Valve Wins Summary Judgment Against Vivendi 36
ShamusMcGee writes "Valve today announced the U.S. Federal District Court in Seattle, WA granted its motion for summary judgment on the matters of Cyber Café Rights and Contractual Limitation of Liability in its copyright infringement suit with Sierra/Vivendi Universal Games." From the judgement: "...based on the undisputed facts and applicable law, Sierra/Vivendi, and their affiliates, are not authorized to distribute (directly or indirectly) Valve games through cyber-cafés to end-users for pay-for-play activities pursuant to the parties' 2001 Agreement."
what does this mean? (Score:2, Insightful)
Re:what does this mean? (Score:3, Informative)
Re:what does this mean? (Score:5, Informative)
Not sure what this means, except Valve has control over their games in cyber-cafes now. Given their community friendly stance, I don't see this as a bad thing (although if Sierra was just giving the game away previously, I don't see that as bad for the community either.)
Re:what does this mean? (Score:1)
Aren't they requiring subscriptions to Cafe's now, not simply purchases of the game?
Re:what does this mean? (Score:3, Informative)
Re:what does this mean? (Score:2)
your fugures mean valve are charging $2400 per year for 20 machines. About half of blizzard but its more than your EA figure.
Re:what does this mean? (Score:3, Insightful)
Re:what does this mean? (Score:3, Informative)
Right, which is why Valve has helped out in expanding the community by wanting millions upon millions of dollars in licensing fees in order for someone to license Half-Life for Mac, right?
Valve is only 'community friendly' because without those user made mods, no one would still care about Half-Life this long after its release. Half-Life was semi-popular, and a decent game, but it wasn't until a small team of users made a little teensy mod called Counter-Strike tha
Re:what does this mean? (Score:5, Interesting)
I suspect that Vivendi will be paying Valve a fair bit of money in the near future.
This battle is only the first... (Score:1, Interesting)
Cyber cafes in general (Score:4, Insightful)
I say the distributors could sell licenses to the cafes themselves... this seems to be a funny way of capturing a wierd stake... valve shafted thier publishers, almost making sure they had an escape plan... or thier publishers are greedily holding onto something that isn't thiers.
Publishing will not go away, but become a gift based medium, an 'order nice boxed set (collectors edition) for gifts.
Anyway, In Korea only old people use pay-per-play
Re:Cyber cafes in general (Score:3, Informative)
Re:Cyber cafes in general (Score:2)
Re:A good thing? (Score:5, Interesting)
Yeehaw (Score:2, Insightful)
Good. (Score:4, Insightful)
How this affects in the long run (Score:1, Insightful)
Now the real question - How will pubs treat Game Designers in the future? If the pendulum swings too far to the money (Pubs), many smaller designers will never see the light of day
Re:$50 for a cd?? (Score:1)
Or are you whining about the EULA update (which no one has actually posted -- instead referring to a summary translated from some non-English site)?
Re:How this affects in the long run (Score:2)
Dunno why Vivendi would be scared of Steam in particular, considering it is awful tripe. Maybe they're more afraid that Valve has enough money to self-publish? Publishing is a lot more than just distribution.
Re:How this affects in the long run (Score:2)
Many are touting that Steam is the new savior of content delivery. If you look closely at the economics, there are hidden costs involved (most of which deal with the costs of Valve become their own developer)
Steam + Viviendi = $50, Steam - Viviendi = ?? (Score:2, Insightful)
Will Steam allow Valve to pretty much be its own publisher? Think about the fact that Viviendi is a middleman, delivering the packaged game to those of us who bought the actual box and CDs.
Do those of us who purchased via Steam actually seen any benefit at all from Valve's relationship with Viviendi? I don't think so, all we saw was a publishing house di
Re:Steam + Viviendi = $50, Steam - Viviendi = ?? (Score:1)
Valve's Cyber Cafe 'Agreement' (Score:2, Interesting)
This is where the fun part comes out of it:
After a quick inquiry, my rate (for living on the East Coast) was $10/per machine per month ($100/month for 10 computers -- quick math for yo
Re:Valve's Cyber Cafe 'Agreement' (Score:1)
VALVE CYBERCAFE PROGRAM
All commercial licensing of Valve software is done directly with Valve Corporation. The Valve Cybercafe Program costs $10USD per month per computer. You will need to maintain an active subscription for a minimum of 10 licensed seats to participate in the program. Subscription fees are due on a quarterly basis, however, with the advance purchase of a one-year subscription, café owners will receive a 10% discount.
You do not have to purch
Re:Valve's Cyber Cafe 'Agreement' (Score:1)
Hl, Hl2, Counter-Strike, not worth it!!
Our cafe will not pay that price!
Steam, is more trouble than it's worth.
Valve won't pay my time trying to keep it working, will they
I can see where this is going ... (Score:3, Interesting)
It's been my experience that many gaming places don't have sufficent numbers of retail licenses nor do they pay extra for commercial site licenses, all of whom call for regular on-going payments. If they did, they'd be unprofitable.
Here's my prediction. The big corporate publishers will abuse licensing, eliminate mom & pop cafes and replace them with franchises.