just ruining his name if it is really the way we think it is.
Re:Hopes and Suggesstions. (Score:2)
Yes, it seems Sid Meier likes to only do a game once.
Re:Hopes and Suggesstions. (Score:2, Insightful)
One thing that I've always been bothered by about the Civ games (and clones) is they still adhere to the "B.C." and "A.D." timelines of our civilization. Also especially annoying is the way they scale the number of years per turn from ancient to modern times. Why is that?
For instance, by ab
Re:Hopes and Suggesstions. (Score:2)
However I would agree that he has basically done zilch since Colonization came out. Except signing on his name. You could count Sim Golf, but that game was not that interesting. Sid seems to have forgotten his roots and seemingly wants to be Will Wright now. A shame.
Re:Hopes and Suggesstions. (Score:2)
Here's the rundown (Score:5, Informative)
Re:Here's the rundown (Score:3, Funny)
That means it was microsoft.
Re:Here's the rundown (Score:2)
EA!
Re:Here's the rundown (Score:2)
Re:Here's the rundown (Score:1)
I can just see the buyer being Electronic Arts [NT (Score:2)
Re:I can just see the buyer being Electronic Arts (Score:2)
Re:I can just see the buyer being Electronic Arts (Score:1)
New Developer should Publish it through Steam (Score:1)
Re:New Developer should Publish it through Steam (Score:3, Informative)
As has already been pointed out, Civilization 3 made a lot of money (if not, there would not have been two expansions), and the only reason Atari/Infogrames sold the rights was because they needed the quick cash infusion. They don't NEED to change the distribution scheme and, in fact, it can only hurt them.
Re:Smart (Score:3, Informative)
There are many excellent strategies for a warmongering player to adopt. I'm not sure where you're coming from.
Oh great! (Score:1, Funny)
Hmm. (Score:3, Funny)
Re:Hmm. (Score:2)
Total Annihilation II (Score:2, Insightful)
What ever happened to that rumored South Korean Total Annihilation II project anyway?
Re:Total Annihilation II (Score:1)
No big deal (Score:2)
Guh? (Score:2)
Please tell me I'm not the only one who noticed that...